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Bones Drawing Guide

Posted by bonesiii , Apr 06 2009 · 393 views

Coolified Artwork


Welcome to the Bones Drawing Guide, ready as promised. This entry is designed to rapidly teach the important basics about how to draw. The first rule is, don't assume you aren't capable of drawing!

The art for these lessons was drawn on paper and scanned; it also applies for drawing vector art in Powerpoint along the lines of my previous guides (1, 2). The text was originally handwritten but is also typed below each pagescan in case you can't read my handwriting, plus expanded on a little.

It is partly inspired by Bruce Mcintyre's "How to Draw", which is the text I learned to draw from, and I highly recommend. (Here's what the book looks like.) That book has tons of lessons and a system of important elements of drawing. So as not to plagiarize, and because I think his system is a bit incomplete, I've formed my own system that I think is more logical. But if you want a more complete collection of practice lessons, try to get your hands on that book or a similar such book.

A very important point he made is that everybody learns how to write, but contradictorily, we aren't properly taught how to draw. If you're one of those people who always utters the cliche "I can't draw/I have no talent/etc.", ask yourself, can you write? You might not have the talent to become a "writer", but you can put a pencil to paper and draw letters that form words. Why? Because you learned how -- and because that helps you communicate. Or same with typing.

Likewise, you might not have the talent to become a famous artist or the like, but you ARE capable of learning how to draw, so that you can communicate visual ideas. Or maybe you DO have the talent. You might not even know it yet. smile.gif



To treat this entry as lessons, I recommend spending a day drawing your own stuff based on each rule, then spending a day on each column in the examples category. Both draw the same things I showed and draw your own, with emphasis on your own. Or you can just read it or treat it as reference; I've designed it to be easily referenced.

The main thing that you'll find lacking here is huge amounts of lessons -- this IS freeware after all. tongue.gif

To those that would say "I was already taught how to draw" -- well, there are many bad methods being taught out there in schools (for example, the wrongway cube method; see below), and there's a lot of different things that I've compressed all into one guide. This also has a Bionicle focus you might find helpful. Even if nothing in this is new to you, it may still be interesting. smile.gif

Contents
Rules - the logically organized rules for drawing
A: 3D Shape
1: Outer Shape
2: Skeleton
3: Avoid Flat

B: Perspective
1: Angle
2: Floor
3: Size
4: Focus
5: Wrapping
6: Overlapping
7: Foreshortening
8: Vanishing Points

C: Texture
1: Lines
2: Spots
3: Nicks/Cracks
4: Scales
5: Bumps
6: Indentations
7: Letters
8: Gravity

D: Lighting
1: Radiance
2: Direction
3: Shading
4: Surface Shine
5: Cast Shadows
6: Multisources
7: Reflection
8: Metal Shading
9: Refraction


Examples - five pages of various examples

1: Wrongway/Rightway cubes and cylinders, foreshortening, and vanishing points.

2: Metallic shading, doughtnut foreshortening, etc.

3: Facial expressions/emotions on a simple Bionicle-esque face, and Human/Toa proportions.

4: More about vanishing points; parabolic fully accurate system, and skyscraper system.

5: Various stuff to close out the guide, especially 3D letters.






Rules

NOTES:

This section presumes that we're not dealing in abstract / heavily stylized art, but in realism. When you get into abstraction these rules can be bent or even ignored at will -- but it helps even there to know to draw in realism first so you know what to bend/ignore.

Section also presumes we're drawing the shapes with black lines, either on paper or on the computer, rather than a more photorealistic no-line edge system (as with paint or the computer equivalent). It's the easiest way to draw, though no-line systems are more realistic. For the most part the rules apply regardless of this, just wanted to be clear.

On paper, I recommend using something erasable (I prefer Papermate erasable black pens since you don't have to sharpen them unlike pencils). If you use pencil, try to get a real black pencil, not just the silvery gray school pencils, and sharpen it often, preferably with an electric pencil sharpener.

On the computer, obviously I would recommend using Powerpoint (see the previous guides as linked above) or another vector program, instead of bitmap/raster programs, because the lines can be edited much more easily with vectors.

Finally, I'm not dealing with color at all here. Just one bit of advice for coloring on paper -- I strongly recommending scanning your lineart WITHOUT color, then printing it, and coloring the printout. That way if your particular chosen method of coloring messes it up in your opinion, you can always try again. (And I'd recommend Prismacolor pencils for that.)

Aaand without further ado...



A: 3D Shape

1: Outer Shape
See in your mind the 3D outer shape, or a basic idea of it, before you begin drawing. Be able to rotate it in your mind. Think of drawing as a way to photograph your imagination -- you have a "camera" that lets you draw a picture of the 3D shape inside your head. NOTE that once you begin on paper sometimes you have adjust the 3D shape in your mind as you go as the pen does something different from what you planned, but you should still remember to form a(n updated) 3D shape to guide where your pen goes next.

2: Skeleton
Not all shapes have an inner structure, but keep the concept in mind. Organic (and biomechanical) creatures especially have a skeleton & muscles underneath that shows through. NOTE the bone structure of the "Tuskhop mouse" (ignoring that I ran out of room to make him as normalish as I wanted tongue.gif) -- those are the same basic bone shapes, connection points, and angles that most mammals share.

3: Avoid Flat
Real objects are 3D. Keep that in mind as you draw "2D" art -- your paper is 2D, but it is merely a flat window into a 3D world. NOTE: avoid the "wrongway cube" technique that is sadly taught in many public schools (I speak from personal experience >_<) that has you draw a flat square and then magically have the rest of the cube appearing at a ridiculous angle behind it -- such a shape is NOT a cube. You CAN draw a house from the "flat" angle shown above, but the chances of your art "camera" actually aiming at a house from exactly that angle are slim, and it doesn't look realistic.



B: Perspective

1: Angle
Your "camera" points at the 3D shape you're drawing from an angle. Choose the angle you want.

Generally make sure that the angle is the same on all things in a single image. Exceptions are when you're close enough to things (or they're large enough) that the vanishing point system and the like is needed; see later rules on that.

Also Ojh and I ran into the situation when making our RPG of a false angle system built into it -- the chipset "ground" tiles are forced into a pure top view, yet you usually see the sides of charset people/objects. So the angle system we used there was to always go with the angle that best showed the object, so in the same area you could have somethings topview, some angled sideview, and some pure sideview.

Regardless, a big chunk of the artistry of an image is the angle you choose, so choose wisely.

2: Floor
Closer objects look "lower" on a floor.

3: Size
Farther = smaller (for two objects of the same size, and also for different parts of a close/big object).

4: Focus
Usually, farther objects/parts have less detail or texture density, and are drawn more lightly. Especially distant mountains due to atmospheric blueing.

5: Wrapping
Exceptions to the above Focus rule; curved textures look denser on the farther edges, where you're looking at the texture at a greater angle, like the tree bark, leaves, and wireframes above.



6: Overlapping
Multiple objects/parts overlapping can be tricky. Try imagining the lines of the shape behind (re: dotted lines). ALSO when drawing on paper, always start with the nearest overlapping objects first, then draw back (on computer generally do the opposite).

7: Foreshortening
At angles, circles (as in at the top of cylinders) become ovals, not circles with malformed thicknesses magically appearing. Slightly "football" shaped, too. And foreshortening applies to all shapes.

NOTE with the cube that ALL parts of it must be foreshortened. The only way you could realistically draw a perfect un-foreshortened square would be if your "camera angle" was directly perpendicular to the cubeface, and in that case, the thickness would NOT be visible, so all you would draw is a square.

Can't emphasize the cube thing enough, as you've probably had gradeschool art teachers that didn't know better. Try looking at an actual physical cube -- you'll see I'm right.

8: Vanishing Points
Most accurate way to foreshorten. Use especially for: 1) large objects, 2) closeup objects, 3) room interiors, 4) simple geometric shapes, 5) roads. NOTE especially that this applies to curved and complex objects, NOT just to rectangular ones, though it's usually harder to tell, hence the foreshortened circle inside a vanishing point grid.

You may want to skip down to the larger illustration on vanishing points in the Examples section, then come back up here, as it makes this much clearer.



C: Texture

1: Lines
Easiest way to create depth to objects, and applies to many real things, not just imaginary wireframes.

Examples to take note of: pipes/tubes (note the use of this for a Kanohi tube in the Examples section), rocklayers (note in the above example the thicker and thinner varying layers as in real sedimentarily laid-down rock and in volcanic rocks often), and the wood/bark. With the first two of these examples, the lines are perpendicular to the cylindrical direction of the shape, thus curve around it, but with the bark, the lines are parallel with the branches. Also try crisscrossing diagonals and more.

More examples: fur; notice how instead of using solid outlines on the two creatures above I made the outlines out of "//////" shapes for the rodentlike creature and interlocking curves for the horselike creature's mane. For things with wiry hair (like a mostly bald guy's forehead :-P) you would go and draw a solid outline and draw the wiry hairs coming off of it, but these things are rare.

Also stripes, wrinkles, and on biological creatures especially mammals, underlying structure that shows through the skin and fur such as ribs, other bones, and muscles.

2: Spots
Note the infected Hau to show you that spots don't necessarily have to be cheesy polkadots. :-P Be sure to foreshorten. Also note the two dots on the shirt on the right shoulder -- not only must they be foreshortened, but they must also be curved to wrap with the curve of the cloth there.

3: Nicks/Cracks
A specific line texture technique that adds age to things, especially metal, stone, wood, plastic etc., while also adding depth. Usually you want to make sure each nick is at a very different angle from the others, so it's not confused with parallel or perpendicular line texture. Also for curved objects (like the biomechanical leg shown above) make the nicks more common on the edges (wrap).

4: Scales
In some cases like reptiles or rooves. With scales like the reptile's above (or like fish scales), draw the "frontmost" scales first; the ones that overlap the others behind it.

5: Bumps
Convex lines point out from "center" of surface/angle. I put center in quotes because on the bumpy bone-forehead of the reptilian creature above, there isn't an exact circular center. So more properly you could say angling outward perpendicular from the surface. Note also the atom-like bumpy sphere, where the bumps are angling away from a true center.

6: Indentations
Yes, I know the numbering is wrong starting with this rule in the image above. tongue.gif I don't have time now to fix. Basically this is the opposite of bumps, using concave lines pointing in towards the "center." Note the sandy ground texture in the lowermost image above, and that the footprints use indentations inside bumps, basically.

7: Letters
They must foreshorten and curve around textures. This may very well be the most difficult part of realistic art (on paper), as your muscle memory constantly tries to lure you back into normal 2D writing mode. See the Examples section for much more illustrations of this.

8: Gravity
Weight distorts texture, depending on what it is. This rule corresponds to the following things in the above image: the candlewax drips, the footprint impressions and pushed-up-and-out sand around them, and the greater amount of grass at the base of the tree, and the slightly higher ground there. The ways this rule manifests abound.



D: Lighting

1: Radiance
Remember that light is radiating energy. It comes from a source, and whether that source is "onscreen" or off in the image your "camera" happens to "take", all lighting and shading and cast shadows and the like must take this into account.

The paper version above is confusing on this one, so lemme be clear:

With lamps and most similar artificial "terrestrial" light sources, the shadows and shading radiate away at many different angles, all radiating from the source. Even the two different sides of the shadow are at least a little angled differently from each other. Note especially the shadow of the lower-left cylinder in the image with the lamp. Also shadows of farther objects are often longer than closer objects (depending on height and yadda).

With sunlight, all the light is mostly from one direction at a time, since the sun is so far away (and is bigger than Earth by a ton).

2: Direction
The three balls above cannot possibly be in the same image because the light direction differs randomly (barring weird atmospheric bending effects :-P). Choose your lighting directions carefully. By default I usually go with light coming from the upper left corner if I don't wanna bother figuring out where a source is (for when I'm just drawing an object and not its background just to illustrate the object itself etc.).

3: Shading
Refers to darkened surfaces of objects, opposite the light sources. Note the gradient fading effect of the shading on curved objects; realistically there is no definite linebreak between light and dark on them, unlike cornered objects. Exceptions can include nighttime shading and especially outer space shading (and simple cartoon styles).

(For shading in .ppt I generally use layers of trans-black.)

4: Surface Shine
The opposite of shading; refers to lightened surfaces of objects, facing the light sources. On paper, 'tis the abscence of shading. On computer art such as .ppt, I generally use either layers of trans-white, or radial "shine" ovals (or both).

5: Cast Shadows
Refers to darkened area cast BY the object onto other objects, the floor, etc. Again, shading refers to the darkened areas of the object itself, which is not the same thing as shadows.

In direct sunlight, the edges of shadows are sharp edges; not blurred at all. Shadows cast by lamps generally begin with sharp edges but gradually fade into blurry edges the farther away from the object and lamp they get. Shadows in partial cloudy sunlight are extremely blurry.

6: Multisources
In cases of multiple sources of light, there are multiple shadows, and the shading/lighting on the objects themselves are blended between the multiple systems too. When two cast shadows overlap, they are twice as dark (or to put it another way, where they don't overlap, they are only half as dark). I recommend doing all the shading for a single light source first lightly, then doing all of it for the other, then adding extra darkness to the overlapped shadow areas.

NOTE that shadow edge blending is technically a case of tons of multisources -- one the original bright source's center, two all diffuse light reflecting off other nearby objects, walls, floor, through clouds, etc., and three the fact that close/large light sources have light coming from all over them, not just their point-centers.

Direct sunlight can be treated as a point-center-only light source, as can distant streetlamps or sports stadium floodlights, etc. But a household lamp that is near the object in question has light coming from a wide area, from the top of the lampshade to the bottom, and from the left side to the right. So essentially it's thousands of multisources, times a bazillion when you factor in reflected diffuse light.



7: Reflection
Reflected images get complex fast. Basically imagine a dotted line perpendicular to the mirroring surface -- the incoming angles of light with respect to this line equal the outgoing angles. Do this for every point on the mirror inside your imagination's 3D shape, and you can come to a habitual understanding of reflections. Also just try holding various shapes in front of a real mirror and observe the real world.

Explanations of the other text in the above cardscan:

The image at the top shows the reflection of the tall rectangular box shape in a mirror that's at an angle. If you go to a shoestore, they often have mirrors against benches in this exact position. Study those mirrors and note how wacky the reflection is compared to the real objects.

Or, to replicate that scene without going through the dotted line process for every point, you can follow three steps: 1) draw the exact flip of the original object in a mirror at a 45 degree angle to both the object and your "camera", 2) angle the mirror down, and angle the reflection down by the same distance. So the reflection is twice as angled as the mirror, and 3) Move your camera up, and angle the reflection so now you're more up than sideways. The ceiling will generally be partly visible.

There's another even easier way to do that image, which I'll get back to. First lemme explain it for a simple puddle.

With the cylinder above the puddle, notice two key things. 1) The upside-down base of the reflection is the base of the object, NOT the top of the puddle. Since the puddle begins a ways away, the reflection looks cut off. (Also I showed another cuttoff part of the reflection farther out where the ground rises out of the puddle again; so treat the reflection as if it's "behind" the outline of the ground; as if the ground is overlapping it.) 2) If you flip the image upside down, you're now looking "up" at the pillar in the water, instead of down at the original pillar. The top of the original pillar shows a foreshortened circle, but the top of the reflection does NOT.

So back to the angled mirror, another way to draw it (and the way I used incidentally) is to mentally or actually angle the paper so the mirror looks "flat" to you, like the puddle, and then just draw the upside-down-flipped version of everything. If you get good enough you will be able to do this totally mentally without tilting your paper at all.


Finally with the mountain lake scene, notice again the bases and the upside-down-flipped aspects. There are three different (basic) bases; the shore earth's base which is right on the edge of the lake, the bases of the trees, and the bases of the mountains.

The shore base actually curves and bends, and where the shore juts out to the left, you see what could be considered a fourth base for that portion of the shore. Also, since the shore curves/angles away from the water instead of being perpendicular to it, the reflection is thinner.

The tree base is the most complex. The tree trunks go into the earth higher up than the lake. So the reflection base is actually somewhere inside the dirt under the trees, not at the visible base of the trees themselves. So imagine that each tree is actually on top of a pillar of dirt inside the ground, and the base of the pillar is at water level (and that might very well be where the ground water level is). In addition to that, each tree's base is farther away, thus "higher" on the puddle's plane, so less likely to peek over the shore, much less the other trees. So the only trees you see in the reflection are the closest ones.

The mountains are the easiest -- they're so far away the horizon line acts like their reflection base. The deviance from that line is too slight to worry about. NOTE that the middle mountain's reflection is actually not done quite right; there should be far less of it visible since it's the farthest of the three mountains judging by overlap.

Now, look at that image upside-down (if you can manage that onscreen :-P) and look at the reflection. Doesn't it look as if you're looking up at the mountain scene through a hole in the ground? That's basically what you're doing.



8: Metal Shading
Metallic curved surfaces almost always have a bright edge on the farthest side from the light source (reflected light from the ground on their mirror-like surfaces, intensity depending on how reflective the metal is), more extreme contrast (gradient goes to pure white towards the light source and to pure black away from it before the bright-edge), and a leading edge darker area.

For flat metal, use many randomly spaced diagonal gradient lines. All on one surface are parallel, but lines on the next surface align differently. This isn't pure realism here, but pure realism often makes it harder to understand as metal at a glance.

Another technique for flat metal is to ripple and patchy-ify the lighting based on the slight ripples and bumps in the metal's surface, which I didn't happen to draw, but yeah.



9: Refraction
Even trickier than reflection. Usually water is all you need to worry about. It's another case where it's best to imagine the actual light rays. Also taking a college physics course would help. :-P

Note most extreme angle does not refect at all but reflects down off the air back into the water. That's basically what fiber optics takes advantage of incidentally.

There is a slight foreshortening of the whole shape, which gets more extreme the more extreme the angle of the "camera" is.



Examples:

This section shows some of the most commonly important concepts in art (with a Bionicle focus). Each of these pages basically goes down columns then up to the next column etc.



To start this off, look at the wrongway cube that is sadly often taught in art schools. The two images below that show what that mangled shape would actually look like if you angled it different ways. It's NOT a cube -- it's a parallelogram prism.

Note that the first example under Rightway cube started out too short so I gave it a base. tongue.gif The three examples below that show actual cubes, and below that you see the only situation in which you should actually draw a perfect square that isn't foreshortened -- here you're looking directly at one of the cube's six faces, and thus you do NOT see the other faces at all.

Then there are some wireframe stacked cubes and such.

Back up to the topo' the next column, note the wrongway cylinder, which is actually a... diagonally squished pop can? :-P Then note the rightway, and the top view.

Third column shows some examples of foreshortening, under the vanishing point system.



First column starts with metallic lighting. There's another example of multisource lighting with a metallic cylinder -- notice the multiple bright lines in the cylinder's gradient. Then some random stuff.

Second column starts with a rounded cube. The shading is solid on the flat parts but a gradient on the curved. The doughnut and snakes show what happens when a tubelike shape is foreshortened. And the rattle cobra shows various snake features in one creature for the heck of it. tongue.gif

Third column shows various stuff, especially letters.



First column is devoted to facial expressions, on a simple Bionicle-esque face, and with VeggieTales faces.

At the top of the second column is a geometric basic idea of a Toa Metru ish face, and then all the parts shown seperately.

Below that is basic human/Toa proportions. Note that for humans the arms should be a little shorter; Toa arms tend to be longer. Basic idea is to use the head heighth as a measuring unit for the rest of the body.

Also some general tips: Try drawing real plastic Kanohi and Bionicle/LEGO pieces, as your eyes actually see them. Try sketching lightly first then adding detail. Also try molding from clay or Sculpy or the like, then drawing that shape.

Exact text (mostly), starting with the emotion column:

Simple Bionicle-esque example face to show emotion.
happy
sad, angry
scared, grin
"that's weird", yawn, annoyed
coolguy grin
VeggieTales style emotes (satisfied/halfsmile, annoyed glare, "you're crazy" glare, super-scared, coolguy grin, insane, very annoyed, and singing uplook.

Example Toa-style head, using simple geometric shapes.

Human Proportions
NOTE: Average 0nly. Contrary to popular myth, Bionicle characters do not need to be in human proportions, as they're not related to humans and are biomechanical. However, Toa tend to be close; same with similar taller beings. Matoran (and human children, by the way) tend to be more like 4 to 6 times the head, etc. And even adult humans vary.

Total height of a proportionate humanoid is 8 times the head.

Legs in proportionate humanoid equal half the body height.

Arm length may vary in biomechanical/etc. beings.

These arms are longer than a human's by about half or 3/4 of a head; about average for a Toa.

(Human belly button at 3 times the head (down from top of head).)



This page shows the Parabolic 3 Vanishing Point System, and the Skyscraper 2 Vanishing Point System.

Note the lower left diagram, which shows that a fully accurate vanishing point system for all objects actually has 5 vanishing points; one for the distant horizon you're facing, two for left and right parts of horizon, and two for up and down.

Example: if you look down at a cube or up at a skyscraper, the verticle lines should actually be slightly bent towards the corresponding up/down point. The skyscraper's top here bends in towards the up vanishing point because you are looking up at it.

This applies for close/large objects. Small objects you're looking at from a distance don't necessarily need this.

The above typed text says what I handwrote on the pagescan, but says it better, so I won't bother typing the exact wording of the handwriting here, except that the random building is shaped like a rocket from top view thus I've dubbed it the "Rocket Hotel". tongue.gif Reasoning being to show off the "knife-edge" style that many modern skyscrapers now have, instead of all 90 degree corners.



And finally some various things to finish out this guide.

Topleft is a reminder to add "thicknesses" to things like Kanohi masks or windowsills, etc. Only paper actually has no (noteworthy) thickness. That's a randomly coolified Miru there.

Below that are four simple steps for drawing a plastic/metal/etc. 8-point star:

1) Draw a foreshortened "paper" square.

2) Divvy it up into four parts by cutting it in half with a line lengthwise and widthwise, and draw a verticle up from the center.

3) Draw a circle within the foreshortened square and halve its sections with lines (giving you eight radiating lines from the center of the circle, all foreshortened automatically), plus another smaller circle inside.

4) Draw the final lines between the points in question -- the center at the top of the verticle line, the outer tips of the star points where the eight radiating lines hit the outer circle, and the eight points on the inner circle exactly between the radiating eight lines. Voila.

Then there are various things on writing 3-dimensionally. Here's the text of all that:

ART. Practice this way of writing by making all your letters do these kinds of things for a while. Then add the boundaries.

Or try writing normally, then tilting the page and drawing what you just wrote.

Note the wrongway to tilt your letters; you can't just write at an angle, you must mutate the lines of the letters themselves.

Note that in the wrongway, the verticle parts of letters are parallel to the verticle edges of the foreshortened square, and the horizontal lines are angled so they're parallel to the angled "horizontal" edges of the foreshortened square.

Write on!

Notice how even the parts of the same letter bend down, not just each letter being lower than the other. Notice the oval as the foreshortened letter "o."

Avoiding wrong angles (in foreshortened writing) is tricky; may take a lot of practice.


Next to last is a bending serrated tube. Note the (|) shape at the point most parallel to the "camera", and the scrunching of the foreshortened bands at the parts most perpendicular to the "camera."

Finally, four common LEGO/Bionicle pieces.






A'ight, there's the guide. Comments/questions/yadda?

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Lady Kopaka
Mar 26 2009 02:58 PM
That's gotta be the biggest art guide I've ever seen on bzp. ph34r.gif

I'm totally saving this to word and reading it later in my spare time, I'm sure I'll pick out some important advice in this. Thanks a bunch Bones!
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Vezok's Friend
Mar 26 2009 02:59 PM
I didn't have time to read through the whole thing, but I gave it a quick scan and I am impressed how thorough you covered everything ^^

That is a very good basic "how-to" guide and will propably help a lot of people. I think I'll add a link to my sig ^^
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YOU ARE AWESOME : D

Now to actually read the guide.. : p

EDIT: Could you also add some tips to draw eyes and feet and hands and stuff? Maybe later in another guide or something?
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Wowee...long art guide.
I'm definetly gonna need it...
Thanks a bunch Bones!
-M-
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OH MY GOD IT'S SO LONG
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Bitter Cold
Mar 29 2009 07:45 PM
8 O

This is crazy long.

I've picked up a lot of stuff just drawing on my own, but your lighting thing helped me out a lot. I've got to practice that. And thicknesses.

Actually, I think I'll just bookmark this for later. =D
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@ Zeddy -- it's a good idea. Will try to.

Repubbing yet again. Will still try to have another entry later in the week...
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Amazing guide! I especially liked the part of the three-point parabolic perspective: I had never thought of that before. smile.gif
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Lt. Mangaka
Jul 08 2009 06:00 PM
Nice guide. I'm sure it would be helpful for those who are just getting started up in drawing.
I would personally lay off giving advice until reaching a higher level of.. excellency in drawing. Or when able to achieve pieces such as these. Thought they are not the best around.. XD










Don't think im trying to put you down, or my message the wrong way. It's a very good thing what you are doing here; helping people who are taking their first shots at art, but it might be better if you did one you have more experience wink.gif
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QUOTE
Nice guide. I'm sure it would be helpful for those who are just getting started up in drawing.
I would personally lay off giving advice until reaching a higher level of.. excellency in drawing. Or when able to achieve pieces such as these. Thought they are not the best around.. XD

Don't think im trying to put you down, or my message the wrong way. It's a very good thing what you are doing here; helping people who are taking their first shots at art, but it might be better if you did one you have more experience wink.gif

Well, I don't believe in being offended (except in extreme cases lol), but I am a little confused. Are you saying I don't have much experience? blink.gif I'm not sure I understand on what basis you seem to assume I don't? Are you familiar with my art?

Not to get all prideful on you or anything... But I've got, what is it now... Oh gosh, at least ten years experience at quality art, and a lot more than that at art in general; I've been drawing since I was a toddler and I'm in my mid-twenties. tongue.gif And again, not to be prideful; I don't believe in using a positive such as my own abilities to turn it into a negative to insult anyone else, but since you seemed to imply I couldn't do anything like what you showed, I can, and do all the time. smile.gif (Well, not in that style, but you know.)

Just to clear up the record; I don't care about pride but I do care about accuracy.

But for the sake of conversation, how would you define the level of experience and/or proficiency you would think someone should be at before they give advice? (I'd define it in the obvious way; if people are curiuos about my methods for something that I'm better at than they are, I'm gonna let 'em know what the methods so they can try it... at least assuming I don't want to keep them secret XD. So anybody that knows something more than anybody else, in any category of life, is qualified to give at least that as advice.)

And I'll repeat what you said; don't think I am trying to put you down either, or take my message the wrong way either. I just don't want other people assuming from your post that somehow I am inexperienced due to a misunderstanding. smile.gif

However, of course, being Mr. "Learn from when I'm wrong," if you CAN show something I am lacking in the art department in whatever time you have, I'd love to know what it is so I can improve. smile.gif

(And likewise, there are several suggestions I could make for the pieces you posted above, if you're interested, that I would do if it was me, at least depending on what the style intent was for them, which does matter a ton. Mainly the changes I would make are in the lighting category, and some attention to details such as gravity etc. Though the first pic I mostly wouldn't change anything, assuming there's a slight breeze to explain the hair not quite obeying gravity...)
    • 1
Photo
JustASolitaryWolf
Mar 03 2012 08:42 PM
dude i have to really thank you for this extremly helpful guide, gives the basics of everything i read so far, and tells it in the right way. Some thinks like desnity I don't really get, can you explain it to me more?
    • 0

Welcome To The Bones Blog

You must understand this: that in creation, there is destruction. In destruction, there is rebirth. There is no such thing as void; all things are in flux.
--Nuju

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Skeletal Industries Teleportal

Important Entries:


Evil Lord Survurlode:
Interviews:
Chief Evil Clock -- Exclusive!
Evil Lord Survurlode
The Chief Gremlin, Minion of Survurlode
Gollaga, Enemy of Survurlode
Orca Goblahk, Ex-Minion Of Survurlode
Lawyerahk Bob, of the Dreaded Real Life Attack Wing


Powerpoint Art Guides:
Vector Art In Powerpoint: Quality, Inexpensive, Easy
Coolifying With Powerpoint Vector Art

Ions of Opine:
Character Death
Walmart is Not Evil
Stop the "Everybody Hates" Nonsense
Join Petiton for Ban Bad Grammer Toady!
BZP's "Some-won Dyed!1!1!" Culture

Chronicles of Bio:
What Most Fans Want
Focus Groups
Easy Makuta Powers Guide
2008 Is Not The End
Science Fantasy = Bionicle
Good and Evil: Points of View?
Ruthless Elegance: A Visual Guide To Cool
A Magical Forest Called Bionicle
Why Kopeke as Chronicler?

Wall of History:
History of Technicism Vs. Bioniclism
History of Set Gimmicks in Bionicle
History of Violence in Bionicle

Logic is the Key:
Criticizing Me

Dissecting Nostalgia
Friends Can Disagree
Taste Discrimination Fallacy, Taste Equality
Am I Against Free Speech?

Complaint Topic Archive
Can Opinions Be Wrong?
Why I Do What I Do
BZP Debate Terms Guide

Log of B:
Track Blog Toolbar Code


Blog Contests:
1: Pet Peeve Contest -- Help Fight Survurlode!
Pet Peeve Winners & Reward art!
2: Powerpoint Faces
.ppt Faces Winners!
3: 2nd Chances MOCs: Beasts! (BPC#1)
Beasts MOC winners
4: Monstery Mystery Powerpoint Art (BPC#2)
Unseen (Ch. 1 of slow-reveal of Monster Mystery winner)
5: Blue MOCs 2nd Chances (BPC#3)
Blue Results
6: Bohrok Kool (BPC#4)
7: Multiverse Guide Art (EMC#3.5)
EM Guide Art Results

.ppt Faces Top 3

These are the top three winning entries of the Powerpoint Faces art contest on the Bones Blog.

1st Place by Ary


2nd Place by Rangan Mercenus™


3rd Place by Thormen


The other winning entries are listed here, along with bio info about the artwork.

Skull Of Approval



Use of this image is valid only when posted by bonesiii. High quality content is requisite. The blog entry itself wins the award. If you win multiple times, you are permitted to say so whereever you display the award.

Pet Peeve Gallery

The following Pet Peeves were identified by BZPower members in a contest for use in an allergenic weapon to be used against Evil Lord Survurlode. These photos taken by me when the Peeves were in captivity. Peeve names link to full bios.

Grand Prize: Flame
By Wysp

Adult form (click thumbnail):


2nd Place: The Misinformed
By Electric Turahk


3rd Place: Ignorance
By Kopaka's Apprentice


4th Place: Corrector
By xccj


5th Place: Double Posters
By EmperorWhenua


6th Place: CAPS Locker
By Toa of Dancing


7th Place: Miwo
By Lluvio


8th Place: Endtag Argh
By Kakaru


9th Place: Blushroom
By Darkspine Neya


10th Place: TB-RPG Overlord
By Nero


11th Place: Polloflower
By The Infection


12th Place: Emoticanus
By Kohena: Great Warrior of Pie


13th Place: Toktomee
By Wyattu


14th Place: Typcgraphical Gnomelette
By Arpy


15th Place: Shortenator
By Axinian the Chronicler


16th Place: Pica'huge
By ~Kativa~


Peeves by me:

Bionicles:


Plural Apostrophe's:


Alwayzon Turnsignal:


Neveron Turnsignal:


Chalkboard Scratcher:


DoomAH:


Stolen Thunder:

Evil Lord Survurlode Says...



"Brave Knight Binkmeister thought he could banish me with new software. Ha! Lord Survurlode is immortal--I survived because I retained a connection with the One Refresh To Rule Them All. Sauron tried to survive in the telephone system with his One Ring--but that dastardly Frodo tossed it into Mount Dume. Sauron was lost. But the Refresh still exists, oh yes, and as long as it does, I live also, to bring my floods to the BZP forums!"

--Evil Lord Survurlode,
in a BZP interview


"Killeth them with kindness. That's what my mother taught me. So I figured, instead of trying to fight Brave Knight Binkmeister's attempt to overthrow me... I would instead give him the one thing he loves most. Bubble Wrap. Not only him, but all of his followers. BZP members once knew me as their common enemy. But now... am I just a kind old man who has free Bubble Wrap?"

--Evil Lord Survurlode


"Why in the world am I calling him Brave Knight Binkmeister?! That term sounds... nice. It makes him sound like a hero! NO!!! He's my enemy! No, no, henceforth he shalt be known as 'Cowardly Scum Binkmeister'!"

--Evil Lord Survurlode


"Yes, my new minion, you now see the dastardly plans BZP members have--they seek to avoid my floods by getting on in the morning or the late evening, or worse, the nighttime. Sauron might have been a sleepless creature of the night, but personally I can't stand coffee. But not to worry! You, my friend, will go out and enslave the members. You will sit enthroned on their shelves, hung from their walls like a cursed mark, and wrapped around their wrists like handcuffs. Even they shalt know the constraints of time! Behold, the Evil Clock!"

--Evil Lord Survurlode


"What is that you sayeth, Evil Clock? BZPower is now five long years old? So what? I am thousands upon thousands of years old! I am, in fact, as old as the ocean that I command with my floods! I am even older than clocks like you! What's that? Yeah, yeah, but I just don't feel like AARP is for me..."

--Evil Lord Survurlode


"What do you mean, I'm not speaking in proper Old English? I am Lord Survurlode. If I say this is Old English, it iseth!"

--Evil Lord Survurlode


"What doth mine eyes spyeth? I see-eth a member attempting to posteth! No! I shalt not alloweth it! Rise, ye Floodes! Riseth! ...What? No, I ameth noteth tryingeth hardereth to speaketh Oldeth Englisheth! Ye Silly Clocke!"

--Evil Lord Survurlode


"No, I am NOT an April Fool's Joke! Just because my power increases tenfold on that day doesn't mean my existence depends on it."

--Evil Lord Survurlode


"Frodo? Why would I be scared of him? He sailed off to the West--it means he died, yo! Besides, the One Refresh cannot be melted in some volcano. It would take a... No, wait... Sorry, that information is classified. Muahahahaha!"

--Evil Lord Suvurlode


"The term 'Yo' can be Old English! Yeesh!"

--Evil Lord Survurlode


"See, my problem is that I am far older than Old English. To me it's that newfangled slang those Anglo-Saxon types speak. You'll forgive me if I get it confused with the five million different versions that came out since then. Yes, you will. Or else."

--Evil Lord Survurlode


"..."

--Evil Lord Survurlode's
Kopeke Impression


"What do you mean, it's really 'Mount Doomah?!'"

--Evil Lord Survurlode


"You are getting veeery sleepy. You need more Bubble Wrap. That's right, little member. Wallow in bubble wrap forever. Say it with me now. 'Must. Have. More.'"

--Evil Lord Survurlode


"Brave Knight--I mean, Cowardly Sponge Binkmeister has attempted to attacketh me once again! But lo, I am-- What? Sponge? Is that what I said? I meant Scum. Brave Scum Binkmeister-- What now? Oh, be quiet, minion."

--Evil Lord Survurlode


"No, I am not a girl!"

--Evil Lord Survurlode,
on his power over water


"Muahahahahahahahaha*cough* *hack* *gurgle* ..... *ahem* Must remember to watch the evil laugh when the floodwaters get that high..."

--Evil Lord Survurlode


"Oh, that's an easy question. See, Sauron's One Telephone Ring looked like a metal ring, right? Well, the One Refresh looks like a ring made out of those green arrows... like on that refresh button up there. Wait... why am I telling you this?!"

--Evil Lord Survurlode,
in a BZP interview


"No, I do not get rusty! This is Stainless Steel! What? Yes, yes! They had stainless steel thousands of years ago. Yeesh."

--Evil Lord Survurlode

Gallery Of Explosions

Because explosions are the answer.





























Profundities

"While it's all well and good for someone to turn the other cheek in daily life, in times of great hardship another thought comes to mind instead; namely that one cannot turn a blind eye to the actions of evil and still call himself good."
---Nako



"This is a discussion forum for a reason; it's a place where opinions can be discussed and debated civilly, not where one person can claim their opinion as fact and all others as "just opinions." Every person should, however, support their opinions with facts and evidence of all kinds."




"'The challenge of being a Biological chronicler is understanding why Lego are using another method to sell better. It gets boring using the same ones all the time. Variety is the spice of selling, after all.'
— A Biological chronicler"



"I could convince a thousand people that the moon is made of cheese... and yet it would remain as rocky as ever."



"This is simple, people! If it hurts to hit yourself with a hammer, then don't do it!"



"A famous drummer sits down to do a drum solo, but he has to keep his solo up for five minutes. Does he do all his amazing stuff first? no! If he did that, he would loose all attention because the end would be so boring. If he were smart, he would start out with something simple, and then add to its complexity as he goes along, so that more people would be into it.

The point is, writing either a drum solo, or is like a mountain, the bigger the base, the higher it can get, and the more amazing it is. Think about it, when building a mountain of dirt or sand, you need to slowly create your huge base, then as you build towards the peak things get faster and easier to pile on. The High points are where the story is fast paced and we are reaching the climax--what we just left on the last mountain of story we had (the MU story arch), and now Greg is building a new story mountain for us."

Gallery Of Galaxies

~through the macroscope~































Sigisms

QUOTE
92% of people have moved on from Gregorian chants. If you are part of the 8% that still listens to real music, copy and paste this into your sig.


QUOTE
Least Favorite Edit Of Your Least Favorite Post On Your Most Favorite Day Of The Month?


QUOTE
Secret Info: The Red Star is Tahu's mobile space mansion, complete with servants.


QUOTE
Join the petiton for ban bad grammer toady!


QUOTE
9009 Ways To Say "I Heart Spam"


QUOTE
92% of all teenagers claim they're in the 8% that hasn't moved on to rap.
If you are part of the 0% that still uses real math, copy and paste this into your sig.


QUOTE
What Is Your Alter-Ego's Imaginary Friend's Least Favorite Pet Collar?

Certificates Of Approval

Various award imagery and suchnot:






(Above from Makaru; resized to fit.)










(Resized to fit.)


















The above earned twice.




















Certificates Of Approval

Part 2









Needs sized down



Needs sized down













/---------------!.!----------------\
/This blog has been approved by \
/--------------Saiph--------------\
/----------------------------------\
/-For demonstrating outstanding-\
/~~~~RHYME and REASON~~~~\
\----------------!.!-----------------/











_bonesquotes_i

QUOTE
Logic is the key.


QUOTE
I am insane. I know that I am insane. In fact, I know that I am so insane, that I am incapable of realizing that I am insane. Therefore, I know that I am not insane.


QUOTE
Forgetting things since.... umm....


QUOTE
Creativity should not be confused with nuclear weapons.


QUOTE
I heart logic.


QUOTE
Only dead things do not change. Much.


QUOTE
Pay attention now. Repeat after me. "Bones. Can. Be. Wrong."


QUOTE
The problem is, "Tradition for tradition's sake" is like flying blind in an airplane. It's like saying as you approach a mountain "But we've always flown in this direction before... why would we change direction? It isn't the tradition!"


QUOTE
Remember that -- clever absurdity, designed to harmonize with certain tastes, is the key to originality.


QUOTE
Ironicles.


QUOTE
People are like snowflakes. No two are the same.


QUOTE
Yes, the Toa will win somehow. But let me give you a challenge. Write a story. In which the good guys win, or the bad guys win, doesn't matter. But write it with only introducing the challenges that the winner must overcome, and avoid showing how the winner wins. Just set up the problem, then skip to the end:

"In the end, this character wins, somehow."

Now, do you think this is a successful format for a story, that anybody would really want to read? [...] Readers demand that you as writer have thought through the "how" of the story.


QUOTE
Where is this idea coming from?


QUOTE
Makutarahk


QUOTE
[L]et's not mince words here -- all LEGO products are toys. It's a toy company, in the toy business. There's nothing wrong with that.


QUOTE
[A] wise Daoist once said that a name is merely a label. If a person calls me a "nerd", then that is their label for me. If a person calls me a "human", that is a label. If they call me "bonesiii", that is a label. I would simply reply that, if "nerd" is the term they wish to apply to me, like "human", then so be it -- I would thus be proud of that label, because I am proud of who I am.


QUOTE
I'm not telepathic.


QUOTE
I don't know if this is just the way I'm wired, but I don't really think like "hey, wanna be my friend?" I just be myself, treat others with respect and friendliness, and those who would make good friends just sorta show up. And I really don't think like "well, you're not my friend, you are, you aren't" etc. Anybody can be my friend.


QUOTE
*revives topic, only to kill it seconds later*


QUOTE
My two pieces of eight.


QUOTE
Ha ha! Voriki myth still isn't dead? It's been so long since the constant flow of these topics stopped I guess I thought Voriki had finally kicked the bucket. Well, I hate to put another nail in the old guy's coffin, but...

Topic closed.

I Heart Logic

_bonesquotes_ii

QUOTE
Ahhhhh, the sweet smell of complaint topics in July!


QUOTE
I think Evil Lord Survurlode is out to get me.


QUOTE
Bionicle doesn't revolve around ANY one fan. Not even you.


QUOTE
Bionicle does NOT age with its fans.


QUOTE
If something absolutely has to be done for the greater good, it is by definition NOT evil.


QUOTE
Think, guys, think! You have brains! Use them!


QUOTE
Logic is not some meaningless buzzword you can throw around like pie, at least not as long as I, an actual logician, am here.


QUOTE
Common myth. The answer is: "Yes, if you are an ancient Greek."


QUOTE
Last I checked, most of us aren't ancient Greeks. tongue.gif Some of us are ancient Geeks, but...


QUOTE
Besides, show me a brown rock, and I'll use your logic on you. "That's not a rock, it's hardened lava."


QUOTE
The best symbol of stone would be gray. But it would probably sell almost as bad as brown -- LEGO needed a "flashy" color, more like what Ta, Ga, and Le Toa have.


QUOTE
Do not insult cheese.


QUOTE
Omi's right.


QUOTE
Forty-two.

(Four eight fifteen sixteen twenty-three... *ahem*)


QUOTE
Logic! Why don't they teach logic in these schools?


QUOTE
Can you imagine MNOG ending with the Turaga and Matoran executing Ahkmou?


QUOTE
So here's the question: If LEGO working harder by listening to fans is "lazy", then wouldn't they be "lazy" if they listened to you -- a fan?


QUOTE
You don't need to hate to say it.


QUOTE
Four extra letters. "Bionicle sets." How hard is that?

Actually, three extra letters since the s just moves.


QUOTE
If they are "Bionicles", then you are "History".


QUOTE
BZPers are often the exception, not the rule.

::celestial_drink::

_bonesquotes_iii

QUOTE
Of course it's cruel -- did you think bad guys were Mother Teresa?


QUOTE
It isn't like I hide it, but it also isn't like I go up to random students at college at say "Hey, I like Bionicle, isn't that something?!"


QUOTE
One man's junk is another man's treasure.


QUOTE
I had the same theory in ages past, and Greg personally disproved it.


QUOTE
The thing can destroy time, man. You guard those kinda things.


QUOTE
Brevity is the soul.


QUOTE
Which I suppose is a fancy way of saying, "I have no idea."


QUOTE
I attack my own theories. I'm weird like that.


QUOTE
If only books could be updated like web pages.


QUOTE
Bionicle was supposedly a betrayal of everything LEGO stands for, its pieces far too clunky, a horrible turn away from the more "intelligent" Technic and a total stabbing in the back of the good old brick, an insult to AFOLS, evidence of a mythical trend away from the construction toy, far too violent, etc.


QUOTE
It's really pretty simple:

Gadunka is one of the "coolest" sets ever. Most inventive, most unusual, most striking. Thus, he is horrible.


QUOTE
Of course they're weird. All Bionicle names are supposed to be weird. Show me the Bionicle name that is "normal".


QUOTE
You just completely contradicted yourself. If Mata Nui was working out great, then wouldn't Metru Nui have made less money?



QUOTE
If that's greedy, then you are greedy for driving in a car to get somewhere far away fast, for wearing shoes so you can walk at a reasonable pace without cutting your feet, using silverware to better eat your food, using a telephone to avoid having to make a trip and speak, using a computer to type a forum post when you could walk personally to everybody's house and speak what you just said over and over and over again.... At least 2000 times to account for all the possible active BZP members, and preferably about five million times -- and you'd have to go door to door throughout the whole world to even figure out which people were Bionicle fans anyways before you started confusing monks in Tibet with strange words like "Kongu" and "Cordak". All within your own lifetime, regardless of whatever else you had wanted to do in your life.

And forget speech. You have to scratch out the message with your fingernails in stone. Then maybe you wouldn't be greedy. Maybe.



QUOTE
Nobody would surprise me, so it's probably Makuta. But I went with Hydraxon, because he's a weapons master and it would make sense, no?


QUOTE
Why didn't I think of that earlier?


QUOTE
I don't just ask rhetorical questions -- I answer them.


QUOTE
I knew you'd say that.


QUOTE
You're a body with a head. So what?


QUOTE
A simple conversion is not a business plan to actually get two radically different markets to behave as if they were the same.


QUOTE
Um, hello? Are my posts invisible?


QUOTE
Universe go poof.

We All Live In An

_bonesquotes_iiii

QUOTE
I hate typing Roman numerals above three.


QUOTE
I always find these topics funny -- everybody goes in circles, pointing to the exact same aspect of the set and going "See that? So it's obvious it's horrible! How can you not see that?", and then someone else saying, "See that? It's obvious it's awesome! How can you not see that?"


QUOTE
Obviously, not everybody sees I to I.


QUOTE
They have their uses -- like if you're making a MOC that's supposed to be a light green faceless humanoid.


QUOTE
I hate it when I can't tell if someone's joking.


QUOTE
Yes, that's an excuse to be lazy.


QUOTE
Hold on just a second. I think you have things backwards. Mata Nui was not paradise -- it was a place of horror and war for a thousand years!


QUOTE
Lol.


QUOTE
I'm a logician. I can tell you that your argument does not merely sound illogical. It is.


QUOTE
Yeah, that'd be bad. Next question?


QUOTE
We'd still have wooden ducks, no plastic bricks, and definately no LEGO if change was prevented. Really, we wouldn't even have that.


QUOTE
It is unfortunate that it's this way (at least for us). But it is. We might as well come to grips with it.


QUOTE
And I walk away in peace.


QUOTE
You have no idea how many times I've read this style of opening to this kind of topic, man. I must admit I am very very tired of it.

*deeeeep breath*

*shakes head madly*

Okay, I'm good.


QUOTE
My memory doesn't go back that far.


QUOTE
If I didn't agree with something, I'd try to find out the reasons for it before doing anything else, which is something I think some people forget to do and instead they dig themselves a hole for no reason.


QUOTE
Lol, I think you missed the point -- BR isn't going to think your forum deserves approval if he has to be told it exists.


QUOTE
I'm a coolomaniac.


QUOTE
But I like spam!
Wait...


QUOTE
This is not a country. This is a website. Countries are led by governments. Websites are owned by owners. Countries are places you physically exist in, and may have difficulty leaving. Websites are places YOU choose to go. Countries are places you may be born in, or grow up in, etc.

BZPower is a place YOU sign an agreement in order to join. Blame cannot be placed on us when a member violates that agreement. And if a member chooses not to like that agreement anymore, they are free to leave at will. If a member violates the agreement they made with us, we are justified in punishing the member as agreed.


QUOTE
I'm a logician -- I think in terms of what makes sense all the time. I don't just agree -- I know why I agree, and I think my reasons are pretty sound.


QUOTE
If I'm breaking a rule, it's because I gave myself permission to allow myself an exception, thus I am not technically breaking it.


QUOTE
[A]lthough Evil Lord Survurlode does seem to be making a bit of a comeback, just like Sauron, so we might have an epic war that will spawn a novel and three giant books of a trilogy soon... but yeah...


QUOTE
I object to the wording of this question.


QUOTE
Huzzah?

I'm A Doctor, Not A Great Being

_bonesquotes #whatever

QUOTE
Ever had one of those moments where you think you just passed into an alternate timeline? This is one. ()_o


QUOTE
Rants are based on pompous egos and desire to pick a fight. Not intelligence.


QUOTE
The Monster on LOST is Makuta.


QUOTE
Cynics are some of the most naive people on the planet. They hear someone claim things are bad, and they accept it without question.


QUOTE
I'm a realist with an imagination.


QUOTE
I blame Survurlode.


QUOTE
You see a flamer, your response should not be to just flame him back -- you lower yourself to his level if you do.


QUOTE
Let's open that can of worms, as unpleasant as it might be. [...] *I'm not afraid of you, worms!*


QUOTE
"Transformation" can be as simple as a bomb rearranging a building into a debris field.


QUOTE
Far better to be proven wrong than to be wrong without knowing it.


QUOTE
I remember when I was a kid, and I was just playing around, I didn't know this stuff, so I said gas prices were five dollars at my play gas station.

My dad laughed, said gas would never be that expensive.


QUOTE
Toa carrying rifles... as they ride their space shuttles into... Klingon territory...


QUOTE
Kazi [ha]s Rahkshi staffs. (Oooh, Kazi=evil??)


QUOTE
Take an election between two candidates. Obviously, both candidates will get votes. However, one will get more votes, and one will get less. You would be, in this example, voting for the one with less votes (Mr. Olderfanson). You see why the fact that you, one person, did vote for that guy, doesn't prove that he won the election? [...] "Mr. Newerfanson" won the election.


QUOTE
o_O


QUOTE
In general, I do enjoy debates--but I don't enjoy being flamed, no. Nor do I enjoy wasting time when I have tons of PMs I need to reply to and top secret reference projects to work on and all that responding to things that could have been cleared up with more thought before posting, heh. Debates can still get tedious when it seems (please note "seems"!) that a few people refuse to approach them with an open mind.


QUOTE
<_<
>_>
<_>


QUOTE
I didn't even spell "the" right.


QUOTE
Lol. I never said I'm always right! Yeesh, what do I have to do to convince you guys I don't think that? Purposefully take wrong positions or something?


QUOTE
Guess what? I could draw before I learned to write, but does that mean I should get all huffy and insulted at the fact that not everybody shares my particular talent? This is just absurd, isn't it? Did you honestly think that everybody has the same talents and gains proficiency at the same time?



QUOTE
When someone much older than you was a kid, LEGO was wooden toys. [fogie teeth voice]"These newfangled plastic things are insulting! As if there isn't money to be made in good old fashioned woodblock toys!"[/fogie teeth voice]


QUOTE
Can we sing kumbaya yet? Sing it! Koooooooo----oom---bah-----yaaaaaaaaahhhhhh.

Or something... Sing it! You don't even have to agree with me! Just sing it anyways, maaan!

Sing!


QUOTE
Your mistake is that you are thinking in terms of a simplistic "formula" of strength, and thinking that can be used to predict everything. It can't--every situation is different, and sometimes a weak Matoran might catch a glimpse of a passing Rahkshi while a powerful "Toa Ultimaultrasuper" might get blasted to bits when the same Rahkshi actually attacks. You need to be realistic--think in terms of the situation. Stories are based on that--they are a "game of seconds and inches" where dangers both big and small can occur to both powerful and weak people, and how you perform depends on your brains and the time you have to prepare more than your actual power level.


QUOTE
Why did the entirely robotic Bohrok need teeth? Someone explain how that is okay but teeth in Piraka isn't?


QUOTE
Phew. Now, to post, and see if I maxed the text limit out.

Yabo! Hahaha!

_bonesquotes #whatever.2

QUOTE
Thanks X. Thanks D. Thanks X and D. XD


QUOTE
I lazy.


QUOTE
You can make any innovation look bad if you point to the non-innovative ways (the old "normal" ways) and claim they must be followed blindly.


QUOTE
But what I don't get about it is -- why the apparent desire to kill characters off for no reason? In real life you meet tons of people who you will never meet again, and they're not dead. Is that to you a problem? I don't get it -- you'd go insane if you tried to stay in touch with every random old lady that said hi when you were walking the dog...


QUOTE
Yes, my post in this topic is product placement. So sue me.


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In addition, high gravity affects spacetime on a fundamental level, slowing time down and bending the spatial brane. Not to be confused with the spacious brain.


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It would create a field of electrogravimetry that would pull all nearby matter in and then make it explode. The explosion cloud would take the form of an anchovy.


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There's only a slim chance that we exist.


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I love taking myself out of context.


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I think it's admirable to be careful not to offend people where it makes sense. But at some point, you have to be willing to stand up for yourself and be confident enough that if someone comes at you with an unreasonable accusation, you don't take it.


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I think aliens invaded already and have fooled us into thinking they are mere animals who "meow".


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Good stories aren't puppet shows. They are tales of life, with realistic characters -- people -- living out their lives, with really minimal "guiding" by the author.


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Oh goody, a complainer to blast to oblivion.


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To begin with, I disagree strongly with pretending it is "killing off", rather than a serious story being told, with serious themes and life in the story. Characters aren't "killed off". They die.

I find this term somewhat offensive, because it implies the writer kills the character like a TV show host telling a contestant to leave. This is not a game show. It is the events of the storyline that kill the character. That term is merely a psychological shield to avoid the emotion of the moment in the story. IMO, that's a kind of immaturity.


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Um.


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You can't always get what you want "now now now". Your logic makes no sense -- if you want to know what's in the books, that means you support the books' existence. Yet you apparently want spoilers to go up the day it's out, so in the countries where it is bought, people could just read the spoilers and not buy the book, risking its sales going down and the books ending, and thus no more spoilers for you to read!


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Truth = Truth. And nothing else.


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I had spammed ten thousand times.


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A good comedy is a development, like a story, not a punchline. You start with a situation, and it goes in unexpected, funny ways, which leads into other twists, to a conclusion that often can be more serious than funny, avoiding random cliches and developing enough logic that it doesn't feel like you slapped random nonsense down. Comedies Forum has this bad rap of having a lot of Unfunny Stuff -- I think it's the temptation to write short punchlines drawing on typical one-liner cliches that causes this. The 300 word rule is a good basic start to avoiding that problem.


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Dude. My voting precint is a "23". ph34r.gif


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And what people are saying about randomosity is true -- I hope that it's not surprising that as a logician, I understand how to be funny (though I won't try in this post ). Logic isn't for Spock who refuses to smile -- you actually need logic in your comedy to make it funny. In my experience, a balance of logic and random nonsense helps -- even logic OF the random nonsense.


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I highly recommendate it.


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Another mistake a lot of people make is thinking a comedy must be 100% funny -- reality is that that tends to just overwhelm the reader and come off more as spam. If you look at my Survurlode interviews, for example, there is always at least one serious theme that the whole work revolves around. The serious aspects support the humorous, and vice versa.


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*strongly approves of the use of the term "bionical"*


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Well, my observation has always been the opposite -- more established official facts inspires MORE fan imagination -- at least with imaginative official facts. It was really only once the "gappists" starting complaining, in my observation as a 2003+ member here, about "tons of official facts" that I saw the fanfiction community here really explode with creativity.

Think about it -- imagination feuls imagination. Less imagination doesn't -- it starves imagination.

Search My Blog

_bonesquotes #whatever.3

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How much wood would a woodwood wood if a woodwood would would wood?


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But my point related to that isn't that I literally think it should be FULLY sun-sized. I'm just saying, there's a whole range, from a little larger than Earth, to a LOT larger, to a TONTONZILLION larger, and it's all possible if the story team just feels like it.


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*imagines massive asteriod pulling out a pirate's telescope lol*


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GD is NOT for storyline-only discussion. That discussion belongs in S&T.


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S&T policies are designed for good reasons, tried, tested, and they work.


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Sure I'm sure -- it's Bionicle. Anything's possible.


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I never understand these claims -- how do you know what "proportionate" is for that character? He's a fictional character, made out of plastic LEGO parts.

So why get annoyed at it? When you look at a giraffe, do you get annoyed? It makes no sense to me to do so.

Besides, you're setting yourself up for it. Nobody ever told you these characters were supposed to be exactly human.

If you look at an ape, would you say it's done wrong, just because it resembles a human?


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I plan not to, but I guess if the site shut down I'd kinda have to, wouldn't I?


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...they usually give their jokes when they have the upper hand at the moment, though, or when they've just run into a frustrating difficulty that's not immediately dangerous, which are realistic IMO. When they're in immediate danger, I am not aware that they pause to crack jokes.


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I strongly disagree -- everybody capitalizes their name. It's cliche.

(I do not capitalize because 1) I hate being cliche, and 2) it is symbolic of humility.)


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I knew you'd say that.


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Seriously though, obviously the focus groups like silver, guys -- there's no mystery, those of you portraying it as odd that LEGO keeps using the color. This is how personal taste works -- it differs, and you're gonna find yourself in the minority sometimes. Best get used to it -- that's life.


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*lets self dp*


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I'm not a soldier, but I know that keeping your sense of humor alive even in dangerous or serious situations can be a huge boon to keeping your sanity.

He who forgets how to laugh forgets how to live.


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I heart silver. My favorite metallic. If I had my way, gold would be considered lesser than silver.


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The red eye thing is the closest thing you have to evidence, but I could argue that Berix is the traitor for spending time away from the villages, or Ackar is the traitor because his name sounds like Admiral Ackbar and there was a traitor in Star Wars called Darth Vader.


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Ultimately it comes down to this for me -- YOU choose to dissapointed or miserable.

If you expected the universe to be perfect, that was your choice, and really not very sensible of you.


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If I as a writer were to try to appeal to the attitude you express in your post, I would feel like I am constantly walking on eggshells. Everytime I had a cool idea how to use a character, or more importantly logic told me the character naturally would be involved in something, I would have to worry about whether I shouldn't do it as it might offend someone.

That's a miserable way to write, and I wouldn't wish that on the story team, myself, or anyone.


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But one thing. Everyone expects something when they do something.


Very true. For example, when I posted the above post, I expected somebody to reward me with this point, giving me an excuse to discuss it in a separate post so as to give it better focus.


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Therefore, the more "things to expect" from a "donation or whatever the heck you want to call it", the more likely we get mooooolaaaaaaaa. Therefore good.

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I don't see what the anology has to do with this. "Chevys" (or "Chevies") makes sense. Like "Keets" or Morby or my personal favorite for Makuta -- Terry Mack. "Biological Chronicles" referring to beings makes no sense. And as I typed this, a Chevy ad came on TV. They called it "Chevy." Seriously, exact same time.


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Oh my, you're completely irrelevant metaphor makes you look sooo intelligent.


This is obviously getting out of hand, so I guess I have to close it. Also, you failed to answer my question. When a moderator asks you a question, answer it. Capisce? wink.gif

Please do not attack people like that. That is flaming, or at best trolling, both of which are not allowed.


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What does a premier member buy?

1) YOUR right to be on here for free.

2) Their right to be on here.

3) PM perks, like poll-making, blogs, etc.

4) Proto.

No matter how you slice it, sending in that money is NOT just buying proto. Even if proto is all they want, they're still buying YOUR right to be on here for free. Yall should be grateful.

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