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New Slizer Game


xccj

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Wait wait wait. What the heck? I finished this?

 

So you can continue to read the blog entry for the background story. Of if you're gonna go all "TL/DR" then just check out the game here and test it out for me. Comments appreciated, granted that you understand this is an armature project and not exactly high quality stuff to begin with.

 

I'm not sure if I blogged about it before or not, but I've had this general idea for a Slizer game in my head for a while. The basis is around my defunct Slizer on Mata Nui epic, where the six Slizers fight against evil worm things (named Zarxec because that's an awesome name) and their leaders who want to take over Metru -Nui / the world. As I wrote the epic, I gave each Slizer character strengths and weaknesses. Eventually, I assigned values to them too.

 

And then came the idea of the game. I had skill values for the Slizers and the Zarxec. I originally made cards, so that you could do a simple game where you determined skill ahead of time and then played your character cards to see who'd win. But then I was intrigued by the idea of an online game.

 

So this is coded using mostly Javascript. The computer randomly selects one of the Zarxec, and then you decide which Slizer will fight against it, by comparing their respective skills. Then you roll for which skill you use, and that determines the winner. A simple game idea, but gosh it's complex to code from scratch. I started coding this thing up probably over a year ago, but it kinda got shoved to the side for more important work. But I was looking through my past projects to use for my portfolio, saw this, and then got a few cool ideas for how to code it... and boom, in a night the game when from demo to actually playable.

 

Granted, there are a few issues with it. The characters may be a little too evenly spread out with skills; if they're big on speed and agility, they're low on strength, and as such any pairing has about an even chance of pulling off a win or not. Thus, kinda hard to use strategy, when really any Slizer can beat almost all the Zarxec if the right skill is chose (at random.)

 

Plus, there are things I wanted to add. Right now it's more of an arena game, but I was thinking of more of a campaign, where the enemies got tougher as time went on, the Slizers got power-ups part way through, and somehow Matoran could be added as a bonus.

 

Oh, and the design is still a WIP. Backgrounds are just random light colors, where I could make them more detailed and change based on the enemy character. And the character artwork is basic too. The Slizers are just set images copy/pasted in, and the Zarxec are doodles from like 5 years ago. (Or more... gosh, I wrote that story a LONG time ago.) I've already animated Torch, so I could do that for the rest of them too, but that takes more time and effort than I might have to spare. (Plus, then there's the whole idea of designing this game using Flash ActionScript, which is also brings to mind some different styles of game play and animation... but would force me to learn more of that coding language.)

 

So yeah, I'd be interested to know what people think about this, and if I should expand it or not in my spare time. As is, I'm going to use this in my Portfolio as evidence that I can code with beans using Javascript. What, you want me to add Javascript security to your site? Dunno about that, but I can make an interactive game instead! :D

 

(FYI, DON'T use Javascript for security, bad practice.)

 

:music:

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Comments appreciated, granted that you understand this is an armature project and not exactly high quality stuff to begin with.

Armature, eh? That means it involves those Geth constructs that are a pain to kill, right?

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I've only played a few rounds, but it seems to work well. You might want to mention that you have to double-click your Slizer to officially choose it- I spent a while looking for a "begin battle" button.

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I meantion the double click thing in the green box right where the "begin battle" button appears. But I guess I should mention it in the intro bit too.

 

:music:

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