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Where Do We Go From Here? (Or Infinity War Part Two)

Posted by Ta-metru_defender , in Essays, Not Rants! Jul 14 2018 · 40 views

Essays, Not Rants! 329: Where Do We Go From Here? (Or Infinity War Part Two)

This post is going to be about what just might happen in the next Avengers movie. And about what happened in Infinity War too, so if you’re not a fan of spoilers, this is your warning.

I lost my voice when I saw the Infinity War’s stinger the first time. Seeing Captain Marvel’s symbol appear on Nick Fury’s space pager elicited quite the roar/scream from me for quite the obvious reason; she’s long been my favorite superhero and finally, finally getting a movie so even getting a hint of her is Really Exciting. It also essentially confirms that, yes, Captain Marvel’s gonna be in the next Avengers and I cannot wait.

Because Captain Marvel, or Carol Danvers, has the epithet of "Earth’s Mightiest Hero" in the comics and is one of the strongest superheroes. 2013’s Infinity event’s climax saw Captain Marvel and Thor duking it out with Thanos in a really epic fight. So bringing her in for round two against Thano (which is the most likely direction the sequel’s going) makes total sense. Now that the Avengers have lost and they’re on the off-foot, they’re gonna need all the help they can get.

Of course, it’s not gonna be that easy, because where’s the fun in that? The whole nature of narrative is needing twists, turns, and obstacles to keep things interesting. Nathan went to the store is a dull story. Nathan went to the store but they were out of milk is a better story. Nathan went to the store but they were out of milk but there was a mysterious man in a sombrero who offered to sell him milk out of the back of a car is an interesting story. Infinity War Part Two or whatever it’s gonna be called will need some of those buts.

As easy as getting the Time Stone off the Gauntlet and rewinding things so all the dusted Avengers come back to life would be, it’s not interesting. We know that Spider-Man and Black Panther and the others aren’t gone for good, in no small part because there are sequels to their movies coming out and, uh, they need to be in said sequels by virtue of the fact that the actors are in them. So they’re coming back. And Thanos needs to get his butt kicked because, well, he’s the bad guy and we need our triumphant moment of the heroes winning. But we also need catharsis, and so that happy ending needs to be earned.

I figure the remaining of Avengers are gonna have to do some sort of rescue mission to get the others back so they can fight Thanos. Whether that means heisting the Soul Stone and making some sort of sacrifice to bring back everyone who’s presumably trapped in there, I don’t know. If the climax is gonna be all the Avengers and Guardians and everyone else in a big showdown with Thanos, which it should be (because we didn’t quite get that Epic Team Up in Infinity War), there’s a lot of work to get there, no matter what it is exactly will happen.

For starters, Cap and Iron Man are both at their nadirs. Everything they tried was for naught. To get to the point where they’re up for a rematch against Thanos (whatever form that might take) they’re going to not only need to be dragged back into the fight, but also to make amends. Given how disillusioned they are at the movie’s end, it’s gonna take some work.

Enter Carol Danvers. In the comics, she’s always idolized Captain America as someone who she wants to be; she wants to be that sort of hero. But she and Iron Man have always had a bit of a connection; both tend to be foolhardy jerks, and both struggled with alcoholism (Tony was Carol’s sponsor when she got sober). Come Infinity War Part Two Carol could be the third point of the triangle that has Tony and Steve. She’s the potential to be a foil for both of them; someone who believes in what Steve can be and represents but also with the snark of Tony. She’s the Kirk to Tony’s Bones and Steve’s Spock. The dichotic relationship between Steve and Tony is now fleshed out into a Freudian idea of an ego, id, and superego. So not only do the Avengers get a heck of a heavy hitter, but the dynamic of the ostensible leaders is going to be upset in enough of a way that will give Tony and Steve (and the others) enough of a kick in the pants to rally against Thanos.

I’ve been hyped for a Captain Marvel movie since it was frickin’ announced. It’s taken a frustratingly long time to get here, but, given the when she’s being introduced and all that could be done with her, I really can’t wait.

Unless all this turns out to be bunk, in which case, hey, my failure will be preserved right here on the internet for all time!


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Global Vessel

Posted by Ta-metru_defender , in Essays, Not Rants! Jul 07 2018 · 37 views

Essays, Not Rants! 328: Global Vessel

I’m not really a sports person.

But once every four years I get really hardcore into a sport. I am, of course, talking about the World Cup.

Which should really come as no surprise. For starters, it’s got my mostest favoritest trope; the ragtag multinational team. They may be in competition, but there remains the fun of watching countries as disparate as Belgium and Japan share a stage.

Then of course there’s the fact that soccer/football is the sport I know best. I didn’t move to the US until I was fourteen and so grew up around the sport that just about every other country cares about. I played it during recess in primary school and on the landing outside my apartment in Singapore. We played it on the quayside and in the confined rooms aboard the ship. Not only is soccer a sport I know how is played, but it’s one that’s familiar. The World Cup is a convenient reason to get invested.

Never mind I have no horse in this race, that none of the four countries that make me up (Singapore, the US, China, and Norway) are represented – that’s half the fun! Whoever you support can be completely arbitrary! Spain gave us papas bravas and sangria, pull for them! I once had a crush on a German girl, good enough for me! Messi’s hot; go Argentina! Japan has a half-Asian on their team, I’m in! But more than anything else, it’s great to see so many excellent games played.

Soccer (or association football, I never know what to call it) is as close to contained narrative perfection as you can get in a sport. Unlike American Football, which stops every play for planning and commercials, soccer keeps on going. Not only does this make for a sport more reliant on on-the-fly teamwork, but it creates an atmosphere of sustained tension throughout the game — with very little chances for catharsis. See, basketball, like soccer, doesn’t stop, but it’s also a game where goals come very frequently. We quickly find out if a play results in a goal and the points keep climbing. The somewhat more spaced out pacing of soccer makes for a more tense experience, at any moment an offensive play might succeed. That the score in soccer is typically lower also means that comebacks always seem within reach.

Therein lies so much of the narrative excitement inherent in a good game of soccer. The pathos and excitement of stories are built on the almost-theres and could-have-beens. Every run on the Death Star is exciting for all the times the proton torpedoes could have hit but didn’t; thus making Luke’s success so much more cathartic. The downbeat ending of Infinity War is due in no small part to how darn close the Avengers came to beating Thanos. And so with soccer, every time a goal almost happens but doesn’t just adds to the excitement. Because when a player finally scores, the pent-up tension of however long it’s been pays off, either in relief or tragedy, depending on who you’re rooting for. But no matter what, a good game is exciting.

I probably could get invested in non-World Cup soccer tournaments if I really bothered, but I’ll always love the multinational appeal when this particular series of games rolls around. We’re down to the semi-finals and most every team I’ve pulled for has lost. At this point I’m rooting for France and England, because I’m all about reigniting the Hundred Years War in the finals. But more than anything, I’ve got eight days left of caring about sports, here’s hoping for some really good exciting matches.


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Some Stuff From 2017 I Just Wanna Talk About

Posted by Ta-metru_defender , in Essays, Not Rants! Jun 30 2018 · 111 views

Essays, Not Rants! 327: Some Stuff From 2017 I Wanna Talk About

I did this last year, mostly as an excuse to enthuse about things I really like. I’m gonna do it again, listing some things from last year that I really liked. They mayn’t be the best thing in their category, but they’re really cool and I wanna pay attention to it! The three things here are all terrific.

Book: From A Certain Point of View, a collection

Star Wars will forever be my first love. A short story collection by a host of different authors running the gamut from Kelly Sue Deconnick (Captain Marvel!) and Matt Fraction (Hawkeye, Sex Criminals!) to Ken Lieu ("The Paper Menagerie," The Grace of Kings!) to Nnedi Okorafor (Who Fears Death!). It’s a delight to see so many people take a crack at writing Star Wars, fleshing out scenes from the original movie and adding nuance and shades that weren’t there before. Plus, there’s a large number of women and people of color writing, and it’s awesome to see Lucasfilm encouraging those voices.

Album: Skin and Earth, by Lights

I really like Lights, have since I got her first album back in 2009. Skin and Earth is a wild ride, kinda a concept album (see the accompanying tie-in comic she wrote and drew), but mostly just a great collection of music. Like every album she’s put out, Skin and Earth feels at once wholly different from what’s come before and yet still recognizably her. It’s great.

Video Game: Horizon Zero Dawn, by Guerrilla Games

Right off the bat this game has one of my favorite settings; a post-apocalyptic world where the apocalypse was so long ago it’s just legends and a new civilization has already risen up. Throw in some robot dinosaurs and I’m sold. Plus, you play as Aloy, an upbeat, relentless outcast who’s handy with a bow is the icing on the cake. Actually, more than that, she’s a winning and charming character and is a wonderful protagonist for exploring this beautiful, decayed-but-renewed world.


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Social Experience

Posted by Ta-metru_defender , in Essays, Not Rants! Jun 23 2018 · 121 views

Essays, Not Rants! 326: Social Experience

This week, Pokémon Go finally added a friends system. You can now add people as friends and there are fun little bonuses for working together. You can also trade Pokémon back and forth, assuming you both are in close proximity. It’s a wonderful addition and I look forward to checking it out in depth.

But it also raises a big question: Where was this when the game debuted two years ago?

(Also: It’s been two years since Pokémon Go came out?)

Think back a second to the summer of 2016 when Pokémon Go took the world by storm. You could hardly walk around New York without crossing paths with another trainer trying hard to capture that darn Rattata. Groups were out together in parks on the hunt for rare creatures. It was fun, and I wrote about it a bunch here. Pokémon Go is a game that inherently has a social aspect – you’re out there in the real world, why not go for a walk with friends? That its social system emerged around the game rather than being hard coded into it is a massive missed opportunity. It’s been two years since the game came out and far less people play it these days than then, and, much as I love the idea of these social features, these days I’m gonna be far more hard pressed to find a group to try them with than two years ago.

Consider how much more involved group players of Pokémon Go would be with the current built-in social system (and revamped raids and gym system) back at launch. If you’re out Pokémon hunting with friends the game would now also let you work together to catch mythical Pokémon or trade those you did catch amongst yourselves. As it was, Pokémon Go was often a case of people playing the same game simultaneously, rather than playing the game together. Very little you did in the game affected the people around you, let alone friends. I love that any interaction has to be in meatspace (as opposed to a cyberspace), but not having teamwork built into the game was a real bummer.

It’s such a shame too, because I still earnestly believe that Pokémon Go is such a great example of a game, and what games can be. The definition of a game is nebulous as play itself takes many forms (consider that despite being wildly different, tag, Pac-Man, and Monopoly are all games). In Pokémon Go we have a game that revolves around shared experiences, where players do stuff together in the real world. It’s a little like LARPing, in that the game allows players to role-play as Pokémon trainers while interacting with reality. It’s a game that makes the world a good chunk more magical. There are Pokémon in those parks, go hunt them together!

Technology is weird. And a lot of people talk about technology driving people apart. But it’s also something that can foster community and togetherness in a new way. Pokémon Go is a game that encourages it implicitly in its design. Now it’s finally an explicit feature.

So.

Who else is still playing Pokémon Go? My trainer code is 8147 8465 0432.


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Adaptation By Someone Else

Posted by Ta-metru_defender , in Essays, Not Rants! Jun 16 2018 · 121 views

Essays, Not Rants! 325: Adaptation By Someone Else

One game that got some press at last week’s E3, the game industry’s annual event where games are announced and/or demo’d, was the upcoming Total War: Three Kingdoms. Apparently it was announced back in January, but I hadn’t heard of it until now.

And I am intrigued.

The Total War series are strategy games that unlike, say, StarCraft or Red Alert, tend to focus on real wars, be they Roman, Napoleonic, or set in Feudal Japan. They’ve been on the periphery of my awareness, as games that are cool — and I do like my strategy games — but I’ll probably never check out. But they’re making one set in the Three Kingdoms!

Three Kingdoms, for the uninitiated, refers to a classic period in Chinese history during the fall of the Han dynasty where the realm was split between, well, three warring kingdoms. The stories were more-or-less codified in Luo Guanzhong’s Romance of Three Kingdoms, an epic that romanticizes the period in a big way. The book, and the surrounding history, has been the source for countless works in China (and neighboring East Asian countries), be they in film, television, or video games.

So Total War: Three Kingdoms has my attention for turning its attention towards a source you usually don’t see in western media. Despite being incredibly prolific in Asia, you’re not really likely to encounter Romance of Three Kingdoms or anything based on it unless you’re actively looking for it. To see a Western strategy game focus on stories that I heard growing up is really, really neat.

But it also raises some questions.

There’s already been a ridiculous amount of games (and media) based on and around Romance of Three Kingdoms. Dynasty Warriors has been around for over twenty years and we’ve had movies like Red Cliff. What difference does it make that some other group is telling the story? And why is my gut response "oh, cool!"?

Maybe it’s because it’s exciting to see something considered kinda niche be put a little bit closer to the mainstream. These are stories I know about because I grew up in a culture around them (Zhuge Liang was a fixture in bedtime stories) and took a class to study the book in college, but most of my other peers (here, in New York) aren’t terribly aware of them. A western developer making a game about it is sorta uplifting the stories from their corner and into a spotlight.

Which then raises the question of why it seems like it’s being uplifted. Is Romance of Three Kingdoms just being big in Asia not good enough? Why does it getting attention from the West make it seem like more of a big deal? We tend to categorize stories and genres; drama is taken more serious than an action movie, live action taken more serious than animation, and so on. The Three Kingdoms period taking front-and-center in a western video game makes it seem like it’s finally being 'taken serious,' but it’s already been taken serious for years (heck, generations), in other parts of the world.

I think this might be something that’s more self-reflective than anything. My excitement at seeing this has to force me to ask myself why do I feel this way about this. 'cuz all the reactions I write about here are my own, and I have to wonder why I’m so quick to discount Dynasty Warriors or other works based around the Three Kingdoms. It’s a sort of latent colonial thinking, where something from a non-Western group is not as good, or as cool, as something done by a Western group.

None of this, of course, should be seen as a negative take on Total War: Three Kingdoms or the fact that I may actually get this game (I get to field Liu Bei as a hero? Awesome). I still think it’s really cool to see it in the spotlight like this, but I still have to ask myself: why am I excited about it now?


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On Rose and Trolls

Posted by Ta-metru_defender , in Essays, Not Rants! Jun 09 2018 · 109 views

Essays, Not Rants! 324: On Rose and Trolls

The internet is often a place as terrible as it is wonderful. This past week, Kelly Marie Tran, who played Rose in The Last Jedi, left Instagram (and social media in general) after months of sexist and racist harassment. Months.

This isn’t the first time this sort of thing has happened. Daisy Ridley (aka: Rey) left Instagram for much the same reason. Back in 2016 I wrote about Chelsea Cain leaving Twitter after being bullied for writing Mockingbird. This outpouring of toxicity from so-called fans is nothing new. But I think, as in an incident like this, there’s a conflation of criticism and bullying that creates this awful trolling.

First, a word on trolls: these are folks who make other people feel terrible for sport. That being a racist, sexist dirtbag helps is secondary. There have been trolls about as long as there’s been an internet, but as women and people of color have developed more of a presence online, trolling targeted at race and/or gender has become far more pronounced. Trolls are the people who bullied Kelly Marie Tran off of Instagram. The question here isn’t why these people do what they do, it’s what gives the fuel for what they do.

The Last Jedi merrily deconstructs a lot of the Star Wars saga. Director Rian Johnson torches much of what we expect from a Star Wars film, like making Luke into a guilt-ridden recluse and questioning the need for Jedi. This is a movie that subverts a lot of expectations for the film and feels no need to appease whatever it is a fanboy might want. As Kylo Ren says, it’s time to let the past die, and that means letting go of a lotta ideas of what a Star Wars movie has.

Now, Rose has proven a pretty controversial character in an already controversial movie. She is Star Wars’ anti-establishment, anti-militarism bent at its most pronounced, a character disgusted by the military industrial complex present on Canto Bight. She’s an idealist, a character archetype that’s falling out of vogue in the tendency for stories to be cynical and gritty. Her arc culminates in stopping Finn’s suicide run, saying to save what they love instead of fighting what they hate. More than anything, she’s someone who genuinely believes in the Resistance making the galaxy a better place, and not in it for the vainglorious fight against the First Order (like Poe), or Finn’s need to save himself (as she’s foiled against). Depending on who you ask, she’s a welcome addition to the franchise or a cheesy character who adds nothing. Obviously, I’m of the former opinion (I am here for idealists!). There’s also the fact that she’s played by an Asian woman, and we need more non-sexualized Asian women in genre fiction.

But if people have an issue with The Last Jedi and what it does with Star Wars, Rose is an easy scapegoat. She’s another addition to the saga’s stable of heroic characters who aren’t white guys and she’s a source of romantic idealism in a movie that’s rather bleak. If you’re someone mad at a perceived "social justice agenda" that’s ruining the movies, here’s a sure sign of it all. And then this negativism feeds the trolls and then the lines between criticism and bullying get blurred. Trolls can claim they’re just criticizing Rose and The Last Jedi and any criticism of the film can be grouped in with the trolling.

And it’s awful, and that really goes without saying. Because, again, Kelly Marie Tran is absolutely wonderful as Rose, but even if she wasn’t, even if The Last Jedi sucked, that doesn’t give anyone the right to be a jerk on the internet. When it comes down to it, the vitriol she’s faced online stems from the sexism and racism still entrenched in much of nerd culture (see also: anytime comics attempt to diversify, Anita Sarkeesian and video games). It’s inexcusable, plain and simple. And I don’t know what the solution is, besides people not being terrible human beings. Maybe one day diversity will become so normal that people won’t have the need to pick on people for being different.

But really, shouldn’t it be like that already?


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Genre Bending

Posted by Ta-metru_defender , in Essays, Not Rants! Jun 02 2018 · 61 views

Essays, Not Rants! 323: Genre Bending

Altered Carbon is an oddball of a show. It’s got a science fiction setting, but primarily draws on noir for a lot of its narrative structure. Beyond that, though, it draws on a whole host of other science fiction media for inspiration, to varying effect.

The show is science fiction noir in the stylings of Blade Runner. And it’s really, really heavily cribbing from the Blade Runner stylebook. You’ve got flying cars that don’t look a hair out of place flying around a dingy, multicultural metropolis that’s pretty often rain soaked. There’s also a pervasive existential theme, owing to Altered Carbon’s conceit that human consciousness is held in a chip and thus the relationship between body and identity is a lot more tenuous than normal. A lot of this can be chalked up to the noir genre, what with gumshoes hired to take on a case and all that. The atmosphere, for the most part, is appropriately heavy and somber for the most part. It’s a lousy future, the rich get away with all sorts of (futuristic!) crime and the police are powerless. Like I said, very noir. Altered Carbon, however, goes in some very different places over its ten episodes.

For all its noir trappings, Altered Carbon is really loathe to give up the gunfight. In lieu of tense shootouts that are the hallmark of noir films (and Blade Runner, which, this cannot be overstated, is a massive influence on Altered Carbon), we get a lotta gun play straight out of your big action movie of choice. Heck, there’s a sequence where two characters are surrounded by Yakuza and soldiers out to kill them and, what do they do? They go back-to-back to shoot the attackers in a sequence ripped straight out of the video game Army of Two. Now, I’m all for Big Action Scenes and I strongly support borrowing from video games for inspiration, but it all feels so incongruous set against what’s supposedly a very noir story. Altered Carbon tries to move around genres, but its noir trappings end up feeling like concrete shoes when it adds these odd things to the mix.

Genre bending is totally possible, and it can be done well. I’m not just talking about mashing two together, like Spider-Man: Homecoming taking a John Hughesian teen movie and smooshing it with a superhero story, but rather a story that jumps around its genres. Consider Community: ostensibly it’s a sitcom set in a community college about a ragtag group of friends. In actuality, it’s a show that contains within its six seasons pastiches of gangster films, Apollo 13, Die Hard, zombie movies, Law and Order, and a Ken Burns documentary — amongst much more. It works, in no small part because Community sets itself up as being perfectly aware of what genre it exists in and by playing every genre/narrative to the hilt. It bends its genres to tell the story it wants to tell; how better to explore a rift between best friends Troy and Abed than by a Civil War-style documentary? The show also sets itself up as a very silly world, so spending a half hour in a spy movie is hardly out of the ordinary — especially as it does it with aplomb.

Similarly, Cowboy Bebop (which I will not shut up about) refuses to be confined to any specific genre. Right off the bat, it sets itself firmly at the intersection of the western, gangster, and noir genres (in space!), leaning more into each of the three when necessary. Digging into Spike’s story lends itself well to taking on the hallmarks of a gangster movie, but following Jet means we’re in for a much more noir narrative. Throughout it all, though, Bebop keeps its other inspirations close at hand, it’s noir episodes have hints of Westerns sprinkled throughout. And, because Bebop positions itself at an intersection of genre, it’s perfectly in keeping with its stylings when it borrows from other genres, be they cyberpunk or horror. Bebop is a show so sure of itself that it can play around with its makeup and never lose its DNA. Conversely, Altered Carbon sets itself up so strongly in the noir genre that whenever it strays outside (ninjas! anti-establishment rebellion!) it feels like we’ve lost the plot. Genre bending is a lotta fun, but the trick is to do it within what you’ve set as the boundaries. The more flexible those boundaries, the more wild the story can go.


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Space Cowboys

Posted by Ta-metru_defender , in Essays, Not Rants! May 26 2018 · 57 views

Essays, Not Rants! 322: Space Cowboys

I’m honestly surprised I didn’t stumble upon Cowboy Bebop earlier. It’s got a lotta my favorite things (cool ships, genre blending, a ragtag crew) and it is a maddeningly good show.

It also bears more than a few resemblances to another show about space cowboys that I love: Firefly. Or more Firefly resembles Cowboy Bebop, given that the former show came a few years after Bebop. Now, there’s a wealth of writing to be had about the similarities between the shows. For one, and not just the idea of a crew on a ramshackle ship trying to make ends meet. There’s their setting on, for the most part, the edges of civilization. The civilization present is a mismatch of contemporary cultures; Firefly is a mix of American and Chinese, Bebop a jazzy blend with a little of everything. Aesthetically, both draw on the Western, telling stories about what are inarguably cowboys. Characters too bear more than a passing resemblance to each other; Spike Spiegel and Malcolm Reynolds are both cool gunslingers who give off an aura of being disaffected loners but really have hearts of gold beneath. These may sound like broad strokes individually, but the gestalt of these elements is more than a little suspect (that the makers of Firefly have stayed mum on the topic of Bebop doesn’t help). Again, there’s a lot to unpack here, but it’s not what we’re gonna talk about today.

Rather, let’s focus on how both these shows have one season and a movie, but do totally different things.

This similarity is, at least, wholly coincidental. Firefly was, sadly, canceled early in its run and was clearly intended to last for a few seasons. Bebop tells the story it wants to tell in its 26 episodes and resolves itself. As such, their movies do different things.

Let’s talk about Serenity first, Firefly’s movie. Given the show’s abrupt ending, the film does a lot of work to create a proper resolution and give some closure to the narrative. Serenity succeeds, it brings back these characters for a final hurrah and gives ‘em a big quest. Would it have been better suited to play out over a couple years of television? Certainly. As it is, the film takes elements of the show (River’s past, the mysterious Reavers, Simon and Kaylee) and develops them further. We find out what made River the way she is and the tension between Simon and Kaylee is finally resolved. Serenity provides Firefly with the ending it never got.

Cowboy Bebop, however, decidedly ends. The major plot threads scattered around the show, particularly Spike’s history with the Syndicate, Julia, and Vicious, and Faye’s mysterious past, are wrapped up by the end of the show. Or a lease as wrapped up as they mean to be. Bebop thrives off suggestion rather than explanation and there are a lot of unanswered questions at the end of the final episode, but it is a complete resolution. The show has told the story it wants to tell and it’s done. If you watch the movie looking to to see if Spike and Faye get together or to see the triumphant reunion of Ed and Ein with the rest of the crew, then, well, tough. The movie is essentially a really long episode, which is a lotta fun because, well, extra long episode. But it doesn’t add to the overarching narrative of the show in the way Serenity does. That’s in no small part because Cowboy Bebop doesn’t need any more resolution than it has. To add more to it, to explain away some of what was left hanging, would diminish the show as a complete work.

Every now and then people talk about making a movie based on a tv show. Community had the refrain of Six Seasons and A Movie and everyone and then there’s some fan buzz about making a Chuck movie. But there’s never much question of what those movies would entail. Community wrapped up nicely, do we need to add another chunk of plot? Conversely, bringing the bang back together for one last mission in Chuck would be a lot of fun, but it would by nature have to remove all ambiguity from the show’s ending. And though Firefly and Cowboy Bebop have a lot in common, their different narratives necessitated different sorts of movies. There’s no one-size-fit-all trick to stories, and really, that’s part of the fun.


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Motivated Acceleration

Posted by Ta-metru_defender , in Essays, Not Rants! May 19 2018 · 56 views

Essays, Not Rants 321: Motivated Acceleration

I am endlessly fascinated by mediums. No, not people who claim to talk to ghosts; rather the forms that stories can take. Why does this story work better as a novel? Why this a video game? Why that a play?

It’s usually adaptations where you can see the cracks that are the chasms between mediums. Consider the recent comic adaptation of The Last Jedi, which is essentially a beat-for-beat retelling, it doesn’t quite capture all the visual splendor of the movie. BB-8 trying a variety of attempts to fix Poe’s X-Wing is far less interesting on the page. There are other additions that use the strength of comics, though. But point is, there are some things that would only really work on in one medium.

And Infinity War has a fantastic moment that could only have worked on film. Consider this a mild spoiler warning for someone who hasn’t seen any trailers and really doesn’t know what’s going on in that movie.

In the third act, a group of heroes prepare to defend Wakanda from the Black Order and their army. A gap is opened in the shield to funnel in the advancing bad guys, and the heroes prepare to attack. Black Panther gives an order to his soldiers, they ready their weapons, he yells “Wakanda Forever!” and leads the charge. He, Okoye, Captain America, Black Widow, Bucky, War Machine, and the others rush forward together. This is a terrifically epic moment in and of itself, but it’s what comes next that I wanna talk about. As the good guys run towards the advancing Outriders, two people pull ahead of the pack: Captain America and Black Panther. It makes perfect sense within the lore: they’re both extra fast because of the super-soldier serum and heart-shaped herb, respectively; and they’re also two of the bravest characters in the MCU. Seeing these two lead the charge is a delightful visual gag.

And it’s one that only works in film (we’re gonna ignore tv for now because budget constraints).

It wouldn’t work quite as well in prose, given that a strong part of what makes the beat work is the visual of it. Being able to see the scale of it all as well as seeing Cap and T'Challa pull ahead on film. The thrill of it would play out differently, and probably a little less viscerally. This you gotta see for it to work as it does.

So let’s go back to comics, y’know, where these characters came from. As dope a splash page as the beat would look, it doesn’t convey a key part of the gag: acceleration. Everyone starts out together, but it’s only those two who are absolutely racing towards the bad guys. They didn’t get a head start, they’re just that much faster. Ah, but the joy of comics is that they can be sequential panels. The first panel has them all together, second has Cap and T'Challa a little ahead, and in the third they’re attacking Outriders while the others lag behind. Classic three beat structure. But that’s three panels; panels take up space, and space implies importance. What was a quick moment in the film is now made more important than it was. Still cool, but no longer the quick gag.

Video games are visual and those visuals move, so maybe here we have a strong contender. Let’s not imagine this as a cutscene (because what are cutscenes other than short films?) but rather a playable segment. By virtue of games’ interactivity you’re immediately given a leg up on being a visceral thing. You’re part of the charge. But, if you’re playing as Steve Rogers or T'Challa will you notice that you’re ahead? If you’re a foot soldier or Bucky Barnes will you be too preoccupied with your assault to notice? The interactivity of games also means there’s an element of subjectivity. Playing Halo’s The Silent Cartographer on a difficult level is a solo affair, with most of the AI marines being picked off by the Covenant early on, but if you’re playing it on easy you’re part of a small army. Or it could be not getting a certain plot point in a Mass Effect game for not going on a certain sidequest. In essence, there’s no way to guarantee something lands, that the player experiences a certain thing a certain way (without taking control away from the player).

Which I guess is where film shines. Not only does it have visual storytelling, but the fact that the camera is motivated lets us see exactly what the storyteller wants us to see. Consider the shot in question again: we see everyone running forward, then the camera follows Captain America and Black Panther as the pull ahead and lead the way into the fray. The shot lasts barely a couple of seconds (if that), but it’s a fantastic little moment. We take it in and process it instantly. It’s a terrific beat, and one that would only spent the way it does in film.

You could have a similar gag in another medium, but it wouldn’t work quite the same way. A comic’s narration could draw attention to it in one panel, a game could use characters’ stats to similar effect. There are elements to media that really make them unique, and taking advantage of those elements will yield something really special.

Which is a really roundabout to say that guys, Infinity War is a lotta fun and an epic movie.


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Posted by Ta-metru_defender , in Life And Such May 16 2018 · 49 views

It's 1:30am and I have my day job in the morning, but I'm writing right now (and just finished another round of bourbon with bitters) and feel like rambling.

This weekend we wrapped production on THE INVINCIBLE OSIRIS JACKSON, a webseries about a gay, black nerd looking for love in all the wrong places.

A webseries that I was hired to direct.

As in direct a production for money.

I got paid to direct.

I emphasize these words because this is something I've wanted for years, heck, it's basically been the goal.

It's a terrific script and I got some really good performances out of it that were engrossing enough that I'd forget to yell cut on set. Which is always a good sign, because I've read the script countless times and we've done rehearsal after rehearsal. We're going into editing next week, and I got to hire a friend of mine (she was Script Sup and AD on THE CONDUITS, so, woo, getting the band back together!) and once that's all done I think the showrunner plans to release it on YouTube.

It's pretty dang dope to get to be involved in a project like this, and I really think I've done a good job with the material. Now it's a matter of bringing it home.

But yo, I got paid to direct a webseries. I've got money in my bank account from filmmaking. From directing.

It's a career I've pursued in one form or another for over a decade, since making old cartoons here on BZP way back when. And now I've made money doing this. It's surreal. And, with luck, it'll happen again soon.

And if being paid to do something makes you a professional, then I'm now a professional director.

Oh yes.






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josh


grew up on a ship


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frequently found writing in a coffee shop, behind a camera, or mixing alcohol and video games

July 2018

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Josh works for LEGO at the LEGO Store at Rockefeller Center. Despite this, any and every opinion expressed herewith is entirely his own and decidedly not that of The LEGO Group.

In addendum, any and all opinions expressed by The LEGO Group are entirely theirs and decidedly not that of Josh

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