Jump to content

  • Log in with Facebook Log in with Twitter Log In with Google      Sign In   
  • Create Account

Welcome to BZPower!

Hi there, while we hope you enjoy browsing through the site, there's a lot more you can do if you register. Some perks of joining include:
  • Create your own topics, participate in existing discussions, and vote in polls
  • Show off your creations, stories, art, music, and movies
  • Enter contests to win free LEGO sets and other prizes
  • Participate in raffles to win LEGO prizes
  • Organize with other members to attend or send your MOCs to LEGO fan events all over the world
  • Much, much more!
Enjoy your visit!





Photo

Dear Game devs

Posted by Scanty Demon , Nov 12 2014 · 961 views

Please stop trying to make video games be more like movies. Video games aren't movies thank you.

  • 11



Photo
Takuma Nuva
Nov 12 2014 04:16 PM

Pretty much THIS.


Takuma Nuva

    • 0
Photo
SwagtronYOLO
Nov 12 2014 05:48 PM
I think they have the potential to be better than movies in terms of storytelling (Unwound Future, 999, Shin Megami Tensei IV, etc). Then again I'm not an avid gamer outside of 3DS/DS games right now. =P
    • 0
disagree, please continue to make them as close to playable movies as possible
    • 0

disagree, please continue to make them as close to playable movies as possible

both.png

For real.

    • 7
Photo
Takuma Nuva
Nov 12 2014 08:24 PM

disagree, please continue to make them as close to playable movies as possible

I would very much like to know more specifically what you mean by this.


 

disagree, please continue to make them as close to playable movies as possible

[snip]

For real.

 

It's an apples-to-oranges comparison. Video games != movies.


Takuma Nuva

    • 2

It's an apples-to-oranges comparison. Video games != movies.
 

Takuma Nuva

Yeah, but that doesn't mean there's no artistic value in trying out different ways of making games, including trying to emulate other forms of media like movies or comics.

Obviously that doesn't mean letting go of the unique benefits of the video game medium, but I don't have a slightest problem with, say, the voice acting and anime cutscenes in Professor Layton vs. Phoenix Wright: Ace Attorney, or scripted flight segments and synchronized dialogue from Kid Icarus: Uprising. If people used "video games aren't movies" as an excuse to never even try those kinds of things it would be unreasonably close-minded of them.

Can it be pushed too far? Of course it can! But you'll never know just how far is too far if nobody's even willing to push in that direction. And it doesn't take the whole industry shifting in that direction, just a few game developers who are willing to take a risk and challenge preconceived notions of what a gaming experience should or shouldn't be like.
    • 3

Can I get an example of a game made like a movie? Depending on what we're talking about I don't know where I stand.

    • 0
Photo
Takuma Nuva
Nov 12 2014 10:15 PM

Yeah, but that doesn't mean there's no artistic value in trying out different ways of making games, including trying to emulate other forms of media like movies or comics.

Obviously that doesn't mean letting go of the unique benefits of the video game medium, but I don't have a slightest problem with, say, the voice acting and anime cutscenes in Professor Layton vs. Phoenix Wright: Ace Attorney, or scripted flight segments and synchronized dialogue from Kid Icarus: Uprising. If people used "video games aren't movies" as an excuse to never even try those kinds of things it would be unreasonably close-minded of them.

Can it be pushed too far? Of course it can! But you'll never know just how far is too far if nobody's even willing to push in that direction. And it doesn't take the whole industry shifting in that direction, just a few game developers who are willing to take a risk and challenge preconceived notions of what a gaming experience should or shouldn't be like.

The problem is that it isn't a different way of making games. For far too long it has actually been the norm for a lot of triple-A titles. There's a reason that a lot of indie games get praise and that's because they are the ones who try mixing up the formula instead of shoving out another Call of Assassin's Madden for Speed shovelware game every year. It's become such a problem that "we're trying to make it cinematic" is actually being passed off as some kind of excuse for poor game development (e.g. low frame-rate).
 
There's nothing wrong with amazing set pieces, award-winning music, or having a stellar story in a video game. Heck, a good story is number one on my list and it's the reason I like games such as KOTOR or Darksiders so gosh-darned much. Story is also why Bioshock Infinite was so highly praised because, let's be honest, the actual gameplay was mostly uninspired and generic and I'll gladly disprove any claims otherwise (don't get me wrong though, I actually do like the game). But video games aren't movies and a lot of games don't capitalize on the key difference between the two: the controls, the interaction, the tactile aspect. Anyone who disagrees with me or doesn't understand what I'm getting at needs to play Brothers - A Tale of Two Sons. Simply using the controller makes all the difference in the world. It tells a story and gives an experience -- without any dialogue, I might add -- that could not and would not be possible in any other medium.

Takuma Nuva

    • 1
Photo
Scanty Demon
Nov 12 2014 10:28 PM

disagree, please continue to make them as close to playable movies as possible

Why? It'd pretty much cease to be a game at that point. And cease to be good as well but you get my drift.




 

It's an apples-to-oranges comparison. Video games != movies.
 

Takuma Nuva

 

Yeah, but that doesn't mean there's no artistic value in trying out different ways of making games, including trying to emulate other forms of media like movies or comics.

Obviously that doesn't mean letting go of the unique benefits of the video game medium, but I don't have a slightest problem with, say, the voice acting and anime cutscenes in Professor Layton vs. Phoenix Wright: Ace Attorney, or scripted flight segments and synchronized dialogue from Kid Icarus: Uprising. If people used "video games aren't movies" as an excuse to never even try those kinds of things it would be unreasonably close-minded of them.

Can it be pushed too far? Of course it can! But you'll never know just how far is too far if nobody's even willing to push in that direction. And it doesn't take the whole industry shifting in that direction, just a few game developers who are willing to take a risk and challenge preconceived notions of what a gaming experience should or shouldn't be like.

 

I think you know when its pushed too far when the cinematic to gameplay ratio is skewed towards cinematic. Games have begun to push gameplay aside in favor of "muh high res graphics and muh artistic game with no gameplay" for no reason. The games run at a lower fps and are getting shorter, that's not good in my opinion. 

    • 0

you mean you AREN'T a fan of silky smooth 24 fps at 900p?


get out of my SIGHT

    • 3
Photo
Scanty Demon
Nov 12 2014 10:46 PM

you mean you AREN'T a fan of silky smooth 24 fps at 900p?


get out of my SIGHT

but muh deep story driven gaem that has high end graphics

    • 0

tbh i think we should just have a "skip gameplay" button




WHY WOULD YOU WANT THAT MINDSET ON YOU TEAM THAT IS MAKING A GAME

    • 1
Photo
Scanty Demon
Nov 12 2014 11:04 PM

tbh i think we should just have a "skip gameplay" button




WHY WOULD YOU WANT THAT MINDSET ON YOU TEAM THAT IS MAKING A GAME

Fun is just a construct

    • 0

a social construct made to oppress true art

and western otome games

here's to you bioware

    • 1
Photo
SwagtronYOLO
Nov 13 2014 09:08 AM
If "like a movie" you mean it replicates actors, stage sets and props, and say, lets you punch the director in the face, then I motion to make all terrible and disappointing movies video games.
    • 0
I guess I get what you guys are saying. But I've never really played any of those kinds of triple-A games, so I wouldn't know much about that. I hardly play any video games anymore, to be perfectly honest.
    • 0
Photo
CyclonatorZ
Nov 13 2014 07:36 PM

Can I get an example of a game made like a movie? Depending on what we're talking about I don't know where I stand.

 

Heavy Rain and Beyond: Two Souls are pretty much interactive movies.

    • 0

Asura's Wrath was the greatest anime I ever played.

    • 0

Recent Entries

December 2018

S M T W T F S
      1
2345678
9101112131415
161718 19 202122
23242526272829
3031     

Recent Comments

0 user(s) viewing

0 members, 0 guests, 0 anonymous users

Search My Blog