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Upgrades and Bug Fixes

Posted by Furiosa's Sidekick , in Game Dev Aug 07 2013 · 364 views

power lies beneath 3d bionicle game Devlog
My Character Controller system, a vital asset that I use for my game mechanics, got a big update last week, and I decide to take the plunge and try integrating the new version into my current project. It's not going to be easy, and it's probably not going to be fun, but the new features that the new version has has way too many advantages to pass up. Not only will it make developing the player character much easier, I'll even able to add some new tricks that the player will be able to do.

In other news, I did a test build on my first level and discovered that there are some rather disastrous glitches in the build of the game that aren't present when testing inside the Unity engine.

That... could be an issue.

I have one idea to fix this bug and I hope it works. Otherwise, it will probably call into question the integrity of any features I implement. Exporting a build takes a lot of time, and this project won't work if I have to do that after every new feature.

Other than that, Power Lies Beneath is moving at a steady pace.

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My Bio

Age: 26
Gender: Male
Location: Austin, TX
Favorite color: Cyan
Occupation: Software Engineer
Games I'm current playing: None
TV shows I'm watching: Parks and Recreation
Interests: Bionicle, Ninjago, Game Grumps, RWBY (Rooster Teeth in general), assorted genres of music (electronica, alt. rock, classic rock, instrumental, classical, and hip-hop), music composition/remixing, programming, and game development.
Attended Brickfair VA '09/'13, Brickfair AL 2012, Brick Fiesta '11/'13/'15, Bricks Cascade '14/'15, Brick Universe Dallas
Also attended PAX East 2013 and RTX '14/'15.
Hates Lactose
Still working on Power Lies Beneath
Actually a liberal arts guy who just majored in Software Engineering

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