Announcing BIONIFIGHT ULTIMATE: DRIFT FORCE
In January of this year, Bionifight Ultimate was released. It was a game changer in every respect; Ultimate Weapons replaced Special Weapons (until the latter were added back in later), the round structure was modified, and perhaps the biggest addition of all: fan created content. Bionifight Ultimate took every single issue with the older games and fixed, changed, or removed what it had to. It was, in essence, a reboot of the series; and it is for that reason that this game is titled as a sequel to Bionifight Ultimate without reference to the others.
The earliest concepts for this game had it split into two topics as Bionifight 6 Ultimate and Bionifight 6 Classic, with the former continuing the previous game and the latter bringing back what had not been seen since Bionifight 4: Hyper Fighting. But then I realized that to divide the two would, in fact, be a step backwards - if I was to bring more classic elements back, they needed to be integrated into what I had already set in place. Thus I set about creating my third addition to the Bionifight franchise, and what I came up with was Bionifight Ultimate: Drift Force. It fixes every single issue that was present in Bionifight Ultimate, while retaining what worked and, of course, adding a few new things. You'll notice far less clutter from the start with this game - and that fan created content, which contributed to much of the cluttered and overcomplicated nature of Bionifight Ultimate, has been streamlined.
So here we are - the sixth game in the Bionifight seies as a whole, and the second entry in the Bionifight Ultimate reboot. I hope you enjoy - and if you're wondering why I chose the subtitle of Drift Force... well, if you think back to why I first named Bionifight Ultimate, you might have already guessed. But even if you haven't, all you need to do is look below.
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