Jump to content

  • Log in with Facebook Log in with Twitter Log In with Google      Sign In   
  • Create Account

Welcome to BZPower!

Hi there, while we hope you enjoy browsing through the site, there's a lot more you can do if you register. Some perks of joining include:
  • Create your own topics, participate in existing discussions, and vote in polls
  • Show off your creations, stories, art, music, and movies
  • Enter contests to win free LEGO sets and other prizes
  • Participate in raffles to win LEGO prizes
  • Organize with other members to attend or send your MOCs to LEGO fan events all over the world
  • Much, much more!
Enjoy your visit!


Bionicle Fighter 9.1 Update (Out Now)

Posted by Katuko , in BIONICLE Fighter Nov 09 2011 · 922 views

platformer game bionicle fighter fighting
It's been almost a month since the last update, and if it weren't for me doing school work, playing TF2, writing BZP RPG posts and playing Rusty Hearts, this would have been out sooner. I mean, seriously, it's a minor update, and it only took an hour or two in total to put together.

Change list:

- Added new spearhead sprites for the Staff of Poison and Staff of Hunger. Disintegration still missing.
- Lightning attacks now only stuns for half a second.
- Lightning now counts kills.
- The Toa version of Chain Lightning only splits twice instead of thrice.
- Toa of Shadow's Smog no longer blinds bots.
- Tweaked temperature changes so that they don't happen as quickly when burning/frozen.
- Reduced max freeze time from 3 to 2 seconds.
- Being extinguished by any source now lowers the temp by 30 instead of just 5, preventing immediate re-ignition from environmental effects.
- Added options for turning bots and other AI enemies on/off. Buttons located on the map select screen.
- Began work on option for turning view zoom on/off. Not done yet.

  • 0