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I doubt I'll ever get around to even doing a no human or no alien upgrades run, so mad props to you for foregoing them both. I'm curious though, does it give the achievements for all three (no human, no alien, no upgrades at all) if you do the latter type of playthrough? Or do you actually have to replay the game an additional time for each type of run?

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I doubt I'll ever get around to even doing a no human or no alien upgrades run, so mad props to you for foregoing them both. I'm curious though, does it give the achievements for all three (no human, no alien, no upgrades at all) if you do the latter type of playthrough? Or do you actually have to replay the game an additional time for each type of run?

Split Affinity actually requires you to install only human and only typhon neuromods in separate playthroughs, so No Needles doesn't qualify for either. However, since Typhon Only would be The Worst, I went ahead and just saved at the very end of No Needles, completed it, came back, installed Mimic Matter and such, and then completed it again.

 

A bit "unethical," sure, but I wasn't gonna play the game twice without the q-beam

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I doubt I'll ever get around to even doing a no human or no alien upgrades run, so mad props to you for foregoing them both. I'm curious though, does it give the achievements for all three (no human, no alien, no upgrades at all) if you do the latter type of playthrough? Or do you actually have to replay the game an additional time for each type of run?

Split Affinity actually requires you to install only human and only typhon neuromods in separate playthroughs, so No Needles doesn't qualify for either. However, since Typhon Only would be The Worst, I went ahead and just saved at the very end of No Needles, completed it, came back, installed Mimic Matter and such, and then completed it again.

 

A bit "unethical," sure, but I wasn't gonna play the game twice without the q-beam

 

 

Honestly, I don't blame you, and I think that's what I'll probably do myself, if I ever get around to replaying the game. I have to beat it first, though - I've been taking my sweet time exploring every nook and cranny and completing side quests. I think Talos 1 might be the most engaging setting I've experienced in a video game since Half Life 2. Actually, having never played System Shock, a whole bunch of the game reminds me of the Half Life series - right down to the little test chamber in one area where you can use the Tau Canon... I mean... Q--Beam, on a contained headcrab ... ahem.... mimic.

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Well, to be fair, Viktor Antonov consulted on the game apparently. You may recognize him as the guy who designed City 17, or the guy who designed the cities in the dishonored series. It's not quite level design, but it'd be silly to discount Half-Life influence when you're working with the guy responsible to some of its aesthetic.

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Well, to be fair, Viktor Antonov consulted on the game apparently. You may recognize him as the guy who designed City 17, or the guy who designed the cities in the dishonored series. It's not quite level design, but it'd be silly to

discount Half-Life influence when you're working with the guy responsible to some of its aesthetic.

 

Indeed. He's also the reason Dishonored's Tallboys look like Combine peacekeepers wearing Strider exo-skeletons.

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