Jump to content
  • entries
    383
  • comments
    1,281
  • views
    279,956

Kongu's Digital Path of Heaven - April Haul


Ektris

772 views

haul_april_2014.jpg

 

Oh boy oh boy oh boy!

 

This month's haul satisfies me tremendously.

 

First, I finally completed the Toa Mahri! :D Kongu has long been a gaping hole in my collection that I passed on so many times for really no reason. The Mahri were still overall pretty weak as sets, but Kongu's Zatth was always cool, so at least he has something going for him.

 

And then Omegamon... Omegamon, the most expensive D-Arts figure in the aftermarket bar none, at last reissued - the last D-Arts that's going to be released too under since it's been absorbed into Figuarts and Lucario releases next month under that label. Omegamon was one of the figures that made me want into this whole Japanese collecting scene since it just looked so darn cool and struck the right nostalgia chords. And it really does not disappoint. Despite being released early in the line, I think he's leagues better than any of the other Digimon (although as a quadruped, Metalgarurumon isn't exactly comparable and is still perfect). And all that chrome is beautiful.

 

Finally we have the figure that arrived in the middle of the other two, S.H. Figuarts Kamen Rider Kabuto... renewal version! I've had plenty of opportunities at the original Kabuto but passed for no real reason, and when this thing was announced I knew I had to have it. It's absolutely perfect. Seriously, you guys need to look up the sculpting process Bandai went through to redesign this new base body used for the new Kabuto (since I can't seem to find the blog post on it right now...). They started completely from scratch in mimicking the proportions of the human body and it worked to perfection. And there's a lot of cool pictures of it all too. He's going to make my Hyper Kabuto look pretty bad when I finally get them on a shelf next to each other haha.

 

So I continue to have absolutely zero luck in regards to Transformers (and to an extent Star Wars as well, since I want a Black Series Stormtrooper like no other...). Hasbro must just hate me haha. So much cool stuff is coming out and I've just not gotten any of it. :/ Although I managed to snag a Rhinox for retail off of Amazon that should be getting here in the next few days. Hopefully it doesn't suffer from loose knees too badly heh.

 

~|ET|~

2 Comments


Recommended Comments

The Mahri were pretty weak as sets? Honestly, I have to disagree there. 2007 was a great year for sets in general, and the Mahri were one example of that year's design brilliance. They were the first Toa with really creative, non-repetitive builds (or at least, creative by BIONICLE canister set standards), and they embraced that. Matoro and Kongu were the first Toa with really distinctive physiques since Pohatu Nuva and Onua Nuva in 2002. Jaller was the first Toa with an animal companion. Their piece counts were also rather impressive, even when you take away the ten ammo pieces (or sixteen in Kongu's case) that artificially inflated them. They also had some quite nice mask and weapon designs.

 

Don't get me wrong. When I first saw the Toa Mahri... I really, really disliked them. For one thing, I had really liked the Toa Inika masks, so the return to traditional masks didn't get me as excited as it did for other people. But furthermore, as an artist, I had gotten used to Toa teams having an overwhelming sense of uniformity. Some parts were specifically "Toa Metru parts", others were specifically "Toa Nuva parts", and still more were specifically "Toa Inika parts". These new Toa dispensed with that rigid formula: there was not one piece of armor that was standard across all six Toa, and two of the Toa even used Piraka torsos, a non-Toa torso piece!

 

Over time, though, I realized that this kind of rigid thinking had been holding both me and the BIONICLE theme back, and that overcoming it was a necessary step for the sets to advance beyond repetitive "clone sets" that only varied in terms of their masks, weapons, minor variations in their armor, and on extremely rare occasions, posture/physique. Not only was this liberating as a fan and an artist, it was liberating as a MOCist. Parts of all kinds, whether or not they originated on Toa, were now fair game! And members of a Toa team were allowed an unprecedented level of originality.

 

Did the sets have drawbacks? Sure, as did all Toa teams. Most of the Toa Mahri's drawbacks dealt with their terribly unrealistic proportions — gangly arms and legs, arms of uneven length in some cases, excessively wide shoulders, lack of a right hand joint for Toa Mahri Hewkii, gappy torsos on Hewkii and Hahli. Nevertheless, I feel like they were a step the BIONICLE theme had to take. All constraction heroes since 2007 owed a great debt to the Toa Mahri for breaking all the rules previous Toa teams had established.

 

Hero Factory has had a funny relationship with "clone sets". No team of heroes has been quite as radically diverse as the Toa Mahri. For starters, they generally share a torso armor design. But at the same time, some lessons from the Toa Mahri still hold true for them. Members of a team can have very different armor configurations, as was demonstrated to great effect in the Breakout series. Masks are not always in the character's primary color, like with Breez in the Brain Attack series. And not every character has a completely unique signature weapon. Sometimes, in design, things do get worse before they get better. Sometimes the old rules have to be erased completely before you can know for sure which parts of them are really necessary and worth holding onto in the future.

  • Upvote 1
Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...