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A Normal Teenager Named Lara Jean

Posted by Ta-metru_defender , in Essays, Not Rants! Nov 10 2018 · 19 views

Essays, Not Rants! 346: A Normal Teenager Name Lara Jean

To All The Boys I’ve Loved Before really feels like a classic 80s teen romcom, except it was made much more recently. It’s delightfully sweet, and has that uncynical honesty that readily calls back to fare like Sixteen Candles or Can’t Buy Me Love. Honestly, this movie is almost an anachronism, but a delightfully refreshing one at that.

Now here’s the thing, unlike all those 80s teen romcoms, To All The Boys I’ve Loved Before’s protagonist is Asian-American. Lara Jean Covey, played by Lana Condor, a Vietnamese-American actress, is one of three sisters. Their Dad’s white, their passed-away mother Korean. This isn’t really relevant to the plot, it’s mentioned in passing here and there, and their dad makes a decided effort to blend some Korean culture (namely: cuisine) into everyday life. But beyond that, Lara Jean and her sisters are just typical Americans.

Point is, she’s really pretty normal.

Which is actually pretty unusual. Lara Jean’s narrative has nothing whatsoever to do with her identity. She just happens to find herself in the midst of some romantic comment shenanigans after some love letters that were never meant to be sent got sent.

To All The Boys I’ve Loved Before is based on a book of the same name by author Jenny Han. Apparently, there was a few groups interested in adapting it to a movie, but they all wanted to make a change: make Lara Jean white. Han stuck to her guns and eventually a studio came along that was alright with keeping Lara Jean Asian (as, let me remind you, she is in the books) and so we got the movie.

Let’s focus in on just how ridiculous this is. You’ve a bunch of movie studios game to adapt a book, on the condition that the protagonist be white. Only one of the ones that approached her agreed to keep Lara Jean as an Asian-American. Sure, the story’s got basically nothing to do with her race, but that’s all the more the reason why it’s important for her to be Asian.

If you’ve read this blog for a while you probably know that I am a really big proponent for representation in fiction. So of course I want a character who’s a minority in the source to remain such for the adaptation. Especially when it’s a story where her race doesn’t come into play.

Yes, there’s a time and a place for 'Asian stories' and all that, but there’s also a space for stories about people-of-color getting to be normal. Look at all those classic 80s teen romcoms we love so much, everyone’s white. Kevin Bacon in Footloose, Molly Ringwald in Sixteen Candles, John Cusack in Say Anything. There’s the implicit suggestion that those stories are their stories; sure, they’re meant to be everyman, characters who the audience can see themselves in, but there’s still this undercurrent of the everyman usually being a white dude.

To All The Boys I’ve Loved Before isn’t exactly reinventing the wheel with any of its plotting. Yet it’s a delight of a movie, especially coming in an age when we really don’t have much in the way of romcoms anymore (Set It Up, also on Netflix, is wonderful too, by the way). Having an Asian-American woman as the main character, adds a small, cosmetic spin on things and makes these stories just a little more inclusive. So if we’re in the middle of a romcom renaissance, I’d like more of that too, thank you very much.


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Poking Around

Posted by Ta-metru_defender , in Essays, Not Rants! Nov 03 2018 · 28 views

Essays, Not Rants! 346: Poking Around

Games have rules and expectations. If you’re playing a first-person shooter, violence is the expected solution to most problems. A puzzle encountered in an RPG is going to have a solution, though it may be one you need to progress a little further in another direction to be able to solve. The rule of thumb in point-and-click adventures is that everything you can click on and inspect is gonna hold something of interest.

Say you’re playing Monkey Island and you’re stuck in a room. Somewhere in there is the key to your freedom. So you’re gonna click on everything you can to try and find the right stuff so you can say the right things in a conversation and get on with it. It’s the way it works, check all the things for things to use to advance.

Now, One Night Stand is usually classified as a dating sim, what with it dealing with the aftermath of a one night stand and having lots of conversations with choices for you to make that will net you one of several endings. Though there are strong elements of point-and-click adventures in it, as you are frequently given opportunities to poke around in the room you wake up in, and what you inspect can then unlock new dialogue options.

It’s a short game, and so befitting many playthroughs. The basic premise is you wake up in bed with someone after a drunken one night stand with no memories of the night before and have to figure out what to do. Do you just leave? Do you try to piece together what happened and play it off? Or are you forthright with her and admit you don’t remember anything? What’s gonna get you the 'best' ending?

Here’s the thing, although taking on the guise of an adventure game or dating sim, One Night Stand isn’t quite either. Sure, it’s got the mechanics of them, but the contract between the game and the player isn’t nearly the same.

One Nigh Stand has a decided rhythm. The girl leaves the room for some reason, you look around the room, she returns, you two talk. Repeat. You can only inspect so many objects while she’s out of the room, and they range from grabbing your clothes to leafing through her wallet to try and figure out her name. You have to choose what to prioritize in order to create the most meaningful interactions.

As I played the game it became apparent that there seemed to be a lot under the surface. One time I sneaked out of the house and saw her crouched over a toilet, throwing up. I figured that there had to be a way for me to help her out next time since that’s a rotten position to be in. On her bedside table are some earrings in a box, which she’s cagey about when asked. Same with the pills there. She has an interest in writing (as you can tell if you look at her notebook underneath the book she’s reading) but she doesn’t really engage if you ask her about it. Which, okay, got it, clearly I’ve gotta say the right things to get us close so she’ll feel comfortable talking about these things. Presumably then I’ll be able to get the Best Ending which, also presumably, would be a romantic one.

Yeah, no.

I played through the game being completely honest and was awarded with an ending where we parted ways as friends. But no matter how I played my cards I couldn’t get her to open up about her writing or earrings — in fact she would get straight up mad if I kept asking about it to the point where she’d throw me out. This threw me for a loop: those things are there, they’re meant to be investigated, why am I being punished for poking around? Why won’t she tell me what’s going on? I did the thing you do in these sort of games, so where’s my reward? They’re right there on her nightstand, why’s she made at me for looking through her personal stuff—

Ah. Right. It’s rude to go poking around like that in a relative stranger’s room. One Night Stand isn’t interested in creating some wild romantic fantasy, rather it lets you experience an awkward situation and the best result is for you to not be a jerk. You’re not gonna get brownie points for snooping, nor will gaming the system and faking a memory of the night before yield any outstanding results. Rather, being honest about not remembering the night before, getting dressed, and leaving as friends (without any romantic subtext) nets you the 'best' ending.

I think this is why I’m so charmed by One Night Stand. It subverts much of what you’d expect from a dating sim or a point-and-click adventure in lieu of letting you inhabit that awkward space — the game discards fantasy for quiet discomfort. The girl is not a prize for playing well; pretending to know more than you do won’t get you points. The point of the game isn’t to 'win,' but rather to be there and try and make do. It’s a unique experience, the sort you can really only get from a video game.


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A New Origin

Posted by Ta-metru_defender , in Essays, Not Rants! Oct 27 2018 · 45 views

Essays, Not Rants! 345: A New Origin

Captain Marvel’s new series, The Life of Captain Marvel, sees Carol taking some time to reassess. In the aftermath of infighting with Tony Stark and some other less than great events, she goes to her family’s summer home in Maine to spend some time with her mom and injured brother. There’s a lot of self-reflection, some reveals of family secrets... and a Kree hunter after, presumably, Carol. Because who else?

The Kree hunter closes in on the Danvers house and prepares to wreak havoc. Carol steels herself for a fight, only for her mother to reveal that the hunter is here for her. Turns out her mother is a Kree warrior, who for years has been living a quiet life on Earth. And she has superpowers.

As the next issue reveals, Carol’s Mom, Mariel (or Mari-Ell, as she was once known) was a Kree special operative, sent to Earth to asses it as a potential threat. But she met Carol’s dad, fell in love with him and Earth, and abandoned her mission. So Carol’s not the only superpowered alien-ish woman in the family; her mom is too. Flying and punching hard is in her blood.

This is a significant retcon of Carol’s old origin story. Originally, she was caught in the blast of the Psyche-Mangnetron, a Kree device that gave her the powers of the original Captain Marvel (Mar-Vell… yeah, Kree names are weird). Now, Mar-Vell was, at the time, an on-and-off-again love interest for Carol. She was up to her own things, of course, but in this skirmish she was the bait Yon-Rogg used to lure Mar-Vell in — essentially, she was the damsel. Long story short, Psyche-Mangnetron goes boom, Mar-Vell saves Carol, she gets Mar-Vell’s powers. All because of an accident that’s essentially caused by two men fighting over her.

Now, Kelly Sue DeConnick’s run on Captain Marvel saw this get changed a bit; now there was a time-traveling Carol Danvers (long story) watching the fight play out, all the time knowing that she could jump in there, stop it all and never have to deal with the powers and responsibility. She chooses to let it play out, to let herself become who she now is. The difference this makes is pretty neat: Carol now has a measure of agency in her powers. It didn’t just happen to her randomly, it’s as a result of (future) her making a choice. She has a hand in her own creation.

But it was still an origin intrinsically tied to a male character. Those powers weren’t inherently
hers, rather a byproduct of wanting to be like Mar-Vell. It’s not the end of the world, by no means, but it’s still a pretty lackluster origin, especially given that Carol’s tenure as Captain Marvel has pretty much eclipsed Mar-Vell’s.

The new explanation for her powers reframe all of it. All this time she had latent Kree warrior abilities, but it took the Psyche-Mangnetron to activate them. As Mari-Ell tells Carol, her powers are "Not borrowed. Not a gift. Not an accident… They’re not anyone’s but yours. They never have been."

It’s a huge change in a comic that’s full of them (For example: Carol’s father’s alcoholism and controlling nature was because he was scared of Kree threats coming for them; during the night he told Carol he wouldn’t pay for her college [that led her to run away and join the Air Force], Mari-Ell was pawning her wedding ring to pay for Carol’s tuition [hey, look, more female agency!]). Carol Danvers’ powers are innately hers, passed on to her by her mother. It mayn’t seem like a really big deal but it puts Carol front and center of her own narrative. This is important since Carol, as a character who’s been around for ages, has a lot (and I mean a lot) of baggage with her. By placing Carol and a maternal legacy at the center of her genesis her story is able to be that much more hers from the get go; Marvel’s major female hero’s backstory is no longer based around a male character. This retcon isn’t the Biggest Retcon in Comics Ever, but it’s still a really cool step forwards and one I’m totally onboard with.


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First Man(liness)

Posted by Ta-metru_defender , in Essays, Not Rants! Oct 20 2018 · 68 views

Essays, Not Rants! 344: First Man(liness)

I’m a little tired of manly manliness in cinema. Don’t get me wrong, I’ll always have a soft spot Predator, Die Hard, or a good Spaghetti Westerns. But it’s 2018 and I’m kinda tired of that being the MO for male characters, especially manliness for the sake of manliness, like that 50s stoic, silent masculinity. In short, I’m really tired of 'traditional' masculinity, especially when it’s idolized and unquestioned.

Which leads me to First Man, the new movie by Damien Chazelle, director of Whiplash (excellent!) and La La Land (ehhhhh). First Man centers on one of my favorite topics: space exploration, particularly the effort to put a person on the moon, hence, y’know, the title. I like space. I think the Apollo Missions were terribly exciting, always have — I was one of those kids who absolutely consumed space stuff. That love of space was enough to beat out my trepidation about watching another Chazelle movie after La La Land.

Now, First Man is a very well made movie. It makes space travel terrifying in the best way possible, it’s claustrophobic and there is so little under your control. The movie really makes you feel that terror, and oh, it’s such a thrill. It’s such a shame, then, that square in the middle of that is Ryan Gosling’s Neil Armstrong.

I don’t know much about Armstrong as a person; I haven’t read biographies and I only know him for his role in space exploration. I don’t purport to really know what he’s like as a person. I do know, however, that I found Gosling’s portrayal to be very frustrating. See, in First Man Armstrong is a very stoic character. We see him crack once or twice — in the aftermath of his daughter’s death, for example — but beyond that he’s borderline emotionless. Maybe there’s a world of emotion going on behind his face, but we’re never afforded a glance inside.

Throughout the film, Armstrong’s stoicism is portrayed to the point of blandness, he doesn’t really seem to feel much (which again, could be argued away as being due to his daughter’s death, but we’re never really allowed to know) and instead his main quality is that he is a driven, quiet man. While other astronauts are bantering about space he is silently committed to getting to the moon. He’ll take part in some family stuff, but at the end of the day, he is Quiet and Manly, focused on going to space. Other astronauts dying just makes him more committed, in addition to having Manly Fear so we know he’s scared (but not too scared). Gosling’s Armstrong is the epitome of that silent, stoic, 50s masculinity, and, as far as the movie is concerned, all the better for it.

First Man doesn’t say much of anything about Gosling’s version of masculinity, aside from extolling it (the other astronauts don’t have the right attitude, his wife [like all of Chazelle’s female characters] just doesn’t understand). Because, as the movie implicitly argues, Armstrong did such great things, and because he embodied this brand of masculinity, clearly it’s great. Underlying the movie is an adoration of his stoicism and drive.

And I am so sick of that brand of masculinity. I’d be fine with Armstrong in First Man being a selfish prick if he got called out on it and it was recognized as being a flaw; but instead the movie loves him for it. I’d be okay if we saw some more self-doubt behind that heroic facade, but he is constantly in the zone, never weak, never emotional, always masculine. There’s no real antagonist for that masculinity to butt heads with; no warring factions for Clint Eastwood’s Man With No Name to outdo in A Fistful of Dollars, no equally over-the-top villains for John Matrix to vie against in Commando. Rather the doubts raised by his wife and friends fall like the words of a straw man on Armstrong’s manly, too-determined-to-listen ears. It’s frustrating, especially when recognized as the predecessor to the modern toxic masculinity that’s so problematic today.

And it’s 2018, for crying out loud! Masculinity doesn’t have to be so narrowly defined! Consider Chris Evan’s Captain America/Steve Rogers. There’s no doubt that he’s a Manly Man; dude’s jacked, he fights for AMERICA! and is a superhero. He’s also the nicest, sweetest member of the Avengers, the one who sees the best in everyone and supports those around him. He has his doubts and questions; he’s weak at times, but he presses on. His strength isn’t so much his muscles and physicality, but his gentle heart and belief in others. Michael B. Jordan’s Adonis Creed in Creed is a boxer and the inheritor to both his father and Rocky’s legacies. But for all the machismo you’d expect in a boxing movie, we also see him doubt ridden, trying to make relationships work, and being called out on his masculine nonsense. In my beloved Pacific Rim, is Raleigh, a male main character whose primary role is providing the emotional support so other characters (particularly the Japanese woman Mako) can reach their full potential. None of these characters are any less 'manly' for these traits, rather in them we see a more complex, fuller, and more welcoming depiction of masculinity.

In the same way that a feminist approach to storytelling challenges the teller to create narratives where women are given agency and allowed to appear in a variety of roles, so too does it desire an allowance for male characters to take on more interesting dimensions. If Neil Armstrong was the embodiment of that style of stoic, selfish masculinity, couldn’t First Man have explored what was beneath that outer shell? Was he a husk of a man so bound by his need to be in control? Or was there genuine, painful emotion behind it? Could the narrative have questioned whether having all that to get to the Moon was worth it, rather than ending with him and his wife reconnecting? We’ve gotta get over this old-fashioned, idealized sort of manliness. It’s 2018, there’s more than one way to be a man.


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Classically Petty

Posted by Ta-metru_defender , in Essays, Not Rants! Oct 13 2018 · 99 views

Essays, Not Rants! 342: Classically Petty

Don Quixote is a pretty important book, to put it mildly. Often counted one of – if not the – greatest book ever written, it’s definitely something you can categorize under Serious Literature. It’s also home to some outstanding pettiness and a magnificent take that to fan-fiction.

The book was hugely popular right from when it was first published. It didn’t take too long for another writer to think there was something to this delusional adventurer and faithful pseudo-squire and write his own sequel under the name Avellaneda. Miguel de Cervantes, Don Quixote’s author, clearly didn’t take kindly to his characters being used like this, and took several shots at the unofficial sequel when his Part Two came out a decade later.

Notably, Part Two sees many of the characters Don Quixote and Sancho Panza encounter both aware of and fans of Part One. The book was published in this fictional world too, and when he sallies forth on his new adventure, Don Quixote must reckon with the reputation of his fictionalized self. Not only that, but Don Quixote discovers that there is another book out there (by Avellaneda!) about him and his adventures, and this one is patently false. Quixote is very unhappy with this version of himself as it gets details about him wrong. He’s so mad about it that he ups and cancels his plans to go take part in the jousts in Zaragoza. You have to realize, that at this point in Part Two one of Don Quixote’s big goals has been to go and compete in these jousts (as a noble knight like [he envisions himself] himself would). All that is tossed aside because the fake-fictional version of Don Quixote jousted in Zaragoza and the real-fictional Don Quixote wants absolutely nothing to do with his fake-fictional self. Don Quixote (and by proxy, Cervantes himself) doesn’t want to give any credence to Avellaneda’s sequel and so the book makes it abundantly clear that Don Quixote did no such thing.

That, in and of itself, would be a nice meta attack on Avellaneda’s fan-fiction, but Cervantes goes further. On his way home, Don Quixote meets a Don Alvero Tarfe — a character from Avellaneda’s Part Two. They get talking, and Don Alvero claims to be a good friend of Don Quixote, which Don Quixote says is impossible because he is the real Don Quixote. Over the course of their conversation, Don Alvero — a character originally from Avellaneda’s unofficial sequel, remember — takes back any statement about having met Don Quixote prior to this encounter. And then a notary is summoned and Don Alvero makes a sworn affidavit, because as far as Cervantes is concerned, there’s no such things as overkill when it comes to discrediting Avellaneda.

Seriously, there isn’t. Don Quixote returns home, and vows to become a shepherd. That’s it, Don Quixote’s done, no more adventures with our errant knight-errant. Oh, and then, lest some wannabe-Avellaneda wants him to take up the mantle again, Don Quixote promptly falls sick, recants all his knightly desires, and dies.

Yep, Don Quixote dies at the end. Spoiler. And the narrator firmly states that Don Quixote went on no other adventures than those in Part One and Part Two and any piece of fiction that suggests otherwise is a liar.

That’s right, Cervantes straight up kills off his famous main character just so no one else can play with him.

Look, I’m sure there’s something to be said here about Cervantes’ overly tight protection of his creation and some valid fuel for an in-depth discussion of Death of The Author as it pertains to fan-fiction and adaptations. Maybe even something about metafiction as it pertains to Don Quixote. But honestly, the whole point of this rant essay was to tell you about what a petty rascal Cervantes was. Would’ve thought Serious Literature could be so catty?


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A Dearth of Asians

Posted by Ta-metru_defender , in Essays, Not Rants! Oct 06 2018 · 49 views

Essays, Not Rants! 341: A Dearth Of Asians

I was talking with a friend at work the other day about Silk. The superhero, not the fabric. I’ve mentioned her on the blog before, and I do really like her, and am bummed her book ended. My friend quipped that I should be, she’s, like, the only Asian hero in Marvel. I protested, there was also Shang-Chi, and Amadeus Cho, and, and, well.

That’s about it.

We decided to include Kamala Khan, after all, Pakistan is in Asia and we have a bad tendency to think of 'Asian' as meaning only East-Asian. There’s also Jubilee of the X-Men, and that’s about where we ran out of steam, concluding that, dang, there really is a dearth of Asians in Marvel comics.

I did some googling while preparing for this post, and found a couple lists of Asian Marvel characters. There’s a small number of minor characters like Wendy Kawasaki who serve as support for the major heroes. There are definitely a good helping of Asian villains, with The Mandarin, Ezekiel Stane (he’s half-Asian!), and Silver Samurai being the most obvious. Then one list I found cited Mantis as an example which is weird because, well, she’s green and has antennas. But apparently she’s half-Vietnamese (and played by a half-Korean actress), so, I guess she kinda counts?

But the point stands; it’s really, really disappointing when you can count the major Asian heroes in Marvel Comics on your fingers. It’s not like I don’t have a horse in this race, what, my whole being half-Asian and all; but c’mon, it’s 2018. Surely there should’ve been an Asian Iron Fist by now or some such. In all of Marvel’s alternate realities, why don’t we get an Asian Tony Stark (you would literally have to change nothing about his story), why not have Shang-Chi a founding member of the Avenger on another Earth?

There’s pushback on these so-called 'legacy' characters: "Why make Iron Man or Jessica Drew Asian when you could just create A Whole New Character?" The problem with making A Whole New Character is that it takes a lot of work for them to become as wedged into the public consciousness as, say, Spider-Man. Sometimes, it works — take Kamala Khan who took up the Ms. Marvel mantle but has very little in common with the original Ms. Marvel — but then Silk remains woefully under-appreciated and even Amadeus Cho flew under the radar until he became a Hulk. Giving new characters — particularly minorities — the keys to a flagship means they get a huge PR boost: Look at Carol Danvers as Captain Marvel! I say this a lot, but oftentimes representation means giving up your seat at the table. It means in this universe Tony Stark is Chinese and 'Stark' is a lousy transliteration of a Chinese name. Or maybe when someone gives up the mantle they give it up for good (I’m looking at you, Thor).

I’d be remised if I neglected to account for the improvements that have been made. Kamala Khan and Silk are both relatively recent additions, and the former is wildly popular. Shang-Chi and Amadeus used to be, well, less than ideal. Shang-Chi’s power was Being Really Good At Kung-Fu and Amadeus’ was Being Really Smart, two abilities which, well, for a Chinese and Korean-American character, are really kinda stereotypical. But! Recently that’s changed! Shang-Chi is still Really Good At Kung Fu, but Jonathan Hickman saw him join the Avengers and shine. More recently, Gail Simone has had Domino training with him who in turn sees him as a) aspirational, and 2) really hot. Meanwhile, Amadeus became the Hulk and has joined the Champions and goes on adventures where he’s not just known for his smarts. We may still have precious few Asian superheroes, but, hey, the ones that we have are getting better.

Folks, I talk a lot about diversity and representation on this blog — to the point where I’m probably starting to sound like a broken record. And while I do celebrate Marvel and all the forward motion they’ve made, I do still want, well, more. Silk will always have a special place in my heart, not only because she gets to do the Spider-Man thing, but because her comic had a distinctly Asian-American bent to it. Big Hero Six is a movie that makes me smile when I think of it, not just because of how heartwarming it is, but because Hiro is someone like me. Stories are personal, and I want to get to be a superhero.


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Spidey's New York

Posted by Ta-metru_defender , in Essays, Not Rants! Sep 29 2018 · 58 views

Essays, Not Rants! 340: Spidey’s New York

Narratives are a two way street. What you bring to them is what you get out of them.

So let’s talk Spider-Man, the video game (again).

Spider-Man, of course, takes place in New York. Because, well, duh. Now, I happen to live in New York and have lived here for most of the past six years. I went to college at NYU Gallatin down in the Village and lived in a semi-lousy apartment (okay, pretty lousy, it was a six floor walkup and there was no sink in the bathroom, but, hey, roof access!) on 14th for a couple years and have called Astoria, Queens home for over a year now (this apartment has a sink in the bathroom, but no roof access — the tradeoffs you make). Needless to say, I have a bit of a soft spot for New York.

That Spider-Man offers up an open world with a terrific approximation of Manhattan is an absolute delight. It mayn’t be a 1:1 recreation, but it captures the idea of the island well enough that that I instinctively know my way around and get momentarily lost when things aren’t quite where they should be (the distance in between Union Square and Stuy Town is a touch too long). As such, right off the bat, I feel a personal connection with the virtual city, thereby creating a bit of an emotional narrative to my swinging around the city.

When I go through Washington Square Park I’m also going through a park where I’ve worked on homework and had snowball fights. I instinctively recoil when I realize I’m going through Times Square; Lincoln Center is where I graduated from college. In many ways, this open world is loaded, I’m not just exploring and beating up bad guys in 80s Afghanistan or a post-apocalyptic Colorado, I’m in the place I’ve lived and worked. Alongside that, I’m in a place that Peter Parker himself loves.

Though I will wax poetic about how wonderful Spider-Man’s open world is, it’s no real slouch in the narrative department either. Throughout the game it’s reinforced how much Pete loves the city; yes, he bears a burden to protect it — a burden that often interferes with his personal life — but it’s also a city he protects out of love. This can be small things like the quips he makes when taking photos of certain landmarks (Empire State University — the game’s ersatz NYU — is home to some of the best years of his life… and loans), or his dialogue while crimefighting. As players, we come to love the city because Pete loves it. There’s also the experiential nature of video games. Because you spend so much of the game swinging through Manhattan, you come to get to know the city and take a modicum of ownership over it (you chased out the Kingpin’s goons!). So when villains start trouble, they’re threatening your city. You get invested in the place, simply by being there.

That said, this is a place I know, and because I bring my own New York-related baggage to the game, it all takes on another level of import to me. Characters walking along the Highline isn’t just window dressing, it’s something I’ve done and so has personal meaning. Consider a tv show like Stranger Things; though it’s science fiction and something of a period piece, someone who’s lived in small town America will relate to a bunch of kids navigating the world; anyone who’s spent too-many-hours on an RPG campaign will immediately latch onto the kids with their all-day D&D campaigns. These little bits of projection/empathy aren’t necessary to enjoy the story, but they add another layer of depth to the story that, often times, makes it a little more personal.

I adore Spider-Man’s open world in a way I don’t usually. Part of that is probably due to how well crafted it is; but most of it is definitely because, hey, I’m exploring my city. I’ve talked with some friends who also have the game, and we’ve spent as much time nerding out about getting to explore the city we know as we have the more game-y side of it. My often lament about open world games is how they don’t really end, how there’s always something more to do and completion is less narrative closure and more 100% and a Platinum Trophy; but as I watch my completion percentage in Spider-Man steadily rise (I just passed 90%) I’m starting to dread the game ending. I want to spend more time in this virtual New York.


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Captain Marvel Trailer

Posted by Ta-metru_defender , in Essays, Not Rants! Sep 22 2018 · 90 views

Essays, Not Rants! 339: Captain Marvel Trailer

It’s happening.

It’s finally freaking happening.

On Tuesday we finally got a trailer for Captain Marvel, a movie I’ve been looking forwards to quite incessantly since it was announced way back in 2014. And now, at long last, we’re getting a glimpse of the movie itself and what all it’s gonna be.

Needless to say, I’m somehow even more excited.

Trailers are tricky beasts. Sometimes they give away the entire darn plot. Sometimes they misdirect you all over the place. Sometimes they’re better than the actual movie (hello, Man of Steel). A lot of the time, though, they give you an idea of the theme of the movie. You’re not gonna be given a plot breakdown, but rather the Central Question of the movie gets raised — or at least hinted at — within the trailer. Trailers for the original Avengers asked if they would be able to work together as a team, the trailer for Sorry To Bother You immediately brought to the forefront questions of race and class that the movie went on to tackle.

The trailer for Captain Marvel hints at what the movie’s gonna be about: identity. It’s heavily implied in the trailer that Carol’s an amnesiac, who doesn’t remember growing up on Earth before becoming a part of Starforce. She crash lands (in a Blockbuster of all places) and, presumably, plot happens. Given the flashbacks in the trailer, it stands to reason that a major part of the movie is Carol rediscovering her roots and coming to terms with the earthling side of her.

In the movie — and this is all speculation — we might end up seeing Carol, a renegade soldier as Nick Fury calls her, creating an identity for herself outside of the one she’s had in Starforce. Take the whole space ranger thing away from her; what’s left? Who is Carol Danvers? If Captain Marvel is gonna be an origins story (and it might have to be), a far more refreshing narrative is how Carol became Captain Marvel, rather than how she got her powers. As the trailer asks "what makes a(her)o."

A Carol who doesn’t remember her past is an interesting starting point. In the comics, Carol sacrificed much of her memory to defeat Yon-Rogg as part of “The Enemy Within.” She pushes herself further than she’s ever gone before in an effort to sever the psychic connection between them and, in doing so, defeat the villain. Much of Captain Marvel’s adventures after that involves a lot of her trying to figure out who she is, some of it through friends helping her rediscover her identity, some of it through her friends, some of it through her own self-determination.

I realize so much of this blog post is pure conjecture. All we’ve gotten has been this two minute trailer that’s been precious light on our details. Sure, there’s been vague hints about the movie’s story in the press and all, but there’s some room for guesses about the theming for narrative. And if it’s a story about identity, which it sure seems like, they made a really good choice. Because at the end of the day, Carol is the sort of person who keeps picking herself up again and again. Can’t wait to watch her discover she is and has always been that person.


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Posted by Ta-metru_defender , Sep 18 2018 · 87 views

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I'm Swinging Here

Posted by Ta-metru_defender , in Essays, Not Rants! Sep 15 2018 · 68 views

Essays, Not Rants! 338: I’m Swinging Here

It wasn’t long after I first moved to New York that I found myself really wanting to be Spider-Man. Not for having spider-like strength or the responsibility entailed; nah, what I really wanted were those web-shooters. Confronted by the architectural chasms that make up the city’s downtown, I figured that being able to swing from building to building would really help me get to class quicker. I’m sure there’s something to be said there for how ingrained the mythos of Spider-Man has become in my consciousness that that was my first response to figuring out a quicker commute (and not, I dunno, a bike), but this isn’t what this rant essay is about.

This one’s about New York.

I played The Division because it was set in Manhattan and I wanted to explore a virtual recreation of it. Much of my disappointment of the game is due to its failure to really capture the essence of New York. Granted, The Division is set in an apocalyptic envisioning of the city, where society has very much gone to the dogs, but there’s still something missing. A lot of this has to do with the visuals; the draw distance of the game is frustratingly short, with anything more than a few blocks away obscured by the fog. This means you can’t look up and see the Empire State Building poking up above the buildings over the horizon, and a lot of the sense of place that New York can afford is hampered due to the sameishness of buildings and neighborhoods with drab colors (again, fitting for the genre, but disappointing that it’s a staple). New York didn’t feel like New York. It felt like it could be any old city, albeit one with certain landmarks. I know the city, and I didn’t really recognize it.

Enter Spider-Man, a new game by Insomniac that just came out. It’s, obviously, set in New York because, well, Spider-Man. To my immense joy, the New York of Spider-Man feels like New York. The big question though, is why.

Part of it’s the vibe. When you’re on the ground there are people everywhere, yelling at you or ignoring you (as New Yorkers are wont to do with any oddity). You’ll find people doing yoga in the park, hanging out on rooftops, and stuck in traffic. Food carts are all over the place; there’s that verisimilitude that makes the city feel real.

But let’s strip the city of its people; as Spider-Man you’re swinging through the city and seldom walking the sidewalks. What is it about the virtual city that makes it feel like the real one? Why does it feel right?

The New York of Spider-Man is far from a 1:1 recreation. Washington Square Park is way too close to Houston Street and Union Square is tiny, with the blocks between it and the church south of it excised entirely. It’s totally fine, though, because Spider-Man knows it can’t possibly recreate New York exactly and instead aims to capture the feeling of the feeling of the city. There’s just enough of it there and in the right place to evoke New York; a vision of the city authentic enough to please, well, me.

As Spider-Man, I’ve swung myself up to a rooftop and used the relative location of the Empire State Building or the game’s ersatz One World Trade Center to quickly orientate myself. While exploring downtown I tried to get my bearing and noticed a building I’ve walked past countless times in real life and instantly knew I was on Houston and Lafayette.

The game keeps you moving, the swinging mechanic is so much fun that exploring is a delight in and of itself; Propel yourself up in the air and you’ll see buildings all the way to the rivers and tall landmarks (including fictional ones like Avengers Tower!) tower over their surroundings. As Manhattan whizzes by, though, you see the neighborhoods change. FiDi looms over downtown, Chinatown’s signage is appropriately in Chinese, the High Line is there running near the Hudson. Because traversal in the game is so much fun — and fast — you will see so much of Manhattan and, much like in the real city, you’ll stop paying too much attention and suddenly find yourself in a new neighborhood with a new vibe.

I actually haven’t played too much of Spider-Man’s story. Every time I start up the game I get captivated by the city and swinging it around. Part of it is because, like I said before, the mechanic of swinging is so much fun. But a lot of it has to do with that wish fulfillment of the game; finally I’m able to swing from building to building and maybe get where I’m going on time. It’s in a game, yes, but it’s in a game that captures the New York I know and love.






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josh


grew up on a ship


lives in new york


frequently found writing in a coffee shop, behind a camera, or mixing alcohol and video games

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Josh works for LEGO at the LEGO Store at Rockefeller Center. Despite this, any and every opinion expressed herewith is entirely his own and decidedly not that of The LEGO Group.

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