Jump to content

  • Log in with Facebook Log in with Twitter Log In with Google      Sign In   
  • Create Account

Welcome to BZPower!

Hi there, while we hope you enjoy browsing through the site, there's a lot more you can do if you register. The process is easy and you can use your Google, Facebook, or Twitter account to make it even faster. Some perks of joining include:
  • Create your own topics, participate in existing discussions, and vote in polls
  • Show off your creations, stories, art, music, and movies and play member and staff-run games
  • Enter contests to win free LEGO sets and other prizes, and vote to decide the winners
  • Participate in raffles, including exclusive raffles for new members, and win free LEGO sets
  • Send private messages to other members
  • Organize with other members to attend or send your MOCs to LEGO fan events all over the world
  • Much, much more!
Enjoy your visit!

Letters From the Void



Photo

A Few Minor Updates

Posted by Virus #0579 , Jun 29 2013 · 78 views

I finally posted a new chapter in Kako!  Kako 45 is online--46 is written, and I meant to type it this week, but I got a little busy.  I'll try to get it up soon.
 
In related news, I also added a new Spirit to the Index who will become relevant in the coming chapters.
 
Also, the Flash Fiction Marathon seems interesting!  I'm going to try and enter as many as I can, though we'll have to see how that works out.
 
Oh yeah, I need to pick new recruits for the Coliseum!  Heading there now...


Photo

Technic Coliseum Tips

Posted by Virus #0579 , Jun 24 2013 · 224 views

These are all tips that have been submitted by players.  Some may be redundant, so I'll organize it later when I have the time.
 
Thanks to Canis, Keizah, Ninja, Pulsate, Zakaro, and Vox.
 
  • Don't buy items. All you need is two, as Onua showed us. BUY TRAINERS.
  • Fight in your class range. IF YOUR FIGHTER IS CLASS A, DON'T CHALLENGE A CLASS E. YOU WILL LOSE.
  • Put down large amounts for sponsoring. IF YOU PUT DOWN SMALL AMOUNTS, YOU'LL GET SMALL AMOUNTS.
  • Do not buy upgrades early game. Wait until late game. THE SPECIAL ABILITIES THEY PROVIDE AREN'T WORTH IT EARLY ON.
  • Look at the first three of the four fighters I reviewed. Notice anything about them? A VERSATILE ELEMENT IS KEY TO THIS GAME.
  • Get an item that let's you fly. FLYING IS A HUGE ADVANTAGE.
  • No number of stat trainers or items can make up for a lack of creativity. Don't stick to the base applications of your powers; try using them in new and exciting ways. Virtually any element can become fairly versatile if you experiment with it a bit. Pahrak will pull you back if you go overboard, so try everything you can!
  • Two words: lurk more. Unless you're in a match against them, you've free to look at people's strategies as much as you want. Find out what people like to do, what works, and what doesn't. I can't even count the number of times Electro's beaten a fighter with much better stats by predicting that fighter's moves.
  • The most important super-secret tip to succeeding in the coliseum: HAVE FUN. I know that sounds basic, but the game's kinda pointless if you take it too seriously. A lot of players have gotten frustrated and left because they were too fixated on winning. Enjoy meeting other players, coming up with new strategies, and seeing your fighters grow.
  • Buy items and trainers that compliment your fighting style - I cannot stress this enough, don't buy items just because they seem strong.  If you're going to toss in Widgets for an item, make it something that works with your style, something you think will really come in handy.  Flying items fit with just about any strategy, but other things may require you to think about how you fight.
  • Use your powers to their fullest - If you go too far, Pahrak will tell you.  Just try out unique ways to use your powers- I've won myself several matches with Furno by using his control over fire to heat up the ground.  You should find ways to use your powers in the least predictable way- use things like control over water to dehydrate the area, manipulate the arena, go wild.
  • Have a lot of fun - This is really important.  This is just a fun forum game, so don't get mad if you lose a match or don't have a lot of Widgets.  If you lose, then it was still fun to make a strategy, and you can say you learned something from the match and congratulate the winner.  Just have fun with the game, don't take things too seriously, and you'll have a great time here.
  • As has been said before, when you have lots of widgets, don't spend it all on items. Spend at least some of it on stats, which are a permanent addition to your fighter (unless you stop sponsoring them), unlike items, which can be sold so you may end up buying something that was never really worth it. When you do buy an item, make sure you'll use it. For example, if your fighter is a Roborider and your fighter has a very high agility and you think about purchasing the item 'Handling Patch', do you really need it? 
  • In addition to the above, when thinking about buying an item, are there any items that your fighter is particularly weak against and that you are currently bad at countering? Think about what other items your fighter could buy that could counter it. For example, fighters with high minds get one of their biggest advantages stripped away when going up against a Toa with a Suletu. To counter it, you could buy a Staff of Molecular Disruption, which destroys 1 item in a battle. This was my very reasoning behind getting one.
  • Try to make up for any weaknesses your fighters have with your fighters' strengths. For example, your fighter might not have a high toughness, but if you have a high agility, instead of tanking the hits, try making them dodging them instead.
  • Flight is a huge advantage. Especially if your opponent is grounded. This alone allows you do so much more than you can on the ground in certain situations, though in underwater arenas (if there are any) flight is useless as all fighters can swim as far as I am aware.
  • Try not to focus on too many stats at once. For example, some fighters focus solely on one stat like Mind whereas others focus on stats like Agility and Toughness. However, try not to leave one stat behind too much, or it will me one of your glaring weaknesses.
  • When going up against a fighter, try to remember their inventory of items, whether it's none, one, or ten, and make a counter for each one. If you can't counter it,  at least try to resist it. If you can't resist it even a little, try to interrupt it. 
  • Variety is a very good thing. Keep that in mind. Don't make yourself too predictable. Many others said this, and I reiterate this too.
  • Try to fight other fighters of your class. If there are few fighters in your class (unlikely in Classes A and B, not so much for classes above), try fighting fighters at the lower end of the class above and at the higher end of the class below, depending on whether you're in the lower end of your current class or in the higher end of your current class. It does not have to be said that a Class F fighter is going to mop the floor with a Class A fighter... ten times over.
  • Use your element in creative ways, in unpredictable ways, in new ways. Experiment with it. If you're having trouble thinking of examples for your element, try finding an example of a creative use of it in the Bionicle story. For example, for fighters affiliated with the fire element, at one point in Journey's End, I believe when grabbed by the throat, Tahu used his power over fire to melt Nektann's armour.
  • And on the lines of elements... get the elemental reforge if your fighter does not have elemental powers by default. It is by far the most useful upgrade any fighter will ever get, allowing them to do so much more. It only costs a cheap 5,000W, too!
  • Weapon Reforge: This is the first thing you want to get if you begin sponsoring a new non-Toa fighter. This allows your fighter to use elemental abilities, which are like the best thing ever. Also, you can have their weapon change to anything you want. Onwards to the Level-Up Upgrades!
  • "Level-Up!" Upgrades: If you haven't figured it out already, the 'Level-Up!' Upgrades are the set of Upgrades that add +1 point to all stats, allow your fighter to gain an extra point with a trainer after a tournament, and give you an extra ability to boot. (A.K.A Energized Proto, Core Transfer, OS Update, Meteor Armor, Legacy Gateway, Illegal Refit, and Antidermis Infusion.) These Upgrades are best for those who think that they're going to stick around for sure, and keep this specific fighter. If that's the case, I'd recommend getting a 'Level-Up' Upgrade as soon as possible, or at the least before the fighter's first tournament. These Upgrades are like loans, in a way, but can prove to be quite profitable in the long-run. I'll give you an example. Each of these Upgrades is 30,000W. The +1 to all stats with the initial purchase is worth 12,000W. Subtract and what you're really paying is 18,000W for +1 point per tournament and an extra ability. If you had bought one before the first tournament, like I did with Breez, than with 4 tournaments that's another +4 free, with each point counting as -3,000. Therefore, currently it's like I paid 6,000W for an ability. After Tournament 8, however, I will have paid nothing, and am actually being rewarded for sticking with Breez and the Coliseum for so long, in a way.  TL;DR: "Level-Up!" Upgrades are like loans, buy if you plan to stick with the fighter and Coliseum.
  • Hordika Venom: Straight forward and simple. +1 point to all trainers you buy from now on, but you can't train in Mind. Again, quite like a loan. I feel this is best to get right after you've amped up your fighters Mind to a level that can be acceptable for the next few Classes, and then grab this and go wild with Strength, Toughness, and Agility. If you plan to eventually get Keetongu's Cure, get working because it'll take 17 separate uses to break slightly over even. If you don't, after 10 uses you're making profit.
  • Inika Charge: Only use this if you plan to be going BIG. Otherwise, just not worth it.
  • Shadow Leech: Use if you like the character, but dislike their element. It's quite cheep so it really won't be an issue.
  • Effect Removal: (Keetongu's Cure, Klakk's Scream) When you're done being Shadowy or a Hordika, get this.
  • Distance, Distance, Distance!!! My first tip is that if your fighter is the type who has high mind stat and low strength Such as my von nebula or kopaka when he began rely on distance. Try to create a strategy around keeping a distance from your opponent. You will notice that kopaka tends to rely on his ice daggers, This is because they allow him to keep a distance from his opponent and yet still deliver heavy damage. Use attacks that do not depend on you being upclose and personal with your opponent
  • Tip 2 goes hand in hand with Tip 1. If you have a fighter who relies on the above tactic use items that supplement that. My most favorite example is using The skakdi spine (any will work but i like the impact vision version) and Axonn's axe. These two allow you to fire energy that relies on the mind stat, which supplements the above tactic well. Many times i have used those two together along with Kopaka's ice daggers to deliver a three attack combo from a distance. That means you deliver 3 times the mind stat energy at once. Plus if you fighter does tend to have some strength Axonn's axe allows you to throw the weapon and have it return to you, And as an added bonus you can coat the blade in energy allowing a mix of mind and strength stat damage...Even better. So remember items that supplement distance
  • For tip number 3 i will be veering a bit. Think of strategies that will increase a stat without at item. By this i mean using your powers. For example i used to use a tactic of coating the ground of the arena with ice then using Kopaka's ability to slide on said ice, I would have him slide to increase his agility for you can move faster skating than you would running. Along similar lines i would also use momentum to try and increase strength.
  • For tip 4 well not quite sure for tip 4. I guess this one would be that if you do have a character that becomes a nuva remember that your fighter loses the ability to use alot of kanohi. I know i had hoped to buy the kanohi kadin item only to discover that if i bought it it would not serve any purpose for Toa nuva can not use non-nuva masks. So i guess the summary of this tip is do not waste widgets
  • My last and final tip is by far the most important. Never give up. Even if you challenge a fighter that is so high above you remember that there is always a chance you could win. Never be discouraged. If anything buy the Rahkshi staff of silence and use this only when fighting a fighter who is so above you. eliminating a fighters element does offer quite a huge advantage and can sway a fight to you side.

  • Hey, all newcomers/lower ranked players. I thought you might like it if I took the top four fighters, profiled how they got to the top, and gave out some tips on how to win: Kopaka: Vox's strategy with Kopaka has been simple. Raise your Mind Stat to extreme levels. He has also been playing for a long time; Onua: So many new players have done the opposite of Onua, the first big scary fighter. Dual Matrix bought two items, and then solely raised his stats; Millennium: Light is one of the most versatile elements. That, combined with a high Mind can make you a force to be feared; Electro: Keizah has minimized his weaknesses of horrible strength and decent toughness by making use of the fact Electro can fly, and maximizing his agility.



Photo

Technic Coliseum Fighter List--Slizer, RoboRider, Hero Factory

Posted by Virus #0579 , Jun 23 2013 · 1,002 views

We have a ton of fighters now, most of which are Bionicle, so I'm giving them their own list and moving the others here.  May further divide this if one of these themes ends up with a lot of fighters.  The list of Bionicle fighters can be found here.
 
Slizers:
-Torch of the Heavens (Fire Slizer) Tournament 3-B Champion!
Strength: start 12, current 18
Agility: start 10, current 14
Toughness: start 14, current 18
Mind: start 12, current 21
Powers and Items: Can shoot flames from his Inferno Gauntlet, Toa-level power over Fire, expert in disk-throwing, Disk (4/20 uses), Staff of Hunger (shared), Thornax Launcher (shared), Thornax (5/5 uses) (shared)
Sponsor: Progenitus Worldsoul
Class B
 
-Scuba (Sub Slizer)
Strength: start 11, current 11
Agility: start 13, current 13
Toughness: start 12, current 12
Mind: start 12, current 12
Powers and Items: Expert in disk-throwing, Retiarius, Toa-level power over Water, Disk (20/20 uses)
Sponsor: Lhikevikk
Class A
 
-Ski (Ice Slizer)
Strength: start 13, current 16
Agility: start 13, current 14
Toughness: start 11, current 11
Mind: start 11, current 11
Powers and Items: Expert in disk-throwing, can shoot energy blasts from Ski Pole, Disk, Flying Disk, Solar Radiation
Sponsor: Kamikez
Class A
 
-Turbo (City Slizer)
Strength: start 12, current 12
Agility: start 14, current 14
Toughness: start 11, current 11
Mind: start 11, current 11
Powers and Items: Expert in disk-throwing
Sponsor:
Class A
 
-Jet (Judge Slizer)
Strength: start 11, current 11
Agility: start 13, current 16
Toughness: start 11, current 11
Mind: start 13, current 16
Powers and Items: Expert in disk-throwing, can fly, can shoot energy beams from hands, disks cause target to black out for a brief moment, DIsk (19/20 uses), Exo-Toa, Staff of Poison
Sponsor: Tornado
Class A
 
-Amazon (Jungle Slizer)
Strength: start 13, current 16
Agility: start 12, current 20
Toughness: start 12, current 15
Mind: start 11, current 13
Powers and Items: Expert in disk-throwing, disks cause plants to attack target, Nepenthes (machete), Toa-level power over Plant Life, Disk (19/20 uses)
Sponsor: Adonael
Class B
 
-Granite (Mountain Slizer)
Strength: start 13, current 13
Agility: start 11, current 11
Toughness: start 14, current 14
Mind: start 10, current 10
Powers and Items: Expert in disk throwing, can shoot plasma bolts, can generate plasma shield, pickaxes
Sponsor: 
Class A
 
-Blitzkrieg Electro (Energy Slizer) Tournaments 1, 3-C, 4-E, 6-F, and 10-G Champion!
Strength: start 11, current 16
Agility: start 13, current 43
Toughness: start 11, current 26
Mind: start 13, current 49
Powers and Items: Expert in disk throwing, wheel-like feet, turbines powered by Elemental Energy, Sagittaurius (electro rockets from wings that can be aimed via elemental Powers, EMP grenades dropped from torso hatch), Toa-level power over Lightning, can shoot electric bursts from wings without using Elemental energy, can fly, Disk (8/20 uses), Staff of Illusion (shared), Staff of Density Control (shared), Subzero Spear (shared), Gravity Shield (shared), Staff of Plasma (shared), Golden Armor (shared), Repellers (shared), Adaptive Armor (shared), Hex Shield (shared), Staff of Molecular Disruption (shared), Rhouka Launcher (shared), Burn Spinner (5) (shared), Numbing Spinner (5) (shared), Disruptor Spinner (3) (shared), Shock Spinner (4) (shared), Dark Field Spinner (2) (shared), Axonn's Axe (shared), Staff of Sonics (shared), Staff of Poison (shared)
Sponsor: Keizah the Kaleidoscope
Class H
 
-Millennium Corona Hordika (Millennium Slizer) Tournaments 3-D and 11 Champion!
Strength: start 12, current 27
Agility: start 8, current 26
Toughness: start 14, current 27
Mind: start 14, current 31
Powers and Items: Expert in disk-throwing, can shoot energy beams, Solar Axe, Toa-level power over Light, retractable claws, Disk (10/20 uses), Power Fuel, Vahki Staff (shared), Lava Stone, Staff of Silence (shared) (recharged), Staff of Weather Control (shared), Skakdi Spine (Heat) (shared), Plasma Shooter (shared), Staff of Molecular Disruption (shared), Zamor Sphere (shared) (recharged), Staff of Sonics (shared), Nynrah Ghost Blaster (shared), Adaptive Armor (shared), Plasma Shield (shared), Staff of Poison (shared)
Sponsor: Canis Lupus
Class F
 
- Cosmic Blaster (Slizer)
Strength: start 13, current 14
Agility: start 7, current 8
Toughness: start 14, current 15
Mind: start 14, current 15
Powers and Items: Expert in disk throwing, has a blast shield that can fire energy blasts, Thornax Launcher (shared), Thornax (2/5 uses) (shared), Staff of Poison (shared), Skakdi Spine (Impact) (shared)
Sponsor: Wasp
Class A
 
-Astroflare Tournaments 4-B, 5-D, 7-F, 8-F, 14, and 16 Champion!
Strength: start 11, current 29
Agility: start 14, current 47
Toughness: start 11, current 23
Mind: start 12, current 40
Powers and Items: Expert in disk throwing, can fly, Flame Whip, Toa-level power over Fire, Staff of Molecular Disruption (shared), Adaptive Armor (shared), Repellers (shared), Exo-Toa (shared), Staff of Elasticity (shared)
Sponsor: Pulsate
Class H
 
 -Spark (Slizer)
Strength: start 12, current 12
Agility: start 11, current 12
Toughness: start 12, current 12
Mind: start 13, current 13
Powers and Items:Expert in disk throwing, has an 'energy zapper' that can drain energy and use it to make a shield, Disk (19/20 uses), Skakdi Spine (Impact) (shared)
Sponsor: DeltaStriker
Class A
 
-Luna Galaxia (Space Slizer) Tournaments 8-B and 9-C Champion!
Strength: start 9, current 23
Agility: start 18, current 20
Toughness: start 10, current 24
Mind: start 11, current 23
Powers and Items: ShadowStar Scythe, able to shoot star-shaped energy blasts, Toa-level power over Shadow, Axonn's Axe (shared), Staff of Hunger (shared), Adaptive Armor (shared), Electric Atoms, Cordak Blaster (shared), Cordak Rockets (9) (shared), Golden Armor (shared), Brain Visor (shared)
Sponsor: Zakaro
Class D
 
RoboRiders:
-Lava Codec Legend Tournaments 7-C, 9-D, and 10-D Champion!
Strength: start 12, current 20
Agility: start 12, current 25
Toughness: start 12, current 20
Mind: start 12, current 30
Powers and Items: Can use Wheel Talismans, Inferno Blades, Toa-level power over Fire, Wheel Talismans (12/20 uses), CreateRoads.EXE, Skakdi Spine (Heat) (shared), Lightning Shield (shared), Power Lance (shared), Staff of Poison (shared), Axonn's Axe (shared), Thornax Launcher (shared), Thornax (2/5 uses) (shared), Thornax (5/5 uses) (shared), Thornax (5/5 uses) (shared), Thornax (5/5 uses) (shared), Thornax (5/5 uses) (shared)
Sponsor: Phoenixian Wraith
Class D
 
-Onyx
Strength: start 12, current 12
Agility: start 12, current 12
Toughness: start 13, current 13
Mind: start 11, current 11
Powers and Items: Can use Wheel Talismans, lasers
Sponsor:
Class A
 
-Power
Strength: start 12, current 12
Agility: start 12, current 12
Toughness: start 11, current 11
Mind: start 13, current 13
Powers and Items: Can use Wheel Talismans, Plasma Cannons
Sponsor: Wraith
Class A
 
-Frost
Strength: start 11, current 11
Agility: start 12, current 12
Toughness: start 13, current 13
Mind: start 12, current 12
Powers and Items: Can use Wheel Talismans, ice lances
Sponsor:
Class A
 
-Swamp OS
Strength: start 12, current 18
Agility: start 12, current 13
Toughness: start 13, current 16
Mind: start 11, current 12
Powers: Can use Wheel Talismans, machetes
Sponsor: Onua39
Class A
 
-Dust
Strength: start 14, current 14
Agility: start 12, current 12
Toughness: start 14, current 14
Mind: start 8, current 8
Powers: Can use Wheel Talismans, spears
Sponsor:
Class A
 
-Boss RoboRider
Strength: start 13, current 13
Agility: start 10, current 10
Toughness: start 13, current 13
Mind: start 12, current 12
Powers and Items: Can use Wheel Talismans, energy cannons, Firewall
Sponsor: maxthethrax
Class A
 
-Virus Rider
Strength: start 10, current 15
Agility: start 12, current 16
Toughness: start 10, current 15
Mind: start 16, current 17
Powers and Items: Can use Wheel Talismans, extendable clawed tendrils, can shoot energy blasts and shockwaves, Electric Harpoons, Toa-level control over Lightning, Adaptive Armor (shared), Vahki Staff (shared), Staff of Silence (shared) (recharged), Staff of Weather Control (shared), Skakdi Spine (Heat) (shared), Plasma Shooter (shared), Staff of Molecular Disruption (shared), Zamor Sphere (shared) (recharged), Staff of Sonics (shared), Nynrah Ghost Blaster (shared), Plasma Shield (shared), CreateRoads.EXE, Nui Stone, Staff of Poison (shared)
Sponsor: Canis
Class B
 
-Gray
Strength: start 9, current 9
Agility: start 12, current 12
Toughness: start 9, current 9
Mind: start 18, current 18
Powers and Items: Buzzsaws that can shoot cutting energy blasts
Sponsor: 
Class A
 
-Toxin
Strength: start 9, current 9
Agility: start 12, current 12
Toughness: start 13, current 13
Mind: start 14, current 14
Powers and Items: Poison/Acid Gun
Sponsor:
Class A
 
-Gale
Strength: start 10, current 10
Agility: start 15, current 15
Toughness: start 10, current 10
Mind: start 13, current 13
Powers and Items: Bow, can use Wheel Talismans, can fly using focused wind bursts
Sponsor: 
Class A
 
-Wave
Strength: start 8, current 8
Agility: start 13, current 13
Toughness: start 13, current 13
Mind: start 14, current 14
Powers and Items: Harpoon Gun, can use Wheel Talismans, can float on the surface of water
Sponsor: 
Class A: 
 
-Alloy
Strength: start 14, current 14
Agility: start 12, current 12
Toughness: start 14, current 14
Mind: start 8, current 8
Powers and Items: Wields maces, can use Wheel Talismans, can create spikes on wheels to cling to surfaces
Sponsor: 
Class A
 
-Ion
Strength: start 8, current 8
Agility: start 15, current 15
Toughness: start 13, current 13
Mind: start 12, current 12
Powers and Items: Can throw bolts of solid lightning, can use Wheel Talismans
Sponsor: 
Class A
 
-Demi
Strength: start 12, current 12
Agility: start 12, current 12
Toughness: start 14, current 14
Mind: start 10, current 10
Powers and Items: Twin hammers, can use Wheel Talismans, can manipulate own gravity to fly
Sponsor: 
Class A
 
 
Hero Factory:
-Preston Stormer
Strength: start 13, current 13
Agility: start 10, current 10
Toughness: start 13, current 13
Mind: start 12, current 22
Powers and Items: Toa-level power over Ice, Doomsday Warhammer, Exo-Toa
Sponsor: Dual Matrix
Class A
 
-Jimi Stringer
Strength: start 10, current 10
Agility: start 13, current 13
Toughness: start 11, current 11
Mind: start 14, current 14
Powers and Items: Sonic Boom Weapon
Sponsor:
Class A
 
-Duncan Bulk
Strength: start 15, current 15
Agility: start 9, current 9
Toughness: start 15, current 15
Mind: start 9, current 9
Powers and Items: Sphere Shooter, Wing Boosters, Missile Launcher, Plasma Shooter
Sponsor: Strack
Class A
 
-William Furno 2.0 Tournament 5-B Champion!
Strength: start 12, current 17
Agility: start 12, current 18
Toughness: start 12, current 18
Mind: start 12, current 17
Powers and Items: Infernal Blade, Toa-level power over Fire, Wing Boosters, Brain Visor (shared), Arachnix Drone (shared)
Sponsor: ninjamonkey3000
Class B
 
-Natalie Breez X.0 Tournaments 5-C, 6-D, and 10-F Champion!
Strength: start 10, current 29
Agility: start 14, current 32
Toughness: start 10, current 21
Mind: start 14, current 32
Powers and Items: Zephyr Emitters, Toa-level Air powers, Titan Gauntlets, Bowstaff and Buzzsaw Shield, Feral Circuit, Axonn's Axe (shared), Staff of Hunger (shared), Adaptive Armor (shared), Cordak Blaster (shared), Cordak Rockets (9) (shared), Golden Armor (shared), Brain Visor (shared)
Sponsor: Zakar0%
Class F
 
-Mark Surge
Strength: start 12, current 12
Agility: start 15, current 20
Toughness: start 9, current 9
Mind: start 12, current 15
Powers and Items: Reforged Lightning Shooters, Toa-level power over Lightning
Sponsor: SonicBOOM XS
Class A
 
-Nathan Evo 2.0
Strength: start 14, current 15
Agility: start 10, current 12
Toughness: start 14, current 15
Mind: start 10, current 14
Powers and Items: Can shoot energy bolts, Toa-level power over Ice, bladed tonfa that combine into a shield, Tank Arm, Zephyr Boosters, Exo-Toa (shared)
Sponsor: Elrond
Class A
 
-Julius Nex
Strength: start 11, current 14
Agility: start 11, current 15
Toughness: start 11, current 15
Mind: start 15, current 15
Powers and Items: MTIS with pincers and saws, energy bolts, Thornax Launcher (shared), Thornax (2/5 uses) (shared), Staff of Poison (shared), Skakdi Spine (Impact) (shared), Laser Cutter, Wing Boosters
Sponsor: Wasp
Class A
 
-Daniel Rocka
Strength: start 13, current 13
Agility: start 12, current 22
Toughness: start 14, current 14
Mind: start 9, current 14
Powers and Items: Fights with a claw, shoots energy bolts, Staff of Accuracy
Sponsor: Commander CeeCee
Class B
 
-Shadow Von Nebula
Strength: start 7, current 7
Agility: start 17, current 17
Toughness: start 7, current 7
Mind: start 17, current 17
Powers and Items: Black Hole Orb Staff
Sponsor: 
Class A
 
-Toxic Reapa
Strength: start 11, current 11
Agility: start 14, current 14
Toughness: start 11, current 11
Mind: start 12, current 12
Powers and Items: Toxic Jets
Sponsor:
Class A
 
-Vapor
Strength: start 11, current 11
Agility: start 12, current 12
Toughness: start 11, current 11
Mind: start 14, current 14
Powers and Items: Shoots bullets of corrosive mist
Sponsor:
Class A
 
-Corroder
Strength: start 10, current 10
Agility: start 16, current 16
Toughness: start 12, current 12
Mind: start 10, current 10
Powers and Items: Has sharp claws and a horn, can spit acid:
Sponsor:
Class A
 
-Dragon Bolt
Strength: start 15, current 15
Agility: start 10, current 10
Toughness: start 15, current 15
Mind: start 8, current 8
Powers and Items: Capable of flight, spits electric fireballs
Sponsor:
Class A
 
-Core Hunter
Strength: start 10, current 10
Agility: start 10, current 16
Toughness: start 13, current 13
Mind: start 15, current 21
Powers and Items: Plasma Pistol, Hero Core Removal Tool, Toa-level power over Plasma, Staff of Molecular Disruption (shared), Adaptive Armor (shared), Repellers (shared), Exo-Toa (shared), Staff of Elasticity (shared)
Sponsor: Pulse
Class B
 
-Abyssal Phantom Tournaments 8-A and 9-B Champion!
Strength: start 13, current 20
Agility: start 8, current 21
Toughness: start 13, current 21
Mind: start 14, current 19
Powers and Items: Gemini, chain Sabre Strikers, clawed hands and feet, Toa-level power over Shadow, Staff of Illusion (shared), Staff of Density Control (shared), Subzero Spear (shared), Gravity Shield (shared), Staff of Plasma (shared), Golden Armor (shared), Repellers (shared), Adaptive Armor (shared), Hex Shield (shared), Evil Brain, Wing Boosters, Staff of Molecular Disruption (shared), Rhouka Launcher (shared), Burn Spinner (5) (shared), Numbing Spinner (5) (shared), Disruptor Spinner (3) (shared), Shock Spinner (4) (shared), Dark Field Spinner (2) (shared), Axonn's Axe (shared), Staff of Sonics (shared), Staff of Poison (shared)
Sponsor: Keizah
Class C
 
-Thunder
Strength: start 16, current 16
Agility: start 8, current 8
Toughness: start 16, current 16
Mind: start 8, current 8
Powers and Items:Crusher Claw
Sponsor:
Class A
 
-Fire Lord
Strength: start 13, current 13
Agility: start 9, current 9
Toughness: start 13, current 13
Mind: start 13, current 13
Powers and Items: Lava Blaster
Sponsor:
Class A
 
-Thresher
Strength: start 15, current 15
Agility: start 9, current 9
Toughness: start 12, current 12
Mind: start 12, current 12
Powers and Items: Mass Driver Launchers
Sponsor: 
Class A 


Photo

Back in Five

Posted by Virus #0579 , Jun 20 2013 · 88 views

Out most of tomorrow and Saturday.  Don't worry about Technic Coliseum--Wraith offered to run the ring and water the plants and whatnot.  I'll recruit new fighters when I get back.
 
Earlier this week I posted a short story called Abyssal Obsession.  How do I explain this...well, a while back on a website that I don't think I'm allowed to mention on BZPower, the whole "romance isn't canon" topic came up, and one of the points mentioned was Vhisola's obsession with Nokama.  Since my brain is now full of Japanese stuff, I immediately thought "Oh, she was yandere and I never realized it."  So take a guess as to what the story's about.
 
I did enter the new FFFC with Risky Acquisition.  For some reason I had some difficulty with the fish theme...anyway, Hahli Mahri studies a fish to get a new Faxon power.
 
May as well mention this too: a while back I started up a comedy, but my history with this genre has been, well...not so good.  So I kept it quiet.  I think it's picking up steam, though, so I've decided to officially mention The Bionicle RPG You Never Wanted.  Working on it on-and-off, like every other story of mine.
 
See ya on Sunday.


Photo

This Post is 99% E3 Thoughts

Posted by Virus #0579 , Jun 15 2013 · 79 views

But first, I actually managed to update the Bioni-Lords Spirit Index after all this time!  It's a very Technic Coliseum-inspired update, with FanonRiders and Cosmic Slizers and RoboRiders OS.  No word yet on if this has motivated me to actually kick myself back into writing the darn thing, but...
 
Anyway, E3.  You’ve probably all heard the news.  I’m just gonna mention the stuff I care about.
 
I kinda had a neutral opinion about the idea of a new Smash Bros, but now that Mega Man is going to be in, I’m buying it.  Even if I’m not that familiar with Classic Mega Man, I was worried about him and his franchise, so seeing him do something like this is quite a relief.  Also looking forward to Wii Fit Trainer becoming the lethal joke character.
 
Originally I wasn’t paying attention to Final Fantasy Versus XIII, but now that it’s Final Fantasy XV I guess I will. *shrug*
 
Development on Kingdom Hearts III has begun.  Keywords: “development” and “begun.”  It still probably won’t be out for a while, but that’s okay.  At least I know which platform to buy for it.  As for my emotions on this…they’re complicated, but you’ve probably heard my rant on that before, and it’s not important.  But I do want to know why Sora has the Master Keeper.  Also Kairi should be playable.  Or at the very least, finally become the super-awesome superwoman we’ve always known she can be.
 
A ton of new Pokémon news!  Game Freak has been so generous these past few months.  New features and new Pokémon are always interesting to see—Talonflame and Noivern in particular look like something I might put on my team.  The Fairy-type…I have no complaints about the new type being “Fairy,” actually, but the idea of bringing in a new type is something I’ve never been particularly open to.  Also, I’m not sure I agree with weakening Dragon.  I actually think Steel, if anything, needs some more weaknesses.  Meh, I’ll get over it.  Also interesting to see that the player character of the opposite sex appears, but apparently they lose their hat when not serving as the playable character.  I know hats are the symbol of main character status in Pokémon, but…
 
Was hoping for something The World Ends With You related, since the teaser image in the iOS remake was revealed last August and they haven’t given us anything else since.  But I‘ll be patient.  Hey, I was always okay with the possibility of no sequel since TWEWY stands on its own so well, but with that teaser image there’s gotta be something in the works…right?


Photo

Hmmm...

Posted by Virus #0579 , Jun 12 2013 · 106 views

Looks like I'll be away from my computer/the Internet next weekend.  Not a big deal, but I'm wondering what to do with Technic Coliseum...
 
I feel like I shouldn't just let it sit unattended, even if it is only for 2-3 days.  Not only could that be unfair to the players, the work will pile up when I get back.  Maybe I could give one of the players Temporary Game Master status, but...
 
What do you guys think?


Photo

Pahrak Plays the Star Force Trilogy

Posted by Virus #0579 , Jun 09 2013 · 134 views

I recently ordered the three Mega Man Star Force games off Amazon so I could play through the whole trilogy.  In case you’re wondering: Dragon, Berserk X Dinosaur, and Black Ace.
 
Important things that I learned/was reminded of include the following (forgive the disorganization):
-Harp Note is awesome.
-If you’re feeling lonely, an alien will possess you.
-If you like being alone and are descended from an ancient civilization, you can get your own sentai/magical girl transformation without needing the aforementioned alien.
-Jammers are cool.  So are Murians.
-The prototype design for the Fire Leo transformation looks cooler than the final version.
-Playing Dragon version makes Gemini Spark MUCH easier to handle.
-The whole Pat/Rey thing is really heavy for a kids game.
-Zack should have had more character development, and maybe a Wave Change.
-The Real and Wave worlds are steadily blended together as the series goes on, which is a very nice way to show technological advancement.
-Getting all transformations in one version is cool.  Waiting for a specific Battle Card to initiate a transformation is not.
-Getting an ability that lets you start every battle transformed is cool.  Especially when it doesn’t take up Link Power to equip it.
-Libra Scales SP is, for whatever reason, harder to find than the other SP bosses.
-Geo X Sonia and Geo X Pat are awesome ships.
-Luna is bossy and takes the fun out of tsundere…but it’s not her fault.
-Mr. Shepar is a perfect teacher.
-Plesio is adorable.
-Burai is Vegeta.
-The endings are all pretty similar, so it gets a bit repetitive.
-“Whazzap” is probably THE worst name for a country ever.
-Wave Command Codes are broken.  Incredibly fun to use, though.
-Noise Kaizou Gear is less broken, but for some reason they still took most of it out of the English version of SF3.
-Pat should’ve had more importance after SF1.  He also should’ve been able to form a Brother Band with Geo at some point.
-What’s really cool about the final chapter of Star Force 1 is that it involves you doing things in the Real, Wave, and Cyber Worlds.  SF2’s finale keeps you in the Wave World, and SF3 ends with a Cyber Core.
-Several characters could’ve used more development, especially specific EM bodies *cough*UMAs*cough*
-Burai Noise makes me glad I don’t have friends.
-There should have been more work put into justifying FM-ians changing sides (Lyra, Taurus, apparently Cygnus and Wolf…)
-Harp Note should’ve gotten the second Noise Control Program (you get Ace Program, she gets Joker Program and vice versa).  And then you can fight her when she’s Noise Changed, and half-way through she’ll Finalize.  It would’ve been awesome.
-It would’ve been neat to have a bonus for beating a boss while in the Noise Change based on them, but not all of those bosses are in this game, and I can understand there being concerns about having too many bosses.
-Ace is awesome.
-More interplanetary travel would’ve been cool.  But maybe they’ll do more of that in the next series…if there is a next series…
-I wish there was a way to influence what Noise Changes and Illegal Data you get.
-It frustrates me to no end that V3 bosses can pop up ANYWHERE in SF3.
-The name/title “Crimson Dragon SP” kinda falls flat in comparison to “Andromeda Infinity” and “Ra Mu Xa” (whatever that means).  Probably because every boss from SF1 and 2 had SP forms.
-It infuriates me that Vista Point was removed in 2 and 3.  It was such an important location in SF1!
-The end of SF3 is a satisfying conclusion to the series.  It also leaves it open enough for fanficition!
-Something I’m a little unclear about…during the battle with Crimson Dragon, Mega Man Finalizes for a scripted battle.  Is that the only canon instance in which he Finalizes? It would make sense—Noise builds up over time, and at that point he’s IN the Meteor Server.  Maybe he was always in Form Out at first, then switched to Color Out at some point in the story, until Finalizing in that battle?  Hm…
-I may dislike Luna as a person, but as a character I feel she has very steady development over the series.
-Geo also has really good development.  SF1 shows him learning to reach out and let people in.  SF2 deals with him getting comfortable with his role as Mega Man and finding out just what that role is.  SF3 shows him confidently settling into that role and leaving behind the last remnants of his tendencies for isolation.
-Jack, despite only being around for the last game, also has some pretty good development.
-As I understand it, SF2’s bonus chapter and all the bosses you have to fight in it are all in one area, which is very convenient.  It’s annoying to reach a gate or satellite and have to pulse out, find something, and come back only to hit another gate/satellite.  At least SF3 doesn’t require you to hunt down random encounter SP bosses…
-Before and during SF1, FM-ians = Skakdi.
-Checking up on Planet FM in SF3's bonus chapter was really neat.
-I really, really want to know the remaining members of Project-TC.
-Also, the Mega Man Star Force Official Complete Works is an awesome art book.
 
It was fun, and I’d definitely recommend the series.  Except maybe SF2.  But I’d recommend at least watching some videos about it between playing 1 and 3.  I can't say which is my favorite, but I think SF3 is the most fun to play thanks to Noise Change.  Anywho, still want to look up some videos on the bonus chapters of 2 and 3 and try to beat Dragon Sky in SF1.
 
Wave Battle!!
Ride On!!


Photo

Another Batch of Coliseum Stuff

Posted by Virus #0579 , Jun 03 2013 · 110 views

New tournament means new stuff!
 
Upgrades:
-Yes, we have a brand new upgrade, none other than the Shadow Leech!  For 10,000 W, your fighter will have the light sucked out of them, replacing their current Element with Shadow.  We’ll also provide the Klakk’s Scream to cure it for a measly 5,000 W.
 
-New Kanohi:
-The Kanohi Crast can be purchased for 7,000 W, and when used in battle will prevent the opponent from approaching you.  Good for keeping them at a distance so you can snipe them with your mind powers!
 
-The Kanohi Felnas costs 9,000 W.  When used, the opponent will take damage based on the gap between their mind and their toughness, and they will temporarily lose their Elemental powers.  These powers will return before the end of the fight, though, and you won’t be able to bring any other items into battle with you when using this mask.
 
New Miscellaneous Items:
-Who wants a Cordak Blaster?!  Put down 8,000 W to buy the blaster, and then you can start stockpiling ammunition.  1,000 for a 2-pack of rockets, 4,000 for a 5-pack, and 7,000 for a 10-pack.
 
-The Midak Skyblaster makes its appearance!  Purchase for 9,000 W and use in battle to deal a medium amount of damage and temporarily blind the opponent.
 
-We’re also bringing in the Nynrah Ghost Blaster, also 9,000 W.  Deals a medium amount of damage and briefly paralyzes the target.
 
-Last but not least, the Power Lance!  This 8,000 W weapon will amplify Elemental Powers, but only when you fire them in a straight beam.
 
That’s everything for this tournament.  After Tournament 5, I have one last batch of items to share.  After that, I’m sure we’ll get some new stuff every here and there, but updates to the shop will be more sparse.  This last group is small, but I think you’ll like them, heheheh…





June 2013

S M T W T F S
      1
2345678
9101112131415
16171819202122
23242526272829
30      

Recent Comments

0 user(s) viewing

0 members, 0 guests, 0 anonymous users