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History Of Set Gimmicks In Bionicle

Posted by bonesiii , Nov 20 2007 · 785 views

Reminder: The Pet Peeve Contest is open till November 29.

Today the Bones Blog brings you a feature on "gimmicks" in Bionicle sets through the years. This is a common subject in debate topics, often with a "gimmick" being implied to be a bad thing, and also often portrayed as something new to Bionicle. But even the definition of "gimmick" is subjective, and the definitions usually used/implied also apply to much older sets -- so what's the actual history of gimmicks in Bionicle?
What is a "Gimmick"?

Before we start, we need to understand the word's meaning(s). First let's look at Dictionary.com. Their top definions are these:

1. an ingenious or novel device, scheme, or stratagem, esp. one designed to attract attention or increase appeal.
2. a concealed, usually devious aspect or feature of something, as a plan or deal: An offer that good must have a gimmick in it somewhere.
3. a hidden mechanical device by which a magician works a trick or a gambler controls a game of chance.
4. Electronics Informal. a capacitor formed by intertwining two insulated wires.
–verb (used with object) 5. to equip or embellish with unnecessary features, esp. in order to increase salability, acceptance, etc. (often fol. by up): to gimmick up a sports car with chrome and racing stripes.

This is surprising -- their #1 definition makes gimmicks sound like a great thing, and the only one that sounds like the typical negative noun "that's just a gimmick" is listed as a verb! These definitions seem almost mutually exclusive at first glance.

Dictionary.com also quotes the New American Heritage Dictionary:

a. A device employed to cheat, deceive, or trick, especially a mechanism for the secret and dishonest control of gambling apparatus.
b. An innovative or unusual mechanical contrivance; a gadget.
c. An innovative stratagem or scheme employed especially to promote a project: an advertising gimmick.
d. A significant feature that is obscured, misrepresented, or not readily evident; a catch.

2. a. An innovative stratagem or scheme employed especially to promote a project: an advertising gimmick.

Even more confusing -- their #1 is a negative; completely opposite of Dictionary.com's own definition. To solve this problem, I asked BZPers what the word meant to them. In the Sets forum topic "What's a Gimmick?", here are seven definitions members gave:

A gimmick to me would be a very strategically hidden item, idea, etc. that improves the appeal to something.

QUOTE(ToM Dracone)
A gimmick is a quirk, a little thing often "just for fun," that, in the case of Bionicle sets, makes the set different in some way from its peers.

Something slapped on in order to boost sales that does not directly relate to the core toy(customizable action figures in this case). Generally they're poorly incorporated into said toy and only last a short period of time before being replaced with another.

A gimmick is "a hollow get-rich-quick scheme" devised to boost sales, a cheaper aspect of a series, or a cheap thing that gets a lot of ads[.]

[A] gimmick in a Bionicle set is an unusual feature that is meant to increase the set's appeal.

QUOTE(Wrack 'n' Red Lipstick?)
Marketwise, a gimmick is a specific feature of a toy or product that improves its' play value.

A "gimmick" is something, generally functional, that is incorporated into a product that makes it more interactive or "playable." The transforming ability of the original transformers toys was their gimmick. Countless action figures have little firing missiles as gimmicks. Many toys light up, or glow in the dark, or change color in different temperatures. This are all gimmicks. The term unfortunately seems to have garnered a bad reputation among many, probably because of poorly-done gimmicks, but really, most gimmicks are fun and good.

So again, there's no clearcut meaning everybody agrees on. What is common through all these definitions is that a gimmick is an "extra", however.

Personal taste and different "standards", if you will, of whether gimmicks work to each individual are probably a big part of why the meaning varies. To those that don't like a particular gimmick, it lowers the set's quality -- those that like it say it raises it. Some don't like the idea of gimmicks at all, while others like the idea, and you get the same result.

So the differences themselves give insight into another part of the meaning -- a gimmick is highly reliant on personal taste, perhaps more so than the main, non-extra aspects of a set. It makes sense -- Bionicle targets largely the action-figure-liking roleplayers who like quick builds, which creates its own dichotomy of those who like it and don't, but within even the group that largely likes it, the chances of them all agreeing on the extras is slimmer, precisely because it's an extra. Of course, the point of this is as many BZPers said; intended to increase appeal.

Another interesting note is that Dictionary.com claims the origin of the word is unknown. That really surprised me, given that the word sounds like "gimme" -- I always assumed that the meaning was basically that, since gimmicks are "extras", the idea was that consumers would think "gimme" about it; wanting that extra thrown in as a bonus. Perhaps, perhaps not, but it would make sense.

Finally, in regards to Bionicle sets, BZPers seem to agree that gimmicks either ruin or improve the play value of the set, although it can't be limited just to play value. The dictionary and BZPer definitions also include the idea of advertisting and marketing. The basic idea of this entry's banner, for example, is an advertising gimmick used almost universally -- though ads are never that honest. tongue.gif

So the meaning of gimmick we'll go with is this:

Gimmick: An extra feature intended to increase appeal beyond the main point of a product, but highly dependant on personal taste, often focused on play value, and also related to marketing and advertising.

Concept can go beyond just sets, but today we're focusing on sets. Gimmicks aren't inherently bad or good; it just depends on if they work with most fans, like anything else with Bionicle sets. Also note that they're so highly dependant on taste that whether they even count as a gimmick can be disagreed on, based on whether their purpose in the set fits with what one fan sees as the main point of the product.

So main point will be judged based on the majority preference, with mention of the minority preferences too, but also asking the question of whether the gimmick is "needed" to fulfill the main point. Balljoints are probably the biggest example of something that cannot be called a gimmick in Bionicle sets, as well as similar Technic joints, because motion is essential to action figures/roleplaying, and to Technic as well.

Gimmicks in Bionicle

Gears -- Gears stand out as the prime example of a gimmick in Bionicle history. Used in the Toa Mata, they were definately an extra to the action figure roleplayers, especially now that we know they were consistently the #1 complaint so were not seen as central at all to the concept of Toa to most fans. The meaning is muddled in 2001, however, because LEGO did theorize originally that many Technic fans would be into Bionicle. A big, integral part of Technic is mechanical features, so things like that would be less gimmicky to those fans.

However, most Technic fans didn't get into Bionicle, and roleplayers turned out to love it, so we have to question whether the main point of the product is in LEGO's attempt; to appeal to Technic fans, or to the actual results. I think the question is a bit misleading, though -- because something like lightup eyes, if it worked for most fans, would be seen as part of the main point of roleplaying, so then they wouldn't be called gimmicks either by the same logic. We have to be objective in this question, or we'll get nowhere other than in circles.

So if we ask if gears are essential, they are not. In Technic, there are plenty of sets without gears; the only essential idea in Technic is something moveable, and balljoints can still qualify as that; and it was another Technic line, Slizers/Throwbots, that introduced balljoints. Perhaps in Technic some kind of mechanical feature is essential, but fact remains that Bionicle didn't work as a Technic line. Objectively, then, gears are gimmicks.

Motors? -- The Manas crabs used this gimmick, which is probably easier to identify as an extra because it was only used once in Bionicle. On the other hand, it's a lot bigger chunk of the size and price of the Manas themselves, so we can't call this one clearcut. It's arguable it was the main point of those particular sets, and that it failed altogether.

Collectible Kanohi -- Many BZPers listed this one, as it's one of the most obvious. The idea that you have to "Collect them all!" is a very old one in the toy market. In this case, what is being collected is by definition an extra to the sets, given that each set already has a Kanohi so you don't really need others to get the play value out of the ones included. Unlike collecting the actual sets themselves, which is central to the toy, but as a marketing slogan itself can be a non-physical gimmick.

Also included in this are the rarer collectibles, which act as "extras" to increase appeal of the already-extra collecting.

Bamboo Disks -- We tend to forget that projectiles existed in 2001 (and earlier in Throwbots), but Kanoka disks were inspired by these bamboo disks at the beginning. They were found in the Mctoran sets. Now, projectiles can arguably also be considered part of roleplaying, but again, are they necessary to it? No. They are extras. So they are gimmicks.

Kanohi -- Masks could arguably be considered central to Bionicle, since they have become a key part of the tradition. But there's not much evidence that sales hinges on the presence of Kanohi, especially looking at 2005 which largely took a break from masks. So even though they may be one of the two most successful gimmicks ever, they are still a gimmick.

Fall-Off-Kanohi -- In addition to the idea of masks, the idea that you knock them off easily in play is clearly a gimmick too. Generally, you'd think the idea of Kanohi would be to make them stay on well; what hero would want his mask falling off left and right? But in 2001 this idea of easily falling off masks was intended to increase the play value, forming an actual "game" that was central to the intent of the year.

Now, from what I've heard, this actually was reasonably successful in 2001. However, we saw it dropped in later years with no evidence that its loss has harmed sales in the slightest. Most likely to keep using it over and over would have been seen as repetitive, just like the Kal, so it is still an extra. Makes sense, because it is not essential to roleplaying, and may actually be more annoying than helpful, when the masks fall off when the kid wants them to stay on.

Snapping joints -- In Muaka/Kane-Ra and Tarakava especially but also in all the Rahi, these mechanical features were the second part of the Fall-Off-Kanohi game, and also part of the whole Technic mechanical functions idea. The game depended in large part on the purchase of a Rahi, which didn't sell well, so a lot of fans probably never played it in the way intended anyways.

Rubber bands -- Minor note, but these were a key part of the snapping joints of some Rahi and later the Bohrok.

Springloaded Pistons -- Used in Tarakava; they are what they sound like. Pistons with a spring around them to act like shock absorbers. Their role in the Tarakava was highly extra.

Teeth/Jaws -- Special white teeth pieces were featured in most Rahi, usually with a jaw action feature.

Canisters -- Canisters not central to action figures; another example of a gimmick. The toy inside the box is what's essential, and plenty of LEGO sets sell fine in boxes. This appears to be a gimmick that works, as long as the style varies each year so the new sets always stand out from the old ones, and canisters in general stand out from anything else on the toystore's shelves.

Powers & Attributes -- One that's only partly in the set realm is storyline "attachments" to the sets that might affect how a person sees that set, or that Kanohi, etc. Mask powers, the personality bios of each character, etc. that are very prominent in marketing does seem to influence how a person likes or dislikes a set. For example, the idea that each mask has a different power can provide motivation for a roleplayer to buy collectible masks and imagine their Toa switching masks and using those powers.

Clonism/Variety? -- I hadn't even thought of this one, but many BZPers listed it. Personally, I'm still not sure how clonism counts (tongue.gif) but variety in a set series makes sense as it is an "extra" uniqueness to each set that makes you want to buy it seperately. I guess clonism could count on the idea that the "extra" similarities might be seen as making a team that "matches" or pieces that can be used in MOCs in different colors, etc. If I'm misunderstanding how you guys meant that, lemme know. Clonism began with the Toa Mata/Turaga/Mctoran, and technically with the two of each kind of Rahi, but the different types of Rahi showed large variety.

Overall -- As you can see, 2001 was a highly "gimmicky" year. These do not even include things like the card game, promotional tours, and marketing slogans/posters. Even the storyline itself could be viewed as a gimmick, though it quickly became central. Obviously the storyline varies from year to year, and even its seriousness and depth of quality is an "extra" when it comes down to it -- the point of it is to help sell the sets. The large number of gimmicks argues strongly against the idea that later years were somehow more gimmicky, especially when you consider how many of these were later dropped.


Krana -- These second-generation collectibles and "extras" on the Bohrok sets could function like Kanohi, like brains, or like projectiles, and they also were the first examples of rubber being used for biological components in Bionicle. (Ironic that the first robot sets used the first biological parts.) Definately a gimmick on several levels. They were quite popular this year, but that popularity was confused in 2003 with a "central" theme, along with the Bohrok design.

Ball-fold-up design -- Bohrok could fold up into a ball, which might be essential in Transformers, but to Bionicle it is an extra.

Wearable Exo-Toa suits -- One BZPer listed this, and it's a good point I hadn't thought of.

Exo-Toa rocket cannons -- Probably one of the longest-lasting gimmicks and projectiles in all of LEGO, as they've been used in tons of lines since, including pirate/castle ships and Star Wars sets.

Snappable neck -- Bohrok and bahrag both with this carryover gimmick from the Rahi. Bohrok using it in a new way with a special gear-lever that MOCers have struggled to incorporate ever since. tongue.gif

Collectible Krana -- Same concept as the collectible Kanohi.

Gears[b] -- Still around, mostly the same but also with the special lever-gear mentioned above, and the gears-button in the Bohrok necks.

-- Bohrok eye-triggered brainpans and poppable headshield that could turn their brains into projectiles. Very strange (tongue.gif) but innovative gimmicks.

Teeth -- Bohrok featured white teeth, just like the Rahi, though why is still unclear given that they are robots. This was the last of the major uses of teeth until 2006.

Transformations -- A gimmick used partly to keep characters in the story, but also with the Nuva, and soon with the Kal, basically a way to repackage an old set and hope it will sell again. Seemed to work "alright" with the Nuva, but sales overall dropping, as people wanted new sets.

Overall -- Note that I'm not listing some from 2001 such as canisters or clonism that became mostly consistent ever since. 2002 was pretty equal to 2001 in gimmicks, possibly using them a little more depending on how you look at it. Both years had a lot of them.


Krana Kal, Foldup Bohrok, snappable necks, transformation, etc. -- Copies off of Bohrok used in the Kal.

Silver -- Use of this color heavily could be considered a gimmick.

Kraata; collectible and in-Rahkshi -- Same concept as before, although not fitting on faces like Kanohi. These used both rubber, and a newer "creature" shape of slugs that turned the collectibles into actual creatures.

More joints? -- For a short time, knee joints could have been seen as gimmicks, though they quickly became essential as expectations rose among the fanbase for quality action figures. Debatable, since other joints had already been standard. But in 2003, the knees were the talk of the town, as it were.

Valuable Collectibles Beyond just rarer collectibles, there were some silver, etc. collectibles that were actually valuable in material terms. Despite this gimmick, the concept of collectibles couldn't be saved, it seemed, and so it was dropped the very next year.

Overall -- 2003 was a year of really very little innovation in terms of gimmicks. It was heavy with them, but there was not much new.


Kanoka Disks -- The moment when projectiles truly took off, not quite "replacing" collectibles yet (see below), but definately becoming a "gimmick" that's been a force to be reckoned with ever since. Also, even though projectiles had been in Mctoran small sets, Exo-Toa titans, and technically the Krana of Bohrok, true projectiles had never before been included with canister sets. This year all Vahki had them, and Toa Vakama had one as well.

Launchers -- In 2001, and 2002-3, there really was nothing like a special "launcher", except the Exo-Toa rocket. The Mctoran were supposed to just be throwing them with their arms, and similarly the Bohrok's brainpans were built-in too. This year, the launchers themselves were focused on as a gimmick more than previously (except debatably in the Vahki as those were somewhat built in too). This concet would grow more pronounced in later years.

Kanoka codes/collectibility -- The main reason Kanoka were said to be collectible; the codes that could unlock online content. Also, each Kanoka of the six Metru and of different power codes had a different power in the storyline.

Gears -- Those pesky gears are still hanging on for dear life this year, though it was their last year of almost universal use in canister sets. The Toa Metru introduced a new body shape designed specifically to house a two-arm gear system internally, unlike the external-gear Toa Mata chunk. For those that do like gears, it was an admirable attempt to save them, along with another one the next year, but it wasn't working.

Overall -- The number of gimmicks seems to have decreased in this year. Fall-Off-Kanohi are gone, as are most overly Technic features, except gears. However, innovation in the realm of gimmicks returned, with projectiles mainly. It seems that Bionicle was now learning what kinds of gimmicks work with its fanbase and what kinds don't, and adapting accordingly.


Rhotuka -- The first projectile to disavow the concept of "collectibles" almost completely. The idea of the launcher was different this time -- it actually uses a tiny gear and a pullable tab to launch, while the launcher itself is largely hidden inside the construction. So whether the launcher counts as its own gimmick is debatable; I'll simply consider it part of the Rhotuka, as without it the Rhotuka would be totally useless. Obviously, runs of the helicopter concept. Definately a gimmick, and a popular one. Only aspect of this that resembles a collectible now is the ammo packs, which I'll also count as part of Rhotuka.

Arm Gears -- the last gasp of a dying breed, the Toa Hordika featured these special arm gears in one arm. Other than this, we saw an unprecedented level of "joint purity", if you will. Innovative, but not enough to make an unpopular gimmick popular. Gears remained the #1 complaint.

Snapping jaws -- Visorak jaws could snap shut when body closed down. Obviously another gimmick. This one was also innovative.

Bending tube functions -- Many of the titans used a bending rubber tube to create a snapping function, without the use of gears. Innovative yet again, and seemed to solve the gear problem, but it was only used in 2005. Not sure whether that was because it wasn't successful or not. I don't have data on that. Could just be that they weren't re-used to avoid the repetition problem of the Kal.

"Bulb Gear" Spinning pieces -- Technically the pieces in Keetongu and Roodaka's spinning shield/claws were a new kind of gear, though they came colored and didn't look much like gears. Again, these were only used in 2005. The concept of them was to make spinning easier.

Bi-colored tools -- Much like silver in 2003, could be considered extra.

Overall 2005 saw a move away from the less-successful gimmicks of 2004 and before, such as gears and collectibles, and featured a lot of innovation. It began the new tradition of projectiles, and also the ushered in the new age of Bionicle success after a downward slide in 2002-2003 (2004 being on the up but still down after 2003). Gimmicks alone were not the cause of this success, but they illustrate the active attempts to move more in line with the fanbase's majority tastes that was the cause.


Zamor Spheres -- Spherical projectiles with a unique intangible water-balloon style story-power. Also with ammo packs. Continued the new tradition begun with Kanoka and established with Rhotuka, but fired in a new way, relying on back-pressure that makes the sphere pop out and fly far. And begin with a "Z". tongue.gif

Zamor Launchers -- Like Kanoka launchers, these were highly visible as weapons. The last of the launchers so far that was constructed out of pieces (like Rhotuka and Bohrok brainpans), it resembled a mix between a crossbow and a hi-tech gun.

Zamor Ammo clips -- Attached to the top of the launchers in the Toa Inika and some other sets; an extra to the extra that launches extras. Allowed multiple Zamor to be fired rapidly, using gravity to reload the firing area on its own.

Lightup Eyes -- First use of lightup pieces in Bionicle, and something a lot of people on here including me had been asking for, given that Bionicle characters have always been shown in marketing with lit eyes. Piraka eyes had actual story powers too, so technically they were not the existing lit eyes -- storywise their eyes would be already glowing, but then they would flash brighter when they activate their powers; really when you press the button. Batteries weren't replaceable.

Lightup Swords -- Same idea as Piraka eyes; used in Toa Inika swords, this time with replaceable batteries. Both kinds of lightup concepts were dropped after research showed that while most fans didn't mind them, they didn't increase the sets' value.

Organic Kanohi -- First, and last so far, of the rubber Kanohi used in the Toa Inika and attaching to special featureless "heads" by snapping to the sides. Helped create a biomechanical look that previous sets lacked, another thing many including me argued for given that it was already in the story since the beginning, and in this case, in the sets with small examples like Krana.

Piraka Spines? -- I'm counting this as a gimmick mainly because it was the first rubber piece used so prominently, and no sets since have featured something quite that ambitious. Could be argued they don't count since they were such a major part of the sets, on the same grounds that the Manas motors might not count. Also note that both examples of rubber were more prominent in 2006 than 2007, so this may have been another example like 2005's rubber actions features that might have been dropped due to unpopularity, or might simply have been trying to stay away from repetitiveness. Note that the biomechanical look itself remained popular in 2007, and some rubber parts remained too; but rubber itself wasn't used quite as much.

Leg pistons -- Used in some of the Titans, this is somewhat like the Tarakava pistons, except from what I hear, it does help support the weight of the titan. So it's somewhat functional, but not necessary as other titans have existed without it.

Piraka Teeth -- A new kind of teeth, similar to Bohrok in that they lack a functional jaw; they are for appearance only. They also glowed in the dark. They gave the Piraka a unique grin that has set them apart from all villains before and after. Unlike the Bohrok, though, and like the Rahi, the teeth made storyline sense because the Piraka are biomechanical.

Axonn's fingers -- Self-explanatory; I'm considering these gimmicks because such fingers are unique to titans to far. I suppose UD's fingers could count too in 2004.

Nonclonism? -- One the same principle mentioned in the 2001 section, nonclonism as begun to be really emphasized in 2006 was a major reason to buy more sets. Debatable whether it's "extra" or not, though.

Overall -- 2006 had an increase in gimmicks, roughly back to the 2001 levels, but better focused on what most fans wanted, with some apparent exceptions. Featured a lot of innovation yet again. The style was heavily into "cool" (as I define it, anyways), perhaps more than the next year (depending on what you focus on; overall, that's debatable).


Squids -- The first true rubber projectile, with Bohrok Krana being the closest previously, these actually rely on the snapping power of their stretchable tails to fire. Unfortunately for many, they are difficult to fire properly, to the point that many never did master it. They can attach to holders on the Barraki in various places for storage, and can stand on their own in storyline though their main use is as a projectile, with their lifesucking power. They're single pieces, unlike Zamor, but like Kanoka launchers.

Squid Launchers -- The first launcher to also be rubber, presumably to soften the wear and tear on the squids. BTW, these and the Zamor launchers were designed so they could be fired in a kid's hand, seperate from the sets, and to a degree the same could be said of the Metruan and Vakama's Kanoka launchers. With this one, there's cleary a finger-sized gripping loop, so we are starting to see the launchers move a little away towards the fiction of it, and towards the toy aspect.

Bendable Jaws -- The Barraki's buglike jaws could be pressed in on the sides. Not with a rubber band like the Visorak jaws; just bendable plastic, more like the Mctoran arms of 2001.

Cordak -- Ammo for the first gatling-style Bionicle weapon, and the first to clearly resemble a gun, which seems to resonate quite well with most fans (apparently despite the launcher's lack of cool styling). Ammo can be stored in sockets for plus bars anywhere on a set. Also colored red to be easier to see.

Cordak Launcher -- Features pumping action and rotating barrel. Also can be held on its own, with a large button on the back clearly designed more for the toy than the fictional concept of the hero. Introduces a strange-looking but functional ball joint sticking off one side so it can attach directly to things like shoulder mounts.

Various Barraki specials -- Nonclonism being emphasized even more this year, we also got things like Carapar's claws that are simply action features. His claws are just a joint, for example. Another big example is Kalmah's rubber tentacles.

Color-mixing -- Had been used in 2003-04 but not as much as in the Barraki this year.

Tubes -- Mentioned a lot by BZPers in that topic, they are an "extra" to the Toa Mahri and some other 2007 sets.

Kongu's brain -- Jokes aside, the System pieces in the Toa Mahri like his head or in Nuparu are another good example.

Jaller's crab -- Literally an extra; an extra set included with Toa Jaller.

Kongu's guns -- Having two guns is a gimmick that a lot of fans love, as guns basically = fun fun fun to them. tongue.gif Of course, it's a downside to fans of swords/staves.

Hahli's wings -- Same idea. These kinds of things can also be lumped in one "Mahri specials" category like the Barraki ones, but they're a little more distinctive than the Barraki's.

Overall -- The trend of gimmicks in 2007 is the same as with the sets themselves; a move away from clonism as the main focus. Overall there may be a little less new gimmicks this year, however, if the unique ones are lumped into groups like "Barraki specials" and "Mahri specials", compared to 2006. Perhaps most noticeable is that there are two seperate projectiles this year; one for villains, one for heroes.


Just some brief notes on 2008 since it hasn't arrived; the level of gimmicks seems to be, again, much like 2006 and 2007. The styles seem to be like 2007 with unique group-member gimmicks and a split between villains and heroes. There's also the flight theme that is shown especially in the "gimmicks" like the wings or the helicopter claws, although that might be more "central" to the theme of the spring sets than extra. In total, depending on how you look at it, as far as we know the number of gimmicks is lower since 2006; more like 2007.


The levels of "gimmickyness" in Bionicle have varied, with the most examples in 2001, 2002, and 2006, 2007. Lately in terms of number it has roughly stabilized at about 2001 levels again. No clear trend of increase can be identified as it varies, but a general trend of a downgrading in innovation around 2003 and then innovation going back up afterwards does seem to match the sales trends, roughly.

Gimmicks are not inherently bad; only if they do not please most fans do they harm the toy's sales, though individually they are disagreed about much more unpredictably than the main aspects of the sets themselves. The styles of the gimmicks have shifted over the years, generally closer to what most fans like best, and focusing better on improving play value.

There are two familiar, distinctive trends; the past one matching the "Technicism" style of the original sets, and the new one fitting roleplaying better. In fact, since these trends in gimmicks match the time periods of the same styles in the sets, they are generally lumped in with the other aspects of the sets. Those who like the gimmicks of gears are often into mechanical styles of "Technicism", and those who like the gimmicks of projectiles are often into roleplaying and the more biomechanical style of newer sets. The latter being the majority, generally.

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Master Vahi
Nov 20 2007 10:03 PM
Nice "Gimmick Guide." It really shows how though some gimmicks may be a little pointless sounding, they actually do very well for TLC in terms of sales and how well they are recieved by fans of BIONICLE.

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I'm glad to see that practical (i.e. implied-to-have-a-function) pistons are nowhere on your list of gimmicks, since they have been rather standard on sets since the start (with minor fluctuations every now and again).

I tend not to even care about gimmicks, however; I prefer to look at what is standard among sets. For instance, sets in a series of canister sets tend to have a standard number of new parts. For the Mahri, this consisted of one armor piece (counting Hahli's wings and Hewkii's shoulder blades as armor), one tool piece (the only exception; this was not present on Kongu, though it can be argued that his new eyepiece filled the empty slot in its own category), one mask, the semi-standard visor, and the standard Cordak blaster and ammo. For the Barraki, it consisted of one or two armor pieces (assume that Carapar's chest armor is from Mantax and not the other way around, and of course that the Hydruka didn't originate Kalmah and Takadox armor, since I can guarantee the Barraki were the sets for whom the part was designed. Also consider Ehlek's spines and Kalmah's feet "armor" for these purposes), one tool, one head piece, and the standard eyes, mandibles, squid launcher, and squid ammo. Less standard, but more abundant. The Nuva Phantoka each have one mask, one tool, one propulsion piece (for Pohatu these are hard to distinguish, I will not bother to give distinction to these two parts), and the standard blaster and ammo.

Ehh, I'm rambling. I've got to go now. But first, I will quote what another member (I forget who it was) once said of the Bohrok Kal "You build one, you've built them all!" tongue.gif
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*Checks a few sets*

Never realized how many practical pistions there are everywhere. Now I can't stop seeing them everywhere. Thanks a lot, Aanchir. tongue.gif

There are a lot more things that could be considered gimmicks in a set than I had thought.
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Aanchir, do you mean basically piston shapes in pieces for decoration? Not sure "practical pistons" is the best term for that if so; more like "decoration pistons". But yeah, that would be part of the design of the pieces, and I'd count it as a key part of the Bionicle style, so more "central" than extra. smile.gif

    • 0
I Probably shouldn’t correct a Reference Master/Reporter/Moderator,But,
About this
"Bulb Gear" Spinning pieces -- Technically the pieces in Keetongu and Roodaka's spinning shield/claws were a new kind of gear, though they came colored and didn't look much like gears. Again, these were only used in 2005. The concept of them was to make spinning easier.

Three of these were in the Ussanui in 2003.

And about this
Bending tube functions -- Many of the titans used a bending rubber tube to create a snapping function, without the use of gears. Innovative yet again, and seemed to solve the gear problem, but it was only used in 2005. Not sure whether that was because it wasn't successful or not. I don't have data on that. Could just be that they weren't re-used to avoid the repetition problem of the Kal.

A similar function was seen in Nidhiki in 2004 and this function was also seen in Lesovikk's Sea Sled this year.

P.S. I woud have listed the movies at least in 2003. Ooh and the playsets (05-06-&07).

Leg pistons -- Used in some of the Titans, this is somewhat like the Tarakava pistons, except from what I hear, it does help support the weight of the titan. So it's somewhat functional, but not necessary as other titans have existed without it.

Kardas probably needs it.
    • 0
Great Being #1
Nov 21 2007 06:21 PM
I loved those gears :'( And those Masks :'( Darn those incompetent people who couldn't use gears so they complained!
    • 0
You could probably also mention the transforming Vahki and Nidhiki.

Also, could combiners be considered a gimmick? They aren't necessary, as shown by the past few years, but they certainly were cool to have in the back of the instructions. I can also imagine they were kept for so long because they helped sales...I'd personally count them as gimmicks.
    • 0
Staffs were a major gimmick in 2003 with the Rahkshi, Makuta, Takanuva, and kind the matoran.
    • 0
Three mistakes in this, other than that you defined gimmicks so broadly that pretty much all of Bionicle is considered gimmicks. tongue.gif

1: "Bulb gears" were used in '02 on the Boxor, and in '03 on the Ussanui. They were NOT new for '05, though '05's were the most gimmicky, what with the spinny staves.

2: Your comment on the Exo-Toa's launcher makes it seem like they originated in it--- that was their first and last occurance in Bionicle, but they originated in Cyber-Slam (known as Competition outside the US) and had been in other Lego themes before they showed their face in Bionicle.

3: What about playsets? They were filled with gimmicks, such as the return of the Blunt Shooters and LOTS of glow-in-the-dark. They have become too large of a part of Bionicle to be skipped over like that.
    • 0
QUOTE(bonesiii @ Nov 21 2007, 04:55 PM)
Aanchir, do you mean basically piston shapes in pieces for decoration? Not sure "practical pistons" is the best term for that if so; more like "decoration pistons". But yeah, that would be part of the design of the pieces, and I'd count it as a key part of the Bionicle style, so more "central" than extra. smile.gif

No, that's not the complete meaning. "Practical Pistons" refers to the pistons that could have actual function on the set if they weren't one-piece molds. For instance, the pistons on the Mata and Piraka torsos are practical (on the former it is made clear in promotional images and commercials that there is an accordion joint on the waist, on the latter less so), the pistons on the Metru chest and thigh armor are not. Most of the time the first things I seek out in new pieces (except masks) are practical pistons. They are harder to incorporate in more recent sets, since so many joints actually function and therefore practical leg pistons which do not function would render them pointless by holding them in place, but they're still out there in many tools and the like (Kopaka's tool is perhaps the best early example; Chirox's is the probably the best recent one).

Plus, practical pistons kinda rolls off the tongue better. tongue.gif
    • 0

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Important Entries:

Evil Lord Survurlode:
Chief Evil Clock -- Exclusive!
Evil Lord Survurlode
The Chief Gremlin, Minion of Survurlode
Gollaga, Enemy of Survurlode
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Coolifying With Powerpoint Vector Art

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Join Petiton for Ban Bad Grammer Toady!
BZP's "Some-won Dyed!1!1!" Culture

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Easy Makuta Powers Guide
2008 Is Not The End
Science Fantasy = Bionicle
Good and Evil: Points of View?
Ruthless Elegance: A Visual Guide To Cool
A Magical Forest Called Bionicle
Why Kopeke as Chronicler?

Wall of History:
History of Technicism Vs. Bioniclism
History of Set Gimmicks in Bionicle
History of Violence in Bionicle

Logic is the Key:
Criticizing Me

Dissecting Nostalgia
Friends Can Disagree
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Beasts MOC winners
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1st Place by Ary

2nd Place by Rangan Mercenus™

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Pet Peeve Gallery

The following Pet Peeves were identified by BZPower members in a contest for use in an allergenic weapon to be used against Evil Lord Survurlode. These photos taken by me when the Peeves were in captivity. Peeve names link to full bios.

Grand Prize: Flame
By Wysp

Adult form (click thumbnail):

2nd Place: The Misinformed
By Electric Turahk

3rd Place: Ignorance
By Kopaka's Apprentice

4th Place: Corrector
By xccj

5th Place: Double Posters
By EmperorWhenua

6th Place: CAPS Locker
By Toa of Dancing

7th Place: Miwo
By Lluvio

8th Place: Endtag Argh
By Kakaru

9th Place: Blushroom
By Darkspine Neya

10th Place: TB-RPG Overlord
By Nero

11th Place: Polloflower
By The Infection

12th Place: Emoticanus
By Kohena: Great Warrior of Pie

13th Place: Toktomee
By Wyattu

14th Place: Typcgraphical Gnomelette
By Arpy

15th Place: Shortenator
By Axinian the Chronicler

16th Place: Pica'huge
By ~Kativa~

Peeves by me:


Plural Apostrophe's:

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Neveron Turnsignal:

Chalkboard Scratcher:


Stolen Thunder:

Evil Lord Survurlode Says...

"Brave Knight Binkmeister thought he could banish me with new software. Ha! Lord Survurlode is immortal--I survived because I retained a connection with the One Refresh To Rule Them All. Sauron tried to survive in the telephone system with his One Ring--but that dastardly Frodo tossed it into Mount Dume. Sauron was lost. But the Refresh still exists, oh yes, and as long as it does, I live also, to bring my floods to the BZP forums!"

--Evil Lord Survurlode,
in a BZP interview

"Killeth them with kindness. That's what my mother taught me. So I figured, instead of trying to fight Brave Knight Binkmeister's attempt to overthrow me... I would instead give him the one thing he loves most. Bubble Wrap. Not only him, but all of his followers. BZP members once knew me as their common enemy. But now... am I just a kind old man who has free Bubble Wrap?"

--Evil Lord Survurlode

"Why in the world am I calling him Brave Knight Binkmeister?! That term sounds... nice. It makes him sound like a hero! NO!!! He's my enemy! No, no, henceforth he shalt be known as 'Cowardly Scum Binkmeister'!"

--Evil Lord Survurlode

"Yes, my new minion, you now see the dastardly plans BZP members have--they seek to avoid my floods by getting on in the morning or the late evening, or worse, the nighttime. Sauron might have been a sleepless creature of the night, but personally I can't stand coffee. But not to worry! You, my friend, will go out and enslave the members. You will sit enthroned on their shelves, hung from their walls like a cursed mark, and wrapped around their wrists like handcuffs. Even they shalt know the constraints of time! Behold, the Evil Clock!"

--Evil Lord Survurlode

"What is that you sayeth, Evil Clock? BZPower is now five long years old? So what? I am thousands upon thousands of years old! I am, in fact, as old as the ocean that I command with my floods! I am even older than clocks like you! What's that? Yeah, yeah, but I just don't feel like AARP is for me..."

--Evil Lord Survurlode

"What do you mean, I'm not speaking in proper Old English? I am Lord Survurlode. If I say this is Old English, it iseth!"

--Evil Lord Survurlode

"What doth mine eyes spyeth? I see-eth a member attempting to posteth! No! I shalt not alloweth it! Rise, ye Floodes! Riseth! ...What? No, I ameth noteth tryingeth hardereth to speaketh Oldeth Englisheth! Ye Silly Clocke!"

--Evil Lord Survurlode

"No, I am NOT an April Fool's Joke! Just because my power increases tenfold on that day doesn't mean my existence depends on it."

--Evil Lord Survurlode

"Frodo? Why would I be scared of him? He sailed off to the West--it means he died, yo! Besides, the One Refresh cannot be melted in some volcano. It would take a... No, wait... Sorry, that information is classified. Muahahahaha!"

--Evil Lord Suvurlode

"The term 'Yo' can be Old English! Yeesh!"

--Evil Lord Survurlode

"See, my problem is that I am far older than Old English. To me it's that newfangled slang those Anglo-Saxon types speak. You'll forgive me if I get it confused with the five million different versions that came out since then. Yes, you will. Or else."

--Evil Lord Survurlode


--Evil Lord Survurlode's
Kopeke Impression

"What do you mean, it's really 'Mount Doomah?!'"

--Evil Lord Survurlode

"You are getting veeery sleepy. You need more Bubble Wrap. That's right, little member. Wallow in bubble wrap forever. Say it with me now. 'Must. Have. More.'"

--Evil Lord Survurlode

"Brave Knight--I mean, Cowardly Sponge Binkmeister has attempted to attacketh me once again! But lo, I am-- What? Sponge? Is that what I said? I meant Scum. Brave Scum Binkmeister-- What now? Oh, be quiet, minion."

--Evil Lord Survurlode

"No, I am not a girl!"

--Evil Lord Survurlode,
on his power over water

"Muahahahahahahahaha*cough* *hack* *gurgle* ..... *ahem* Must remember to watch the evil laugh when the floodwaters get that high..."

--Evil Lord Survurlode

"Oh, that's an easy question. See, Sauron's One Telephone Ring looked like a metal ring, right? Well, the One Refresh looks like a ring made out of those green arrows... like on that refresh button up there. Wait... why am I telling you this?!"

--Evil Lord Survurlode,
in a BZP interview

"No, I do not get rusty! This is Stainless Steel! What? Yes, yes! They had stainless steel thousands of years ago. Yeesh."

--Evil Lord Survurlode

Gallery Of Explosions

Because explosions are the answer.


"While it's all well and good for someone to turn the other cheek in daily life, in times of great hardship another thought comes to mind instead; namely that one cannot turn a blind eye to the actions of evil and still call himself good."

"This is a discussion forum for a reason; it's a place where opinions can be discussed and debated civilly, not where one person can claim their opinion as fact and all others as "just opinions." Every person should, however, support their opinions with facts and evidence of all kinds."

"'The challenge of being a Biological chronicler is understanding why Lego are using another method to sell better. It gets boring using the same ones all the time. Variety is the spice of selling, after all.'
— A Biological chronicler"

"I could convince a thousand people that the moon is made of cheese... and yet it would remain as rocky as ever."

"This is simple, people! If it hurts to hit yourself with a hammer, then don't do it!"

"A famous drummer sits down to do a drum solo, but he has to keep his solo up for five minutes. Does he do all his amazing stuff first? no! If he did that, he would loose all attention because the end would be so boring. If he were smart, he would start out with something simple, and then add to its complexity as he goes along, so that more people would be into it.

The point is, writing either a drum solo, or is like a mountain, the bigger the base, the higher it can get, and the more amazing it is. Think about it, when building a mountain of dirt or sand, you need to slowly create your huge base, then as you build towards the peak things get faster and easier to pile on. The High points are where the story is fast paced and we are reaching the climax--what we just left on the last mountain of story we had (the MU story arch), and now Greg is building a new story mountain for us."

Gallery Of Galaxies

~through the macroscope~


92% of people have moved on from Gregorian chants. If you are part of the 8% that still listens to real music, copy and paste this into your sig.

Least Favorite Edit Of Your Least Favorite Post On Your Most Favorite Day Of The Month?

Secret Info: The Red Star is Tahu's mobile space mansion, complete with servants.

Join the petiton for ban bad grammer toady!

9009 Ways To Say "I Heart Spam"

92% of all teenagers claim they're in the 8% that hasn't moved on to rap.
If you are part of the 0% that still uses real math, copy and paste this into your sig.

What Is Your Alter-Ego's Imaginary Friend's Least Favorite Pet Collar?

Certificates Of Approval

Various award imagery and suchnot:

(Above from Makaru; resized to fit.)

(Resized to fit.)

The above earned twice.

Certificates Of Approval

Part 2

Needs sized down

Needs sized down

/This blog has been approved by \
/-For demonstrating outstanding-\
/~~~~RHYME and REASON~~~~\


Logic is the key.

I am insane. I know that I am insane. In fact, I know that I am so insane, that I am incapable of realizing that I am insane. Therefore, I know that I am not insane.

Forgetting things since.... umm....

Creativity should not be confused with nuclear weapons.

I heart logic.

Only dead things do not change. Much.

Pay attention now. Repeat after me. "Bones. Can. Be. Wrong."

The problem is, "Tradition for tradition's sake" is like flying blind in an airplane. It's like saying as you approach a mountain "But we've always flown in this direction before... why would we change direction? It isn't the tradition!"

Remember that -- clever absurdity, designed to harmonize with certain tastes, is the key to originality.


People are like snowflakes. No two are the same.

Yes, the Toa will win somehow. But let me give you a challenge. Write a story. In which the good guys win, or the bad guys win, doesn't matter. But write it with only introducing the challenges that the winner must overcome, and avoid showing how the winner wins. Just set up the problem, then skip to the end:

"In the end, this character wins, somehow."

Now, do you think this is a successful format for a story, that anybody would really want to read? [...] Readers demand that you as writer have thought through the "how" of the story.

Where is this idea coming from?


[L]et's not mince words here -- all LEGO products are toys. It's a toy company, in the toy business. There's nothing wrong with that.

[A] wise Daoist once said that a name is merely a label. If a person calls me a "nerd", then that is their label for me. If a person calls me a "human", that is a label. If they call me "bonesiii", that is a label. I would simply reply that, if "nerd" is the term they wish to apply to me, like "human", then so be it -- I would thus be proud of that label, because I am proud of who I am.

I'm not telepathic.

I don't know if this is just the way I'm wired, but I don't really think like "hey, wanna be my friend?" I just be myself, treat others with respect and friendliness, and those who would make good friends just sorta show up. And I really don't think like "well, you're not my friend, you are, you aren't" etc. Anybody can be my friend.

*revives topic, only to kill it seconds later*

My two pieces of eight.

Ha ha! Voriki myth still isn't dead? It's been so long since the constant flow of these topics stopped I guess I thought Voriki had finally kicked the bucket. Well, I hate to put another nail in the old guy's coffin, but...

Topic closed.

I Heart Logic


Ahhhhh, the sweet smell of complaint topics in July!

I think Evil Lord Survurlode is out to get me.

Bionicle doesn't revolve around ANY one fan. Not even you.

Bionicle does NOT age with its fans.

If something absolutely has to be done for the greater good, it is by definition NOT evil.

Think, guys, think! You have brains! Use them!

Logic is not some meaningless buzzword you can throw around like pie, at least not as long as I, an actual logician, am here.

Common myth. The answer is: "Yes, if you are an ancient Greek."

Last I checked, most of us aren't ancient Greeks. tongue.gif Some of us are ancient Geeks, but...

Besides, show me a brown rock, and I'll use your logic on you. "That's not a rock, it's hardened lava."

The best symbol of stone would be gray. But it would probably sell almost as bad as brown -- LEGO needed a "flashy" color, more like what Ta, Ga, and Le Toa have.

Do not insult cheese.

Omi's right.


(Four eight fifteen sixteen twenty-three... *ahem*)

Logic! Why don't they teach logic in these schools?

Can you imagine MNOG ending with the Turaga and Matoran executing Ahkmou?

So here's the question: If LEGO working harder by listening to fans is "lazy", then wouldn't they be "lazy" if they listened to you -- a fan?

You don't need to hate to say it.

Four extra letters. "Bionicle sets." How hard is that?

Actually, three extra letters since the s just moves.

If they are "Bionicles", then you are "History".

BZPers are often the exception, not the rule.



Of course it's cruel -- did you think bad guys were Mother Teresa?

It isn't like I hide it, but it also isn't like I go up to random students at college at say "Hey, I like Bionicle, isn't that something?!"

One man's junk is another man's treasure.

I had the same theory in ages past, and Greg personally disproved it.

The thing can destroy time, man. You guard those kinda things.

Brevity is the soul.

Which I suppose is a fancy way of saying, "I have no idea."

I attack my own theories. I'm weird like that.

If only books could be updated like web pages.

Bionicle was supposedly a betrayal of everything LEGO stands for, its pieces far too clunky, a horrible turn away from the more "intelligent" Technic and a total stabbing in the back of the good old brick, an insult to AFOLS, evidence of a mythical trend away from the construction toy, far too violent, etc.

It's really pretty simple:

Gadunka is one of the "coolest" sets ever. Most inventive, most unusual, most striking. Thus, he is horrible.

Of course they're weird. All Bionicle names are supposed to be weird. Show me the Bionicle name that is "normal".

You just completely contradicted yourself. If Mata Nui was working out great, then wouldn't Metru Nui have made less money?

If that's greedy, then you are greedy for driving in a car to get somewhere far away fast, for wearing shoes so you can walk at a reasonable pace without cutting your feet, using silverware to better eat your food, using a telephone to avoid having to make a trip and speak, using a computer to type a forum post when you could walk personally to everybody's house and speak what you just said over and over and over again.... At least 2000 times to account for all the possible active BZP members, and preferably about five million times -- and you'd have to go door to door throughout the whole world to even figure out which people were Bionicle fans anyways before you started confusing monks in Tibet with strange words like "Kongu" and "Cordak". All within your own lifetime, regardless of whatever else you had wanted to do in your life.

And forget speech. You have to scratch out the message with your fingernails in stone. Then maybe you wouldn't be greedy. Maybe.

Nobody would surprise me, so it's probably Makuta. But I went with Hydraxon, because he's a weapons master and it would make sense, no?

Why didn't I think of that earlier?

I don't just ask rhetorical questions -- I answer them.

I knew you'd say that.

You're a body with a head. So what?

A simple conversion is not a business plan to actually get two radically different markets to behave as if they were the same.

Um, hello? Are my posts invisible?

Universe go poof.

We All Live In An


I hate typing Roman numerals above three.

I always find these topics funny -- everybody goes in circles, pointing to the exact same aspect of the set and going "See that? So it's obvious it's horrible! How can you not see that?", and then someone else saying, "See that? It's obvious it's awesome! How can you not see that?"

Obviously, not everybody sees I to I.

They have their uses -- like if you're making a MOC that's supposed to be a light green faceless humanoid.

I hate it when I can't tell if someone's joking.

Yes, that's an excuse to be lazy.

Hold on just a second. I think you have things backwards. Mata Nui was not paradise -- it was a place of horror and war for a thousand years!


I'm a logician. I can tell you that your argument does not merely sound illogical. It is.

Yeah, that'd be bad. Next question?

We'd still have wooden ducks, no plastic bricks, and definately no LEGO if change was prevented. Really, we wouldn't even have that.

It is unfortunate that it's this way (at least for us). But it is. We might as well come to grips with it.

And I walk away in peace.

You have no idea how many times I've read this style of opening to this kind of topic, man. I must admit I am very very tired of it.

*deeeeep breath*

*shakes head madly*

Okay, I'm good.

My memory doesn't go back that far.

If I didn't agree with something, I'd try to find out the reasons for it before doing anything else, which is something I think some people forget to do and instead they dig themselves a hole for no reason.

Lol, I think you missed the point -- BR isn't going to think your forum deserves approval if he has to be told it exists.

I'm a coolomaniac.

But I like spam!

This is not a country. This is a website. Countries are led by governments. Websites are owned by owners. Countries are places you physically exist in, and may have difficulty leaving. Websites are places YOU choose to go. Countries are places you may be born in, or grow up in, etc.

BZPower is a place YOU sign an agreement in order to join. Blame cannot be placed on us when a member violates that agreement. And if a member chooses not to like that agreement anymore, they are free to leave at will. If a member violates the agreement they made with us, we are justified in punishing the member as agreed.

I'm a logician -- I think in terms of what makes sense all the time. I don't just agree -- I know why I agree, and I think my reasons are pretty sound.

If I'm breaking a rule, it's because I gave myself permission to allow myself an exception, thus I am not technically breaking it.

[A]lthough Evil Lord Survurlode does seem to be making a bit of a comeback, just like Sauron, so we might have an epic war that will spawn a novel and three giant books of a trilogy soon... but yeah...

I object to the wording of this question.


I'm A Doctor, Not A Great Being

_bonesquotes #whatever

Ever had one of those moments where you think you just passed into an alternate timeline? This is one. ()_o

Rants are based on pompous egos and desire to pick a fight. Not intelligence.

The Monster on LOST is Makuta.

Cynics are some of the most naive people on the planet. They hear someone claim things are bad, and they accept it without question.

I'm a realist with an imagination.

I blame Survurlode.

You see a flamer, your response should not be to just flame him back -- you lower yourself to his level if you do.

Let's open that can of worms, as unpleasant as it might be. [...] *I'm not afraid of you, worms!*

"Transformation" can be as simple as a bomb rearranging a building into a debris field.

Far better to be proven wrong than to be wrong without knowing it.

I remember when I was a kid, and I was just playing around, I didn't know this stuff, so I said gas prices were five dollars at my play gas station.

My dad laughed, said gas would never be that expensive.

Toa carrying rifles... as they ride their space shuttles into... Klingon territory...

Kazi [ha]s Rahkshi staffs. (Oooh, Kazi=evil??)

Take an election between two candidates. Obviously, both candidates will get votes. However, one will get more votes, and one will get less. You would be, in this example, voting for the one with less votes (Mr. Olderfanson). You see why the fact that you, one person, did vote for that guy, doesn't prove that he won the election? [...] "Mr. Newerfanson" won the election.


In general, I do enjoy debates--but I don't enjoy being flamed, no. Nor do I enjoy wasting time when I have tons of PMs I need to reply to and top secret reference projects to work on and all that responding to things that could have been cleared up with more thought before posting, heh. Debates can still get tedious when it seems (please note "seems"!) that a few people refuse to approach them with an open mind.


I didn't even spell "the" right.

Lol. I never said I'm always right! Yeesh, what do I have to do to convince you guys I don't think that? Purposefully take wrong positions or something?

Guess what? I could draw before I learned to write, but does that mean I should get all huffy and insulted at the fact that not everybody shares my particular talent? This is just absurd, isn't it? Did you honestly think that everybody has the same talents and gains proficiency at the same time?

When someone much older than you was a kid, LEGO was wooden toys. [fogie teeth voice]"These newfangled plastic things are insulting! As if there isn't money to be made in good old fashioned woodblock toys!"[/fogie teeth voice]

Can we sing kumbaya yet? Sing it! Koooooooo----oom---bah-----yaaaaaaaaahhhhhh.

Or something... Sing it! You don't even have to agree with me! Just sing it anyways, maaan!


Your mistake is that you are thinking in terms of a simplistic "formula" of strength, and thinking that can be used to predict everything. It can't--every situation is different, and sometimes a weak Matoran might catch a glimpse of a passing Rahkshi while a powerful "Toa Ultimaultrasuper" might get blasted to bits when the same Rahkshi actually attacks. You need to be realistic--think in terms of the situation. Stories are based on that--they are a "game of seconds and inches" where dangers both big and small can occur to both powerful and weak people, and how you perform depends on your brains and the time you have to prepare more than your actual power level.

Why did the entirely robotic Bohrok need teeth? Someone explain how that is okay but teeth in Piraka isn't?

Phew. Now, to post, and see if I maxed the text limit out.

Yabo! Hahaha!

_bonesquotes #whatever.2

Thanks X. Thanks D. Thanks X and D. XD

I lazy.

You can make any innovation look bad if you point to the non-innovative ways (the old "normal" ways) and claim they must be followed blindly.

But what I don't get about it is -- why the apparent desire to kill characters off for no reason? In real life you meet tons of people who you will never meet again, and they're not dead. Is that to you a problem? I don't get it -- you'd go insane if you tried to stay in touch with every random old lady that said hi when you were walking the dog...

Yes, my post in this topic is product placement. So sue me.

In addition, high gravity affects spacetime on a fundamental level, slowing time down and bending the spatial brane. Not to be confused with the spacious brain.

It would create a field of electrogravimetry that would pull all nearby matter in and then make it explode. The explosion cloud would take the form of an anchovy.

There's only a slim chance that we exist.

I love taking myself out of context.

I think it's admirable to be careful not to offend people where it makes sense. But at some point, you have to be willing to stand up for yourself and be confident enough that if someone comes at you with an unreasonable accusation, you don't take it.

I think aliens invaded already and have fooled us into thinking they are mere animals who "meow".

Good stories aren't puppet shows. They are tales of life, with realistic characters -- people -- living out their lives, with really minimal "guiding" by the author.

Oh goody, a complainer to blast to oblivion.

To begin with, I disagree strongly with pretending it is "killing off", rather than a serious story being told, with serious themes and life in the story. Characters aren't "killed off". They die.

I find this term somewhat offensive, because it implies the writer kills the character like a TV show host telling a contestant to leave. This is not a game show. It is the events of the storyline that kill the character. That term is merely a psychological shield to avoid the emotion of the moment in the story. IMO, that's a kind of immaturity.


You can't always get what you want "now now now". Your logic makes no sense -- if you want to know what's in the books, that means you support the books' existence. Yet you apparently want spoilers to go up the day it's out, so in the countries where it is bought, people could just read the spoilers and not buy the book, risking its sales going down and the books ending, and thus no more spoilers for you to read!

Truth = Truth. And nothing else.

I had spammed ten thousand times.

A good comedy is a development, like a story, not a punchline. You start with a situation, and it goes in unexpected, funny ways, which leads into other twists, to a conclusion that often can be more serious than funny, avoiding random cliches and developing enough logic that it doesn't feel like you slapped random nonsense down. Comedies Forum has this bad rap of having a lot of Unfunny Stuff -- I think it's the temptation to write short punchlines drawing on typical one-liner cliches that causes this. The 300 word rule is a good basic start to avoiding that problem.

Dude. My voting precint is a "23". ph34r.gif

And what people are saying about randomosity is true -- I hope that it's not surprising that as a logician, I understand how to be funny (though I won't try in this post ). Logic isn't for Spock who refuses to smile -- you actually need logic in your comedy to make it funny. In my experience, a balance of logic and random nonsense helps -- even logic OF the random nonsense.

I highly recommendate it.

Another mistake a lot of people make is thinking a comedy must be 100% funny -- reality is that that tends to just overwhelm the reader and come off more as spam. If you look at my Survurlode interviews, for example, there is always at least one serious theme that the whole work revolves around. The serious aspects support the humorous, and vice versa.

*strongly approves of the use of the term "bionical"*

Well, my observation has always been the opposite -- more established official facts inspires MORE fan imagination -- at least with imaginative official facts. It was really only once the "gappists" starting complaining, in my observation as a 2003+ member here, about "tons of official facts" that I saw the fanfiction community here really explode with creativity.

Think about it -- imagination feuls imagination. Less imagination doesn't -- it starves imagination.

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_bonesquotes #whatever.3

How much wood would a woodwood wood if a woodwood would would wood?

But my point related to that isn't that I literally think it should be FULLY sun-sized. I'm just saying, there's a whole range, from a little larger than Earth, to a LOT larger, to a TONTONZILLION larger, and it's all possible if the story team just feels like it.

*imagines massive asteriod pulling out a pirate's telescope lol*

GD is NOT for storyline-only discussion. That discussion belongs in S&T.

S&T policies are designed for good reasons, tried, tested, and they work.

Sure I'm sure -- it's Bionicle. Anything's possible.

I never understand these claims -- how do you know what "proportionate" is for that character? He's a fictional character, made out of plastic LEGO parts.

So why get annoyed at it? When you look at a giraffe, do you get annoyed? It makes no sense to me to do so.

Besides, you're setting yourself up for it. Nobody ever told you these characters were supposed to be exactly human.

If you look at an ape, would you say it's done wrong, just because it resembles a human?

I plan not to, but I guess if the site shut down I'd kinda have to, wouldn't I?

...they usually give their jokes when they have the upper hand at the moment, though, or when they've just run into a frustrating difficulty that's not immediately dangerous, which are realistic IMO. When they're in immediate danger, I am not aware that they pause to crack jokes.

I strongly disagree -- everybody capitalizes their name. It's cliche.

(I do not capitalize because 1) I hate being cliche, and 2) it is symbolic of humility.)

I knew you'd say that.

Seriously though, obviously the focus groups like silver, guys -- there's no mystery, those of you portraying it as odd that LEGO keeps using the color. This is how personal taste works -- it differs, and you're gonna find yourself in the minority sometimes. Best get used to it -- that's life.

*lets self dp*

I'm not a soldier, but I know that keeping your sense of humor alive even in dangerous or serious situations can be a huge boon to keeping your sanity.

He who forgets how to laugh forgets how to live.

I heart silver. My favorite metallic. If I had my way, gold would be considered lesser than silver.

The red eye thing is the closest thing you have to evidence, but I could argue that Berix is the traitor for spending time away from the villages, or Ackar is the traitor because his name sounds like Admiral Ackbar and there was a traitor in Star Wars called Darth Vader.

Ultimately it comes down to this for me -- YOU choose to dissapointed or miserable.

If you expected the universe to be perfect, that was your choice, and really not very sensible of you.

If I as a writer were to try to appeal to the attitude you express in your post, I would feel like I am constantly walking on eggshells. Everytime I had a cool idea how to use a character, or more importantly logic told me the character naturally would be involved in something, I would have to worry about whether I shouldn't do it as it might offend someone.

That's a miserable way to write, and I wouldn't wish that on the story team, myself, or anyone.

But one thing. Everyone expects something when they do something.

Very true. For example, when I posted the above post, I expected somebody to reward me with this point, giving me an excuse to discuss it in a separate post so as to give it better focus.

Therefore, the more "things to expect" from a "donation or whatever the heck you want to call it", the more likely we get mooooolaaaaaaaa. Therefore good.

I don't see what the anology has to do with this. "Chevys" (or "Chevies") makes sense. Like "Keets" or Morby or my personal favorite for Makuta -- Terry Mack. "Biological Chronicles" referring to beings makes no sense. And as I typed this, a Chevy ad came on TV. They called it "Chevy." Seriously, exact same time.

Oh my, you're completely irrelevant metaphor makes you look sooo intelligent.

This is obviously getting out of hand, so I guess I have to close it. Also, you failed to answer my question. When a moderator asks you a question, answer it. Capisce? wink.gif

Please do not attack people like that. That is flaming, or at best trolling, both of which are not allowed.

What does a premier member buy?

1) YOUR right to be on here for free.

2) Their right to be on here.

3) PM perks, like poll-making, blogs, etc.

4) Proto.

No matter how you slice it, sending in that money is NOT just buying proto. Even if proto is all they want, they're still buying YOUR right to be on here for free. Yall should be grateful.


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