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Upgrades and Bug Fixes

Posted by Emzee , in Game Dev Aug 07 2013 · 153 views

power lies beneath 3d bionicle game Devlog
My Character Controller system, a vital asset that I use for my game mechanics, got a big update last week, and I decide to take the plunge and try integrating the new version into my current project. It's not going to be easy, and it's probably not going to be fun, but the new features that the new version has has way too many advantages to pass up. Not only will it make developing the player character much easier, I'll even able to add some new tricks that the player will be able to do.

In other news, I did a test build on my first level and discovered that there are some rather disastrous glitches in the build of the game that aren't present when testing inside the Unity engine.

That... could be an issue.

I have one idea to fix this bug and I hope it works. Otherwise, it will probably call into question the integrity of any features I implement. Exporting a build takes a lot of time, and this project won't work if I have to do that after every new feature.

Other than that, Power Lies Beneath is moving at a steady pace.

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My Bio

Age: 24
Gender: Male
Location: Austin, TX
Favorite color: Cyan
Occupation: Software developer
Games I'm current playing: TES: Morrowind
TV shows I'm watching: House of Cards, Community, 24: Live Another Day
Interests: Bionicle, Ninjago, Game Grumps, RWBY (Rooster Teeth in general), assorted genres of music (electronica, alt. rock, classic rock, instrumental, classical, and hip-hop), music composition/remixing, programming, and game development.
Attended Brickfair VA 2009 and 2013, Brickfair AL 2012, Brick Fiesta 2011 and 2013, Bricks Cascade 2014
Also attended PAX East 2013 and RTX 2014.
Lactose Intolerant
Pumping more iron than I probably should
Actually a liberal arts guy who just majored in Software Engineering

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