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Tale Of Six Toa


Grantaire

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Alright, it's been a while since I worked with RPG Maker 2003, and I am, in all honesty, missing the days I worked on it. My last game never made it to BZP, as it began after the forums went down, and died before they came back.

 

Now, I'm making a new game. It's in the planning stages, but there are some things about it:

 

-It will be bionicle.

-Battles will be made with RPG Maker's native battles.

-Kanohi masks will be used, both in regular game, and in battle.

-It will have Toa.

 

Some features planned:

 

Definite:

 

Kanohi Kualsi will be able to be used in game for quick teleports of (currently) 10 squares. It can also be used in (Probably only non boss) battles to escape, no matter the condition.

 

Kanohi Kakama is already done. It works along the lines of the LoMZ 1 Kakama, although it's programmed independently, and activated by different keys.

 

Custom menu system from my latest game, lionslayer, finally perfected, will be used. I've ironed out the last glitch in it.

 

Not quite so definite:

 

I'm planning on making other Kanohi, the Matatu for one, but due to the fact that I have yet to make the rudimentary characters, armor, and kanohi for 3-4 of the toa, I don't know what they'll all be.

 

I'm hoping to design some in game elemental powers.

 

---

 

So yeah, knowing me, this will be going rather haphazardly, but I do hope to get some sort of demo up by the end of January.

4 Comments


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Nah, just on really bad hiatus.

 

Seriously dude, if you need any help, ask. I also suggest you implement my idea that involves putting in actual decision making as opposed to a wholly linear storyline.

-Dovydas

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Ahh, cool.

 

Well, mapping has always been a hatred of mine...

 

And yes, I've been thinking of doing that for a while. The story, which I have not yet developed, will have to evolve more before I decide m=how much of that to implement...

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