Distance is a survival racing game that combines the intense action of arcade racing with the exploration of an atmospheric world. You control a unique car that allows you to boost, jump, rotate, and even fly through a chaotic and twisted city. The world has a mysterious history, and as you explore you'll be able to uncover pieces of its past.
The roads are treacherous and unpredictable with obstacles around every corner. Instead of doing laps on a loop, you'll be trying to survive to the end in the quickest time. Since your car has several abilities, it allows you to not only drive fast on the track but also upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. You'll be able to take on the roads alone, or in multiplayer with your friends!
The game is a spiritual successor to the multi-award winning game Nitronic Rush, created by ourselves and 6 others while attending DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.
So, let's talk about how cool this game is.
Basically, it's a racing game, except more so. You're not only trying to get to the end of the track as fast as possible, but you're also trying to avoid the lasers, saw blades, grinders, and pop-up walls that someone inexplicably decided would make for good road design. You can fly and boost to go faster and navigate the track easier, but that makes your car heat up, and overheating makes you explode. So does crashing into things.
There are other modes too, like challenge mode, which is short tracks that pit you against the game's individual hazards (grinders, long jumps, sideways tracks), or stunt mode, which is basically what it sounds like.
There's a bit of a learning curve, because racing games don't normally have jump, fly, and flip controls, but it's super fun if you can get through the initial confusion.
Also, the soundtrack is amazing.
Didn't know about this game until I saw Coe play it with Avidya and Pause, and it looked really cool so I bought it and I've been playing it and it's really fun and challenging.
I think a lot of the challenge for me comes from trying to get used to gamepad controls, though.
Since all the current Toa sets come with two masks (one "normal" and one "special") plus a Skull Spider, I was wondering how an Ekimu set might keep with the trend. Now I hope that it would include both the Mask of Creation and his "version" of the Protector mask.
Source: OFFICIAL Bionicle 2015 Topic
And I'm very happy that it does.
I still think the tagline should be "It's okay, you didn't need that half of your car anyway."
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