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War is Taking its Sweet Time


Emzee

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blog-0566093001383183334.jpg (This is the only blog entry that I'm reposting from the data loss. These updates help me keep track of my progress)

 

It's hard to believe it's been a whole month since my last entry. I must have been a lot busier than I thought.

Anyway, I thought it might be time for another update for you guys on progress.

First thing, I've purchased more assets to use from Unity's Asset Store. It had some duds, but occasionally you can find something good, and on sale too! I paid for some animation sets to use on my player character and NPC Matoran, and thanks to Unity 4's Mecanim animation system, getting them to move was not all that difficult.

I've also ironed out the overarching (but simple) plot for the Le-Wahi course. I don't really want to describe it too much to avoid potentially spoiling any part of the adventure. With this game, like the MNOG, you're supposed to learn even the basic story elements by playing through and figuring it all out.

Next, I added a music track and some more sound FX to the level. The music will range from totally nostalgic to totally obscure for you all. I think it will fit very well with the environment though, and it is from one of the many Bionicle themed media that we've been given.

The HUD is more or less finished and I love that I made it to be mostly like the HUD from the canceled PC game. Even the UDD symbol spins!

I made some changes to the course itself, technically making it bigger and thus giving the player more room to explore. I'm also adding more of those "coins", treasures to find, Rahi to fight, and all of that typical action-adventure game stuff.

Finally, I'm adding a game mechanic that will be a surprise for when the beta is released. I don't want to reveal it because many of you have encountered this mechanic before and some of you were not impressed due to it being rather dull. My implementation won't be dull at all though, and it'll actually be one of the more challenging parts of the Le-Wahi course (next to the Boss Challenge, which I also won't describe just yet). The secret feature requires a lot of design work and art, so I'm currently working on getting all of that modeled and put in place. Hopefully, the coding won't be too demanding.

This doesn't sound like a lot, but it is. I have to model all the props for this game feature, and then put in some fun game mechanics for the "extra space" in Le-Wahi. I still can't give you guys an approximate date for release, but progress is still going strong.

Until next time!

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