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The Fikou Web


Gym 2 and Second Rival Battle

Posted by Vox , in Nuzlocke Oct 04 2016 · 99 views

Firstly, This session was amazing. My luck with the pokemon that was my first encounter in each route was amazing. I ran into a couple mareeps, though sadly couldn't catch them since Jimothy, A bellsprout, was already caught on that route. Caught a Sandshrew as well in Union cave... Named it Snowdome for obvious reasons. Did I mention it had a quick claw, because it did.

Then I beat Bugsy, not much of a threat, though His Scyther's quick attack was quite a hassle. Also beat Spirit's (Rival) Croconaw with ease... Jimothy kicks some major behind. Did a bit more after the rival battle, and ended the session at the Daycare center, where I put Cheese, the togepi egg named after a character from Deadheads(Great movie, suggest it), and Lindsey, a caterpie. Also got a drowzee! So freakin excited about that.

Current Team:
Raze lv: 18
Snowdome Lv: 10
Jimothy LV: 14
Shelob Lv: 12
Ivan Lv: 13

Route - Pokemon

29 - Ivan (HootHoot, M, Quiet)
30 - Shelob (Spinarak, F, Impish)
31 - Spinarak (N/A)
Sprout Tower - Ratatta (N/A)
32 - Jimothy (Bellsprout, M, Lonely)
Union Cave - Snowdome (Sandshrew, M, Calm, Had a quick claw)
33 - Zubat (N/A)
Slowpoke Well - Nyancy (Zubat, F, Hasty)
Ilex Forest - Lindsey (Caterpie, F, Serious)
34 - Leonard (Drowzee, M, Bashful)


Gym 1

Posted by Vox , in Nuzlocke Oct 01 2016 · 117 views
So I have beaten the first gym, just barely though as Falkner's Pidgeotto almost kicked Raze's behind, however a well timed critical ember, followed up with a quick attack, managed to secure us the victory.

Current Team:
Raze(Quilava): Lv: 14
Ivan(Hoothoot): Lv: 8
Shelob(Spinarak): Lv: 9
Togepi Egg

Route - Pokemon
29 - Ivan (HootHoot, M, Quiet)
30 - Shelob (Spinarak, F, Impish)
31 - Spinarak (N/A)
Sprout Tower - Ratatta (N/A)

N/A means it was not caught, or fainted.


Thus it begins

Posted by Vox , in Nuzlocke Sep 30 2016 · 217 views

So it begins. I deleted the prior data, and started up the game.
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Named my character Vox for obvious reasons, and since the trainer id ended in a 0 I was able to choose the starter of my choice.
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I've always been a Cyndaquil man. Still am. This one's stats seem heavily infavor of speed.

Also looking for name suggestions for future pokemon, since I will be nicknaming all pokemon. Heck, if you want a pokemon named after you, I will also use display names if wanted.
*Imagines hijinks like this occurring*


Heartgold Nuzlocke

Posted by Vox , in Nuzlocke Sep 30 2016 · 171 views
So since I bought a New 3DS XL, I'm going to restart my Heartgold Nuzlocke, since it's been awhile since I played my prior run. A new system, a new start.
I will make a new blog post after every gym beaten, unless I beat several in one session, which will include a running list of pokemon caught and which route they were caught on. Also every Update post will have Nuzlocke in the tag.

Here are the rules:

Core Rules:
  • Any Pokémon that faints is considered dead, and must be released.
  • The player may only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances.
  • I shall be nicknaming every pokemon I catch.
  • If I black out/white out it’s considered to be “game over”, even if there are Pokémon left in the PC.
  • I shall not be doing any trading, even with npcs, nor am I allowing trading for pokemon that need to be traded to evolve. However if there are npcs that give pokemon freely, I shall be accepting them. (Can’t remember if heartgold has any, but just incase.)
  • Also strongly implied is a prohibition against voluntarily resetting and reloading the game when things go wrong. Being able to do so would render all of the other rules pointless.
Side Rules:
  • Starter Pokémon is based on the player’s Trainer ID number. If the last number is 1-3 the player starts with a Grass type, 4-6 is Fire type, 7-9 is Water type, 0 is the player’s choice.
  • Not officially enforcing the rules until the player has Poké Balls and can catch Pokémon. For example, the Poochyena/Zigzagoon that the player has to save Professor Birch from is not counted as the first encounter on the route, and not counting any other encounters as such until they can catch. Likewise, in the games where the rival battle is immediately after getting the starter Pokémon, the “any that faint must be released” rule is not enforced at that time.
  • As another mercy rule, if the player runs into a Shiny Pokémon, the player may still catch it, regardless of whether or not it is the first encounter in the area. It also does not need to be released if it faints.
  • I shall allow one revive for the entire game, and it must be a revive in battle, not outside of it. The reason for this is Heartgold is twice as long as most pokemon games, since you have to beat a collective total of 16 gyms, and two elite fours. Two regions worth of hassles.
  • If the player has no Pokémon that can use a certain field move that is required to continue through any given point of the game, they may catch another Pokémon that can learn said field move. However, it cannot be used in battle for any reason, and must be released, permanently boxed, or migrated as soon as the player gets another Pokémon that can use said field move.
So yeah, wish me luck with this.


Nightmare fuel

Posted by Vox , Aug 02 2016 · 245 views
Hey, ever wondered what a lifesize minifig would look like if done out of flesh and whatnot? You haven't? Well you will now. Someone cosplayed as a Minifig but took it a step further than just yellow skin and blocky cardboard.
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I'm not going to go into detail. Think I saw this originally on SourcefedNerd? I think, and figured it might be worth sharing on here. Link to the full Article


Bzpower, Contests and Scheduling.

Posted by Vox , in Bzpower stuff Jul 26 2016 · 166 views
BBC #73
So I don't think I've made an entry like this before... but given an interesting revelation I felt it might be worth it.

There is one massive gripe I have about the contests Bzpower runs. A large portion of the time they never stick to their schedules. This is most prevalent within the Flickr Contests, which has seen voting delayed quite sometime in the past. The most current example is BBC #73, there was suppose to be three sections of voting:
Preliminary Voting begins June 23rd and ends June 26th at 11:59 P.M. EST.
Semifinal Voting begins June 26th and ends June 28th at 11:59 P.M. EST.
Final Voting begins August 6th and ends August 7th at 11:59 P.M. EST.

Only two of these occurred, with semifinal voting being completely removed, despite there being plenty of time... Plenty. On top of this there has been no explanation for why which is another common occurrence, as far as I am aware at least, maybe it was hidden in a blog somewhere. All I know is that it wasn't exactly made publicly aware, to my knowledge.

I mean I know this contest is pretty much over, except for the final voting because someone on flickr recently posted about sending in a moc they entered for final voting, a moc with the most votes in his voting topic. So if the contestants that made it to the top three have been made aware, why hasn't everyone else, including the other people who entered? Mind you I didn't enter so it's like I'm saying this because I have a horse in the running, not the case. This is just something that has bothered me for quite sometime... The lack of schedule keeping, with typically no reason provided for why, especially with the Flickr Contests.

I'm not meaning for this to be a target or attack against anyone, it's just something I've observed and has bothered me for at least a year now.


Windows 10?

Posted by Vox , in Random stuff Apr 15 2016 · 615 views

So I've been putting off upgrading to windows 10 since it's initial release, however now that it is almost a year later, and the 'Free Upgrade' deadline is approaching, I was wondering if anyone who does use windows 10 could perhaps provide some insight.

Firstly, is it actually stable yet? I know one of the big problems when it first came out was that alot of people were getting crashed, Blue screens of Death and some computers being rendered unusable.... Is this still occurring on a regular basis or have they finally fixed the problem?

Secondly, how are you liking it? I mean is it worth the upgrade or is it just kind of meh?

Thirdly, is there any actual features that just make it stand out from like windows 8? Basically I don't do alot of tech heavy stuff, and I just am curious if it's worth it for me to upgrade from windows 8.1? I mean if there's a bunch of features that I'll never used, I don't see the reason for me to upgrade, especially since as I understand it, it doesn't support Windows Media Player, which sadly is the one media player I have on my computer and use for my playlists and whatnot...

So yeah, anyone who can answer these questions would be appreciated... I just don't want to do something I'll regret.


3DS Game Question

Posted by Vox , in Gaming Jan 28 2016 · 451 views

So I'm considering buying a game for my 3DS, something I haven't done since ORAS came out... My 3DS is like the ugly stepchild of my systems. I've narrowed my choice down to the following games.
Super Smash Bros
Pokemon Super Mystery Dungeon
Monster Hunter 4 Ultimate

Or Wait for Fire Emblem Fates: Birthright to come out...

Also before anyone mentions it, I know smash for the WIIU is better than the 3DS version, but I do not own a WiiU nor Do I intend on buying one.

Also if anyone else has suggestions for games, I'm all ears. Just want to make an informed decision.


The Inquisition: Legacy

Posted by Vox , in Gaming, Random stuff, BZPRPG Stuff Dec 23 2015 · 295 views
MUD, Plug
So I've never really talked about this before, but for the last three years I've been part of a rather amazing, my personal opinion, MUD called The Inquisition: Legacy, or TI:Legacy for short. For those who don't know what a MUD is, it stands for Multi-User Dungeon. It's essentially a Text-Based MMO. However what sets TI:Legacy apart from a majority of it's fellow MUDs is the fact it is heavily RP Driven, such as the BZPRPG, where as most MUDs are hack and slash type games. Though that isn't to say TI:Legacy doesn't have it's fair share of combat, but it isn't the key driving force of the game.

TI:Legacy was the first and only MUD I've ever played, and before it I didn't even know what a MUD was. However the people on it are very helpful when it comes to explaining the game and are open to questions. This brings me to my first key point of TI:Legacy; The community is great. While it has a rather small playerbase compared to other MUDS, 50+ players with multiple characters, this has created a very friendly group of players, ranging mostly 18+ but with a few still in their teens. The community is mature yet still able to joke around with each other quite a bit. They are also very open to new players, instead of many communities where new players are shunned or find it hard to get into the pre-formed cliques. It also has a very active group of 7 staff members, including the owner of the game, who are on almost every day and are responsive. They are constantly trying to make the game better, whether that be creating plots, new locations on grid, new skills or handling policy matters that come up. I've never met a group of staff who are such a part of their community, except maybe TTV.

Moving forward we have the actual world of the game. It's set in an alternate 'dimension' world called Urth, where Magic is very real. Originally magic was as common day as dirt, but after a group of mages assassinated the kings family, the Inquisition and Consolidation began. While the Holy Order of Dav, the main religion in the game, sought to eradicate magery from the face of Urth, the kingdom sought to bring the varies duchies together into one unified kingdom. Fast forward several hundred years and mages are no longer the public figures they were, instead forced to hide their magic or face the Inquisition. Almost all of the duchies are under the Lithmorran Flag, except for the Daravi Sultanates who continue to resist the Lithmorran kingdom and being the only people who still openly embrace Magic. There are numerous helpfiles in the game that explain the lore further and more indepth.

On top of the lore of the game, there are numerous 'guilds' within the game and different races you can be representing the numerous duchies. Many of the races share key traits with real life races. For example you have the Lithmorrans who make up most of Urth's population are your basic Europeans. From there you have the Tubori who could best be described as 'Islanders' since their race takes traits from many sea-faring people. There are 5 more races to choose from including the Farins, Vandagans, Vavardians, Charali and Hillmen, each with their own traits and extensive lore and culture. For those looking for fantasy species I'm afraid you will be disappointed for there are no elves, centaurs, vampires, unicorns, etc. However there is a very real demonic presence in Lithmore, though often only when summoned. Did I mention demon summoning is a thing, because it is.

I could go on and on about the lore and culture of the game, but I won't bore you further with it, and instead allow you to discover it yourself. Instead I shall talk further about the various skills in the game. Currently TI: Legacy boasts a 72-skill system, with an extensive crafting system, with more in the works currently. These skills are organized into different categories including: Combat, Survival, Communication, Magic, Covert, Trade and Performing. With the vast amount of skills you aren't limited in what type of character you want to play. You want to play the blacksmith who also one bad mofo in combat, well we got skills for that. Want to play the cook, well we have an extensive cooking, brewing and foraging system. Maybe a medieval Walter White is more up your alley, well we have an herbalism skill that includes illegal ingame substances with a fully functioning addiction system. And of course we have skills to facilitate your basic combat character. The possibilities are endless, and the only limitation is what you can imagine and time. However it should be noted that in order to increase your skills above whatever rank you start at, you have to rp with others. When you rp you will be awarded with xp, which can be used to increase your skills and purchase silver, the ingame currency, among other uses. If you don't rp, you can't increase your skills because you will eventually run out of XP. But I assure, you won't regret rping with the wonderful people on here.

If the skills weren't good enough for you, TI: Legacy also has a massive ingame grid, with 1700+ rooms which include: A fully explorable Sewer system, many hidden rooms that can only be found through exploring, and a recently added skygrid. What is a sky grid you ask? Well it's a brand new addition added earlier this week that can allow you to fulfill your assassin's creed dreams of running across rooftops, along as your character is nimble enough. On top of the afore mentioned the game also boasts a mage exclusive grid which is called the astral realm, where your mage leaves their body to take the form of an ethereal 'animal' where they can interact with other mages and collect nodes which can increase your magical skill and teach you new rituals for evoking spells. While the ingame grid is massive, it is worth noting that it is centralized around only one city in Urth, Lithmore, the Capital City of the kingdom. This is merely so that the world does not become too big and as such prevent people from finding rp. A staff member created a map of the game, excluding player homes, the sewer system and skygrid, which should give you a rough estimate of the size of it.

Now to get into some of the more serious information. Death is Permanent in TI: Legacy. If your character dies that is the end of them, however that does not mean you don't get anything in return for their death. You will receive a xp bonus for your next character, along with an xp bonus which is based on a percentage of how much xp you spent in skills during the course of your character's life. On top of that if you feel your character's death went against policy somehow, you can request that staff look into it to make sure whether or not it was handled properly. If it turns out it wasn't, there is a chance your character can be brought back to life and the rp surrounding the death nulled. While this doesn't happen often, it does exist incase. Secondly TI:Legacy is considered a somewhat mature game, however there are options that make it safe for those who may not be comfortable with gore, graphic scenes, etc. On top of that if you are not comfortable with a scene, most players will understand if you ask to avoid those type of scenes. As I mentioned before, the community of players are very understanding and majority of them want to make sure everyone is having fun, for afterall it is a game.

The final thing I wish to bring up is that The Inquisition: Legacy is not a Pay to Play game, nor are there things that you can purchase with real money to gain a benefit in game. So you don't have to worry about Joe Schmo having the best armor in game only because he bought it for 4 easy payments of $9.99. It's an equal footing game with no way to gain a footing above your fellow player with moolah.

Phew, that went on longer than I expected, but hopefully it's convinced some of you to give the game a look. If you are interested, head on over to The Inquisition: Legacy's website, which some guides and general info into the lore of the game and also includes an in-browser way to play, or if you are like me and prefer a program to play the game, I would suggest MUSHClient, which is a free program I've been using for 3 years that is built exclusively for MUDs and MUSHs. It's also worth mentioning that TI: Legacy is Screen Reader friendly, for those who are Sight Impaired.

So yeah, go on and check it out, I promise you likely will not be disappointed. And should you have any questions about aspects of the game, I am more than happy to try and answer them as best as possible.

Edit: Comment merged into entry; please don't double comment.


Moc Related Question

Posted by Vox , in Mocs Dec 21 2015 · 380 views
So awhile ago I remember reading some comment on the BBC section of the forums, particularly revolving around a certain contest, can't remember which one, and it was mentioned that there was a certain piece that was allowed to be cut without it causing the model to be disqualified, since most BBC Contests require the use of non-modified parts. If I remember correctly it was stated to be a hose piece, like the one used in the Bahrag.

However I'm not certain of this, since my memory on it is fuzzy, so if someone happens to see this and could confirm, deny or correct my information, that would be most appreciated since I recently came into a surplus of those pieces. Also if anybody knows if there are any other pieces that are acceptable being cut for BBCCs, that would info would be appreciated as well.

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Because I am curious and have never used this before:
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One Of My Favorite Poems

Some say the world will end in fire,
Some say in ice.
From what I've tasted of desire
I hold with those who favor fire.
But if it had to perish twice,
I think I know enough of hate
To say that for destruction ice
Is also great,
And would suffice.