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Rpg Making.

Posted by Engineer Alexandra Humva , Jul 22 2008 · 63 views

RPG talk
Intro


Welcome, welcome to this entry of my non-premier blog. For awhile I’ve been watching as the COT RPG status fell and more and more ask the sky ‘what can I do to make a RPG that works? Why can’t mine be like Reality, To Save the World?’ Some look towards the RPG Judges to ask for tips, but even the Judges aren’t sure why things are failing. It’s like the digital RPG Black Death, sweeping across COT and killing off RPGs. Only the strongest can survive. So when this happens, the newbies get angry and go ‘the only reason those RPGs are working is because the starters are loved, that they have no enemies.’ I can say for a fact that I once felt this, if only for a short period. So this leads us on to the rest of the topic, how to make a RPG. This will largely be describing my troubles and experiences, as there’s no better way to make something than watch it be made. Read on.

Surviving the Storm (How I Did It)


This could also be called ‘you have to be lucky’, or ‘it’s a matter of chance’, but I called it this for a reason. I was lucky. A member named Rockhound back then sent me a PM saying that’d be like to join up before it even got approved. He sent me his profile and it worked out fairly well. When the RPG was posted, I gained another important player; Exo. His character Emily would change the whole course of RPG. A member called Zarwin joined up, bringing to the RPG a character that would change the rest of the RPG too. And then the last important player (no offence other players; you’re just as special and shaped the RPG in your own ways; I’m just listing the ones with the biggest changes. smile.gif ), Half-Dragon. He was known as something else back then, but I forget just what it was.

It was by chance these players stumbled over the RPG, joined with their characters, and made sure the ship didn’t sink. Soon these players created a six-pages-every-day RPG, and in a mere month or two I had reached a hundred pages. And these characters created balance in things. Exo’s character created a threat to all Outbreakers. HD’s character created a humorous relief when there was a battle going on. Rock’s characters created a sub-plot that went deep and Zarwin’s created a general ripple, also leading to a few sub-plots. All these things went together with my idea to make a successful RPG. It was by sheer luck I got a blockbuster hit RPG, not skill.

Making Your Ship (The Troubles I Faced Making Outbreak)


When I made Outbreak, I faced heavy criticism. Well it got by all the RPG Judges with no troubles, almost all of the Judges felt that the RPG would never make it. In a talk with Spink a few months ago, he himself admitted that he doubted Outbreak when it first came out, even though he had agreed to be the co-host. When I talked to Robo and Teebs a little while later, they too confirmed it. Wrack herself stated back when she approved that Outbreak wouldn’t last. I don’t know about the other three judges back then, but still, of half of the RPG Judges felt that this RPG wouldn’t last. Many newbies go to the RPG Judges in the RPG Topic and go ‘hey guys, do you think this’ll work’ and the Judges come and go ‘nah, we don’t think would really fly.’ I mean no offence to any member of the Judges, but incase no one’s noticed, the Judges can’t predict the future. Otherwise Outbreak wouldn’t be around. So what is the point of the Judges? Spink has told me that the point of them is to find the errors in a RPG, and, if they feel like the RPG won’t fly, deny it from being approved. I was lucky. I posted for approval when the Judges were new to their job and not completely sure what to let through or not. Once again, chance came in.

So Does It Not Matter How Good Your Ship Is Built?


Yes and no. Even the lamest, stupidest, most grammar horrid fly eaten piece of junk pulled out of the landfill on a rainy day can work. As best said by Spock, ‘the chance of our shields holding out is 23577842 to 1. The chance of our weapons firing before we’re hit is 45678302 to 1. The only logical answer would be to take a hit to our shields.’ The chance of your horrid RPG working is small, but it can. There’s always a chance, it’s just sometimes it’s too small to even wonder about. You need to make a good RPG, but even if you’re the best writer out there, have the most epic of plots, have the best and easiest to read paragraphing, you’re RPG can still fail. Why? Because if people don’t want to play, you ain’t getting anywhere. However, if someone wants to play your horrid RPG, it lives.

So What Do I Need To Do?


In the following, I will give a list of things you can use to increase your RPG’s chances of success.

1)Play in it every day. This is important. With out it’s GM, a RPG dies.
2)Be loyal to it. Don’t play for two minutes a day. Devote time to it.
3)If you have lots of homework or your life is very busy, it’s best not to have a RPG.
4)Stick with it to the end. If it has to die, then be with it on it’s death bed. Don’t ditch it.
5)Listen to your staff and players. This is extremely important, more important than anything else. They have amazing ideas sometimes.
6)Don’t give up when someone tells you your RPG sucks. Just remember that if they can’t give you any real reason, it doesn’t fail.
7)Have good players. This is where everything comes down to luck. And this is by far the most important of things.

Closing Words


I understand that some of you may be going, ‘hey, you don’t even follow your own list!’ Many players in Outbreak probably agree that I don’t listen to their word. But I do, even if it doesn’t seem like it sometimes. I really do take it into thought, and most of the time I make a compromise. The worse thing a GM could do is to go his own way and force the players to follow. I learned this the hard way. The GM has the job of making the ideas; the players have the job of pointing out the mistakes. Never forget this, newbies. So, that’s the end. Hope you enjoyed this short little guide.



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Inferna Firesword
May 03 2009 12:02 PM
I have to admit it, I know what you mean. Pre-Server Crash, I was in another RPG, and the GM abandoned it three days after it started. (He's still offline.) All the players abandoned ship before the month was out. tongue.gif

-Inferna, Guardian Mistress
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Engineer Alexandra Humva
May 03 2009 12:08 PM
Just what was this RPG?
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Though, I more didn't think that it'd be successful more because of the premises of the whole idea. Since superheroes and such tend to only go so far until they die out, but you got the "loyal" group of players who stuck with it. And on the "predict future" thing with us Judges, we only assume if something is going to work out or not based on past experiences and the general COT Populace. Break Point didn't do good twice in a row, so it probably won't get approved again unless there is a new factor involved that greatly changes it. Same with Amakor, and possibly Demonic Beginnings.

I do have a load of stuff planned for DB, but the problem is more the players who decided to join it -- they don't do much and when they get bored with what they're doing with someone, they never inform the game staff [Robo retired]. If I could get some more people into it, then the plot can actually pick up and take the game to places that I don't believe any RPGs have really been to before.

With me and Outbreak... it is probably just the confusing aspect it had for me when players started to do stuff, I couldn't keep track of who was what and what was where, and who was doing what. It was a bit too fast paced and I wasn't important enough to ask for a rundown of such quality =P

On the declination of games: This is probably more because of school Finals and tests, as well as the start of summer plans. May - Early June never really is RPG Prime Time, Mid June - early August normally is due to summer break.

Of course, there are some members I would -adore- having in DB who play in Outbreak just because they don't utterly depend on the mainstream plot for their entertainment, they go out and get creative. Everyone in DB currently either died out of the game/left BZP/are stuck in a small group. Only three people are active even... Dyski, MoJ and Leader. Then again, I don't think it's the RPG that much but rather the advertising [I never once used a DB Banner, but you used Outbreak banners =P].

What surprised me the most was that I was thinking that people would jump for the Lesser Demon class, since they have the potential to get the furthest in the game versus a human or an assassin. *Shrugs*.
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Inferna Firesword
May 03 2009 12:28 PM
It was called Midnighters: Darkness Rising. (Also the same RPG that I became friends with Rock. tongue.gif) GM was The Guardian: Renewal. He vanished from the forums on January 3, and he's still not back. dry.gif

-Inferna, Guardian Mistress
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Engineer Alexandra Humva
May 03 2009 12:32 PM
QUOTE(Fallen Spink @ May 3 2009, 12:26 PM)
Though, I more didn't think that it'd be successful more because of the premises of the whole idea. Since superheroes and such tend to only go so far until they die out, but you got the "loyal" group of players who stuck with it. And on the "predict future" thing with us Judges, we only assume if something is going to work out or not based on past experiences and the general COT Populace. Break Point didn't do good twice in a row, so it probably won't get approved again unless there is a new factor involved that greatly changes it. Same with Amakor, and possibly Demonic Beginnings. Aye, I agree with you here.

I do have a load of stuff planned for DB, but the problem is more the players who decided to join it -- they don't do much and when they get bored with what they're doing with someone, they never inform the game staff [Robo retired]. If I could get some more people into it, then the plot can actually pick up and take the game to places that I don't believe any RPGs have really been to before. Same as above.

With me and Outbreak... it is probably just the confusing aspect it had for me when players started to do stuff, I couldn't keep track of who was what and what was where, and who was doing what. It was a bit too fast paced and I wasn't important enough to ask for a rundown of such quality =P Ah, sorry. tongue.gif

On the declination of games: This is probably more because of school Finals and tests, as well as the start of summer plans. May - Early June never really is RPG Prime Time, Mid June - early August normally is due to summer break. Agreed.

Of course, there are some members I would -adore- having in DB who play in Outbreak just because they don't utterly depend on the mainstream plot for their entertainment, they go out and get creative. Everyone in DB currently either died out of the game/left BZP/are stuck in a small group. Only three people are active even... Dyski, MoJ and Leader. Then again, I don't think it's the RPG that much but rather the advertising [I never once used a DB Banner, but you used Outbreak banners =P]. HD would make a great adition, in my oppinion.

What surprised me the most was that I was thinking that people would jump for the Lesser Demon class, since they have the potential to get the furthest in the game versus a human or an assassin. *Shrugs*. Same here, quite really.


Infer: I get your point.
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This blog

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WARNING:
 
The following blog contains excessive rambling on the world and extremely poor paragraphing. If you are easily offended or turned off by these two things, leaving now would be a good idea.
 
This blog is written by Alex Humva, penname of some random teenager named Alex Censored. He writes stories, writes rants, writes screenplays, plays games, makes games, has a terrible work ethic, and is generally sarcastic. He believes in a Judao-Christian god, but most other people who do too give him a glare because of his weird beliefs, possibly because he's somehow bi at the same time. He's an utter equalist who feels that any discrimination amongst humans for things they were born with is wrong. He doesn't care about xenos though, let them all burn.
 
He's also an aspiring engineer who hopes to get a scholarship at his local big engineering college and one day help humanity. More likely he'll be a pencil pusher in a basement somewhere, but he's a bloody minded optimist.
 
Because of his peculiar personality and beliefs, he gets into fights often, though they usually end when he wakes up the next morning and doesn't feel motivated anymore.

Current status of the OTC RPG community

Format: RPG Name - Discussion topic - Current status - Am I part of it?
 
To Save The World!

Invalid - Active - No

Mass Effect: Division

Discussion - Active - No

Pokemon: Rise of the Rockets

Invalid - Active - No

X-Men: Darkest Days

Discussion - Active - Yes

Starscape

Discussion - Active - Yes

Halo: Forerunners

Discussion - Active - No

Okami

Discussion - Active - No

Spirits and Men

Discussion - Active - Yes

The Proelium

Discussion - Active - No

Digimon: Generations

Discussion - Active - No

Transformers: EC

Discussion - Active - No

 

Fallout: Austin City Limits

Discussion - Active - No

LAST UPDATE: May 6th, 2013.

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