First of all, I wanted to acknowledge that there does appear to be something of a contradiction in the final episode and what I said prior to its release. Before, I had implied the animation was to be significantly longer, and that as a result of that length it would still be a significant amount of time before it was completed.
As it happens, this is still partially true. When I began, I did not realize just how long the animation was going to run. I could have continued to finish out the whole thing, but it seemed better that I split it into two separate animations, and release them separately as I completed them. This way, I could go into the second half as the beginning of a fresh, new animation. I could also avoid having to watch the entirety of the first half every time I wanted to see how my animation work looked at the proper frame rate. Plus, it meant you would all get to see a new episode sooner.
I learned much through the process of creating this animation. I feel that many of elements that I was still learning at the time of the first episode came together much more smoothly here, to the point that I can compare the two episodes and see a distinct improvement. Hopefully, I can continue to be able to say that for every episode I complete.
I had some fun experimenting with new things, too. Among them were such things as moving the Tohunga at a more rapid pace (e.g. running or flinging a disk), animating clouds of dust, and integrating confrontational elements.
Although they would occasionally show a solid projectile hit its target, in general Templar would never show direct contact during a battle. Instead, simple effects would indicate what happened. I chose to follow this method, and I believe it turned out rather nicely. It is very clear what occurs during the battle, but nothing is ever directly shown to hit anyone.
I am less satisfied with the dust clouds that precede the appearance of Nuvhok. The awkward way that the clouds are designed made it difficult for me to animate them. In the end, though, I still think they came out well, especially in the scene where the Nuvhok first appears.
I feel that, as I animate, the story I am telling is becoming clearer in my mind. I genuinely hope that I will be able to offer greater definition to the characters Templar developed, and perhaps provide insight as to how the characters grew through BIONICLE's first two and a half years.
I would like to thank everyone that has offered their kind words thus far. I really appreciate the support. I am thrilled that you have all been able to enjoy this project in some way.
Now, off to work on episode three.