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Rpg: T M O M N Walkthrough (from Beginning To Ko-koro)

Posted by bonesiii , Nov 20 2008 · 558 views

Bionicle Paracosmos
This walkthrough is written by Master of the Rahkshi, and the Ko-Koro section by bngi. MotR has just finished the parts for the new content. Thanks, man! This will be linked in Ojhilom's walkthrough post in the RPG: The Map of Mata Nui. I've made minor edits and filled in some things, etc.

Whole thing doesn't fit in one blog entry; this goes until the end of the Ko-Koro level.

Ta-Koro

Find Jala
You wake up in your room after having a dream about six stones around a stone map, to find someone knocking at your door. Before you go answer it, though, go to your table and pick up the basket of bread to replenish your energy and your backpack. Now go answer your door. The person pounding on your door is a guard named Kanoka. He tells you that Jala needs to see you. As in, right now. Before you part ways, though, he hands you some weird tablet that Takua apparently gave him. Hm. Anyways, to get to Jala, go down the stairs into the U-shaped hallway, and go down to the side exit at the bottom of the screen. It doesn’t matter which one, they both come out the same place. Don’t bother with exploring just yet; each Tohunga you will meet will quizzically inquire as to why you are not going to see Jala, some in incredibly odd ways.

Outside, a Tohunga will divert your attention to a strange pedestal that mysteriously appeared by Vakama’s hut overnight. The same words you dreamed about are written on it. After this fascinating distraction, go down to the gate, and hop across the bridge. To do so, simply line yourself up with the nearest section of the next rock and walk off the edge. You’ll come to an empty plain; walk into the black section opposite the Lake of Fire and you’ll be transported to the fortress gates. There will be a sign on the right side that marks Jala’s room. Go in.

Beginning of the Quest
Inside, Jala will give you startling news: the map of Mata Nui has been destroyed! This is a bad blow; without it, he can’t coordinate attacks or tell where Rahi are coming from. You need a new one. Bad. The Po-Wahi map was destroyed a few years ago, but there’s another backup at Ga-Koro, so he wants you to go and copy a new one from there. At that moment, the Ga-Koro mapmaker runs in and tells you that both the maps there have been destroyed during a Tarakava’s attack on the village.

So. You need to make a new map. And the only way to do it is by traveling to the different villages and copying down separate Wahi maps each mapmaker has. You’ll need protection, so a Guard called Tlenoh joins you.

Training
But before you start running around collecting maps in Rahi-infested areas, you need to learn how to fight. Go back to the U-hall, through the right entrance. Go into the first room and talk to Dukoi (the guy with the Kakama by the cage). He’ll tell you how to attack (hit Enter or Space when facing your enemy) and show you into the first training round.

The first fight with the Hoto is easy. He doesn’t hurt you, he moves slowly and predictably, just hit him three times and he backs off. Dukoi will then lead you to a second cage. This Hoto is a bit tougher; he will burn you if he touches you, and he moves a bit faster and in a more unpredictable pattern. Five hits and he burrows into the ground (note that an actual Hoto will only take three).

Dukoi then takes you to a much roomier cage that apparently has nothing but a rock in it. He will tell you that the rock is really his tame and highly trained Pokabah, named Tuakja. He will hurt you, but up to a point; if you get too injured, he stops hurting and just starts pushing you around. He’s fairly fast and pretty unpredictable. From time to time, he’ll charge across the room; don’t get hit when he does it. If he stops moving for a few seconds and you’re in his way, move. Twenty hits, then he rolls up.

After you come out, Dukoi will teach you how to heal yourself and to replenish your energy; he gives you six pieces of Hata bread to do so. He’ll also say you can return anytime to train again if you feel rusty.

First Maps
Now, go to the library to pick up the Ta-Wahi maps. The Library is in the upper left corner of the U-hall; there’s a shelf with a drawer in the front row. The maps are there; you’ll pick up the Ta-Wahi one. Now, it’s time to go to Ga-Koro.

Ga-Koro

Trip to Ga-Wahi
Leave Ta-Koro through the front gate and head east on the path that runs to the beach (you’ll run into a Hoto on the way). You’ll find a ferrywoman there; she’ll take you to Ga-Koro.

Seek the Key
Once you reach the beach, however, there’ll be a problem. The weight lock that was featured in the MNOLG has been replaced by an old-fashioned key lock. Only problem is, the gatekeeper keeps losing the key, so you have to look for it. The location of the key is random in each different game, so it could be anywhere. The Hoi turtles that are strewn about the beach are very slow and do little damage, but they are numerous and get in the way. You can’t kill them, but hitting them does bump them back and stun them for a moment. Try heading north to the waterfall first; if it's not there, it's somewhere south of the gate. The key is visible, and usually by a bunch of turtles. Once you find the key, bring it back and the gatekeeper will take you to Nokama.

First Task
Nokama has some bad news for you. Their map-maker, Kiapohi, has found almost all of the maps that were scattered during the Rahi attack. However, one is still missing. Hahli found it, though; it is currently underneath a massive starfish-like creature called a Lohraka underwater. You’ll need to fight the Lohraka to get the map, but first, you need to be able to breathe underwater. You’ll need air bladders. The lily pad growth center is under attack by Lefeiru rats, which eat the growing lily pads that are needed to replace damaged ones. So, defeat the rats, and you’ll get the air bladders.

Hope You like Mice
Go to the easternmost path and you’ll come to the Growth Center. Go into the hut, and talk to the Tohunga there. She’ll give you a key to get into the field, and a trap. The trap isn’t really important; it’s just something you automatically use to scoop rats up with after you beat them. Head into the fields and fight. There are ten rats; they’re not that hard to beat, you only have to hit them three times and the narrow paths help you enormously. Once you have all ten, go back to her and you’ll get the air bladders.

Boss Battle—Lohraka
Now, head to the Water Ladder Hut. It’s down and over one from Nokama’s. Tell the Tohunga outside you have permission and air bladders and she’ll let you in. Hahli inside will tell you how to beat the Lohraka. Head down the rope and into the water; the Lohraka is fairly close, to the left and up a bit.

The Lohraka has eight feet, some of which it lifts from time to time. Between its legs are spikes, which will stun and paralyze you for a considerable time if you touch them. So don’t. You have to wait for it to lift a foot near you before you can swim under. Once you are underneath, sock it in the mouth. This will make it pretty angry, and it will lift up and zoom around (slowly, though). Try to stay under the mouth as best you can; if you touch the edges, you’ll have damage done. Fairly considerable damage. Expect you characters’ health to dip below the 25% mark during this period. After a few seconds of this, it’ll calm down and set down again. Exit by the same technique as how you got in, go to the map which was formerly under the starfish, and pick it up. Once you’ve done that, go back to the rope and leave the hut.

A Good Night’s Rest
Go to Kiapohi’s hut in the main lily pad and give him the map. He’ll finish it, but, since it is late, you decide to spend the night in the inn. Go to the inn—it’s east and south of where you are now—and get a room. You’ll get room two; go in and get some rest.

When you wake up, get some breakfast and head for the docks. Kiapohi will be waiting for you there, with a surprise—a stun spear launcher and twenty stun spears. Once it hits a Rahi, the Rahi will be stunned for a while. This weapon will come in very, very handy, so equip it with 2. You can fire it with Shift when it’s equipped. Go to the ferry operator and head for Po-Wahi, with Kiapohi in tow.

Po-Koro

Trip to Po-Koro
Once you get there, the path to the village is easy enough to find—just follow the line of pale sand. At one point, you’ll come to a path that branches off. Head straight, but remember that path. (A word of caution: the entrance to a Makika’s cave is on the path. It’s recognizable as a slightly darker patch of sand, but if you’re not careful, you’ll fall in.) Soon you’ll reach a place where the path forks, with a very familiar arrogant carver standing by the sign. Head up and you’ll be in Po-Koro.

Déjà vu
Once you get there, look around for the Po-Koro mapmaker, Ruugon. His hut is easy enough to find, but when you go in, he’ll seem a little sick. Sound familiar?

Go and talk to Takua and Onewa. They’ll tell a familiar story about infected Comet Balls. Instead of dumping them into the sea, Pohatu and Hafu hid them in a vault. But the disease is still around. It would probably be a good idea to look at those balls, so talk to Takua. He’ll tell you where the vault is and hand you the key to it. Leave Po-Koro and head back along the path to the coast. Pretty soon you’ll come back to that path that branches off. Follow it and you’ll come to a building in the middle of the desert halfway up the path. Use the key and go in.

Inside you’ll find the Comets. Smash ‘em. All of them. That’s all there is to it. Just walk up to them and hit them. Once that’s done, go back to Po-Koro.

Canyon Walk
Once you enter, Takua will tell you that the illness is gone, leaving you free to talk to Ruugon. You’ll tell him about your quest and he’ll tell you he can copy down everything on the map. Except for one place: the Radalku Mesa region. The map for that was destroyed a long time ago, and the area is forbidden. So, you’ll need to go there to map the region.

Leave Po-Koro and follow the rock wall to the west. Pretty soon you’ll come to a path; follow it. On the way, you’ll come across an annoying scorpion Rahi called a Kukarau that shoots some kind of energy a fair distance. The attack doesn’t hurt you, but it does knock you pretty far away. If you feel that you must, you can fight it, though you will have to do so without the help of your stun spears and the thing is fairly fast; five hits will immobilize it, five more will make it run away. There is no penalty for not doing so and no reward either, so avoid it if you wish. You’ll come to a canyon; at the entrance it’ll ask you if you want to save. I heartily suggest you do so. Now enter.

The path is laden with numerous small beetle-like creatures. This is a prime time to get in some target practice. Stun one of them with your spear launcher by pressing Shift, then run in and hit the immobilized creature three times (by punching). Proceed along the path, eliminating Rahi, and you’ll conveniently come across a bundle of extra spears lying in the dirt. Pick them up and continue on your way. Eventually, you’ll come to a large open area. Get ready for a boss battle.

Boss Battle—Fawa
The first thing you will notice will be a package of stun spears lying near you; take it, you may need the ammo. The enemy is an insect-like creature. Its speed varies from slow to just as fast as you to incredibly fast charges, and sometimes it hops. Its moving pattern is hard to predict, although it keeps chasing you, and it’s almost impossible to hit when it’s zooming around like that. Stun spears. Once you stun it, you can usually get about nine hits in, more if you have it against a wall, before it starts moving again. Usually, when it gets its movement back, it goes into a flying rage and zooms around like a Le-Tohunga on caffeine for a few minutes, although it sometimes does this without provocation. Stay out of its way until it slows down to a more convenient targeting speed when it does this.

It’ll take sixty hits before this thing leaves; once it does, you are free to map.

Plan of Action
By the time you’re finished, it’ll be nightfall, so head back to Ruugon and give him the map. You will then discuss your plan of action, including what to do about the finished map; Kiapohi wants it in paper, but Hujo puts his foot down about it being carved in stone, for reasons that are unclear. The question of who’s in charge will also come up, also with Hujo as the victor. They’ll also talk about some mysterious force infecting Rahi behind the scenes. As a parting gift, Ruugon will give you a bag of stones which will increase your maximum energy capacity to 400. Now, go to the inn and get some rest.

Onu-Koro

Trip to Onu-Koro
Get some breakfast in the inn and head out of the village. Your next destination is Onu-Koro, but the Po-Wahi tunnel to it is closed, so you’ll need to go via Ta-Koro (be warned; the Makika in its cave and the Hoto on the path to Ta-Koro will have reincarnated by now). The tunnel to Onu-Koro in the main are of Ta-Koro, previously closed, is now open! Head on in.

Missing in Action
When you reach Onu-Koro, go to Whenua. Sure, I know you want to go and ogle at this Supershop you’ve been hearing about, but Whenua first. Whenua will tell you that their mapmaker is Azibo, but there isn’t any point in going to see him; the actual map is with Onu-Koro’s Chief Rahi Tracker, Nuhuri; she took it with her on an expedition. She was supposed to return last week. You can tell where this is going, can’t you?

When you leave Whenua’s hut, go to the southeast end of Onu-Koro to start looking for her in the tunnels. Tell the guards you have permission, and enter the labyrinth.

Track the Tracker
This is where it gets tricky. When they say maze, they mean it. It takes a while to find the right path. First, go down. Then, at the next branch, right. Up. Up. Down. Down. Finally, you’ll come across a vial lying there as if it was dropped by a Chief Tracker when she was ambushed and kidnapped by Rahi. If you can manage it, save before you go anywhere near the vial just in case you misjudged your supply needs; once you go in those tunnels, you won’t come out without Nuhuri.

When you enter the new tunnel, there’s really only one option of where to go; the right one. In that tunnel you’ll find an infestation of Kofo-Jaga. For being so small, they’re surprisingly tough; five hits to take them down, though if you bought a slingshot at the Supershop, one stone will take care of the problem. Clear them out in order to smash the rock barrier at the end of the tunnel to proceed.

The next tunnel contains some weird black and grey hovering creatures, called Taktaga. If they touch you, they’ll send you zooming back to the start of the screen, although they won’t hurt you and there are a lot of them, so don’t just run straight through; it’ll take three slingshot hits to make them run away.

The next tunnel is where things get really crazy. It contains a massive barricade of rocks—and on the other side is about a million Kofo-Jaga. To try and take them all out is madness, so you’ll have to sneak past them. There are two types of rocks—larger ones which take a few seconds to smash, and smaller ones that break instantly. Try and make a tunnel out one edge of the barrier (but leave one stone to cap it!) and then go and make another tunnel out the opposite end. While the Kofo-Jaga are streaming through there, run to the almost-finished tunnel, break through and run like the wind.

Look around for some lava in the cave to make your life a lot easier, though; otherwise, you will be stung incessantly while trying to escape. Once the heat-loving creatures are suitably enthralled, go to the right edge of the cave, where you will encounter a mass of rocks blocking the way, slow breakers all.

Eventually, you will break through to the next cave. This one’s a breather; take time to heal and replenish your energy before heading through to your next boss battle.

Boss Battle—Quakeworm
The boss is a Rahi called a Quakeworm; during the battle, it will come up out of the ground, arch over, and burrow back down, presenting you with a chance to get in a few good shots. It doesn’t hurt you directly, but whenever you punch, Hujo jumps around a bit (you can almost hear him screaming “Yuck!”), reducing the amount of damage you can do at a time. No spears.

The screen shakes constantly during the battle, which is kinda distracting. When it disappears below the ground again, the shaking gets worse, and rocks start raining down around you. These rocks are big, and do 25 damage to everyone, so stay out of the way! The falling pattern is random, but mostly concentrates on your area, so just run around and hope you don’t get hit.

Seven rocks will fall before the worm will poke its head up again in a different area. Seventy punches to take him down. Once the battle is over, go and rescue poor Nuhuri who’s been locked up in the corner for the duration of the battle. You’ll get the map, and Nuhuri will join your company. Now head back to Onu-Koro.

Back the Way You Came
Whenua will want to speak with you, and when you do go see him, he’ll give you a valuable gift: armor, which will protect from one-third of all attacks. After stocking up again on energy, head for Ko-Koro, by way of Ta-Koro.

Invasion

First Assault
But what’s this? Ta-Koro is under attack by Hoto bugs! The Tohunga by the gates will tell you they are heading towards the Library. (Note: Through the course of this battle, you will find that stun spears are the only launcher weapon available to you.) After eliminating the one wandering around outside, you will notice that they have barricaded themselves in front of the left entrance to the U-hall, so you’ll have to go through the right entrance.

Inside, they will have also blocked off the left hall, but the Library is still accessible, so go in. You will find two Hoto. Eliminate them, head outside, destroy the rock blocking the left hall, and take care of the five Hoto there.

But before you charge into battle with a mass of Rahi through the other entrance, stop and think. The restaurant is still open, as is the shop (the shopkeeper will generously toss you the bundle of spears behind the counter for free). Take time. Heal. Eat. Re-supply. Now go charging into battle with the mass of Rahi through the other entrance.

The battle with the Hoto is easy enough; just choose your targets carefully, those on the edges and close to you, not where you’ll have to run out and be exposed to attack from all sides. Once they’re gone, you can smash their barrier to your heart’s content.

Try and go through the gate. You’ll be blocked by a Vatuka, a stone creature with four round rocks spinning around it. Spears are useless; do as they suggest and see Vakama. He will give you a disk to use in the coming fight. The disk is a mighty useful weapon; it goes a long ways, and always returns to you, even if you’re doing zigzags at the moment. One hit is enough to take out the average Rahi. But what you are about to face is not by any means average.

Go back to the Vatuka; ten hits will drive it back. On the next island will be a second one; again, ten hits. On the next island will be a Hoto; on the one after the smallest island, two of them. On the island after that, it will ask you if you want to save your game. I strongly recommend that you do so. Now, get ready for the last part of the battle.

Final Boss—Fihbawa
When you get to the last island, you will find Jala, Kanoka, and another guard in combat with two Hoto and a smallish Rahi called a Fihbawa. The Fihbawa will shoot a ball of water at Jala; Kanoka will knock him aside and get pushed into the lava. Sad as this is, take heed; do not, I repeat, do not get between this Rahi and the lava.

This Rahi moves slower than you, but is incredibly dangerous; it’s ranged attack (water) bumps you all the way across the screen, but, unlike other bump attacks, it will harm you. Everyone in your party. And as I said before, if you get pushed into the lava your certain doom is spelled.

Attack it with your disk. After ten shots, it will jump to the side, and about a dozen Hoto will rush in. Use your disk to dispatch them quickly, and the fight will resume. After ten more shots, the Fihbawa will jump aside again. The two Vatuka, who have been watching from the sidelines, will send their rocks in. The rocks are slow, but powerful, and they never stop or pause like other Rahi. It takes five shots each to smash them, and with eight of them lumbering around, it can take a little bit to clear the battlefield.

Once again, the Fihbawa will jump down. And once again, after ten shots, it will jump off the battlefield. This time, the Vatuka themselves will come rolling after you. Again, slow, slower than the rocks they sent, but incredibly tough. Do not let them touch you; it’s basically instant kill. Thirty shots to kill each of them.

And for the last time, the Fihbawa jumps down. Ten more shots, and victory is yours.

Mourning
Later, Jala tells Vakama about the battle. He also says that Kanoka reported seeing something—not a Rahi—lurking in the Charred Forest just before the fight started. Hujo comes forward and tells them about the dream—vision—he had about the stone map and the stones around it revealing the mapmaker’s destiny. He says that everything points to Makuta trying to stop that prophecy. First, tricking one of the villagers of Ta-Koro into destroying Jala’s map—the only stone map on Mata Nui. Then, the attack on Ga-Koro’s Library and the maps there. Trying to stop the mapping of Po-Wahi. Kidnapping Nuhuri and the Onu-Wahi map. Then trying to attack Ta-Koro and destroy the backup maps in the Library. The vision and Makuta’s actions were the reason for his insisting on making stone maps at Kini-Nui.

Vakama then reveals a legend about six mysterious stones, called the Pyrkoku stones. Legend states that there is one hidden in each Wahi, and that they are very important. Why they are important, no one knows, but Vakama thinks it has something to do with this vision. Later, all of Ta-Koro is gathered to mourn Kanoka’s death. After the meeting, your three companions retire to the Ta-Koro inn to rest, and Hujo goes to bed.

Visions of the Future
He has another vision-dream that night, in which Makuta threatens to do everything to keep Hujo from his destiny. He wakes up the next morning and goes to meet his companions and tells them about the threat. They decide to put the map project on hold for now and gather the Pyrkoku stones in the Wahi you’ve already visited.

Outside, the pedestal in front of Vakama’s hut has moved, and more lines have been added to the prophecy, including clues to the locations of the Pyrkoku stones. The hole revealed by the movement of the pedestal has revealed a training room. It fills with Rahi, ten turtles at first, and you can fight them for as long as you want. As you collect more Pyrkoku stones, more kinds of Rahi will appear. But first, you have to find them.

Search for the Pyrkoku Stones

Ta-Pyrkoku Stone
The isle of lava is in storage
That is the hint for the Ta-Wahi Pyrkoku stone. Since you’re in the neighborhood, why not go after this one first? The first part of this one was fairly obvious to me. Go back to the hallway where your room is and go to the very back. The back room is a storage room. Go to the chest and check it. You’ll find a tablet in the chest; when you read it, you’ll discover...a bunch of meaningless wavy lines. Nothing there, seemingly. But check out the pots in that room. Underneath one of them is a large tablet. It has a small hole in it. That small tablet matches with the lines on the larger one, so you slide it in. The chest slides back to reveal a passageway!

Go down it, and you’ll find yourself standing on what is obviously the isle of lava. There are eight Hoto on the island, but there’s something that keeps you from using both of your ranged weapons. Add that to the cramped fighting conditions and this may turn out to be harder than you think. But keep fighting, and the stone will be yours.

When you go back to the fighting room, ten Hoto will appear during the battle.

Onu-Pyrkoku Stone
The scorpion king hides in the labyrinth
For this one, you’re going to have to go back to the Onu-Wahi tunnel maze. To get to the stone, go down, lower right, down, right, right, down. You’ll reach a largish chamber with a single Kofo-Jaga running around. Whack it ten times and it’ll suddenly get a lot bigger and a lot meaner. Scorpion king boss. Same rules as before: no ranged weapons, melee only. The king is faster and more powerful than its smaller form. Just stay in a pinch point which it will return to often where it can’t sneak behind you and keep whacking it. Ten more times and it’ll be down. Continue to the end of the tunnel and you’ll find a bunch of rocks. Clear them away to get the stone.

When you go back to the fighting room, ten Kofo-Jaga will appear.

Ga-Pyrkoku Stone
The fish catcher follows waving seaweed
Next stop, Ga-Koro. Head for the underwater hut and jump in. You will notice a particularly blue-looking piece of seaweed. Go over to it and you will notice more seaweed, laid out in a line, practically inviting you to follow it.

However, before you do anything else, catch a fish. Any fish. Chase down a Ruki or a Burhu and capture it for future yumminess.

Now, follow the weeds. At the end of the trail, you will find a shadowed grove containing... a minnow. One tiny minnow. One itty bitty harmless minnow. But the scorpion king incident taught the lesson of “Don’t judge a book by its cover.” Hit it, and you’ll find yourself with a little shark problem. The thing is fast, for a fish, and considering that you’re considerably slower underwater that doesn’t help, and its bite is a lot worse than its bark. Fortunately, there are multiple corners to back it into to make the fight go quicker.

Five hits. Then, an especially blue piece of seaweed will turn into a blue stone. The Ga-Pyrkoku stone. The only problem in this one is getting through all the steps and still having enough air to reach the surface.

When you go back to the fighting room, ten Lefeiru rats will file in after the beetles and Hoto.

Po-Pyrkoku Stone
Fingers of sand point the way
Trek to the Po-Wahi desert for this one. Head back to the trail to the canyon along the west side of the Po-Koro wall. Follow the trail a very short ways, and you’ll see a patch of pale sand separate from the path. Doesn’t it look, with a little imagination, like a sandy hand, with a finger pointing in one direction? Follow it. Line yourself up perfectly with the finger and go in the direction it’s pointing.

Soon you’ll come to a second one, pointing in a new direction. Follow it. You’ll encounter ten of them. Along the way, you will encounter a random oasis. Feel free to check it out of you want; just resume your walk when the discussion is done. Follow the pointed directions exactly, and you’ll walk straight into another underground cave.

You’ll encounter two Maha goats and a Makika (although this one doesn’t hop). The Maha take five hits to defeat them, the Makika takes the usual ten (the ordinary no shooting rule is in effect). Beat all of them, destroy the stone blocking the entrance in a puff of dust, and the fourth and final stone is yours.

When you go back to the fighting room, ten beetles will appear before the Kofo-Jaga.

Ko-Koro
Thanks to bngi for the walkthrough for this level.
Trip to Ko-Koro
Now that you’ve gathered the four Pyrkoku stones currently within your reach, you are free to go on your way to Ko-Koro. Before you leave for Ko-Koro, I suggest you make sure you have a slingshot and much slingshot ammo with you. Go heavy on the ammunition, as you will need most of it. You can buy a slingshot and ammo at the Onu-Koro Supershop.

To get to Ko-Koro, go to the outer wall of Ta-Koro, right outside Jaller’s office. There is a path leading towards the right, away from the charred forest. At the mouth of the path, you will be prompted to check the mysterious pedestal for a clue to the whereabouts of the Ko-Pyrkoku stone. Go and check, and you will indeed find a new clue. Keep it in mind, but don’t worry too much about it; finding this particular stone’s location will be as easy as falling down.

Return to the path, and you find a cablecar and a Tohunga. Talk to the Tohunga and walk under the hook pad of the cablecar. The gears of the cablecar will slowly start to turn, and soon you will find yourself in Ko-Wahi. Walk directly left, and you will find out that you are…

Lost in the Snow
Even worse, turning back doesn’t help. Don’t panic--if Takua and Hahli got out alive from here, you will too. Just keep walking. Direction doesn’t matter, but be sure that you cross the center of the screen every time you pass from one side of the screen to the other. After 31 times of walking across the screen--surprise!

Ko-Pyrkoku Stone
The slippery ice is the stone puzzler’s friend
You fall through a crack in the snow to a large underground cave. This time, it’s not a dangerous Rahi between you and the Pyrkoku Stone—it’s a puzzle. You have to make your way to the stone through the ice. When you press an arrow key on the ice, you will slide to that direction until you bump into something. You have to slide your way to the Pyrkoku Stone by bumping from ice chunk to ice chunk. If you don‘t bump into anything, you will keep sliding until you fall off the ice, and you’ll have to start all over.

Walk and slide down. After you’ve bumped into the first chunk, slide left. Then down again. Then right. Down. Left. Up. Right. Down.

Now you are in the second area. Here, slide right. Then up. Left. Up. Right. Down. Then right, and you’ll enter the third area.

Slide up. Then right. Down. Right. Up. Left. And up to the fourth area.

Slide right. Then down. Right. Up. Right. Up. Right--and you enter the fifth, and the last, area.

Slide down. Then right. Up. Right. Down. Be prepared for a Rahi battle--and slide right.

The two Snow Slugs take 5 punches each. The no shooting rule is in effect. After you beat the Snow Slugs, punch the ice chunk and take the Pyrkoku Stone. Then punch the other ice chunk and use the rope to climb out of the cave.

Outside, start walking again, continuing your search for Ko-Koro. Soon you notice that it’s getting dark, and decide to make a camp and continue the search tomorrow.

Morning
When you wake up, another surprise awaits you. Nuhuri the Onu-Koronan and Kiapohi the Ga-Koronan are gone, and a strange Ko-Koronan is warming herself up next to your fire. The Ko-Koronan introduces herself as Nijire, and explains why Nuhuri and Kiapohi have left the camp. Nijire the Ko-Koronan met Nuhuri early in the morning and tells you what Nuhuri briefly told her.

Nuhuri and Kiapohi are following a mysterious, shape-shifting being who has been traveling in your energypack disguised as Takua’s tablet--the tablet Kanoka gave you. All your maps are stolen by the being, but luckily you have backups stored in every Koro. After finding the being’s lair, Nuhuri and Kiapohi will travel to other koro and make more copies of existing maps. You will meet them later at Kini-Nui. Nijire accompanies you and shows you the way to Ko-Koro.

Wanted: Ko-Wahi Map
When you arrive, go to the library to find maps of Ko-Wahi. Unfortunately, you find the library closed, because there has been a Rahi attack in the village. Go to the sanctum and talk with Matoro. He will tell you that all the books and maps in the library have been taken by the Rahi who attacked the village. Strangely, the Rahi left after taking the books and the maps of the Wahi.

Now talk to the Tohunga on the left, Akohre the Scholar. He might give a rather odd impression, but you learn that a guard named Raitu has seen something that could be a clue to find the place where the Rahi took the maps to.

Raitu’s hut is located close to the the Icicle Eatery, along the road leading to Ice fishing. Raitu describes the events of the battle, and tells that he saw a bright light flash on a nearby mountain slope after the Rahi had gone. Nijire knows the place, so she can lead you there. Restore your energy, and don’t forget to stock up on loads of food in the Icicle Eatery before you leave! Also, I suggest buying a Snow Chucker and lots of ammo for it from the Treeline Shop.

The Mountain Slope Puzzle
To get to the mountain slope, go out of Ko-Koro and walk down. Nijire will ask you if you want her to take you to the mountain slope. Once you get there, you have to find out where the Rahi disappeared to. Walk right and start making your way up the slope. Keep your eyes sharp--somewhere in here, there’s a key that you will have to find. The key is small and grey. It can be hidden behind one of the left-pointing branches of a snowy pine tree, behind the branches of a leafless tree or behind a large crystal formation.

A part of the key will be visible in every case. The place of the key is random, so check out every option! When you find the key, walk over it and pick it up. Now you have to find the lock. Halfway of the mountain slope route there is a place with two small crystal piles and four small single crystals quite closely together. Below them, there is a single spike-like crystal. Walk straight up to the direction the crystal points to.

When you look carefully, you see that the section of the ice wall the crystal points to has a small keyhole in it. You have found the lock! Open it, and a flash of light will reveal an entrance to a magic storage room. When you get in, you see a hole in the floor and a rope tied to it. After Hujo’s and Tlenoh’s conversation, you will be asked to save before descending the rope. I suggest doing so.

The Rahi Caves
Snow Slugs! Unfortunately, these are nastier than the ones guarding the Pyrkoku Stone. These Snow Slugs take fifteen punches each, or five hits from your throwing disk. Grab the stun Spears from the left side of the cave and use them to stun the Slugs. You should be able to punch a Slug at least seven times before it starts moving again, more if you get one against a wall or another Slug. After defeating the Slugs, continue on your way.

You will encounter two more Snow Slugs in the next cave. After taking them down, slide and bump your way over the ice. Proceed up, and battle the Snow Slug on the ice. Use your throwing disk, and try not to slide to a corner that can only be exited by sliding back. After defeating the Slug, proceed up. You encounter one Slug more. After defeating it, slide over the ice square and defeat the three Snow Slugs you encounter. The Slugs might slide over the ice square to your side. After taking them down, slide up.

In the next cave, you encounter a Chogo. This Rahi is almost as fast as you. Sometimes, it will stop and charge you fast--so get out of its way then! The Chogo takes ten hits from your throwing disk to defeat. After defeating the Chogo, two more appear from the next cave. Defeat them, and continue on your way.

In the next cave you find Kiraia Ice Fish swimming in shallow water. Get into the water and use your Snow Chucker to defeat them. To take an Ice Fish down, you need to hit it three times with your Snow Chucker or nine with your throwing disk. They move quickly and sometimes speed up greatly, ending up behind you. Defeat all the Ice Fish and proceed to the next cave through the shallow water tunnel.

Here, you are greeted by even more Ice Fish. Try to defeat them in the open area and don’t let them corner you. After taking them down, budge the stone button in the upper left corner, then the one in the top left corner, and then the one in the bottom right corner. You notice that the crystal spikes blocking the way up have lowered, letting you continue.

But first you have to take down three Ice Bats. One Bat takes 30 throwing disk hits or 18 slingshot hits to defeat. The Snow Chucker is no use against one, nor are Stun Spears. Sometimes a Bat will stop for a moment and then start flying around like it had fire on its back. When this happens, keep moving around or the Bat will hit you several times. After defeating the Ice Bats, continue on your way up. You are asked to save your game. I suggest doing so, because there’s a boss battle awaiting you in the next cave.

Boss Battle--Ice Squid
The Ice Squid is a big, insect-like creature. It emits a blue, damaging cold-energy wave that moves to all directions that saps both your health and your energy. The Ice Squid is companied with a Chogo and three Snow Slugs. First take the Chogo down, then the Snow Slugs. After this, you can concentrate on the Ice Squid without having to worry about other Rahi attacking you from your back. There are walls and boulders in the cave which make aiming and hitting harder. There is also slippery ice on the floor. The Squid is able to move through the walls and the boulders, and the slippery ice doesn’t affect it.

Forget punching--you have to use long-range weapons to take this thing down. When the Squid pauses emitting cold waves, get a good aim and shoot it with your slingshot a couple of times. It only emits the coldwave when it's near you, so try to stay far enough away that it's only visible at the edge of your screen as you fire. If you run out of slingshot ammo, switch to your Kanoka disk. Stun spears don’t affect the Ice Squid.

The Ice Squid takes 80 slingshot hits or 134 Kanoka disk hits to defeat. When you defeat the Ice Squid, it will lose its legs and stop moving but keep emitting damaging cold waves. There is a hole in the wall of the top of the cave--push aside the stone in front of it and enter in.

Recovering the Books
You find yourself in a small cave and see all the library books and your maps in it. Collect all the books and your maps, and exit from the same door you entered from. Back in Ko-Koro, go to the library, and talk to the librarian. Give the books back to him, and he will give you three Amana Volo Spheres to thank you, which are basically extra lives should you almost die in battle. It’s getting late, so go to the Ko-Koro Inn to sleep. The next morning Nijire decides to follow you to Le-Koro. You decide to travel back to Ta-Koro to ask Tahu the way.

  • 0



Photo
Shadow Kurahk
Nov 20 2008 07:45 PM
To tell the truth I don't play your game. tongue.gif But if I ever do, which is somewhat likely, I'll be sure to refer to here for help. Great work, guys! smile.gif
    • 0
Photo
Bitter Cold
Nov 20 2008 10:21 PM
This reaches all the way down to Profundities on your main page. O_o
    • 0

Welcome To The Bones Blog

You must understand this: that in creation, there is destruction. In destruction, there is rebirth. There is no such thing as void; all things are in flux.
--Nuju

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Skeletal Industries Teleportal

Important Entries:


Evil Lord Survurlode:
Interviews:
Chief Evil Clock -- Exclusive!
Evil Lord Survurlode
The Chief Gremlin, Minion of Survurlode
Gollaga, Enemy of Survurlode
Orca Goblahk, Ex-Minion Of Survurlode
Lawyerahk Bob, of the Dreaded Real Life Attack Wing


Powerpoint Art Guides:
Vector Art In Powerpoint: Quality, Inexpensive, Easy
Coolifying With Powerpoint Vector Art

Ions of Opine:
Character Death
Walmart is Not Evil
Stop the "Everybody Hates" Nonsense
Join Petiton for Ban Bad Grammer Toady!
BZP's "Some-won Dyed!1!1!" Culture

Chronicles of Bio:
What Most Fans Want
Focus Groups
Easy Makuta Powers Guide
2008 Is Not The End
Science Fantasy = Bionicle
Good and Evil: Points of View?
Ruthless Elegance: A Visual Guide To Cool
A Magical Forest Called Bionicle
Why Kopeke as Chronicler?

Wall of History:
History of Technicism Vs. Bioniclism
History of Set Gimmicks in Bionicle
History of Violence in Bionicle

Logic is the Key:
Criticizing Me

Dissecting Nostalgia
Friends Can Disagree
Taste Discrimination Fallacy, Taste Equality
Am I Against Free Speech?

Complaint Topic Archive
Can Opinions Be Wrong?
Why I Do What I Do
BZP Debate Terms Guide

Log of B:
Track Blog Toolbar Code


Blog Contests:
1: Pet Peeve Contest -- Help Fight Survurlode!
Pet Peeve Winners & Reward art!
2: Powerpoint Faces
.ppt Faces Winners!
3: 2nd Chances MOCs: Beasts! (BPC#1)
Beasts MOC winners
4: Monstery Mystery Powerpoint Art (BPC#2)
Unseen (Ch. 1 of slow-reveal of Monster Mystery winner)
5: Blue MOCs 2nd Chances (BPC#3)
Blue Results
6: Bohrok Kool (BPC#4)
7: Multiverse Guide Art (EMC#3.5)
EM Guide Art Results

.ppt Faces Top 3

These are the top three winning entries of the Powerpoint Faces art contest on the Bones Blog.

1st Place by Ary


2nd Place by Rangan Mercenus™


3rd Place by Thormen


The other winning entries are listed here, along with bio info about the artwork.

Skull Of Approval



Use of this image is valid only when posted by bonesiii. High quality content is requisite. The blog entry itself wins the award. If you win multiple times, you are permitted to say so whereever you display the award.

Pet Peeve Gallery

The following Pet Peeves were identified by BZPower members in a contest for use in an allergenic weapon to be used against Evil Lord Survurlode. These photos taken by me when the Peeves were in captivity. Peeve names link to full bios.

Grand Prize: Flame
By Wysp

Adult form (click thumbnail):


2nd Place: The Misinformed
By Electric Turahk


3rd Place: Ignorance
By Kopaka's Apprentice


4th Place: Corrector
By xccj


5th Place: Double Posters
By EmperorWhenua


6th Place: CAPS Locker
By Toa of Dancing


7th Place: Miwo
By Lluvio


8th Place: Endtag Argh
By Kakaru


9th Place: Blushroom
By Darkspine Neya


10th Place: TB-RPG Overlord
By Nero


11th Place: Polloflower
By The Infection


12th Place: Emoticanus
By Kohena: Great Warrior of Pie


13th Place: Toktomee
By Wyattu


14th Place: Typcgraphical Gnomelette
By Arpy


15th Place: Shortenator
By Axinian the Chronicler


16th Place: Pica'huge
By ~Kativa~


Peeves by me:

Bionicles:


Plural Apostrophe's:


Alwayzon Turnsignal:


Neveron Turnsignal:


Chalkboard Scratcher:


DoomAH:


Stolen Thunder:

Evil Lord Survurlode Says...



"Brave Knight Binkmeister thought he could banish me with new software. Ha! Lord Survurlode is immortal--I survived because I retained a connection with the One Refresh To Rule Them All. Sauron tried to survive in the telephone system with his One Ring--but that dastardly Frodo tossed it into Mount Dume. Sauron was lost. But the Refresh still exists, oh yes, and as long as it does, I live also, to bring my floods to the BZP forums!"

--Evil Lord Survurlode,
in a BZP interview


"Killeth them with kindness. That's what my mother taught me. So I figured, instead of trying to fight Brave Knight Binkmeister's attempt to overthrow me... I would instead give him the one thing he loves most. Bubble Wrap. Not only him, but all of his followers. BZP members once knew me as their common enemy. But now... am I just a kind old man who has free Bubble Wrap?"

--Evil Lord Survurlode


"Why in the world am I calling him Brave Knight Binkmeister?! That term sounds... nice. It makes him sound like a hero! NO!!! He's my enemy! No, no, henceforth he shalt be known as 'Cowardly Scum Binkmeister'!"

--Evil Lord Survurlode


"Yes, my new minion, you now see the dastardly plans BZP members have--they seek to avoid my floods by getting on in the morning or the late evening, or worse, the nighttime. Sauron might have been a sleepless creature of the night, but personally I can't stand coffee. But not to worry! You, my friend, will go out and enslave the members. You will sit enthroned on their shelves, hung from their walls like a cursed mark, and wrapped around their wrists like handcuffs. Even they shalt know the constraints of time! Behold, the Evil Clock!"

--Evil Lord Survurlode


"What is that you sayeth, Evil Clock? BZPower is now five long years old? So what? I am thousands upon thousands of years old! I am, in fact, as old as the ocean that I command with my floods! I am even older than clocks like you! What's that? Yeah, yeah, but I just don't feel like AARP is for me..."

--Evil Lord Survurlode


"What do you mean, I'm not speaking in proper Old English? I am Lord Survurlode. If I say this is Old English, it iseth!"

--Evil Lord Survurlode


"What doth mine eyes spyeth? I see-eth a member attempting to posteth! No! I shalt not alloweth it! Rise, ye Floodes! Riseth! ...What? No, I ameth noteth tryingeth hardereth to speaketh Oldeth Englisheth! Ye Silly Clocke!"

--Evil Lord Survurlode


"No, I am NOT an April Fool's Joke! Just because my power increases tenfold on that day doesn't mean my existence depends on it."

--Evil Lord Survurlode


"Frodo? Why would I be scared of him? He sailed off to the West--it means he died, yo! Besides, the One Refresh cannot be melted in some volcano. It would take a... No, wait... Sorry, that information is classified. Muahahahaha!"

--Evil Lord Suvurlode


"The term 'Yo' can be Old English! Yeesh!"

--Evil Lord Survurlode


"See, my problem is that I am far older than Old English. To me it's that newfangled slang those Anglo-Saxon types speak. You'll forgive me if I get it confused with the five million different versions that came out since then. Yes, you will. Or else."

--Evil Lord Survurlode


"..."

--Evil Lord Survurlode's
Kopeke Impression


"What do you mean, it's really 'Mount Doomah?!'"

--Evil Lord Survurlode


"You are getting veeery sleepy. You need more Bubble Wrap. That's right, little member. Wallow in bubble wrap forever. Say it with me now. 'Must. Have. More.'"

--Evil Lord Survurlode


"Brave Knight--I mean, Cowardly Sponge Binkmeister has attempted to attacketh me once again! But lo, I am-- What? Sponge? Is that what I said? I meant Scum. Brave Scum Binkmeister-- What now? Oh, be quiet, minion."

--Evil Lord Survurlode


"No, I am not a girl!"

--Evil Lord Survurlode,
on his power over water


"Muahahahahahahahaha*cough* *hack* *gurgle* ..... *ahem* Must remember to watch the evil laugh when the floodwaters get that high..."

--Evil Lord Survurlode


"Oh, that's an easy question. See, Sauron's One Telephone Ring looked like a metal ring, right? Well, the One Refresh looks like a ring made out of those green arrows... like on that refresh button up there. Wait... why am I telling you this?!"

--Evil Lord Survurlode,
in a BZP interview


"No, I do not get rusty! This is Stainless Steel! What? Yes, yes! They had stainless steel thousands of years ago. Yeesh."

--Evil Lord Survurlode

Gallery Of Explosions

Because explosions are the answer.





























Profundities

"While it's all well and good for someone to turn the other cheek in daily life, in times of great hardship another thought comes to mind instead; namely that one cannot turn a blind eye to the actions of evil and still call himself good."
---Nako



"This is a discussion forum for a reason; it's a place where opinions can be discussed and debated civilly, not where one person can claim their opinion as fact and all others as "just opinions." Every person should, however, support their opinions with facts and evidence of all kinds."




"'The challenge of being a Biological chronicler is understanding why Lego are using another method to sell better. It gets boring using the same ones all the time. Variety is the spice of selling, after all.'
— A Biological chronicler"



"I could convince a thousand people that the moon is made of cheese... and yet it would remain as rocky as ever."



"This is simple, people! If it hurts to hit yourself with a hammer, then don't do it!"



"A famous drummer sits down to do a drum solo, but he has to keep his solo up for five minutes. Does he do all his amazing stuff first? no! If he did that, he would loose all attention because the end would be so boring. If he were smart, he would start out with something simple, and then add to its complexity as he goes along, so that more people would be into it.

The point is, writing either a drum solo, or is like a mountain, the bigger the base, the higher it can get, and the more amazing it is. Think about it, when building a mountain of dirt or sand, you need to slowly create your huge base, then as you build towards the peak things get faster and easier to pile on. The High points are where the story is fast paced and we are reaching the climax--what we just left on the last mountain of story we had (the MU story arch), and now Greg is building a new story mountain for us."

Gallery Of Galaxies

~through the macroscope~































Sigisms

QUOTE
92% of people have moved on from Gregorian chants. If you are part of the 8% that still listens to real music, copy and paste this into your sig.


QUOTE
Least Favorite Edit Of Your Least Favorite Post On Your Most Favorite Day Of The Month?


QUOTE
Secret Info: The Red Star is Tahu's mobile space mansion, complete with servants.


QUOTE
Join the petiton for ban bad grammer toady!


QUOTE
9009 Ways To Say "I Heart Spam"


QUOTE
92% of all teenagers claim they're in the 8% that hasn't moved on to rap.
If you are part of the 0% that still uses real math, copy and paste this into your sig.


QUOTE
What Is Your Alter-Ego's Imaginary Friend's Least Favorite Pet Collar?

Certificates Of Approval

Various award imagery and suchnot:






(Above from Makaru; resized to fit.)










(Resized to fit.)


















The above earned twice.




















Certificates Of Approval

Part 2









Needs sized down



Needs sized down













/---------------!.!----------------\
/This blog has been approved by \
/--------------Saiph--------------\
/----------------------------------\
/-For demonstrating outstanding-\
/~~~~RHYME and REASON~~~~\
\----------------!.!-----------------/











_bonesquotes_i

QUOTE
Logic is the key.


QUOTE
I am insane. I know that I am insane. In fact, I know that I am so insane, that I am incapable of realizing that I am insane. Therefore, I know that I am not insane.


QUOTE
Forgetting things since.... umm....


QUOTE
Creativity should not be confused with nuclear weapons.


QUOTE
I heart logic.


QUOTE
Only dead things do not change. Much.


QUOTE
Pay attention now. Repeat after me. "Bones. Can. Be. Wrong."


QUOTE
The problem is, "Tradition for tradition's sake" is like flying blind in an airplane. It's like saying as you approach a mountain "But we've always flown in this direction before... why would we change direction? It isn't the tradition!"


QUOTE
Remember that -- clever absurdity, designed to harmonize with certain tastes, is the key to originality.


QUOTE
Ironicles.


QUOTE
People are like snowflakes. No two are the same.


QUOTE
Yes, the Toa will win somehow. But let me give you a challenge. Write a story. In which the good guys win, or the bad guys win, doesn't matter. But write it with only introducing the challenges that the winner must overcome, and avoid showing how the winner wins. Just set up the problem, then skip to the end:

"In the end, this character wins, somehow."

Now, do you think this is a successful format for a story, that anybody would really want to read? [...] Readers demand that you as writer have thought through the "how" of the story.


QUOTE
Where is this idea coming from?


QUOTE
Makutarahk


QUOTE
[L]et's not mince words here -- all LEGO products are toys. It's a toy company, in the toy business. There's nothing wrong with that.


QUOTE
[A] wise Daoist once said that a name is merely a label. If a person calls me a "nerd", then that is their label for me. If a person calls me a "human", that is a label. If they call me "bonesiii", that is a label. I would simply reply that, if "nerd" is the term they wish to apply to me, like "human", then so be it -- I would thus be proud of that label, because I am proud of who I am.


QUOTE
I'm not telepathic.


QUOTE
I don't know if this is just the way I'm wired, but I don't really think like "hey, wanna be my friend?" I just be myself, treat others with respect and friendliness, and those who would make good friends just sorta show up. And I really don't think like "well, you're not my friend, you are, you aren't" etc. Anybody can be my friend.


QUOTE
*revives topic, only to kill it seconds later*


QUOTE
My two pieces of eight.


QUOTE
Ha ha! Voriki myth still isn't dead? It's been so long since the constant flow of these topics stopped I guess I thought Voriki had finally kicked the bucket. Well, I hate to put another nail in the old guy's coffin, but...

Topic closed.

I Heart Logic

_bonesquotes_ii

QUOTE
Ahhhhh, the sweet smell of complaint topics in July!


QUOTE
I think Evil Lord Survurlode is out to get me.


QUOTE
Bionicle doesn't revolve around ANY one fan. Not even you.


QUOTE
Bionicle does NOT age with its fans.


QUOTE
If something absolutely has to be done for the greater good, it is by definition NOT evil.


QUOTE
Think, guys, think! You have brains! Use them!


QUOTE
Logic is not some meaningless buzzword you can throw around like pie, at least not as long as I, an actual logician, am here.


QUOTE
Common myth. The answer is: "Yes, if you are an ancient Greek."


QUOTE
Last I checked, most of us aren't ancient Greeks. tongue.gif Some of us are ancient Geeks, but...


QUOTE
Besides, show me a brown rock, and I'll use your logic on you. "That's not a rock, it's hardened lava."


QUOTE
The best symbol of stone would be gray. But it would probably sell almost as bad as brown -- LEGO needed a "flashy" color, more like what Ta, Ga, and Le Toa have.


QUOTE
Do not insult cheese.


QUOTE
Omi's right.


QUOTE
Forty-two.

(Four eight fifteen sixteen twenty-three... *ahem*)


QUOTE
Logic! Why don't they teach logic in these schools?


QUOTE
Can you imagine MNOG ending with the Turaga and Matoran executing Ahkmou?


QUOTE
So here's the question: If LEGO working harder by listening to fans is "lazy", then wouldn't they be "lazy" if they listened to you -- a fan?


QUOTE
You don't need to hate to say it.


QUOTE
Four extra letters. "Bionicle sets." How hard is that?

Actually, three extra letters since the s just moves.


QUOTE
If they are "Bionicles", then you are "History".


QUOTE
BZPers are often the exception, not the rule.

::celestial_drink::

_bonesquotes_iii

QUOTE
Of course it's cruel -- did you think bad guys were Mother Teresa?


QUOTE
It isn't like I hide it, but it also isn't like I go up to random students at college at say "Hey, I like Bionicle, isn't that something?!"


QUOTE
One man's junk is another man's treasure.


QUOTE
I had the same theory in ages past, and Greg personally disproved it.


QUOTE
The thing can destroy time, man. You guard those kinda things.


QUOTE
Brevity is the soul.


QUOTE
Which I suppose is a fancy way of saying, "I have no idea."


QUOTE
I attack my own theories. I'm weird like that.


QUOTE
If only books could be updated like web pages.


QUOTE
Bionicle was supposedly a betrayal of everything LEGO stands for, its pieces far too clunky, a horrible turn away from the more "intelligent" Technic and a total stabbing in the back of the good old brick, an insult to AFOLS, evidence of a mythical trend away from the construction toy, far too violent, etc.


QUOTE
It's really pretty simple:

Gadunka is one of the "coolest" sets ever. Most inventive, most unusual, most striking. Thus, he is horrible.


QUOTE
Of course they're weird. All Bionicle names are supposed to be weird. Show me the Bionicle name that is "normal".


QUOTE
You just completely contradicted yourself. If Mata Nui was working out great, then wouldn't Metru Nui have made less money?



QUOTE
If that's greedy, then you are greedy for driving in a car to get somewhere far away fast, for wearing shoes so you can walk at a reasonable pace without cutting your feet, using silverware to better eat your food, using a telephone to avoid having to make a trip and speak, using a computer to type a forum post when you could walk personally to everybody's house and speak what you just said over and over and over again.... At least 2000 times to account for all the possible active BZP members, and preferably about five million times -- and you'd have to go door to door throughout the whole world to even figure out which people were Bionicle fans anyways before you started confusing monks in Tibet with strange words like "Kongu" and "Cordak". All within your own lifetime, regardless of whatever else you had wanted to do in your life.

And forget speech. You have to scratch out the message with your fingernails in stone. Then maybe you wouldn't be greedy. Maybe.



QUOTE
Nobody would surprise me, so it's probably Makuta. But I went with Hydraxon, because he's a weapons master and it would make sense, no?


QUOTE
Why didn't I think of that earlier?


QUOTE
I don't just ask rhetorical questions -- I answer them.


QUOTE
I knew you'd say that.


QUOTE
You're a body with a head. So what?


QUOTE
A simple conversion is not a business plan to actually get two radically different markets to behave as if they were the same.


QUOTE
Um, hello? Are my posts invisible?


QUOTE
Universe go poof.

We All Live In An

_bonesquotes_iiii

QUOTE
I hate typing Roman numerals above three.


QUOTE
I always find these topics funny -- everybody goes in circles, pointing to the exact same aspect of the set and going "See that? So it's obvious it's horrible! How can you not see that?", and then someone else saying, "See that? It's obvious it's awesome! How can you not see that?"


QUOTE
Obviously, not everybody sees I to I.


QUOTE
They have their uses -- like if you're making a MOC that's supposed to be a light green faceless humanoid.


QUOTE
I hate it when I can't tell if someone's joking.


QUOTE
Yes, that's an excuse to be lazy.


QUOTE
Hold on just a second. I think you have things backwards. Mata Nui was not paradise -- it was a place of horror and war for a thousand years!


QUOTE
Lol.


QUOTE
I'm a logician. I can tell you that your argument does not merely sound illogical. It is.


QUOTE
Yeah, that'd be bad. Next question?


QUOTE
We'd still have wooden ducks, no plastic bricks, and definately no LEGO if change was prevented. Really, we wouldn't even have that.


QUOTE
It is unfortunate that it's this way (at least for us). But it is. We might as well come to grips with it.


QUOTE
And I walk away in peace.


QUOTE
You have no idea how many times I've read this style of opening to this kind of topic, man. I must admit I am very very tired of it.

*deeeeep breath*

*shakes head madly*

Okay, I'm good.


QUOTE
My memory doesn't go back that far.


QUOTE
If I didn't agree with something, I'd try to find out the reasons for it before doing anything else, which is something I think some people forget to do and instead they dig themselves a hole for no reason.


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Lol, I think you missed the point -- BR isn't going to think your forum deserves approval if he has to be told it exists.


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I'm a coolomaniac.


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But I like spam!
Wait...


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This is not a country. This is a website. Countries are led by governments. Websites are owned by owners. Countries are places you physically exist in, and may have difficulty leaving. Websites are places YOU choose to go. Countries are places you may be born in, or grow up in, etc.

BZPower is a place YOU sign an agreement in order to join. Blame cannot be placed on us when a member violates that agreement. And if a member chooses not to like that agreement anymore, they are free to leave at will. If a member violates the agreement they made with us, we are justified in punishing the member as agreed.


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I'm a logician -- I think in terms of what makes sense all the time. I don't just agree -- I know why I agree, and I think my reasons are pretty sound.


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If I'm breaking a rule, it's because I gave myself permission to allow myself an exception, thus I am not technically breaking it.


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[A]lthough Evil Lord Survurlode does seem to be making a bit of a comeback, just like Sauron, so we might have an epic war that will spawn a novel and three giant books of a trilogy soon... but yeah...


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I object to the wording of this question.


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Huzzah?

I'm A Doctor, Not A Great Being

_bonesquotes #whatever

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Ever had one of those moments where you think you just passed into an alternate timeline? This is one. ()_o


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Rants are based on pompous egos and desire to pick a fight. Not intelligence.


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The Monster on LOST is Makuta.


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Cynics are some of the most naive people on the planet. They hear someone claim things are bad, and they accept it without question.


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I'm a realist with an imagination.


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I blame Survurlode.


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You see a flamer, your response should not be to just flame him back -- you lower yourself to his level if you do.


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Let's open that can of worms, as unpleasant as it might be. [...] *I'm not afraid of you, worms!*


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"Transformation" can be as simple as a bomb rearranging a building into a debris field.


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Far better to be proven wrong than to be wrong without knowing it.


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I remember when I was a kid, and I was just playing around, I didn't know this stuff, so I said gas prices were five dollars at my play gas station.

My dad laughed, said gas would never be that expensive.


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Toa carrying rifles... as they ride their space shuttles into... Klingon territory...


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Kazi [ha]s Rahkshi staffs. (Oooh, Kazi=evil??)


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Take an election between two candidates. Obviously, both candidates will get votes. However, one will get more votes, and one will get less. You would be, in this example, voting for the one with less votes (Mr. Olderfanson). You see why the fact that you, one person, did vote for that guy, doesn't prove that he won the election? [...] "Mr. Newerfanson" won the election.


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o_O


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In general, I do enjoy debates--but I don't enjoy being flamed, no. Nor do I enjoy wasting time when I have tons of PMs I need to reply to and top secret reference projects to work on and all that responding to things that could have been cleared up with more thought before posting, heh. Debates can still get tedious when it seems (please note "seems"!) that a few people refuse to approach them with an open mind.


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<_<
>_>
<_>


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I didn't even spell "the" right.


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Lol. I never said I'm always right! Yeesh, what do I have to do to convince you guys I don't think that? Purposefully take wrong positions or something?


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Guess what? I could draw before I learned to write, but does that mean I should get all huffy and insulted at the fact that not everybody shares my particular talent? This is just absurd, isn't it? Did you honestly think that everybody has the same talents and gains proficiency at the same time?



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When someone much older than you was a kid, LEGO was wooden toys. [fogie teeth voice]"These newfangled plastic things are insulting! As if there isn't money to be made in good old fashioned woodblock toys!"[/fogie teeth voice]


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Can we sing kumbaya yet? Sing it! Koooooooo----oom---bah-----yaaaaaaaaahhhhhh.

Or something... Sing it! You don't even have to agree with me! Just sing it anyways, maaan!

Sing!


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Your mistake is that you are thinking in terms of a simplistic "formula" of strength, and thinking that can be used to predict everything. It can't--every situation is different, and sometimes a weak Matoran might catch a glimpse of a passing Rahkshi while a powerful "Toa Ultimaultrasuper" might get blasted to bits when the same Rahkshi actually attacks. You need to be realistic--think in terms of the situation. Stories are based on that--they are a "game of seconds and inches" where dangers both big and small can occur to both powerful and weak people, and how you perform depends on your brains and the time you have to prepare more than your actual power level.


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Why did the entirely robotic Bohrok need teeth? Someone explain how that is okay but teeth in Piraka isn't?


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Phew. Now, to post, and see if I maxed the text limit out.

Yabo! Hahaha!

_bonesquotes #whatever.2

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Thanks X. Thanks D. Thanks X and D. XD


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I lazy.


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You can make any innovation look bad if you point to the non-innovative ways (the old "normal" ways) and claim they must be followed blindly.


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But what I don't get about it is -- why the apparent desire to kill characters off for no reason? In real life you meet tons of people who you will never meet again, and they're not dead. Is that to you a problem? I don't get it -- you'd go insane if you tried to stay in touch with every random old lady that said hi when you were walking the dog...


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Yes, my post in this topic is product placement. So sue me.


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In addition, high gravity affects spacetime on a fundamental level, slowing time down and bending the spatial brane. Not to be confused with the spacious brain.


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It would create a field of electrogravimetry that would pull all nearby matter in and then make it explode. The explosion cloud would take the form of an anchovy.


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There's only a slim chance that we exist.


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I love taking myself out of context.


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I think it's admirable to be careful not to offend people where it makes sense. But at some point, you have to be willing to stand up for yourself and be confident enough that if someone comes at you with an unreasonable accusation, you don't take it.


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I think aliens invaded already and have fooled us into thinking they are mere animals who "meow".


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Good stories aren't puppet shows. They are tales of life, with realistic characters -- people -- living out their lives, with really minimal "guiding" by the author.


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Oh goody, a complainer to blast to oblivion.


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To begin with, I disagree strongly with pretending it is "killing off", rather than a serious story being told, with serious themes and life in the story. Characters aren't "killed off". They die.

I find this term somewhat offensive, because it implies the writer kills the character like a TV show host telling a contestant to leave. This is not a game show. It is the events of the storyline that kill the character. That term is merely a psychological shield to avoid the emotion of the moment in the story. IMO, that's a kind of immaturity.


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Um.


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You can't always get what you want "now now now". Your logic makes no sense -- if you want to know what's in the books, that means you support the books' existence. Yet you apparently want spoilers to go up the day it's out, so in the countries where it is bought, people could just read the spoilers and not buy the book, risking its sales going down and the books ending, and thus no more spoilers for you to read!


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Truth = Truth. And nothing else.


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I had spammed ten thousand times.


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A good comedy is a development, like a story, not a punchline. You start with a situation, and it goes in unexpected, funny ways, which leads into other twists, to a conclusion that often can be more serious than funny, avoiding random cliches and developing enough logic that it doesn't feel like you slapped random nonsense down. Comedies Forum has this bad rap of having a lot of Unfunny Stuff -- I think it's the temptation to write short punchlines drawing on typical one-liner cliches that causes this. The 300 word rule is a good basic start to avoiding that problem.


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Dude. My voting precint is a "23". ph34r.gif


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And what people are saying about randomosity is true -- I hope that it's not surprising that as a logician, I understand how to be funny (though I won't try in this post ). Logic isn't for Spock who refuses to smile -- you actually need logic in your comedy to make it funny. In my experience, a balance of logic and random nonsense helps -- even logic OF the random nonsense.


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I highly recommendate it.


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Another mistake a lot of people make is thinking a comedy must be 100% funny -- reality is that that tends to just overwhelm the reader and come off more as spam. If you look at my Survurlode interviews, for example, there is always at least one serious theme that the whole work revolves around. The serious aspects support the humorous, and vice versa.


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*strongly approves of the use of the term "bionical"*


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Well, my observation has always been the opposite -- more established official facts inspires MORE fan imagination -- at least with imaginative official facts. It was really only once the "gappists" starting complaining, in my observation as a 2003+ member here, about "tons of official facts" that I saw the fanfiction community here really explode with creativity.

Think about it -- imagination feuls imagination. Less imagination doesn't -- it starves imagination.

Search My Blog

_bonesquotes #whatever.3

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How much wood would a woodwood wood if a woodwood would would wood?


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But my point related to that isn't that I literally think it should be FULLY sun-sized. I'm just saying, there's a whole range, from a little larger than Earth, to a LOT larger, to a TONTONZILLION larger, and it's all possible if the story team just feels like it.


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*imagines massive asteriod pulling out a pirate's telescope lol*


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GD is NOT for storyline-only discussion. That discussion belongs in S&T.


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S&T policies are designed for good reasons, tried, tested, and they work.


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Sure I'm sure -- it's Bionicle. Anything's possible.


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I never understand these claims -- how do you know what "proportionate" is for that character? He's a fictional character, made out of plastic LEGO parts.

So why get annoyed at it? When you look at a giraffe, do you get annoyed? It makes no sense to me to do so.

Besides, you're setting yourself up for it. Nobody ever told you these characters were supposed to be exactly human.

If you look at an ape, would you say it's done wrong, just because it resembles a human?


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I plan not to, but I guess if the site shut down I'd kinda have to, wouldn't I?


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...they usually give their jokes when they have the upper hand at the moment, though, or when they've just run into a frustrating difficulty that's not immediately dangerous, which are realistic IMO. When they're in immediate danger, I am not aware that they pause to crack jokes.


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I strongly disagree -- everybody capitalizes their name. It's cliche.

(I do not capitalize because 1) I hate being cliche, and 2) it is symbolic of humility.)


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I knew you'd say that.


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Seriously though, obviously the focus groups like silver, guys -- there's no mystery, those of you portraying it as odd that LEGO keeps using the color. This is how personal taste works -- it differs, and you're gonna find yourself in the minority sometimes. Best get used to it -- that's life.


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*lets self dp*


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I'm not a soldier, but I know that keeping your sense of humor alive even in dangerous or serious situations can be a huge boon to keeping your sanity.

He who forgets how to laugh forgets how to live.


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I heart silver. My favorite metallic. If I had my way, gold would be considered lesser than silver.


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The red eye thing is the closest thing you have to evidence, but I could argue that Berix is the traitor for spending time away from the villages, or Ackar is the traitor because his name sounds like Admiral Ackbar and there was a traitor in Star Wars called Darth Vader.


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Ultimately it comes down to this for me -- YOU choose to dissapointed or miserable.

If you expected the universe to be perfect, that was your choice, and really not very sensible of you.


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If I as a writer were to try to appeal to the attitude you express in your post, I would feel like I am constantly walking on eggshells. Everytime I had a cool idea how to use a character, or more importantly logic told me the character naturally would be involved in something, I would have to worry about whether I shouldn't do it as it might offend someone.

That's a miserable way to write, and I wouldn't wish that on the story team, myself, or anyone.


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But one thing. Everyone expects something when they do something.


Very true. For example, when I posted the above post, I expected somebody to reward me with this point, giving me an excuse to discuss it in a separate post so as to give it better focus.


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Therefore, the more "things to expect" from a "donation or whatever the heck you want to call it", the more likely we get mooooolaaaaaaaa. Therefore good.

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I don't see what the anology has to do with this. "Chevys" (or "Chevies") makes sense. Like "Keets" or Morby or my personal favorite for Makuta -- Terry Mack. "Biological Chronicles" referring to beings makes no sense. And as I typed this, a Chevy ad came on TV. They called it "Chevy." Seriously, exact same time.


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Oh my, you're completely irrelevant metaphor makes you look sooo intelligent.


This is obviously getting out of hand, so I guess I have to close it. Also, you failed to answer my question. When a moderator asks you a question, answer it. Capisce? wink.gif

Please do not attack people like that. That is flaming, or at best trolling, both of which are not allowed.


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What does a premier member buy?

1) YOUR right to be on here for free.

2) Their right to be on here.

3) PM perks, like poll-making, blogs, etc.

4) Proto.

No matter how you slice it, sending in that money is NOT just buying proto. Even if proto is all they want, they're still buying YOUR right to be on here for free. Yall should be grateful.

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