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SimCity and EA

Posted by Engineer Alexandra Humva , Mar 12 2013 · 108 views

The blog, it liiiiiiives!
 
Ahem. So, SimCity. We finally got a major installment to the series after waiting ten years after SimCity 4. Loved SimCity 4, I need to get my disks back from my cousin sometime so I can play it again. Alas, I remember reading about SimCity in an issue of Game Informer and instantly going "well this sucks." Why? Because EA touted their always online feature. You're always online. Always. Can't play offline from my understanding, though I may be wrong. From all that I've read I've been given the impression that the game is effectively a small-scale MMO.
 
Now, don't get me wrong. MMOs are cool. But I know what EA's thinking was; it wasn't "hey, people can be social and link their cities together and it'd be so cool!" No, it was "Those darn dirty pirates can't use our game now!"
 
So why did I say it was going suck? Because of history. This is less of an MMO type implementation and more like an always-online DRM. Allow us to take a brief glance at the history of this. Ubisoft, and their numerous games that experimented with it, Assassin's Creed being infamous for its various DRMs. Blizzard with Diablo 3, who's servers were utterly crushed. They also suffered similar outages with Starcraft 2, but significantly less rage followed that due to a slightly different implementation. If one wishes to do a google search, you can find plenty larger lists of games that tried this and failed terribly. Why, EA itself is no stranger to this; it's Origin service has been known to... have issues from time to time.
 
And they still decided to do this with SimCity.
 
And guess what.
 
They're having problems.
 
Many people are having connection issues and their game experience is being basically crushed. EA assured us that they were prepared for this, just as Ubisoft and Blizzard assured us they were as well. Fool me once shame on me, fool me twice shame on you, fool me thrice and that's just being absurd. So now there's a major backlash going on and EA is trying to do damage control, attempting to take as much load off their servers as possible.
 
How many times is it going take before the gaming community wakes up and says, "gee, I've heard this before, and it ended terribly. Why should I put up with this?"
 
I understand the concerns at hand; piracy is becoming a serious problem. But always-online DRM, or always-online "features" that just happen to be mandatory, is not the solution. Fact of the matter is that any sysadmin will tell you, you can never be prepared for all stages of traffic, especially with something as big as SimCity. Hundreds of thousands of people bought it and started playing it on the opening day; that's a lot of traffic, a lot of computational power, and ultimately it crashed the unprepared servers.
 
So until the day comes that the major gaming companies can get their act together, the gaming community needs to do something about it.
 
Editors Note: Ubisoft prefers the "log in" method of DRM; not technically always online, rather, you simply log into their servers when you boot the game and then after that, your game will run splendid. Their servers still crashed.

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The gaming community probably just won't buy the new Sims, which is doing something about it. I remember hearing rumors that the next Xbox is always-on... if that's true, I don't care how much I like Halo, I'm not getting it. I'll just read the books.
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Toa Nidhiki05
Mar 12 2013 01:53 PM

The new SimCity size is about equal to that of a medium-sized SimCity 4 city. Considering I play 3000 and only do large cities, this isn't very appealing to me.

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Can't we just

 

Like

 

Take over EA already?

 

Make them not be awful money grubbing nitwits with brains the size of walnuts in terms of what people actually want?

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This blog

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WARNING:
 
The following blog contains excessive rambling on the world and extremely poor paragraphing. If you are easily offended or turned off by these two things, leaving now would be a good idea.
 
This blog is written by Alex Humva, penname of some random teenager named Alex Censored. He writes stories, writes rants, writes screenplays, plays games, makes games, has a terrible work ethic, and is generally sarcastic. He believes in a Judao-Christian god, but most other people who do too give him a glare because of his weird beliefs, possibly because he's somehow bi at the same time. He's an utter equalist who feels that any discrimination amongst humans for things they were born with is wrong. He doesn't care about xenos though, let them all burn.
 
He's also an aspiring engineer who hopes to get a scholarship at his local big engineering college and one day help humanity. More likely he'll be a pencil pusher in a basement somewhere, but he's a bloody minded optimist.
 
Because of his peculiar personality and beliefs, he gets into fights often, though they usually end when he wakes up the next morning and doesn't feel motivated anymore.

Current status of the OTC RPG community

Format: RPG Name - Discussion topic - Current status - Am I part of it?
 
To Save The World!

Invalid - Active - No

Mass Effect: Division

Discussion - Active - No

Pokemon: Rise of the Rockets

Invalid - Active - No

X-Men: Darkest Days

Discussion - Active - Yes

Starscape

Discussion - Active - Yes

Halo: Forerunners

Discussion - Active - No

Okami

Discussion - Active - No

Spirits and Men

Discussion - Active - Yes

The Proelium

Discussion - Active - No

Digimon: Generations

Discussion - Active - No

Transformers: EC

Discussion - Active - No

 

Fallout: Austin City Limits

Discussion - Active - No

LAST UPDATE: May 6th, 2013.

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