Sudden wishful nostalgia is wishful and nostalgic. Anyway.
Listed approximately by priority:
Okami (borrowed from a friend)
Skyward Sword (2nd playthrough, partway through already)
Metroid Prime Trilogy
Mother 3 (gotta get myself a GBA and the fan-translated cartridge)
LoZ: OoT Master Quest (I'm at the Fire Temple)
Super Mario RPG
Smash Bros. is always going on in the background, of course.
Also MM3D, Xenoblade Chronicles X, and Fire Emblem: Awakening I want to play at some point. But I would have to buy them, which costs money, play them, which cost time, and preferably/have to play them on a New 3DS, which costs even more money.
· Speed determines what kind of dice you roll for advancement. You may choose to role a die equivalent to your speed in squares or any lower die. For example, 40 ft. speed means you can role a d8, d6, d4, d3, d2, or d1.
· Prices may vary. Prices are liable to go up or down by 50% based on your interactions with the NPC owner. You may try diplomacy, intimidation, bluffing, disguise, etc., just keep the interactions short.
· Community Chest gives you a random helpful item, rolled for with a percentage die by the DM.
· Adverse effects (jail, bad chance cards, luxury tax, etc.) may be avoided with a save.
· Stuff like selling land and trading cards is effected by checks and such.
· One escapes from jail as one would escape from a jail in a D&D session, given 4 standard actions per Monopoly turn to do so.
· Landing on a space another character owns would normally simply force you to pay the fee to stay there. Instead, you have options.
o Pay the price.
o Diplomacy/intimidation/other checks can do anything between doubling and halving the price.
o End up in combat with the owner. If you lose, you pay the price.· Any time two players occupy the same square they may initiate combat.
· Any time combat occurs, it is between two PCs. Combat goes until a forfeit or one player’s HP is at 0 or below. The loser is mugged for ½ his money and restored to 1 HP. Before combat starts in earnest, either player may attempt to convince other players to help out. Only the initial combatants are mugged at the end of the fight.
· Daily resources such as daily abilities or daily spell allotments, as well as HP, are renewed only after that player sleeps at another player’s property. Do utilities and railroads don’t count.
No no nonononono
It was going so well
Things stared out OK. Sure, I accidentally killed my first encounter on Route 6, and then accidentally killed the Snorlax of Route 7, but I had an excess of Smeargles anyway, right?
And Route 7 was fun! The riverside, the artists, the Smeargle-obsessed NPCs, hilarious 4-Smeargle double battles, great moves to sketch. Even a field move! I had despaired of ever learning Rock Smash, since Smeargle can't learn TMs or HMs.
Connecting cave brought yet another dead 'mon. I just play it too safe, I guess... or not safe enough. Route 8 brought Greanna to the team... or, rather, the PC box.
Then things went downhill. Literally downhill too, as route 8 goes down a slope, but even more figuratively downhill. Rising Star Rhys lead with a Pancham. A fighting type. I switched to Rafael. He had Harden, surely he could weather the storm. No! With Rafael near death I frantically switched my 'mons in and out, grabbing a hit here or there and taking near-lethal damage each time. The Pancham fell, I breathed a sign of relief... and then Rhys sent out a Skiddo that banished Rafael from this mortal coil.
There was much mourning and nursing of wounds. I started to sneak onward, weary of other trainers...
BAM! MACHOP! No, I turned to Trevon. My darling Trevon. My special sweeper, my coverage. He had Confusion. He would supereffective this monster to death.
...Trevon dealt less than 50% before falling. In a second that seemed to stretch forever, I saw my greatest hope die. Trevon. They killed Trevon. Do you know how hard it to get good special moves on a Smeargle? He sacrifice will always be remembered.
Leonardo would be my replacement special sweeper. I saw a Spoink with Psywave. I tried to get Psywave. I now have SPLASH. Why did a Spoink have Splash. whyyyyyyyy
Sasha, Lv. 23, Own Tempo. Beginning to take a greater role as her comrades fall. Sasha, I vow to never let you leave me.
>Rock Smash Also she has a field move now! Thank you, NPC Smeargles! (so... how am I ever going to get surf...)
Ketchup, Lv. 26, Technician. I'm counting on you, man. Don't let me down. Your damage-dealing abilities are more important than ever.
Soft Ye Now!, Lv. 22, Technicia
Barium, Lv. 21, Technician. He's still a moveslot underdeveloped, but Brick Break is decent!
>Brick Break. Again, think you, NPC Smeargles!
Leonardo, Lv. 10, Technician. WHY
>Splash. I THOUGHT I COULD OUTSPEED THAT SPOINK
Wilhelm, Lv. 15, Technician.
Rafael. He learned Metal Claw before giving his life. I'm glad he got a taste of the offensive life he always wanted.
Trevon. One of my earliest Smeargles. A great friend and the Special Sweeper I had dreamed of.