(Oh gosh, this is fun. I was really down on Darksiders when I finished it, but I'm starting to wonder if that negativity can be attributed to me being in a bad mood or whether the game was just genuinely tedious, because right now I'm having a whale of a time on the sequel. It seems to have improved everything that I found wrong with its predecessor. The environments are gorgeous, Death actually has a personality and the music is beautiful. Not that I should expect anything less from Jesper Kyd.)
(As such, I then proceeded to assault my Twitter with commentary, more tweets in a row than I ever managed before, as though my 16 followers might actually care. And given I've nothing better to blog about, I thought I may as well throw some highlights up here. Cleaned up versions of course. I'm a little more liberal with my use of language elsewhere.)
For all my troubles I got a pair of boots. Not good boots either. Thanks Darksiders (2)!
I said the boots thing as a joke because a guy dropped them. Then I opened the chest and holy heck it's like Brantano sponsored this game.
You know, you don't really get to call it an environmental kill when Death clearly teleports out of the pit and I lose a smidgeon of health.
And now I'm stuck in a door. Great.
Death will guard this door till his dying days. Which is literally about five seconds when the big monster runs up to get him.
It's a wonder I don't have more followers.