Starscape II Docs - Common Technologies
Every race has access to the following technologies; this means they have the science and industry needed to mass-produce, use, and understand them.
Electromagnetic sensors: From radio waves all the way up to X-Rays, every race has an understanding of how to build these. These include devices such as infrared scanners, radar, LIDAR, and the like.
Gravimetric Sensors: Finely calibrated, sensitive pieces of machinery which track changes in gravity. Subtle changes can only really be noticed over the course of months, but using these is critical to getting a general idea of a star system’s setup. Every ship should carry one.
Note: Gravity waves travel at the speed of light.
Magnetometric Sensors: Scanners that detect magnetic fields. These are good for picking up ships using Fusion reactors, and especially Ramjets, which always involve a massive magnetic field. However, Magnetometric Sensors are easy to distort and confuse.
Cameras: Able to detect on all spectrums of light, not just visual, and easy to equip with a zoom lens, cameras are critical to a ship because they allow a ship to be built without fragile portholes.
Every race has the technology to produce Nuclear Fission and Fusion based reactors, of varying design dependant on needs. Fusion Reactors peak at 300 watts per cubic meter.
Lasers: Firing electromagnetic radiation on any part of the spectrum, Laser stands for Light Amplification by Stimulated Emission of Radiation. Lasers are the boring but practical choice for weapons in space; long range, lightspeed projectiles, and moderate damage. Their only downside is that the high heat lasers go through means they require constant repair and maintenance. These lasers are all approximately 99.6% efficient, leaking only .004 of their energy as waste heat. However, since gigawatts of power are being pushed through these lasers, this still means they produce a lot of heat.
Kinetic Weapons: All races have the technology to create Magnetic Railguns as well as conventional explosive-powder based guns.
Blasters: A Blaster is essentially a railgun, but rather than a solid shell, it fires a high-velocity ball of plasma. Short range, but high damage capabilty, as a general rule.
Missiles: Every race has the technology to create guided missiles; these can have chemical warheads, but a Nuclear Shaped Charge is preferred, and of course every race can create these.
Hyperwaves are a strange thing; they behave like electromagnetic radiation in most ways, aside from moving roughly forty times the speed of light. However, they are only stopped by very few materials; Neutronium, Degenerate Matter inside of stars, and Stasis Fields, to name a few. Most usefully, however, a Lithium crystal antenna can be used to project them and pick them up. Thus, Hyperwaves are useful for communication systems, but only useful for sensors if one is hunting Stasis boxes.
Computer science is essentially over. Computers have reached their peak speeds. These speeds are so fast that the modern measure, FLOPS, is pointless because the numbers are laughably high. However, any equation can generally be solved by a computer faster than it takes to program it.
All races have access to any technological idea that was invented before 2000 in the real world.