Team Game - Final Release
Pac-Man Halo Tetris Clyde
The Final Game!
(And for those of you that get frustrated, here's the final level )
I would have loved to have gotten in 10 more levels, but compared to other games in the class, 15 is a lot. And it seemed to get a pretty warm reception during yesterday's demo, too. Looking forward to tomorrow's now, although I'll probably be playing more of the others than watching people play mine.
It's also missing a "ghost vision" feature we tossed around quite a lot during development, but never quite got around to implementing. The hope was phasing would build into it, but alas that never came to be.