Movie tickets here in New York short you around $15 a pop. Which is a lot for a movie, but we go anyway because, y'know, movies. So it's worth it, price of admission and all that for those two hours.
Conversely, your typical new video game costs $60 at base, ignoring deluxe editions, special editions, and inevitable DLC. Which makes it come up to around a lot; Star Wars Battlefront totals out $110 if you buy the bundle for all the expansions, which I haven't though I really enjoy the game and would appreciate the depth those expansions offer. $50 seems too steep, y'know?
The same goes for Destiny's newest expansion, Rise of Iron; it's a hearty forty quid and even though I've already bought all the other expansions, I'm not quite ready to invest more cash. I don't know if it's worth it.
Then I check my playtime in the game. I've invested over 210 hours into Destiny. Holy cyprinidae (I didn't check the number until just now). For how much I've paid, that's better than 2 hours for each dollar I've spent. Or, in perspective, $1,575 worth of movie tickets. By that metric, Destiny has so far proven almost $1,500 cheaper. So picking up Rise of Iron seems like a steal.
So that's it then; entertaining-hour per dollar is the way of measuring whether something is a good deal. Buy more games, go to the cinema less often. Easy.
But what about theatre?
Plays don't come cheap, Full-price tickets for Hamilton will short you around a $100 (roughly Battlefront+expansions, if you're keeping track) for a single viewing of a two-and-a-half hour musical. Discounted tickets to shows like Fun Home and Vietgone, plays I've raved about, are $30 a piece. If we go back to our entertaining-hour per dollar metric, then plays are crazy expensive, far more than a movie and definitely a video game.
That is, of course, if you take things at a mathematical face value.
Was Fun Home worth those thirty dollars? Oh man, yes. Seeing something live has a different aura than watching something on a screen. With a play, I figure you’re not paying your money for the story, but to have an experience. Hamilton tickets fetch such a high price because it’s such an experience to watch it live. Similarly, the wonder of watching Fun Home done in the round, with the stage playing the role it does and being in a room full of other people is part of the ticket. And my own experience of Vietgone wouldn’t be the same without a particularly great piece of live feedback from an elderly woman during the introduction.
The whole entertaining-hour per dollar metric really falls apart as soon as you realize that entertainment isn’t just a blanket term. Of the over two-hundred hours I’ve spent playing Destiny, I can point to the experience of spending six hours venturing into the Vault of Glass with a six-person fireteam of strangers online and beating Atheon as being a highlight worth my purchase. That was an experience, of retries, strategizing, and, eventually, victory. It’s hard to capture that lightning in a bottle again, and that might be why I”m holding off on Rise of Iron.
When I buy a game, I’m after an experience. I want to be thrilled by Uncharted 4 or haunted by The Last of Us; if I get that, the money was worth it. Same goes for the stage; I want to see something that I could only have seen on stage, something made special by how and where it’s done. I’ll shell out a hundred bucks on a LEGO set because I love the process of putting it together (with a record playing and a nice glass of whiskey).
It’s why when Rogue One tickets go on sale I’m spending the extra money to see it in IMAX 3D: I want the experience, I wanna be there. And at the end of the day, that’s what you’re really paying for.