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Bzp Rpg: The Island Liberation Front


Katuko

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islandliberationsquad_v1.jpg

 

Active members:

 

islandlibsquad_blog_9.png

 

Deceased members:

 

islandlibsquad_blog_dead.png

 

For more details and history, check the wiki page.

 

For the small village we have built at Lake Pala, see the map here.

 

For quests, see this blog post right here. Right now we don't have a courier service, so for role-playing reasons you should probably have your character ask for assistance in person as well.

 

If you want your character to appear on the list here, make sure to drop me a PM about it once your character has begun to join IC. :)

 

 

Goals

 

The Island Liberation Squad was formed to combat Makuta's presence on Mata Nui. The team has already marched into Le-Wahi and (after a few... minor setbacks) made their base by Lake Pala. It is a small camp consisting of one large HQ hut, a barracks with rooms for each member, and a blacksmith forge. The small, growing settlement is surrounded by walls made of stone and iron, courtesy of our local Toa of those elements. An electrified fence of sorts is also present. These small measures keep Rahi out, and makes Pala-Koro as safe for Matoran as other villages. If possible, "Pala-Koro" is meant to be expanded to accommodate more people and become a recognized village of its own.

 

The ILS's main goal is simple: Free the island. But in order to get there, we need supporters, and we must become a force to be reckoned with. The moment we grow large enough, Makuta will surely strike. Therefore, we must take slow steps, and not just concentrate our effort on one location. The ILS must gradually gain an influence across the entire island.

 

Therefore: The Quest Board. If someone needs help, we shall try and give it; no pay required as long as the mission is noble enough. Winning the people over with respect and gratitude - not might or fear - that is how the strongest alliances are formed. And then, we shall see where it goes...

 

 

How to join:

 

Applicants will just need to meet up with the group at its current location. Even if your character has never seen them before, just approach and ask (in character) what we are doing and we will most likely explain. That will give your character a plausible reason to ask to join.

 

If you don't want to join the team per se, you can still hang out at "Pala-Koro", no sweat. Get your character a hut to live in, or just trade items or buy stuff from our local blacksmith. Free for all. Do note: as good as all of us are warriors. You are advised not to cause trouble. This is a "friendly" project for everyone but those loyal to Makuta.

 

Note: If you want your character up here on this list, please send me a PM once you're in the process of joining. That makes it a lot easier for me in case I miss a post or there is uncertainty regarding the IC talk.

 

 

Current team:

 

madrihk_v10.png vompran_v6.png alfon_v2.png

d_voriki_v5.png kethrye_v3.png Ledzel_v4.png Conteriam_v2.png Onyx_v2.png Kirbati_v1.png Zand_v1.png Ackune_v1.png Destian_v1.png Mehlnai_v1.png Mevi_v1.png Aryll_v1.png reordin_v1.png kal_v1.png volin_v1.png jiming_v1.png dendron_v1.png plagia_v1.png mussiki_v1.png bane_v1.png verik_v1.png lerongu_v1.png kohu_v1.png harakore_v1.png kauma_v1.png tupo_v1.png pohau_v1.png laki_v1.png zyke_v1.png demetrius_v1.png byraher_v1.png kodu_v1.png zaeron_v1.png desilix_v1.png nawal_v1.png friiglokk_v1.png

 

- Madrihk (Toa of Ice, group leader, player Katuko)

- Trakuda (Ko-Matoran, player Wotsiznaim) *DEAD* Stabbed and killed by a Rahkshi during the assault on the Nui-Rama hive.

- Vompran (Toa of Plant Life, player Elemental Ussal)

- Alfon (Toa of Electricity, player Mr. Wade)

- D, known as "Voriki" (Toa of Electricity, player BenLuke-116)

- Kethrye (Toa of Ice, player BenLuke-116)

- Ledzel (Toa of Stone, player Mef Man)

- Conteriam (Toa of Gravity, player Thomas Hunter) *Player inactive*

- Onyx (Toa of Gravity, player Mr. Wade)

- Solia (Toa of Water, player Wotsiznaim) *DEAD* Murdered somewhere in Onu-Wahi by an unknown assailant.

- Kirbati (Toa of Earth, player Rakata)

- Zand Giels (Vortixx, player Baron Stabbington)

- Ah'ackune'mthrun (Toa of Fire, player Frost Dragon)

- Destian (Skakdi of Plasma, player Kal Grochi)

- Mehlnai (Toa of Water, player Frost Dragon)

- Mevi (Ta-Matoran, player Katuko)

- Aryll Vudigg (Toa of Lightning, player Mr. House)

- Reordin (Ko-Matoran, player Tyler Durden)

- Kal (Toa of Stone, player Kal Grochi)

- Auron (Toa of Fire, player AuRon) *DEAD* Killed by Heuani near the Nui-Rama hive.

- Volin (Toa of Plasma, player Mr. Wade)

- JiMing (Ta-Matoran, player JiMing / Belonephobia)

- Amerikos (Toa of Iron, player General Rocka's Bane) *DEAD* Killed by Heuani's shadow blade near the Nui-Rama hive.

- Dendron (Toa of Plant Life, player Kal Grochi)

- Plagia (Toa of Lightning, player Emissary to the Void)

- Mussiki (Toa of Sonics, player Kal Grochi)

- Atox, known as "Bane" (Toa of Iron, player General Rocka's Bane)

- Dr. Verik (Le-Matoran, player The Mask)

- Lerongu (Le-Matoran, player Toa of Smooth Jazz)

- Kohu (Le-Matoran, player Wotsiznaim)

- Harakore (Po-Matoran, player Wotsiznaim)

- Kauma (Ta-Matoran, player Wotsiznaim)

- Tupo (Ga-Matoran, player Wotsiznaim)

- Pohau (Ko-Matoran, player Wotsiznaim)

- Laki (Le-Matoran, player Visaru)

- Zyke (Skakdi of Electricity, player Zyke the destroyer)

- Demetrius (Toa of Iron, player Arc)

- Byraher (Vortixx, player Cinnamon Grochi)

- Kodu (Ko-Matoran, player Toa of Smooth Jazz)

- Zaeron (Toa of Plant Life, player Constructman)

- Desilix (Toa of Sonics, player Toa of Virtues)

- Nawal (Ko-Matoran, player Toa of Virtues)

- Frii-Glokk (Skakdi of Iron, player Bulik)

- Jomar Kyrae (Toa of Air, player Constructman)

- Slate (Toa of Gravity, player Jl1223 X)

 

 

Member occupation:

 

Supreme leader: Madrihk

Deputy leaders: Vompran, Alfon, Kethrye, Ledzel

Blacksmith: Ackune

Doctor/medic: Verik

 

 

Current team belongings:

 

- A nice boat, carries up to 10 people. (Currently sealed in rock by the shore of Le-Wahi to prevent theft.)

- Two canoes, each for three persons. (Also sealed.)

- A large hut at Lake Pala, barracks for sleeping, a blacksmith's forge and a few other huts.

- The six Turaga, held in a hut for comfort and safety.

- A village with a smithy, some simple stone huts and big stone/iron walls with anti-elemental projectors within.

 

 

Current location:

 

- HQ: Lake Pala. (Island map here.)

- Village map. (Note: Somewhat outdated!)

 

 

Latest events:

 

- The ILS and all its allies have destroyed Le-Wahi's Nui-Rama hive in a large-scale battle. As good as every insect has been killed, and the hive itself has been burnt to the ground, leaving only a mysterious black stone in the center of the hive's former location.

- The missing Turaga, now altered by Makuta to have "Parakuka" attached to their backs, are currently being guarded in a stone hut in Pala-Koro. They woke up not too long ago, and appear to be doing fine.

- A Toa of Fire, Nemesis, impersonated one of the ILS's allies - Optimus - and set fire to the village. He was quickly incapacitated, however, and was subsequently killed. Several of the people performing the execution stepped out of line, however, and the resulting torturous display left a bad impression on several team members. Madrihk has officially stated that such a scene will not be repeated.

- Half the team left for Ko-Koro after a prompt from the Toa Aurel, in order to aid in rebuilding it. Once there, they saw a message from the Shadow Hapaka, which had taken several Ko-Matoran hostage. They are currently locked in negotiations by the Place of Shadow on the Ta-Wahi border. Vompran and Ledzel are left in Pala-Koro as deputy leaders.

- Pala-Koro was attacked by the Vortixx Vorasku's small group of warriors, but they never got past the walls before the remaining ILS members - along with some new allies and Toa Desilix, who had infiltrated the group - beat them down. Onyx hauled off a Parakuka-user to Doc Verik for examination.

- The village has been rebuilt with new and stronger defenses. Wooden huts have been replaced with stone, the outer wall has been padded. Anti-elemental devices have been installed in the wall, making elemental energy useless in a radius of 500 meters outside the village walls.

 

 

Current agenda:

 

- Strengthen defenses!

- Find out how to safely remove the Parakuka from the Turaga.

- Stake out Xa-Koro and expand the team in that direction.

- Investigate the black obelisk in the ruins of the Nui-Rama hive.

 

 

Relations:

 

- The ILS and its allies are working together to free the island of Makuta's influence. As such they are at friendly terms with most other Makuta-opposed groups, and vice versa with the ones that support him.

- D is a murderer hunted by several people that may cause trouble for the rest of the team. Some of these hunters have already come and gone: Miraul and Divan are two, and they ended up at odds with the ILS at the time. Him, and eventually other amoral members of the ILS, are still accepted because they are now more than just criminals. They are making themselves useful in assisting the island at large.

- Madrihk has similar issues due to his past, though he is mostly known to Ko-Koronans. Zaveno, another Toa of Ice, looks very much like Madrihk and is out for revenge after Madrihk tried to frame him. After the successful assault on the Nui-Rama hive and the terrorist attacks on Ko-Koro, Madrihk hopes that any bad memory of them both are gone.

- Onyx, Alfon and Volin are brothers.

- Heuani is a Toa of Shadow and opposes the entire team by virtue of being Makuta's servant. He killed several warriors during the Hive Assault, and a lot of ILS members therefore harbors a personal grudge against him. Lately he showed up in person at Lake Pala to casually murder someone that was looking for him, cementing the need to increase defenses and hasten the progress of the ILS at large.

141 Comments


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You mean Kohu, Harakore, Kauma, Tupo and Pohau? Sure, I guess I can add them. Just don't go overboard with adding new characters all at once. I know that having lots of your own characters in one place tends to spread the butter thin because it then becomes hard to focus enough on each of them. Look at my character Mevi, she completely loses out because the original plot she was on got halted and now she's just walking around the ILS camp with nothing much to do. ;)

 

But yeah, I'll add those Matoran to the list.

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Don't worry, each will have their time in the spotlight. They'll take it in turns to step forward and back from being background characters.

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I've PMed Nitro Frost/Lord Hussie and he said he'd be fine wiith me taking over control of Voriki.

 

Should get the revised profile up soon-ish

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In the wake of the recent incident: If any more insane randomness happens (such as the ridiculous corpse stealing attempt), I urge you all to ignore it completely. Comment on it OOC if you please, but act IC as if it never happened.

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Ok, I'm back. Could I have a basic overview of what happened?

I believe it would be better if it's not spoken of at length, but in short: TNG's character Nemesis impersonated Optimus and opened fire (literally) on everyone in Pala-Koro. He was countered and fled, only to be beaten and dragged back to the village. He was ordered dead, which resulted in a sad display of non-lethal brutality before I had Madrihk just kill him and be done with it. Then we had a quick visit of the Infernavika's crew, and things devolved into madness. Arguments were had, both in and out of character. Current status: Minor fire damage to the village is being repaired. Several characters are not happy about the torture-execution or whatever it should be called.

 

In lighter news: Trouble has simmered down. Leah of the Gukko Force has left some Le-Koronan NPCs behind so we can have a simple messenger/supply service between us and Le-Koro. Madrihk will be talking with people to settle the uneasiness that hangs in the air.

 

Out of character, the recent chaos has led to Nuju popping in to name Tyler a temporary leader of the RPG. He and a few other players will be a small panel of temporary judges so that order can be kept this month.

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So, I'd think we'd better plan out the next goal. I don't want to keep just waiting around for more things like Monday to happen again.

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True. Let's quickly discuss some team structure here, then we can move on to planning our next goal. While it would be nice to repeat the Pala-Koro success in another region, I hesitate to move the brunt of the force away yet. The Turaga are still there, and if the ILS moves then the area is left mostly empty again. Perhaps Madrihk could hand over control of it to the Gukko Force or any ILS members that may choose to remain there.

 

Nuju is gone for the month, though, so it's safe to say that both the Parakuka plot and the Obelisk mystery will be at a standstill until he returns; no matter how natural it would be for our characters to investigate both. Skaarn spoke of spiders and EP, but since that can't be confirmed IC (and is debunked by default OOC) it makes little sense to search for any of those.

 

So, I propose that some of the team takes a trip to the southern shore and fetch our boat; followed by scouting out Ga-, Onu- and Xa-Koro for a place to set up our next "regional liberation". This would open up the option for some thrilling side quests, I'm sure. :P

 

If you got ideas, post 'em here.

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Ohai.

 

Just because I have a character joining, I figured I should post here.

 

My name is Pie and I have been clean for three months

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I was originally going to have Trakuda hand over the cave he used to live in (more of a hobbit hole TBH) as a sort of outpost thing for the ILS, but he's dead :shrugs:

 

Xa-Koro seems like a good place to transform into a huge city of good. We could even rename it Av-Koro or something for the novelty. I mean, what does Makuta care about a neutral settlement? The whole place is basically free land (for the ILS at least, seeing as there's bloody millions of us).

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Well, even though Trakuda is dead, we could ask someone he knew about the cave like Soli-- never mind. :P

 

I wasn't giving Vorex the satisfaction of knowing about anything in advance, but yeah, Xa-Koro seems like a good place to liberate. There is definitely a bunch of people there, though. Also, these are tough marshlands to my knowledge, and they have a lot of outcasts and stuff. We'll have to go about this peacefully, but of course Madrihk will try to incorporate said hardened outcasts into the ILS somehow.

 

Joined forces > passive civilians > outright enemies. And then we point those new joined forces somewhere else. :P

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I think it would be safer to send at least one proper ILS representative that way too, otherwise the hired guns might burn down the place to "liberate" it per-emptively. :lol:

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A refugee from Ko-Koro has arrived to ask the ILS for help in stopping the events happening in the region. What do y'all say? Should we let Xa-Koro rest for a bit and move most of the team to Ko-Wahi instead?

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It would build our rep, as you have said before, whereas taking over Xa-Koro, even peacefully, would label the ILS as tyrants and conquerors.

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We wouldn't be taking over Xa-Koro, we would be establishing a presence there. Forming alliances, making deals, trying to get people on our side. ;)

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