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"Box"-tus Arena



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Smash Wii U Tournament

Posted by MT Zehvor , Dec 19 2014 · 97 views

So thanks to the goodwill of one Mr. Mesonak I have a half year's worth of premiership, which I will use to…do stuff with…I guess.

And the first item on that "do stuff" list is advertising an online Smash Wii U tournament some friends and I are putting together. Tenative ruleset is as follows:

Double elimination
FT3 games advances, with the exception of Winner's, Loser's, and Grand Finals, which are all FT4
You can pick any stage/rule set if you both agree to it; otherwise, rules and stage selection are as follows
3 stock, no time, no items
Starter Stages: Battlefield, FD (and all Omega forms), Kongo Jungle, Halberd, Lylat Cruise, Smashville, Town and City, Duck Hunt, Pokemon Stadium 2, Delfino Plaza
Counterpick Stages: SMG, Mario Circuit, Coliseum, Bridge of Eldin, Pilotwings, Luigi's Mansion, Wii Fit Studio, Skyloft
First stage decided by random selection out of the starter group, loser picks stages from the entire pool thereafter, same stage can't be used twice in the same set (once FD/an Omega form is used, FD/Omega Form can't be picked again)

If anyone wants to join, let me knowwwwww

-MT


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BZPower Chatroom

Posted by MT Zehvor , Jul 28 2013 · 268 views
BZPC
So thanks to the new advertising policy, we are now allowed to link stuff.
 
And thanks to BZP's anniversary, I have blog power for a bit.
 
So with that...here's a link to a new chat run by BZPower members that we're trying to get going. 
 
Hope to meet you soon!
 
-MT


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Skyward Sword Blog, Day 3

Posted by MT Zehvor , Dec 29 2011 · 183 views
Video Games
Another day, another couple complaints.

But we'll get to that later.

The day started out with heading deeper into the forest and finding a Goron archeologist I had met the other day. He explained something about goddess cubes, which are basically ways of unlocking treasure chests on floating islands in the sky that you can collect later. Anyways, killed some more red guys and made my way into the forest temple.

Temple was pretty easy until I got about halfway through it, where I had raised the water in this room twice, but then was stuck on where to go. Couldn't figure it out, so I went and looked online, and, turns out, there were some dark green vines along this rather poorly lit wall. Sometimes, I can't help but wonder if the people who invent these puzzles come back to them later and even think that it might be nice to, I don't know, actually make the vines visisble?

Or maybe my TV's just dark.

Whatever. Killed some spiders(gotten a lot more annoying since Ocarina), one in particular that was dangling down from the ceiling right where I needed to stand, and, of course, kept it's weak point away from me. My patience got zapped really quick with this guy, so eventually I ended up spamming sword attacks and it worked out ok. Got out of that room, and went to another room, where I absolutely owned some stupid skeleton miniboss, and then got a bug for my prize.

And it is an awesome bug. Though the controls are clunky(very, very clunky) it's quite useful. I can basically use it to collect anything out of reach(well, save for heart containers, they seem to be too hard for poor bug, but oh well).

After some more walking, some annoying vines, and a temple key in the shape of an "h," I made it to the temple boss, who happens to be the "skinny, ghostly female" as described by Game Informer(good job researching your character's gender, Dan Ryckert). Anyways, this white lipstick wearing, Jar-Jar Binks tongued villain seems to be the only thing more emasculating than Groose's red mohawk, and he wasn't much of a challenge, either. Sword spam was more than a match for him, and he teleported away with a threat after the fight.

And Zelda wasn't there(We're sorry, Link, but your princess is in another castle!)

Soooo...looks like it's off to some volcano land. I sense lava.

And hopefully a bow and arrows somewhere.

DEATH COUNT:
Today: 0
Overall: 0

Thoughts: Just one main thing. I've been reading for about 3 months how "in Skyward Sword, if you try to rush into a group wildly waving your sword, you'll be destroyed. You'll have to be careful in using it and not spam it." Well...that's not true at all. I've been running up to groups of monsters, spinning my Wiimote around with no regard to tactics, and cutting my enemies to pieces, easily. That's what worked for the Skeleton miniboss, and it worked out pretty well for Girahem, as well. So...failure to all of you game preview sites, and especially you, Game Informer, for messing up twice now.

I thought about just ignoring my easy kill option and going with the way that it's supposed to be done, holding your sword in one position, then quickly moving it to another and slashing your opponent, but quite honestly, it gets really boring after a while. And it's pretty ridiculous, too. Like some enemy with a pefectly working sword is just gonna stand there and block you for 30 seconds before he decides to take a swing at you. I mean, if this is the future...then please give me Twilight Princess's enemies where they would at least try to hit you. I've probably inflicted more damage by knocking spiders into myself than the enemies have by hitting me so far.

Sooooo....not a big fan of the Wii motion plus stuff so far. It's early, I know, but the level that they've simplified the combat to to make it work...it's not worth it. Just flat out not worth it. I'm not advocating Zelda games be super hard...but this is pathetically easy. The only time I took damage in the Girahim boss fight was when I was trying to showboat with some of the fancier sword slices. If I had been actually using regular sword strokes, I probably would have come out of that fight without a single damage point. Do keep in mind this is my first playthrough, too. It's not like I've been playing this game multiple times and I've mastered all the tricks of the game. This is my first run through, and I'm running into most fights just swinging my sword randomly, looking for a hit(and, most of the time, getting the hit).

Is this like easy mode or something?

-MT


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Skyward Sword Blog, Day 2

Posted by MT Zehvor , Dec 27 2011 · 115 views
Video Games
And so the blog continues.

Not much happened on day 2, actually. After getting some new clothes to accompany me on my journey(just think, every Link ever has worn green because Skyloft knights prefer green in the summer), I left Skyloft via my bird and traveled down to the surface below. After running down a gigantic spiral, I activated some geyers, and then ran all the way back, after being informed of dowsing, which is the ability to use my sword to detect the direction of things. Dowsing was the term used for people who believed that there were magical sticks that could detect water...so it's an interesting choice of name, but whatever.

I entered some temple, and met some weird old sage, who then pointed me in the direction of the Faron Words, which look a lot happier than they did in Twilight Princess(then again, so does everything). Ran around for a little bit before I met this odd penguin type creature with a flower on its back called a Kiwkii, or something like that. It told me to find a big fat Kiwkii. Found him, and then he told me to find 3 more Kiwkiis. Found them(this took a lot longer than it seems, mind you) and then went back to the big fat elder Kiwkii. Turns out by finding the location of his people, he gets the power to remember the location of Zelda. Lovely. Anyways, went the direction that he pointed in, and saved.

DEATH COUNT
Today: 0
Playthrough: 0

Thoughts: Game's picking up slowly, but surely. Slowly getting used to the sword controls. One thing I'm absolutely beginning to despise is the nunchuk's constant habit of getting reset, that is to say, it somehow has the position that it believes is neutral reset to either the left or right, which means when the joystick is not being touched, Link will run left or right, and when the joystick is moved, Link won't run normally. It's easily fixed, but the number of times it has happened is starting to annoy me. I don't think it's my nunchuk, it's never done this with this frequency in any other game...but maybe it's my equipment and not the game. I won't hold it against the game in my review.

Second thing is...I'm kinda unimpressed with the graphics. Maybe it's just I never had an appreciation for impressionistic art, but I've been reading tons of reviews claiming this as the best graphics on the Wii. Really? These graphics are better than Metroid Prime 3? Don't think I can agree with that.

I really do enjoy flying, though. I still wish you could fly via the nunchuk(although, given the amount of times it's messed up, maybe that's not the best), but the Wii remote is use-able. I also like how the surface areas in the game are more closed in: One thing I disliked in Twilight Princess was that there were all these wide open areas and then nothing in them. It seems in this game, Nintendo has only made their areas as big as they need to be.

-MT


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Skyward Sword Blog, Day 1

Posted by MT Zehvor , Dec 25 2011 · 135 views
Video Games
Hello, everyone. This is a blog similar to the ones I did last year of Metroid: Other M and Halo: Reach, where I'll be recapping my experiences of a first playthrough of a particular video game, in this case, the latest Zelda.

Basically the way it'll work is this: Every day that I get around to playing some of it, I'll write down what happened, my reactions, and, the most interesting(or hilarious, depending upon which way you view it) part of all, how many times I've died.

One minor change I'm going to make from the last two times is I will make an effort to play less of the game each day, even though Zelda traditionally has been one of my favorites Nintendo series. There are three reasons for this:

A: I have to write less for each blog, which I think is a big reason I never finished the ones for Reach and Other M. I got too tired(or lazy, lazy's probably a better word).

B: I don't finish the game as quickly. As I've gotten older, my puzzle solving abilities have increased exponentially(or the puzzles in games have gotten much easier, one of the two). Just to give an example of the last three console Metroids: Prime 2 took me about 25 hours, Corruption around 12, and Other M only around 8.

C: And, lastly, because I'd like to have a life.

Actually, just kidding about the last one. I recently had surgery, so doing nothing will suit me well for a while. I'll mix in some old speed runs of Super Metroid and some SSBB to pass the time.

Enough talk, however: Here we go.

SPOILER ALERT(you have been warned)

DAY 1:

After the opening scene which reminded me of something out of Darksiders, the camera switched to Zelda, who, apparently being Link's girlfriend in this game, decides to wake him up by sending a...giant...bird thing....to get him out of bed. Apparently they don't manufacture alarm clocks in the sky. I got control of Link and went out to find Zelda, and, after some rather odd conversations where I learned how to dash, climb, roll, and the likes(apparently "z-button" is common language in the sky as well), I got asked by an old man to save some guy's weird pet from a tall roof.

Combining my newly re-learned skills, I retrieved the pet from the roof and then went off to find Zelda. After finding Zelda, she got mad at Link for not practicing flying these bird things enough, but then her dad showed up and told her she was just jealous(he must make this relationship run SO smoothly). Zelda responded by pushing Link off the edge of the town into the endless abyss below.

More or less. Actually, Zelda was just trying to get Link to practice flying. But Link's bird never showed up, so Zelda had to save him. Then I had to go on a quest to find my bird, who apparently had been hidden by some...rather....colorful thugs, to say the least. Dude had a red mohawk, and a crush on Zelda, which, combined with the odd job of script, is making the dialogue get more and more awkward by the second.

Anyways, after a long walk around Skyloft, which involves me getting a sword, beating up some bats and slimes and finally retrieving my bird, I enter this race, of which the winner gets to graduate to have the chance to get to a status from which they can then graduate to knight(sorta like graduating from elementary school). Anyways, the objective is to get some statue from a bird before your opponents(not so ironically the thugs from earlier) do. However, the opponent A.I. is flat out stupid and it doesn't take long for me to get the bird's controls down and nab the statue for the win(but not before they start throwing an apparently spawning infinite supply of mushrooms at me...)

So Link wins, gets a sailcloth that acts like a parachute, and then goes flying out with Zelda, which is win, in true Nintendo fashion, the princess gets kidnapped by what appears to be a giant chain chomp. Link wipes out and wakes up in Skyloft, where he awakens to Zelda's dads face who asks him where Zelda is. Link...through an apparently amazingly complex series of hand gestures...tells him, and then Zelda's dad walks off. Link then gets visited by some angel named Fi, who leads him through a rather dangerous path, to say the least, to a sword called the goddess sword. Zelda's dad shows up again and proclaims Link a hero. Link then gets his old clothes(or, I guess, since this is the first Zelda chronologically, new clothes).

And that's where I stopped playing.

DEATH COUNT: 0

My first impressions are that these sword things are a little clunky. Hopefully that'll change with usage. My other main complaint so far is how they seemed to try to implement the Wii control into everything. I would have much preferred to control my bird with the nunchuk instead of the Wii remote, and then using the nunchuk to assist in certain sword strikes is annoying. Maybe it's just a matter of timing, though.

-MT






Boxtus Arena

Block O' Friends

Here are my best friends on BZP(In alphabetical order):

#1 bionicle fan 2009
Assasssin
Burnmad: Toa of emoticons
Ehlek & Takadox Fan
Eljay: Toa of Mangosteen
GJ
Hau: Great Mask of Honor
Kagha
Kahnoa
HBBG
Kohliidudeanddakama
Kothra
Jalina T.T
KTM
Makuta of Comedy
Mesonak
MIA
MisterMatoro
Lazzy the Spazzy
Pok
Rahkshiking/Gorgnak/Cash Chicago
Shadok
SonicBoom XS
Sonu Nuva
Tenebrae Invictus
Tmoag
Toa Kazi of Ice
Toa Levacius Zehvor
Toa Zehvor ODSTarakava
toa of life/Kara
Toarobot18
Toa Zehvor Blackout
Toa Zehvor Brenmac
Toa Zehvor TLhikan
toa zehvor hovoki
Tmoag
Varderan
Zok

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The End Of Tbttrah?

December 2014

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Well?


We've got 'em. Do you?

Birthdays

March 9-Tarakavarbiter
March 31-Levacius
May 27-MoC
May 31-Brenmac
June 27-Myself
August 2-Dakama
August 17-Mesonak
August 28-Rahkshiking
September 7-Sonu
October 16-TLhikan
November 7-Assassin
November 8-Mr. Matoro
November 9-Kpik(3 days in a row)
December 9-Burnmad

The Toa Zehvor

MT(Leader)
Sonu(Head of High Command)
Levacius(High Command)
Brenmac
Tarakavarbiter
Gorgnak
Dakama
Kpik
Burnmad
Blackout
Mesonak
Mr. Matoro

Recently Disappeared: Samzoraz, Assassin, MoC, TLhikan

The Tbttrah Series

Canon:
The Bionicles Try To Run A House
Aftermath
TBTTRAH: Vundas
A House Divided

Non Canon:
TBTTANation
Almost There

Lost in Dataclysm:
TBTTRABusiness
Goodbye Ordinary
TBTTRALuxury Resort

In Production:
Prologue
Ask Cookies(And Christmas)

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The Boxtus Awards(video Games)

2001: Halo CE
2002: Metroid Prime
2003: KoTOR
2004: Metroid Prime 2(beat Halo 2)
2005: Half Life 2(beat Civilization 2)
2006: Okami(beat GoW)
2007: SMG(UNFAIRLY beat Metroid Prime 3)
2008: Fallout 3(beat something that I can't remember)
2009: Halo 3: ODST(beat CoD: MW2)
2010: Metroid: Other M(beat Halo: Reach)