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Review Number #1: From The Spink Side


Noxryn

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*Totally rips Robo's idea, but says stuff that makes Spink not look like a total... something filtered*

 

Demonata RPG - The Leader

 

Okay, so basically in this I'm giving my own side to these RPGs and such, so it isn't just one opinion from one RPer who says stuff. Rather, in this way you can see other thoughts, other opinions, and such rather than just the one. I liked Robo's idea, thought it was great, and so decided to try this on my own.

 

-Demonata: Invasion - The Review:

 

Now, what I see is; Good description on the story, it does explain unfamiliar terms and allows members to understand the plot of the actual story, as well as understand the terminology that is used. It's easily findable, italics are used, as well as the fact that it is separate from the rest of the actual game. It really helps, and so far, there is no forseeable problem.

 

After this there are the rules to the game. These rules are good, thought out and explained. I had no problems with the rules, though perhaps some explanation on "OOC and IC use" would be helpful, with examples, as that is generally the first question any new RPer will have (I know I did) by this, I mean provide examples on how they're used. Not everyone will get the "In character" though that explanation is acceptable. Though, other than that they're well done, and well organized, easy to find. I find these to be standard, and well said. Not exceptional, but well said and well explained nonetheless.

 

The Punishments, the normal 3 strike you're out deal, not bad and pretty good. Having punishments after rules is a good idea, since it shows you why you don't want to break the rules, as well a showing before hand what will happen when rules are broken. Nothing wrong here, well done.

 

Though, if you have punishments for bad players... then is there any motivation other than that to not be a good player, but an exceptional player? Rewards for great RPing, following the rules, being helpful and the like would entice players to want to be better. They'd want those rewards, and so would probably work to get them. Sure, some may not, but that's okay. As long as they're following the rules. Rewards are just something to make the "Be a good player" a little more... enticing, and a bit more interesting.

 

Other things that would be good to have, is more... well, allowing players to do their own thing here and there, rather than being forced to follow the central plot. Freedom is a great thing to have, and it allows for more fun, and creativity from the players to shine through, and gives you an idea of how good they can function on their own. Plus, it deprives the need to have the GM on to get things done. Less work for the GM, less waiting from the players.

 

One other thing that could be helpful, especially since you're following a central plot, would be a summary of what is currently going on updated into the first post. It then shuts down OOCs going "OOC: Can I have a summary?" repeatedly, and it's a great thing to have, since it would make members able to find stuff out on their own, rather than turning to players to understand what is happening.

 

The characters are organized well, and since the length of the RPG Post itself isn't incredibly long, it makes sense that they'd be put into the main post, though generally it's better to have a second post dedicated to character profiles, since then you can expand the first post with ease, and not having to worry about running through the character limit (Character limit is number of letters, and symbols you use in a post)

 

That's all I saw, all I thought could be added/subtracted.

 

Though, it ran well, with some minor spelling errors from the GM (:P).

 

Some things could be a bit different: To me, it seems, that the characters are put into random situations, and there isn't a load of thought put behind the attacks. The military who are used don't seem to have battle tactics, they seem to be a bit... unorganized and kinda out there to kill on will. Make them more of a threat, more percise, more dangerous and... more fun to fight.

 

Overrall, I say that this is a fun RPG, but a bit too closed, a bit unrealistic military wise, which can be fixed by looking up battle tactics and reading some stuff on battles and war.

 

I say that it is average, it doesn't go above and beyond when talking about species, locations, factions, rules, rewards, or punishments. Which is generally what the average RPG leaves out.

 

 

 

 

8 Comments


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O.o Soldiers have tactics?

 

Yeah, bit of a headdesk there. Definitely shoulda researched that. I've been playing too much CoD: World At War. :P Plus when you're up against demons against another universe you can't actually kill, what are you gonna do?

 

Good point however. Thanxks a bunch for the review! ^^

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Zomg, whar @ Robo

 

Here's a new addition to my doings of this; I get to review all the current RPGs (Less work for me, cuz they went through the judges zomg)

 

Cuz Robo wants all the old, old crummy ones that need huge huge essays. (Like all of mine XP)

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Oooh, I'm looking forward to this. ^^

 

I'm having trouble obtaining information on modern tactics, buuut I think I can get. Shame, I used to have a friend who was obsessed with military tactics, but we hate each other now. >>

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Wikipedia may be able to provide some help, or books based on military history, since some of those contain tactics that had been used to win battles and the like. Or just knowing someone from any branch of the Army would be a good place to go for information.
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They may change, though some of the older tactics may be just as good. You're not going to get state of the art military battle tactics, but you could always make some up on your own. Do logical things, rather than run in and die.
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