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Breath of the Wild


Pull the Lever, Kronk!

Posted by Voltex , in Life, Film / Shows Jan 22 2017 · 158 views

The Emperor's New Groove will forever be one of my favorite movies

Have a nice day everybody


Today is a good day

Posted by Voltex , in Life Jan 21 2017 · 108 views

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I found Cherry Dr. Pepper in Canada

Haven't had any since like, early 2014 maybe? Good grief.

It has been a sweet reunion with my favorite soda. Short, but sweet.



Posted by Voltex , in Games & Trivia / RPG Jan 20 2017 · 456 views

(notes are below the arrows at the bottom)

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Welcome to Okoto, an island divided into six regions: Fire, Water, Ice, Stone, Earth, and the central Ancient City. Each region is populated by Protectors of their respective element (barring the Ancient City, which holds a population mixed with Protectors from every region). The regions are officially united under the banner of the Mask Maker, who rules over Okoto from the Ancient City.

Ten years ago, in the year 317 AE (After Ekimu), the Regions of Fire, Water, and Ice united to overthrow a violent and treacherous Mask Maker, known as Voxumo the Usurper. After stealing the throne for himself in a rebellion twenty years before in 296 AE with help from Fire, Ice and Stone, Voxumo had reigned over the island through fear and intimidation. It was he who saw the Earth Region crushed and destroyed, nearly wiping it off of Okoto entirely.

The true heir – a Protector of Water by the name of Pulse – had been forced to spend twenty years in hiding, as well as numerous surviving Protectors of Earth. After Voxumo had managed to fall out of favor with both the Ice Region and the Fire Region, Pulse began to make his move, slowly gathering allies within the Water Region. Forging an alliance with Fire and Ice, Pulse and his allies made their move. The Stone Region was decimated and the Jungle Region’s leadership assassinated, leaving Voxumo and his allies weakened enough for Pulse to seize the Ancient City and summon the mythical Temple of Time back to Okoto. In the battle that followed, a lone Protector of Water managed to assassinate the Usurper within his own camp, winning the battle – but not the war. This is where the events of Season 1 [link] ended.

Despite the new Mask Maker’s best attempts at forging peace, the Region of Jungle continued to fight against their rule tooth and nail for two more years, before the Fire Region Ruler (a Protector by the name of Burnmad) ordered the Jungle Region burned to the ground. Half of the Jungle Region was destroyed in the mighty blaze, and what was left was conquered and absorbed by the Fire Region - finally ending the War for the Throne in the year 319 AE.

For the next four years, Okoto lived in a tentative peace, as the Fire Region settled into its new position of power and the rest remained wary that it would attempt the same thing again. Everything changed four years ago in 323 AE, however, when the Earth Region surged back.

For twenty-six years they had lived under Okoto, hiding so deep underground that not even the Protectors of Earth they had left behind knew they still lived. Led by a great skull creature known as Kulta the Skull Grinder and protected by an army of Skull Warriors, the Protectors of Earth easily re-established their region, partnering with the Stone Region in the process to help rebuild. With the return of the Earth Region came the birth of a new religion, known as the Faith of the Skulls – those who worship the skull creatures such as Kulta and the Skull Warriors that have helped to protect and guide the Mask Makers for years beyond counting, and have now brought an entire region back from the dead.

As quickly as the Faithful appeared, so too did an opposing force – an extremely secretive group calling themselves the Knights of Ekimu, seemingly based within the Ice Region. They claim that the Skull Creatures are not to be trusted, that they seek the destruction of Okoto; the evidence seems to suggest otherwise, however, and as the Faith continues to grow, the more they outnumber the so-called Knights. In the hopes of uniting Okoto rather than instigating further conflict, the Mask Maker at this time summoned the six Heroes of Prophecy to Okoto, though their presence has often led to worsening the situation.

The Mask Maker’s inability to properly manage or deal with this conflict in a satisfactory manner has tainted his image in the eyes of many on the island, and there are some who begin to wonder if, perhaps, they even need a Mask Maker at all….

There is an air of discontent throughout Okoto. Alliances are frayed thin, and the hard-fought peace that has reigned for years is now collapsing in on itself.

Welcome back to the game of thrones, where you win or you die…

…and the prophets are starting to sing a song of shadow.

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The game will last for ten “rounds”, known as “episodes”. Several key mechanics of the game are explained below – but I cannot stress enough that the game’s open nature truly does leave many things open to interpretation or manipulation (or even in some cases, being able to be outright ignored).

If you have any questions about whether a move you want to make is legal or not, simply shoot me a private PM to ask. If a move is impossible to make, I will make sure to let you know. If you’re up to it, you can also read through Season 1.

We’ll start off with each round lasting roughly 72 hours, and see how that goes.

Every player will make their moves for each round via PM, of which there are two kinds – OFFICIAL and BACKDOOR.

An Official PM is any PM that involves me, the host; moves made in Official PMs are the only ones that will be included in the scenes for each episode, which means that they are the only moves that will actually occur. If you want to kill another player, or bar them access to your region, that would have to take place in an Official PM. The upside to Official PMs is obvious – it is how you make things happen! The downside is that everyone will be aware of what occurs in these PMs.

When the episodes are released, I will include IC tags at the end of each “scene” to note which players can consider those particular events as something that they would know about.

A Backdoor PM, then, is any PM (or other method of communication) that I, the host, am not a part of. Anything said or done in these PMs will not be included in the scenes, which means that they will not technically occur; in this way, the downside is obviously that your abilities are limited. You cannot kill someone (or take other such drastic actions) in a Backdoor PM. But they do allow you to operate behind the scenes where I and others cannot see, and this can allow you to set up plans that might take several episodes to come to fruition.

Some Example Actions

RULER-These players rule over their respective regions (or, in the case of the Jungle Ruler, serve as their region’s backup should the Fire Ruler and Fire General both fall). They have final decision making power over the players in their region, and their opinions can often sway a vast number of Protectors. They must worry about the approval of those living in their region, as well as making sure the other players in their region actually do their jobs.

GENERAL-These players are in charge of their region’s army – maintaining it, training it, and leading it if need be. They also serve as their region’s second in command should their Ruler perish or disappear, and work directly with their region’s Toa. They must worry about their soldier’s respect, else a mutiny could occur or morale could fall.

DIPLOMAT-These players are in charge of diplomatic relations and trade. They will often need to travel in order to perform their duties, or send messages via the Guardians (though this will cost them approval within their region). They must worry about their approval, as the public will dislike a Diplomat that does not appear to be performing their duties. Travel can also be dangerous, and for Diplomats, even more so.

GUARDIAN-These players form the Mask Maker’s Council. They are a mix of the General, Diplomat, and Turaga roles; each commands a fifth of the forces defending the Ancient City, while also providing the Mask Maker with advice and helping with any diplomatic issues that arise. The Guardians each have what they refer to as “little birds” in their respective regions that will keep them informed on any happenings there; it would be possible (but difficult) for a Guardian to spread their birds into other regions as well.

TURAGA-These players are more reclusive, serving as historians, advisors, and oftentimes adventurers. Despite the honorary title, Turaga are not typically so old in their age that a simple fall would end them. They can use their vast knowledge of Okoto and its histories to help any players that might ask them for advice (particularly their Rulers), but Turaga are also known to frequently leave their regions to explore, searching out answers to new questions.

These stats will help each player to set themselves apart; you’ll fill out a stat sheet and send it to me via PM when you sign up. If you already know which role you will have, you can fill out the form to help you – or, if you’re feeling mischievous, you could fill it out to help you in different areas. Certain players will receive bonuses in particular areas depending on their roles; other players might lose stats in certain areas for the same reason… but keep in mind that these modifications will only occur after you have sent your form in.

You will be given 40 points to assign wherever you choose, and can assign a maximum of 10 points to any individual stat; whenever you make a move, the relevant stat will be added to an RNG roll out of 10 for a combined result out of 20.

The stats are as follows:
STRENGTH – (Attack Damage, Physical Strength, Use of Larger Weapons & Tools such as Crossbows & Swords)
PERCEPTION – (Noticing Surroundings – World & People, Recognizing an Attack or Attack Opportunity)
ENDURANCE – (Stamina, Ability to Withstand Damage, Ability to use Masks of Power)
CHARISMA – (Public Approval, Ability to Persuade NPCs – Possibly Players, How You Are Perceived by Others)
INTELLIGENCE – (Chance of Success with Complex Actions & Attacks – Intelligence Checks, Damage & Hit Chance with Mask-Related Attacks, Ability to Plan/Approach Situations, Historical Knowledge)
AGILITY – (Dodging, Hit Mitigation if Dodge Fails, Stealth, Use of Smaller Weapons & Tools such as Daggers & Small Hammers)
LUCK – (Can be used as a “Saving Throw’ if a Roll Fails or used to improve chances with a Difficult Roll, Acts as a ‘Faith’ stat for Members of the Faithful)

The Ancient City

The Fire Region

The Water Region
The Ice Region

The Stone Region

The Earth Region


So this is BZPGOT Season 2 as it stands right now. I'm posting it here so that you can all look it over for any mistakes you might find, or so that you can give suggestions regarding game mechanics and such.

I've spoken with a few people about additions to the game - so if you see that something is missing, please let me know and I'll make sure to include it in the final draft!

I'm estimating a release for the game in February.



Posted by Voltex , in Hype Files, Video Games Jan 18 2017 · 86 views

Wild Files 02: The Box Art
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Above is the Japanese/American box art and the European box art for Breath of the Wild, which is my most hype and anticipated game of 2017, obviously, otherwise why would I even bother?

I'm a really big fan of both, but especially the American version (thankfully, since it's the one I'll be seeing on store shelves). Aside from the fact that the art itself is simply majestic (and that it shows off that hot new blue tunic that I really want to become Link's new main attire even though it won't), I think it does a fantastic job of selling the idea of there being a big, open world to explore.

The lack of a gold filter is also appreciated; I feel like it has been way overdone in recent years, and the cover of A Link Between Worlds in particular lost some of its luster by being converted into a monochromatic gold image.

I think there's something to be said about the logo as well - it lacks the traditional red color, something only Majora's Mask (purple) and Four Swords Adventure (green) have done, I think. Its decrepit state hints at the ruined state that Hyrule has reached before the adventure begins, and hints at a time long since past - which seems to be a major part of the game's story if the latest trailer was any indication. The Japanese logo goes even further, eschewing the typical logo and basing it upon the logo of the very first game in the series; while the American logo is still nice, a part of me does wish that the same had been done for us. It would have helped to set this game apart even more, as special as it is.

As for the European box art, while I don't like it as much as the American version, I do like that Link almost seems to be looking directly at you as if to invite you with him on the adventure - something that I don't think the series has done before.

I can't wait until I can see this game on store shelves.

Which cover art do you like more?


Name Change

Posted by Voltex , in Video Games, BZPower Jan 17 2017 · 153 views

Gee I wonder what game I'm looking forward to this year


Check out that hot bod (Wild Files 01)

Posted by Voltex , in Hype Files Jan 16 2017 · 194 views

Wild Files 01: Link's Hot Bod
(this is in no-way me modifying the Smash Files to suit a new game, nope, not at all)

So I'm like, seriously hyped for The Legend of Zelda: Breath of the Wild... as in the last time I was this hyped for a game was probably Super Smash Bros. 4.

I can't even afford to do this but I might go out and buy a Switch (or a Wii U) and this game just to play it.

Anyway, what better thing to blog about first than Link's hot bod?

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Check out those knees.

Check out those calves.

The thighs.

The abs. Well, actually, you can't really see any, but I'm assuming he has them anyway because why wouldn't he?

He's just delectable. If I wasn't such a fan of the new blue tunic, I'd play through the game as Naked Link (although I will probably attempt that at some point in the future).

Oh yeah.


BZPower in 2016

Posted by Voltex , in BZPower Jan 15 2017 · 119 views

Got any good memories from BZPower in 2016?


Oh. :(

Well, if you do, here's a topic to share them with the world!
(the world being BZPower)



Posted by Voltex , in Video Games Jan 13 2017 · 178 views


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im gonna pass out


Games & Trivia Skype

Posted by Voltex , in Games & Trivia / RPG Jan 12 2017 · 116 views

If you frequent Games & Trivia and wanna join us on skype, here's a link


This was a link skype gave me, so if it doesn't work, don't blame me


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