I was recently on a plane back to New York from Montréal (if you wondering: poutine’s really good, the Canadians are onto something). It’s a short flight in a relatively small plane, but apparently, still one that lets you have those screens in the seatbacks. Which is nice because, y’know, you can watch a movie or something. Good time to catch up on movies you've missed or watch different because you wanna.
Thing is, the flight from Montréal to New York is a little over an hour and a half, which, you'll notice, is a hair short of the typical two hour runtime of a movie. Which means when you watch something, you won't finish it and that leaves you in a lurch that I don't like. Means you get a lotta set up, but the payoff doesn't complete. Take my girlfriend, who decided to watch Alien. She got to the chest busted scene, a little further, and we were in New York. No showdown between Ripley and the Alien, just, y'know, the build.
Seeking to avoid that, I looked for a movie around ninety minutes. The plane had Office Space, one of those movies I know I should watch and just haven't gotten around to. I decided to get around to it.
Seventeen minutes in, however, it stopped. Like, ended and returned me to the main menu. I was confused and kinda annoyed. The movie was getting into gear and I was getting into it. Also I knew I’d be cutting it close and the couple minutes it'd take to load it back and find my place could make the difference between seeing the ending and, well, not. So I cued it back up and started fast-forwarding to my spot, whereupon I noticed that the timecode for the ending was at, coincidentally, seventeen minutes. Sure enough, when I reached where I was before, it stopped and I was returned to the main menu and Air Canada’s friendly hello.
Office Space has returned to the list of movies that I will watch eventually. But the first seventeen minutes are a lotta fun. Equally importantly, they serve to set up (what I presume) is the plot of the movie. We're introduced to our protagonist and his two work buddies and we learn that they all really don't like their job. There are hints of a scheme to screw over their company, the motivation of being free to do whatever they want with a load of money. We’re also given an antagonist in their smarmy boss a ticking clock with their company’s downsizing to speed along the plot. And, of course, it takes a minute to introduce us to our protagonist’s love interest. In short, everything is set up for the movie to come.
Beginnings are important. Duh. You're still reading this either because you like me or you found my lengthy preamble about inflight entertainment sufficiently charming. A strong start is what keeps the reader, viewer, listened, or player engaged.
But beginnings might matter even more from a narrative point of view. One of the things Aristotle believed to be key about stories was the ultimate catharsis at the end, that great release of emotion (i.e.: blowing up the Death Star). To get that catharsis, you've gotta fill your reader (etc) with those emotions (i.e.: take Luke from Alderaan, destroy Alderaan, and lose Ben Kenobi to Darth Vader). You don't get that release without doing the work (blowing up the Death Star just isn't the same without all the build up).
From what I saw of it, Office Space certainly lays some strong groundwork. We know the problem — office life sucks — and now it's a matter of remedying that. I know it somehow involves beating up a printer, but past that I'd have to actually watch the movie.
I'll get around to it eventually.