If you haven't played the game and you plan to, You shouldn't read this. It could very well ruin the game for you, I'm going to stay away from major plotpoint but the ending just won't be the same if you know how it hit's you. If you're thinking about playing it, I think you should. It's a good story driven game with some unfortunate oversights.
I originally heard one of my friends raving about this game in my math class during senior year, not too long after it's release. Fast forward to just after I obtained the game and another friend was giving it high remarks after I informed him of my purchase. And when first playing it I had no idea what to think. I knew some early events in the game, but as I had never played Bioshock 1 or 2 I had no knoledge of the universe or how things in general worked. I was slow to start, but once I hit a curtain point the game was my main focus outside of schoolwork. Once I figured out that this was a bit more than a shoot-em-up anyway.
But this game suffers from some pretty crippling issues. When you first enter Columbia it's shown as a vast, open city, with lots of technical doodads and seems to be decently populated. I didn't really notice anything wrong here until I read and watched some reviews. Upon entering the city it feels that you're separate from it. This isn't really a bad thing, but the way in which it's done makes it feel like an oversight rather than by design. You can't converse with people, they simply say what's on their mind when you approach them. When I played it I didn't notice, and it's not really important to the game, but it does leave some dissonance with what the game is telling you is happening and what it's showing you is happening.
The clothing mechanic always felt a bit tacked on to me. I never really bothered with it, and the game barely acknowledged it. I can't even remember what the clothes I used did. Even the weapons felt that way. Like, none of them are really interesting. Halo gives you various weapons for various jobs. If something is shielded, grab a plasma pistol, If your dealing with grunts, grab a magnum. But in Infinite the guns all accomplished the same thing. I mean, some of them where automatic and some of them had burst fire, but pretty much all of them did the same thing. And the vigors were basically different guns. You can do some neat things with them, but the way they limited there use felt... well, limiting at times. One vigor had two uses before it drained your salt, some had something like 12 uses.
And Elizabeth (That might be spelled wrong...) Is a strange addition. From a story point it makes perfect sense, but from a gameplay standpoint it really doesn't. For some reason she doesn't participate in combat outside of supplying you with health, salts, money and ammo. Which makes limiting salts seem even stranger. There isn't much excuse for not having her actually pick up a weapon and participate in combat. But she just kind of stands there and the enemies ignore her. It's weird, but even more-so considering the game has female enemies, so it's not stating they can't or don't fight, just that Elizabeth can't. It seems like a rather poor oversight to me. plus having someone to share combat with might make it a bit less painful and add some depth to the combat system.
And yes, I found the combat painful at times. Especially when they through those freaking
bullet sponge brawler things with the exposed hearts at me. They absorb far too much damage, and some of the enemies are just a paint deal with by design. The crow enemy is particularly irritating to deal with. One is bad enough but when you have more than that or one of those and other enemies it's an absolute pain in the neck. They warp around and shoot crows at you and always attack at close range, meaning anything but chipping at their health is useless. There is no strategy here, no thinking ahead on how to handle these guys. In halo I'm forced to assess every encounter with careful planning, even if that means dying a hundred times to figure out how to deal with it. Most of the "Boss" type enemies appear in a way that seems random and gives you little warning. I've fallen to being ill prepared more times than anything else in this game. And it's not a "Get up and do it again" thing either, you're thrusted directly into the situation that already killed you once, with the enemies healed and you missing half your health.
Now, I know what your thinking. "That's a lot of negativity for a game that he just recommended." It is. It really is. But what this game does well, it does well.
The story was gripping for me. I wanted to know how it ended, what was going to happen. And the ending sure didn't disappoint. I'm not going to go into all the things it got wrong because that' s not really that important here. There are some errors there, but most of are just due to the nature of the story. But the last cutscene of the game, after the last bullet is fired on the ship you're defending, is when everything that made the game good was accentuated while everything bad was left behind. When I finished the last cutscene my entire opinion of the game was elevated immensely. And sounds a bit weird to say that something that involved almost no gameplay was the best part of the game. I honestly believe this would have made a better movie or TV show then a game. And the last cutscene showcases that. It smacked you with so much storyline. It took everything that I thought I understood about the game and figuratively smacked me in the face with it. I knew that this game dealt with different timelines, but I was not expecting that.
And when looking at how the story played out, it seemed to be poking fun at the fact that there was nothing you could do to stop it. it took it's own limitations and used them. It did it during the Lutece's coin toss, it did it during the choices you did
have. It did it in the beginning when preemptively warning you for what was going to happen. It knew where some of it's limits where and used them. Making the ones it more or less ignored seem much worse.
Agree? Did I screw it up? Leave a comment and I'll be sure to answer any questions you have regarding my thoughts on the game.