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01: Blank Canvas.jpg

Posted by Kumata , in General Jun 14 2012 · 273 views

Webcomics Lack of confidence
01: Blank Canvas.jpg I love webcomics. A feeling I've harboured for the past couple of years now is the desire to start one myself. I like writing, I like drawing; the only way to get good at either of them is to do them as often as possible, so making a webcomic seems like a logical step. The trouble is... I really don't know what to do. I seriously doubt my comical ability so a gag-a-day webcomic is ruled out. Which means I have to come up with a story, a setting, characters... the thing that makes me hesitate is the fact that the life of a webcomic is dependent on the author's interest in it. I want to create one that goes on for years, but how can I be sure that I'll retain interest in whatever idea I choose? I hate leaving projects unfinished, but as any reader of my stories here on BZP will tell you I do that all the friggin time

Over the years I've harboured this urge I've noted down several ideas for this possible webcomic. Maybe I should just bite the bullet and start working on one of them, and see how it goes from there?

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I suggest that you just get started on one. If you don't like it after a while, you can end it and start another one, and will better be able to evaluate your new idea with the experience you've gained.

So yeah. Start one, run it for a month or two, start another one. :)

- 55555
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Just create a character based on you. Then develop that as I do, by ripping of other characters or creating more new characters.
And never publish them yet until someone says that you should do.
That's how I do it anyway. But about the publishing part, I'm mute, as I don't publish.
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I'm going to agree with John here. Just start, don't worry about critics or a fanbase. The most important thing you can do is give it a go and learn from experience. Start out short, create 6-8 page stories centered around a character or location. Don't stress out too much about cleaning up your images or getting everything perfect as long as it's legible and decent. I have hundreds of comics drafted and rotting in old plastic binders that have never seen the light of day because I was too afraid to post them. Don't stress about deadlines, draw when you want and don't apologize for being late.

oh gah this reminds me I should really update my comic
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If I could give you advice, is to actually have a couple of people in on the work. It doesn't have to be one artist, one writer, etc. You can mix up the duties.

It always helps when you have the prodding of another person to keep you going on lagging projects. That's pretty much how our comic stays afloat at times.
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The main problem I have with team projects is that if one person loses interest and pulls out the whole project can be crippled.

Plus I have to like, find writers and artists who want to work with me. Where on Earth am I gonna do that?
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Fair enough.
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