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Smearglelocke #2: Reserves and Mistakes


Obsessionist

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Playing Pokemon was, tragically, not a priority for this last week. But there has been progress!

 

New Smeargle's names are in bold, as are new moves.

 

Log Entry 2:

 

I'm realizing now that perhaps the greatest challenge of this Nuzlocke will be finding good moves to Sketch. They're there, I know, but I'm not going to use outside resources to plan out movesets, save for my memories of previous XY runthroughs. (Get hype for someone to sketch Oblivion Wing!) No, I'm finding moves the hard way. Encounter a Pokemon, let them use their moves, if there's nothing useful then kill it. Rinse and repeat. Route 4 brought access to Vice Grip, ever-so-slightly superior to the Tackle of Route 1. But I can't simply replace moves! No, I instead forgo redundancy and await even better moves in later Routes. Route 4 also brought an addition to the team, named Soft Ye Now!

 

Sycamore strikes fear into my heart, but Trevon pulled through. Electric/Fire coverage is... well, coming from a Smeagle, the damage is merely sufficient. But sufficient is exemplary in this run!

 

The Bulbasaur is quickly traded for Barium, and Route 5 brings Leonardo onto the team. As I reach Camphrier Town, I realize I must chose which six Smeargles shall compose my team! My gaze rests on Sasha. My first Smeagle, my most loyal companion... But made redundant, nay, useless by Ketchup! Both were meant to be physical powerhouses, but only Ketchup has been successful... I am in the very act of placing Sasha's Pokeball in the PC when a tear rolls down my cheek. No. Sasha shall stay by my side.

 

I console my Smeargles as two of them are placed in the PC. I know they shall be waiting for me when I most need them.

 

In Team:

 

Sasha, Lv. 18, Own Tempo. My moral support and loyal companion.

>Tackle

>Endure

 

Rafael, Lv. 18, Own Tempo, @Poison Barb. from Route 2. Yeah, her poison barb doesn't let her actually deal useful damage, but ti's the thought that counts.

>Harden

>Poison Sting

 

Trevon, Lv. 21, Technician. This guy earned his Sassy nature. He's the smart-alec teenager of the group, always nudging his way into battle with a smirk, knowing he'll deal some super-effective damage.

>Thunder Shock

>Ember

>Sketch So exciting! Maybe a water move? Grass might be nice.

 

Ketchup, Lv. 21, Technician. He has a gentle nature but knows when he needs kill some stuff for the good of society. He's that usually gentle kid in gym class who would accidentally break a hockey stick with his hand, reminding you that he deserves a little fear.

>Tackle

>Rollout

>Sketch

 

Soft Ye Now!, Lv. 16, Technician. A passive, soft-spoken lady of a Smeargle. I'm thinking she'll be a more effective Rafael. I want to teach her Protect and eventually a healing move (Oblivion Wing?) for a good stall set.

>Harden

>Leech Seed, sketched off of the very Bulbasaur that Sycamore gave me.

 

Barium, Lv. 14, Technician. Maybe I can salvage him? He wants to be out in the fray, so I'll keep him around.

>Sketch. I dun goofed. Accedentally leveled Barium up to 11 before having him sketch a move... Now he will never learn his 11th level sketch. He will forever be one move behind his peers, feeling like the freshman in a class of seniors... What have I done?

 

In reserve:

 

Wilhelm, Lv. 12, Technician. Sorry, Wilhelm, but I've got enough normal physical attacker already. I'm afraid it's time to invest in some new blood, with new move slots for me to mess up. You taught me valuable lessons.

>String Shot

>Sketch

 

Leonardo, Lv. 9, Technician. Naive is right, he's never even seen battle. Someday, Leonardo, when I need a hero, you will rise up.

>Sketch

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