Walkthrough: LoMZ: Fall of the Conqueror
This is the first episode of the Legend of Mata Zuto
series, while not my favorite episode, I will always treasure it as the one that started it all. This game was first developed in early 2003 with RPG Maker 2000. Instead of Fall of the Conqueror, this game was simply known as "Genesis". After many revamps and remakes, this final version (made with RPG Maker 2003) was first released to the public on February 10, 2007, and is now completed. If you are having trouble progressing through the game, please take the time to review this walkthrough to keep you on the right track. Part 1: Curse of Nightmares
The game begins with a cutscene of Gali's canister being launched from the Red Star and landing in the water. After the introduction, you see Gali on the beach and you are now free to explore. You can take this time to run through the Menu commands and get your self acquainted with the CMS (Custom Menu System).
Tutorial Battle: Issle Bat
Very simple battle that will help you get used to the battle commands.
Go up into that crevice in the cliffs to meet more enemies in this land. You will then be abducted onto the Spaceship of the Roko Tribe. The Roko are extra-terrestrial beings who serve the Makuta in exchange for protection from a more violent alien tribe.Roko Spaceship -
This Roko are tough, but they tend to drop potions for you. You can fight these guys are try to avoid them, it's up to you.
Now, navigate through the ship, pulling and pushing any switches you see.
» Click to show Spoiler - click again to hide... «
Mokoshama is the leader of the Roko Tribe. Use your potions
, and just keep attacking him. Fortunately, since it's your first Boss, it is impossible to get a Game Over from this battle - you will keep fighting him and receiving Potions to help you.
After that, Gali will make a beeline for the escape chute. She will be back on the beach (at dusk), where she will meet Luka for the first time. After several scenes, you will be free to explore Ga-Koro. Ga-Koro -
Go to the Store and buy what you need, then go to Nokama's hut. After talking to her, Macku will rush in, saying that the Roko are attacking Ga-Koro. Head to the northeast lilypad of Ga-Koro and fend off the Roko.
Mid-Boss: Group of Roko
Just regular Roko. Shouldn't be too bad.
After the battle, all the Roko will have to return to the ship because it has run out of ammo. The attack on Ga-Koro is over. Now, go back to Nokama's hut. While Gali was outside, a Nui Shama barged into the hut and poisoned Nokama. In order to save her, you have to go to the Nui Jaga Nest next to the Hura-Mafa waterfall to obtain a flask of healing waters.Nui Jaga Nest -
Ga-Fikou: These things are not hard at all. Use normal attacks.
There are two paths you can take: one leads to a giant lake that you can swim in (make sure your Kaukau is equipped to go underwater) and the other leads to a shallow lake with earth platforms and broken walkways. Hop across them to get to the room on the other side. There, you will find the healing waters. Return to Nokama.Ga-Koro
Nokama will congratulate you on a job well done. It's night time now, and you are allowed to stay at the inn (for free). In the middle of the night, Tailua and his army of Kofo-Jaga will attack Ga-Koro. Luka will be wounded, and Gali will exile herself from the village, feeling that she has failed to protect the villagers.Le-Wahi -
Fikou: These can shot needles at you, which hurt a lot. If your Cure spell works, I would recommend using it. If you Water spell works, I would hold off and save that for the boss.
After a heated exchange with Shredder, navigate through the jungle until you see a sign next to a giant lake (with a giant tree in it). Read the sign and watch the scene.Le-Koro -
Talk to Matau, then the screen will shake. Shredder is attacking Le-Koro. Lewa will join you and you will both fight this Rahkshi.
This is kind of a long battle, but far from difficult. Just make sure you keep giving Lewa potions and you'll be alright. Keep casting Water and Shredder will not last long.
After that battle, Shredder will retreat. As a token of their thanks, you'll receive a free stay at the Inn (nice, I know). Go there, and the next morning you'll be confronted by Kapura. Tahu is waiting for you two at Ta-Koro. When you get there, Tahu will join your party and you will have to go to the Fire Dungeon for some Kanohi hunting.Ta-Wahi Forest -
Ta-Fikou: They're just a weak as the Water Fikou.Fire Dungeon -
Ta-Fikou: They're just a weak as the Water Fikou.
Hoto Bug: They have a nasty Bite attack that stings a little, so be careful. Use your mask powers.
Navigate until you find two staircases that you can go through. Go through the one on the left. Flip the switch and then go down and push the barrel on top of one of the stars. Stand on the other one to activate that switch. The next room captures voices from several minutes ago.
» Click to show Spoiler - click again to hide... «
The chest will open and a key with fly out. Go down into the next room and find the gargoyle. Pull the switch on that, and then go back up. Make a right, passing through hallway that used to be blocked, and head up the stairs. Prepare to fight the Laka.
Bosses: Tahnka, Vohka, and Pahka
Tahka can make one of you go bersek, losing control of the character. It's not terrible, but it can be annoying at times. Vohka and Pahka both have more devastating attacks. As long as your characters HP are in check, you shouldn't have any issues with this battle. Use Water on Tahka, and make sure Lewa and Tahu's masks are activated.
When you open the chest, you'll see that it is empty and the mask has been moved. After a scene you'll be in Ga-Koro, on your way back to the Nui Jaga Nest.Ga-Koro
Feel free to talk to the Matoran in the village, and it would be wise to buy items and rest to gather your energy.Nui Jaga Nest -
Blue Nui Jaga: These aren't so bad. They just cast a beserk spell on one of your characters. They're not especially weak to anything, so just use normal attacks.
Purple Nui Jaga: These are a killer, casting Poison all too often. It will be a good idea to kill these guys as quickly as you can, and have Antidotes handy!
If you remember last time, there was a glowing red barrier that prevented you from swimming all the way across the lake. Well, that barrier is gone now (go underwater again too; you'll find an Upgrade Stone down there). Get across that lake and keep going up and into a room with a lot of boulders. Push the boulders around to get to the switch, and if you brave enough, you should also go for the Alpha Stone that in the corner. Once the switch is pushed down, go back into the main cave and head across the broken bridge. Make sure you're saving often (including right here) and down into the unblocked room in the lower right. This will be the first time you've encounter the infamous switch puzzle. It's challenging, and unfortunately I don't have a solution on hand. However, if you know that the corner switches push down their adjacent switches and
those switches, while the middle switches only push down the adjacent switches, you'll hopefully not have too many issues with this logic-based game.
After you've activated the switch in the left crevice, go out and go right. This is where you'll fight the boss: Nui Laka.
Boss: Nui Laka
This boss is probably the hardest one you've fought yet. Immediately activate Tahu's Hau and Lewa's Miru, and have all them use their magic. Have Lewa cast Poison on Nui Laka and that will cut the battle time in half. Beware of Nui Laka's Hyperbeam attack! Though, Great Gale and his Sword of Elements can be deadly too.
After Nui Laka retreats, you will not find any masks, but you will find a Summon Orb and 10,000 widgets. Go outside into Ga-Koro and you'll see Kongu and a Kahu. Now you're going to head to the Cabana Tropic.Cabana Tropic -
After a scene, feel free to play some of the games here. When you're ready, head to the bar and talk to the Toa with the gold Kakama. He will introduce himself as Wokapu, and will offer you drinks. He will keep doing so until Gali is drunk, and she will be placed into the Fire Dungeon.Fire Dungeon -
Enemies: Nui Jaga, Hoto Bugs
This area can be treacherous. I would avoid the Jaga and fight the Hoto sparingly. Be sure to get all the goods that are in that dungeon though. When you get out, you'll meet up with Tahu and Lewa. Make your way up the stairs to fight the Boss.
This is where Tahu and Lewa shine, as Gali is completely useless against this Dark Toa of Water. Fire and Air will make short work of her, but be careful. She can cast Water too and it's not uncommon to have Tahu or Lewa be KO'd from Nesira's Water spells.
Nesira will be severely weakened the Toa will just leave her there. The scene changes to the entrance of the Dungeon, where Gali hopes that they will never return to the Fire Dungeon. The Toa then head to Tears Point. Your next stop is Ga-Koro, but not before you head to the blacksmith's cave and upgrade your weapons!Ga-Koro
There was a path at the left end that was blocked by a bamboo tree. It's gone now, so you can explore Ga-Wahi. Check out your home first, and then when you're ready, head up between the two Mata Nui Statues into Po-Wahi.Po-Koro -
You wind up here after you pass out in the desert. Onua and Pohatu will join your party, and you'll have to head out to find Lewa and Tahu. Before you do that, talk to Turaga Onewa. Head by the shop if you are low on supplies, and then head back out into the desert.Po-Wahi -
Enemies: Nui Jaga
Look for an enormous round shadow. You'll see Tahu and Lewa tied up and being levitated into a spaceship. Gali, Pohatu, and Onua rushed to join them.Spaceship -
Enemies: Hoto Bugs
To the left, move the Kohlii balls around to get to the floor switch. Once that's done, head through the door and pull the switch to open the door in front of you. Don't forget about the Stone Armlet in the leftmost room, though! The next room is rather tedious. You have to jump over holes in the floor and activate switches in a specific order. Here's how you do it:
1. Go forward, turn left, then go up to a T intersection. Make a right, go down, right, up, and go through the passage on your left, jumping over the hole. Path through that intersection and jump over the second hole. Go right, up, left, and up again. Turn right and keep walking in that direction until you reach the switch. Pull it.
2. Now go back the way you came. Return to that first T intersection and go left. Look inside the chest, and then go into the room adjacent to that and pull that switch.
3. Go back up from the switch you just pulled and make a left. Go through that hallway, eventually crossing an intersection. Continue up, and you'll find the next switch.
4. Now you have to make your way to the complete opposite side of the map. To do this , return to that intersection and go right. No matter what, keep going right until you can't anymore. Once you're at the other end, go up and you'll make your way to the exit.
5. Another tricky (and sometimes annoying) part. When the floor is blue, you're safe. When it's orange, you'll be pushed back two tiles. When it's gold, you'll be teleported back to the other side of the map!
And when it's purple, you're pushed forward two tiles. What ever you do, avoid the gold ones, but this is rather easy if you're patient but timely. Study the pattern carefully, and then when you're ready, step onto the first blue flooring. Then, time yourself for the last two.
You've made through probably the most tedious part of the spaceship, but you're not done yet. Before you is another Kohlii ball room. You know what to do. Go through the right hallway that curves up and make another right. Turn down, and push down the floor switch. Then go back and go across the room, making your way to the Save Point. Leave and return to the Kohlii ball room that you started in. From there, head left, then up. Pull the switch and open the chest that's down the right hallway. Once that's done, go back
to the Kohlii ball room and go up. Get across the floor tiles and push the Kohlii balls around to get to the chest and to get to the door (the door's closer, but you should always go for those chests).
Go through the door and you'll (finally) confront Ronkshou. This is also the end of Part 1.Part 2: Distorted Persona
You're now in the spaceship prison. Talk to both Pohatu and Onua and a key will appear in the middle of the floor. Make your way to the next room over to get a bunch of goodies. Make your way to the next room over and you'll meet Tahu and Lewa. Save your game, then talk to Lewa. Talk to Tahu last. Your group will split up, and you'll take two Toa of your choice through the hallway. Spaceship
Kavinka: These aren't too difficult, but they have the annoying tendency to completely heal themselves a lot. Disable them quickly.
When you enter this map, go left, then go down to get a Fire Armlet. Go back up and continue left until you approach a wall switch in the corner. Pull it, and leave that area. The next part is a little confusing: go up, then head left the first chance you get, but don't keep left. Quickly turn up again and make your way to the next wall switch. Go back the way you came, and go through that hallway I told you to avoid before. Before going to the next map, replenish your heroes -- it's gonna get rough.
The next several maps feature Metal Gear Solid style systems. Keep out of the Kinloka's line of sight and you'll be alright. Use the large jars to hide in. If you get into battle with one, they're not too hard to finish off -- if you have a lot of Harakeke plants.
When you finally make it out, there is a save point there awaiting you. This is pretty straightforward; just head through the door with the sign "WARRIORS" over it. You will then be in a cutscene, preparing for the next mini-game. You'll be in an escape pod, and you have to dodge Wokapu's attacks.
You will land in Ga-Wahi, and Luka will fear that Ronkshou is going to attack Ko-Wahi. He quickly rushes northward, and that's where you'll be going as well -- AFTER you've gone to Ta-Wahi
and upgraded your weapons
. Important: Now the time to start looking out for Kanohi masks. When you see one, take it!Ko-Wahi
Green Nui Rama: They can cast White Wind, beware.
Orange Nui Rama: Depending on your weapon level, Gali's hooks might have 0 damage on these guys. They're immune to all things Water.
Keep going north.Ko-Koro
- Enemies: None
Go to the Sanctum (top of Ko-Koro) and talk to Matoro. Massive Rahi called Gapuha plan to attack Ko-Koro. You must go to the Gapuha Haven and stop them -- no matter what the cost. Leave Ko-Koro and go to the store to buy flags. You'll need them.Coming Soon: Ko-Wahi Western Drifts