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The hero with a thousand faces


~Shockwave~

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If that title doesn't immediately set off some sort of bell in your brain you might want to watch this real quick.

Anyway...

 

I've always found the monomyth interesting. Why? Because it tries to link stories that have little to do with each other together, and it can be a great way to dissect the meaning out of stories, as well as a way to compare and make connections with other stories and show patterns and discuss the greater meaning of life, the universe, and everything.

 

Just. Like. That. (I saw my chance and I took it.)

 

And I'm going to use the hero from one of my favorite TV shows who has, quite literally, something like a thousand faces. (Coincidence?)

 

The avatar. Aang. His story pings something like... all of the points in the cycle.

I'm not going to type all of it out because most of it's obvious and it would take awhile.

But the show hits most of the points in a way that is almost literal. Where the symbolic death is usually just stretching to reach that, Aang actually dies. It is one of the most literal versions of the monomyth I know of, and it's a great show even when following this formula. And it shows a great deal of character growth.

 

More interesting than that is that the book stands to make all heroes of the same mold and find the formula that makes a good hero. But it seems like fitting a formula would be bad, as then we're sort of just copying someone's ideas. Which is probably true. It's been said that "There are no new ideas", which is probably problematic with the way copyright and patent laws work, but it seems to be true, as most heroes line up with the monomyth.

 

For example: A person doesn't decide he's hungry and than suddenly make a weapon that makes hunting a breeze. First they would use a rock, than put it on the edge of a stick to make a spear, than sharpen it to make a better spear, than figure out how to fire it with a bow.

 

That's generally how innovation works. And stories aren't much different. Why make a new story structure when this one works? Heck, even stories that don't ping everything on the list ping enough things to fit it. But I'm thinking it may not be that universal. There are some stories that don't start out quite right or don't have the right sort of main character. The character starts out too powerful or are obviously aware they are the hero. Some examples that come to my mind are Orion Pax, Link, Mario, Samus (that list actually came from watching a video and where just the ones I thought of.) and countless more who start out as just normal guys doing their day to day business. Until that normal day turns out to be not so normal and we end up with the stories we know today.

 

But Aang isn't. he never wanted to be. He was called by his elders to be bigger than himself, to change the world in a way that nobody else could. On his journey he takes advice from many teachers, from Master Pakku for waterbending, Zuko for firebending, Toph(who is still my favorite.) for earthbending and the lionturtlre for energybending. he takes his skills and becomes the hero his world needs him to be. And that's what heroes do. They get called to action and put their skills to use for the greater good. Not just in fiction, but in the real world too. Which makes the monomyth significant. We write stories about things that creep through the night and the things that keep those things in check, and we do that in the real world. Stories aren't separate from the real world, they are part of it, and they link with it through philosophy.

 

Think about it this way. You are the hero of your story. You are the main character. (Wow that got deeper than I was planning.) Everyone has a story. And I'm as guilty as anyone who says that theirs is unimportant.

 

 

 

Huh. seems like a good place to end it. I didn't see it going there but that works.

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Working with archetypes in writing is tricky. You don't want to fall back on clichés, but archetypes have power. They resonate with audiences due to their prevalence in media from ancient stories to modern TV. It's a tricky balance of when to use an archetype to pull viewers in, when to subvert one, and when to go completely off the rails to create a new story.

 

Aang is an example of that done well. He's The Chosen One (a common archetype) but he fled from that responsibility (a subversion of that archetype, but one that has been used so much to become an archetype itself). The biggest thing that sets him apart from other uses of the same archetypes is his pacifism, something that he maintains until the very end. True, all-encompassing pacifism is an uncommon trait in a world-saving hero, and it makes Aang's story into something very different from others that have been told before.

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The refusal of the call is actually one of the points in the theory. I've seen that one a lot.

 

I personally think that likable charterers is more important than an "original plot." You can have a fantastically well laid plot and have everything line up perfectly but it all means nothing if your characters are 2 dimensional.

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This misses one problem though, and its that Monomyth is overtly generalizing and eurocentric, and takes many of the stories and myths and forcibly makes them follow a rigid structure despite their context, and has since then become a mass-produced limitation that fooled itself into being "a fundamental aspect of human though".

 

More on this subject discussed on this excellent blog: http://www.philipsandifer.com/2011/12/pop-between-realities-home-in-time-for.html

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