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Wind-sprint through Le-Wahi
Hunting in the Drifts
Inventing the Boxor
Exploring Naho Bay
Patrol in the Charred Forest
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Posted by Keyblade87 on Jun 06 2015 - 03:13 PM
Posted by jimmybob83 on Jan 06 2015 - 06:13 PM
RAHKSHI: THE 42
A customized complete collection.
Full Gallery (High Res):
Let's just say that this required a lot of spray paint, time, cutting, and hot gluing. And thank heavens for Bricklink.
I always wanted to do this, but until recently I saw the issue of unique spines as being an insurmountable hurdle. Then I was inspired when I stumbled across an image of a MOC using the spine design that I appropriated for my Molecular Disruption model, and became inspired to take it to the next level.
Stay tuned for equally cool and ambitious projects!
EDIT: I thought anyone on this website would be clued in, but for those of you who are not: I did not pick these color schemes or superpowers. They were predetermined long, long ago, in order to describe why we had to buy a buttload of different Kraata. Check the Rahkshi page on any of the wikis. I'm very much aware some of the color schemes are poo but, I'm powerless to change things.
Posted by Djokson on Jul 29 2014 - 08:27 AM
You wake one, and you wake them all.
The Bohrok are by far my favorite Bionicle sets, and Tahnok gets the title of favorite set, because that's the one I got back in 2002. Hyped up bu the now very likely return of the line and some of the other reinterpretations of classic characters that have popped up recently, I was inspired to take a shot at rebuilding one.
Their faces always confused me though, never was quite sure how I was supposed to read their facial features. They're usually described as being insectoid in nature though, a swarm, so I took some liberties and made my interpretation slightly buglike.
The Va was more of an afterthought, an accessory to the Tahnok. It was built really quickly and not much effort went into it but I'm still pleased with the result.
Well that's it for my ranting. Thanks for taking a look!
Posted by fishers64 on Oct 11 2014 - 06:50 PM
Posted by Torsti on Sep 29 2014 - 04:05 PM
Thought I'd share this little thing I got when I was interning at the Bionicle design office in Billund in 2007. I was there for three months as a industrial design intern and helped with the 2009 Glatorian line. I actually designed Tarix. On my last day they wanted to give me something as a parting gift, so one of the guys took me down to this storage room and found this thing and gave it to me.
Included in the guide is the sixty page guide it self, including two cd's with digital info (never played). A bag with Bionicle parts to make a Turahk figure (never opened) plus the instructions. A videotape with a short intro about Bionicle (never played). A small synopsis booklet, around 15 pages telling the story of the Bionicle warriors and legend. And then there is a folded A2 poster with a map of the Bionicle world with a big Bionicle logo on the backside.
I have included some photos...The first picture is the box it comes in. Picture two is the really nice outer case. Three is the outer case open. Pic four is the stuff that comes in the guide. Pic five is the Turahk figure bag and instructions. Number six is the video cassette. Pic seven is the small synopsis booklet. Eight is the folded poster and nine is the same poster unfolded.
I found this thing again in my storage room last week and started looking around the net for more info on it, but found almost nothing. Only a few pictures of a beat up copy of the style guide folder it self with the pages but no cd's.
But what I did find was this forum and judging by the looks of it, you guys really like Bionicle I can upload some more pictures if you want a closer look. Just tell me what you want to see. I don't think I want to sell this thing, but if you have any idea on worth, then I'm all ears. It's in super mint condition.
Cheers and have a nice day.
Posted by specsowl on Jul 31 2014 - 10:51 PM
Hello BZP! MNOG III: Destinies (aka MNOG3D) is now available to download the Pre-Alpha!
Follow the link here to download the ZIP
Here are a few screens of things to look forward to!
Hey guys. I have a feeling some BZPower-ers have seen this on youtube. However, I made this 3D scene of Po-Koro a while ago and was thinking about getting back into it. Anyways let me know what you think!
Show your support!
Q: What IS MNOG3D?
A: It is an entirely new 3D explorer game that takes place on Mata-Nui after the Rahkshi attacks and before the move to Metru-Nui. It is styled to look and feel similar to Templar Studio's Mata-Nui Online Games
Q: Does it have a story?
A: Yes. It is an original story but I cannot disclose any more at this time.
Q: What software do I use?
A: For modeling I use Maya, for texturing a combination of Substance Designer and Photoshop, and for rendering either the game engine or just for presentation, Marmoset 2.
Q:What engine will this run on?
A: It will run on the Unity Engine. Not the best looking engine but able to run on mobile devices like Android and IOS as well as in a computer browser so that EVERYONE can play this version of MNOG anywhere they want.
Q: How hard is this to do?
A: Depends. The modeling to me is fairly easy. Well really it all is. It just takes a lot of time. Many beginners try and jump in without the boring planning (and I am frequently guilty of this). You also have to be VERY patient and not give up.
Q:What is the end goal?
A: The end goal is to essentially have an explorable Mata-Nui in 3D available to play on your Android and IOS device as well as in your own browser. It won't be MNOG or MNOG II but something fan made, though as true to the story as one can get. I'm not revealing much more information though.
Thau Nvua (Thau)
"In times of peace, the people seem to forget their Unity, they forget their Duties, and now, more than ever, they forget their Destiny. Perhaps it is up to you to remind them of what they once were, and what they will become." --Turaga Vakama, MNOG3: Destinies
Follow us on twitter @MNOG3D!
After all of the work, the game has officially closed from the original MNOG 3D team. However, please do not despair. I got lots of requests for the files which include the models and animations. Download the file here:
and the password is takanuva.
Please, a big favor to me would be to use these files to continue the game, make cool animations, comics, whatever you want! Just be sure to credit the original MNOG team for all of our hard work.
Posted by BiomechanicalIz on Nov 27 2015 - 10:51 PM
Finally discovering Mata-nui, who and where he was - it was a very exciting climax in the old Bionicle. I remember all the speculation surrounding that mystery….
Since a rendition of Mata-nui was never made as an official set, last year I decided it was about time I tried makin' my own.
During the process, I had to build-like-crazy for a while to get things right and functional - it did not happen all at once - but Mata nui is just so freaky-cool, was worth it.
For playability and sturdiness: Has articulation at the head, shoulders, elbows, wrists, waist, knees, and even in the feet. I can pose, reposition, or simply pick up Mata nui just fine (grasping his torso and waist), but due to the sheer weight at his size (about 30 in. tall), it is not quite as easy to play with him. I had to build a nifty brace to support him from the back when standing, thus propping him up. Maybe I could make a Mini version one day??
For features: The giant's 'mask' stays attached to his face via a connection available on the nose. His brows can also be adjusted to look angered or pensive. By placing a glow bar into the eye socket, Mata Nui's eyes even shine in the dark. Perhaps the best secret of this version of Mata Nui is the hidden city of Metru Nui inside the skull.
Thanks to the Technic version made by builder Achillax, I had an easy job deciding which pieces to use for the hands. I added magnets in the palms, however, to ensure that the robot's gravity-bending abilities would be present. Beware!
After all the years, not sure if it's still a concern to anybody, but this model can be said to have major spoilers for those unfamiliar with Bionicle's overarching mythology. So if you’re a new fan and want to follow Bionicle storytelling the original way (the best way I think) - chronologically - by all means…STOP reading now.
Mata Nui (Universe Body)
Disclaimer: NOT to scale. ...Are you crazy?
In the time before time....
Watch out for the giant robot's gravitational field!
Makuta expelling his "brother" into outer space
What will Mata nui create today?
Everything is awesome watching a good movie
PS. See Brick Shelf for the complete set. If there is demand, later I can make instructions on how to build Mata Nui's head and 'mask.' Thanks for reading!
Posted by .:Dandezille:. on Nov 03 2014 - 01:53 AM
Posted by Uncle K. on Oct 13 2014 - 08:52 AM
Initial impressions of the 2015 Toa had me thinking they were at least twice the size of the Toa Mata. Obviously that isn't true, but
since Lewa 2015 looks more like a Mayan Statue or jungle protector than Lewa I thought it would be funny to see him reprimanding
his former self for romping around the jungle and uprooting plants. This was a pretty quick drawing, I wanted to do something sketchy
that was more relaxing than taxing. (I also had to keep it secret from my daughter since I do plan on surprising her with some Toa for
her birthday so she no longer needs to put her mitts on mine!) I missed coloring one of the leaves, but it's water off my back now!
Posted by Mr. Cod on Mar 17 2015 - 12:05 AM
Posted by Nescent on Jan 24 2015 - 11:16 AM
The mythical island of Okoto is complete with every variety of environments. There are volcanoes, glacial mountains, deep waters, swampy jungles, hot deserts, murky underground caves - but what dwells within the island's wilderness? Presenting...
Wildlife of Okoto
Rahi combiners and alternates for the 2015 Winter Bionicle sets.
As always, click the photos for a much higher resolution.
Region of Stone
The great barren desert spreads across the northwestern part of Okoto. The most dangerous phenomenon in the desert is sandstorms that blow across the wasteland.
The Dikapi are two-legged Rahi found in the Region of Stone. They are friendly, docile creatures, and they wander the deserts in flocks, bringing a certain pleasant charm that is appreciated by all Stone villagers.
Build Dikapi with 70779: Protector of Stone!
The Oko Kani is a large Rahi found in the rocky Region of Stone. It blends in with the environment with both color and shape, making it an effective hunter. In the wild, Oko Kani are hostile, dangerous creatures that live in packs. However, some have been captured when they were young, and domesticated to be kept as pets. Domesticated Oko Kani are friendly, playful, and loyal to their owners.
Build Oko Kani with 70779: Protector of Stone and 70781: Protector of Earth!
Instructions for the Oko-Kani.
The Okoto Mukau is a bovine Rahi most commonly found in the Region of Stone. It spends most of its time grazing, and emits a signature deep moaning noise periodically.
Build Okoto Mukau with 70785: Pohatu-Master of Stone, and 70786: Gali-Master of Water!
Instructions for the Okoto Mukau.
Electric Hawks are massive, electrically-charged bird-like Rahi. They stalk the deserts, walking on two feet, and they attack by flinging their tail and zapping foes with their electric wings.
Build Electric Hawk with 70779: Protector of Stone and 70778: Protector of Jungle!
Instructions or the Electric Hawk.
Region of Fire
Several mighty volcanoes are nested in the fiery Region of Fire.
The Lava Ussal is a small, passive toad-like crab that lives in the lava pits within the Region of Fire. They are not predators of any sort, and spend most of their time lounging around near the villages, emitting their signature rumbling purr.
Build Lava Ussal with 70783: Protector of Fire!
Instructions for the Lava Ussal.
The Magma Foxes of the Region of Fire are one of Okoto's friendliest Rahi. In the wild, they are seen as playful, approachable, kind, and gentle creatures. However, unlike the Region of Stone's Oko Kani, Magma Foxes cannot be domesticated - even when captured as a baby. They tend to be erratic, and difficult to keep in a home.
Build Magma Fox with 70783: Protector of Fire and 70782: Protector of Ice!
Instructions for the Magma Fox.
The fiercest, most dangerous, and most cunning Rahi on Okoto is the Komodo. They live in the Region of Fire's most hostile areas, often in groups of two or three. They vary in size, but even the smallest Komodos can cripple a villager. They are a similar species to the Oko Maga, however the Komodo are far more dangerous, and significantly larger in size.
Build Komodo with Pohatu, Onua, Tahu, Protector of Stone, Protector of Earth, and Protector of Fire!
Instructions for the Komodo.
The Magma Entities of the Region of Fire are rarely seen on the surface. They are made of pure lava, and are found swimming in the Region's lava pools. They are hostile, but tend to ignore others unless approached. Their only method of attacking involves spraying lava at their opponent.
Build Magma Entity with 70783: Protector of Fire and 70787: Tahu-Master of Fire!
Magma Striders are found in small numbers along the outskirts of the Region of Fire. They are medium-sized, slow, passive Rahi which tend to migrate throughout the Region's outskirts, avoiding conflict and sticking together.
Build Magma Strider with 70783: Protector of Fire and 70787: Tahu-Master of Fire!
The Baby Phoenix is born from the lava within the Region of Fire's volcanos. Unlike the larger Phoenix, which is solitary and passive, the Baby Phoenix is often seen flying around the volcanos, leaving a trail of fire in its wake.
Build Baby Phoenix with 70783: Protector of Fire and 70787: Tahu-Master of Fire!
Instructions for the Baby Phoenix.
The mighty Phoenix nests high up in the Region of Fire's volcanos. It emerges as a baby from the lava itself, and is composed almost entirely of fire. Although it is revered among the Fire villagers, and considered a majestic beast, the Phoenix is an extremely dangerous and solitary Rahi.
Build Phoenix with 70783: Protector of Fire, 70787: Tahu-Master of Fire, and 70784: Lewa-Master of Jungle!
Instructions for the Phoenix.
Region of Earth
The western part of Okoto is rich with obsidian fields. It is a black, glasslike and nightmarish place full of treacherous ravines, crevices and deep rifts.
The Oko Raga is a small hostile Rahi with immense upper-body strength. It lives underground, in the caves around the Region of Earth. Oko Raga are periodically encountered in the region, and are a formidable foe to any villager.
Build Oko Raga with 70781: Protector of Earth!
Instructions for the Oko Raga.
The Oko Maga is one of the larger Rahi on Okoto. It lives underground, and it is unknown how many are in existence. Only three have been sighted, and every encounter has resulted in death or severe injury. Its natural armor seems to resemble rock, and its claws are used to mangle its prey.
Build Oko Maga with 70785: Pohatu-Master of Stone and 70789: Onua-Master of Earth!
Instructions for the Oko Maga.
The Crystal Spineback is a hunched humanoid Rahi with thick rocky skin, and spikes along its skull and shoulders for protection. The heavy beast is often seen digging and exploring, and is slow in nature. They are powerful, but friendly creatures.
Build Crystal Spineback with 70783: Protector of Fire and 70781: Protector of Earth!
Region of Ice
Glaciers and tundra permanently freeze the northern part of Okoto. Great snowstorms blow across the region flashfreezing everything.
The Ice Bear is a small, passive Rahi native to the Region of Ice. They dwell in small numbers, keeping to the caves for shelter. Most Ice Bears are seen in the northern glaciers of Okoto.
Build Ice Bear with 70782: Protector of Ice!
Ice Bats congregate in the glacial caves in the Region of Ice, clinging to the ceiling, disguised as icicles. They are nocturnal creatures, dormant through the day but swarming through the night. They do not take kindly to intruders, and will attack anything that enters their cave.
Build Ice Bat with 70782: Protector of Ice and 70780: Protector of Water!
Boar inhabit the caves and forests in the Region of Ice. Due to their thick skin, heavy weight, and powerful tusks, the beasts are extremely threatening to villagers and other Rahi. They are known to charge at their opponents, swinging their tusks wildly and smashing everything in their path.
Build Boar with 70782: Protector of Ice and 70781: Protector of Earth!
Instructions for the Boar.
The Region of Ice is home of the Tarranis, one of the deadliest Rahi on Okoto. They occupy large, communal nests immediately beneath the icy ground, swooping to the surface to prey on any living thing that wanders by.
Build Tarrantis with 70782: Protector of Ice and 70788: Kopaka-Master of Ice!
Region of Water
The Region of Water is composed of lakes and thundering rivers that form large deltas as well as strings of fertile islands along the eastern coast of Okoto.
Little is known about the Sirens, but they are believed to be intelligent. They live together in large numbers, making homes on the ocean floor around Okoto. Many of them carry weapons, such as spears and tridents. They are small creatures, roughly the size of a child, however they always travel in groups, and are extremely hostile.
Build Siren with 70780: Protector of Water!
Bottom Feeders are bioluminescent creatures common in the Region of Water. They are slightly large, yet completely harmless, and spend their lives sweeping scraps from the ocean floor.
Build Bottom Feeder with 70780: Protector of Water and 70778: Protector of Jungle!
Instructions for the Bottom Feeder.
The mighty Tarakava is a large aquatic creature with enormous flippers, strong arms, and graceful fins along its back. It is hostile towards villagers and most Rahi, but due to its size, it keeps to deep waters and is rarely seen near the surface.
Build Tarakava with 70780: Protector of Water and 70786 Gali-Master of Water!
Instructions for the Tarakava.
Region of Jungle
Okoto's jungles are dangerous places full of gigantic trees and savage wildlife. The jungles hold the most ancient of the Protector Ruins, now overgrown and forgotten.
The Parik are tall, bird-like Rahi. They have long, slender legs and necks, and bushy blue wings folded at their sides. Most Parik are found along the border of the Region of Water, and they are also extremely common in the Region of Jungle. They will ignore others most of the time, but if provoked they are extremely fast runners, and will claw their way out of a fight.
Build Parik with 70786 Gali-Master of Water!
The plump Purple Happik seems to exist for one simple reason: to bring a smile to every villager's mask after a long day of labor. Their color is a reflection of their attitude, and there is nothing more charming than a flock of Happiks dancing in the wild. They are often found in the Region of Jungle; however, they constantly migrate, so for the most part they are seen all throughout the island.
Build Purple Happik with 70789: Onua-Master of Earth!
Orange Kuckoo Bird
Kuckoo Birds are extremely fast runners, and the most common breed is orange with green. They are independent Rahi, however the medium-sized birds occasionally gather together for stampedes through the Region of Jungle.
Build Orange Kuckoo Bird with 70778: Protector of Jungle!
The large Chameleon is a signature Rahi in the Region of Jungle. Although they are huge in size, Chameleons are rarely seen due to their ability to blend in with their surroundings. The reptiles are revered among the Jungle villagers, and are an intriguing Rahi to all who encounter them.
Build Chameleon with 70778: Protector of Jungle, 70787: Tahu-Master of Fire, and 70784: Lewa-Master of Jungle!
Instructions for the Chameleon.
Posted by Aanchir on Nov 17 2014 - 02:33 PM
Posted by Hapori Tohu on Sep 08 2014 - 08:01 AM
Posted by Chromatic Ninja on Feb 17 2015 - 02:42 AM
Hey all you crazy cats. It's been a while since I arted Bonkles. So here's this.
Eeeeey. 2015 is hecka pretty.
Posted by Vezok's Friend on Oct 13 2014 - 04:49 AM
1920x1080 Wallpapers of the 2015 Toa in the new animation style. I've been toying with the idea of making Bionicle wallpapers for each element for quite a while and after LEGO was kind enough to upload the presentation slides of the NYCC panel on social media, it finally happened =)
Hope you enjoy and that these help pass the time until January 2015 a bit!
Posted by Lyichir on Feb 01 2015 - 08:05 PM
Okay, I've got this totally crazy theory about how the classic Bionicle and the new one are linked.
Bionicle G1, as we know, was a multi-year toyline made by Lego. It had an original story beginning with elemental heroes battling the evil Makuta in order to save their island home.
Bionicle G2 might seem at first to have a completely different story. But in fact, it's ALSO based on a toyline made by Lego! Additionally, it's ALSO about elemental heroes (who even have the same names!) fighting an evil entity, also named Makuta, to save an island! Some of the details are different (mask powers, the name of the guardian entity the heroes hope to revive, the specific foes Makuta enlists to fight the Toa), but the core storyline is clearly very similar.
Now this might sound insane, but bear with me. What if the new storyline is a REBOOT of the classic storyline, which carries over elements of the original to tell a new story for a new generation? That would perfectly explain the shared elements of the two storylines, while also accounting for the differences between them!
There are some definite clues that this theory might be correct. For instance, at the Bionicle 2015 reveal at New York Comic Con, the Lego representatives at hand stated early on that the new story was a reboot, without any qualifying statements attached that might suggest an alternative meaning of the term. Greg Farshtey, the writer of the original Bionicle story, also claimed that the new line was a reboot of the original story. While neither of these hints are definitive (after all, it's not unheard of for writers and creative professionals to lie to the faces of their most fervent fans), when combined with the similarities and differences in the two storylines it seems to be a plausible theory.
But this is all speculation. What do YOU think of the possibility of a "reboot" of the classic storyline? Feel free to share your thoughts along with evidence you might have noticed yourselves!
Posted by Black Six on Mar 22 2014 - 10:59 AM
Posted by Nidhiki of the Shadows on Feb 23 2015 - 06:38 PM
For my University course, I was assigned to make a photo essay with a clear thematic narrative. I chose to take Tahu out on a journey and photograph him as if the environment was a natural setting to him. For the assignment I needed to have 8-10 pictures and a 350-word intro describing the goal of the essay. Enjoy!
(Click pictures for higher resolution)
(Click the thumbs below for the editing process)
Posted by Vahkiti Master of Time on Jan 31 2015 - 11:27 PM
This was hand forged by a friend in Toronto who is currently taking a metalworks course in university. It's a one of a kind piece created from a 3D model commissioned from 00dude00, (former Bionicle Next Gen modeller) later produced into the Shapeways 3D print also pictured, which was then used as a base for this, which is entirely composed of approximately 4lbs of bronze. The entire process from one person to the next, took about two and a half years to reach completion.
The full image gallery, including an infected version, created simultaneously as part of our arrangement, can be viewed below, including concept artwork from 00dude00, modelling progress, photos of the forging process, and information on the pictured scenes from the mask maker himself.
On a side note: I... THINK this is in the right forum? The description didn't really cover anything like this, but I don't think it belongs in Bionicle based creations so... yeah. Also of more personal interest, is that this was forged almost exactly as G2 animations began circulating. Fitting, considering how much LEGO seems to want us to remember it now. xD
Posted by Makaru on Jul 15 2014 - 10:53 PM
Le-Koro Matoran Tamaru. After the Toa defeated the Bohrok, All the inhabitants of Mata Nui joined in a wondrous celebration. To commemorate the event, The Matoran rebuilt themselves from frail, helpless Tohunga into strong and capable warriors.
One Matoran, Tamaru, took a risk and rebuilt herself into a sleeker form than her Le-Matoran brothers. Since then, many other Matoran rallied behind her courage and sought to discover who they were, outside of the expectations of their village code.
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