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A Zelda Game I'd Like to See


Zox Tomana

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A dual, parallel storyline game where both Link and Zelda are out and about in the world. All/Most dungeons have to be conquered along two separate paths that sometimes cross each other, and the bosses take a two-person approach. If the gamer wants to play as Link, they select Link at the start and play through the Link campaign. If Zelda, the they choose Zelda. Whichever character they don't choose gets controlled by an AI that follows you around, assists in combat (preferably by fighting enemies you aren't locked on to, unless there be only one enemy, so that combat doesn't get clustery), and follows the OTHER dungeon path to meet up with you at the boss. Each campaign gets some unique scenes, puzzles, enemies, and roles in boss fights to make both storylines worth playing after you've beaten its companion.

 

Of course, I also want to see a huge, gigantic Zelda game sprawled across both Hyrule and Termina as well as a couple different epochs (present and future Hyrule), and possibly involving a third land (fourth? return of Holodrom and Labrynna?) and a large, explore-able sea whose exploration is completely tangential to the plot but can also affect and effect plot. "Legend of Zelda: Epic of Link" if you will. I may or may not have enjoyed going back and forth across WW's oceans and traversing TP's enormous Hyrule a little too much...

 

Combine the ideas and allow for a 2-player campaign: allowing the adventurers to split up to conquer or explore some areas more quickly, and have them return together to work on Plot-Critical things as a team.

 

Have L & Z be out of Hyrule in Labrynna and Holodrum, and they have to work their way from one to the other in order to finally be able to cross the sea to Hyrule (I should mention I have a rough geographic head-canon with Hy, La, Ho, and Te all in one world).

 

Send them to a future Hyrule where they help a resistance fight a descendant of Ganondorf before they can move over towards Termina (probably chasing the descendant back to there) and fight to liberate Termina in order to return to the past and battle Ganondorf in that epoch as well. Sure, it would fragment the timeline even further because of how Nintendo handles paradoxes, but hey? It would be fun....to me...

 

This is why I should and must and will never, ever, ever be put in charge of creating a video game XD

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I actually really like that idea. They sort of did that with Spirit Tracks. But I don't know how a computer AI could handle that sort of thing. And I don't see them doing a two player co-op.

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But I don't know how a computer AI could handle that sort of thing. And I don't see them doing a two player co-op.

Your companions in Kingdom Hearts do a pretty good job of fighting other enemies while you're fighting, and not just attacking the one you're focused on. And in Blazing Angels: Squadrons of WWII you can set your wingmen to either go actively attack enemy planes and objectives, shoot only enemies that attack you, or to just stay in formation and only shoot when they're shot at. So there is AI capability for independent combat. As far as the dungeon crawling portion goes, they would just be pre-programmed to appear when the paths cross over, I suppose.

 

And yeah, doubtful that they'd do a co-op, though they did have multi-player ability for Four Swords, so maybe??

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