Earlier this year I ran Slizer Dome
, a game where the players assumed the role of Slizers and battled each other in a tournament to decide who was the very best. After having set it aside for a while, I think I’d like to start up a sequel sometime during the next month or two.
“Sequel” might not be the most accurate—I do hope to eventually do a game in this series inspired by the Slizers 2000 story, but this next game will actually be based on the multiple planets version of the Slizers story. So it will either be called “Slizer Dome US”, or “Throwbot Dome”. (Take your pick!) I think I’m also going to ditch the tournament aspect, meaning a winner won’t be decided by number of fights won anymore. I think this game will instead use a point system and proceed as follows.
Each of the seven rounds will still be divided into two parts, and the first part will stay the same: players choose to Train their physical ability, Forge a disk, or Gather a resource. I’ll RNG a number 1-8, and the resulting weapon will be added to their inventory (Disk 3, Physical 7, etc). This time, if you pursue a weapon you already have at least one of, numbers lower than the level you already have will be removed from the list. So, if you have Physical Level 5 and elect to train, I’ll RNG a number 5-8 rather than 1-8. This should increase your chances of actually increasing your weapon level rather than being stuck with what you’ve already got. You will then receive points based on what level of weapon you received! If you get a Level 1 weapon, you get 100 points. Level 2, 200 points, and so on. If you fail to increase the level of your weapon, you will receive only 100 points regardless of level. When you receive a Level 8 weapon, you will receive a point bonus based on how early in the game you got it: in round 1, a 700 point bonus; in round 2, a 600 point bonus; and so on. There will probably also be a point bonus for reaching Level 8 in all three areas, though I’m not quite sure how much.
The second part of each round will then be a battle against the Elemental Monster of the planet you’ve chosen. You pick one of your weapons, and I’ll RNG an affinity for the monster, and then we see how they match up rock-paper-scissors style. I’m not sure yet if I’ll also RNG levels for the monster, or if you’ll get a tie from both having the same weapon (in which case weapon levels are really only a concern of points). Obviously you’ll get points for defeating these, though I haven’t decided how many, and if a tie is a possible result you’ll probably get half that amount as a reward for not losing.
I’d like to do something special for the final round again, but now that the second part of every round basically functions the same as Slizer Dome’s Millennia battle, I feel like I should try to think up something even more different. We’ll see how that goes.
So would anyone be interested in playing this? I’d love any suggestions you might have!EDIT:
After thinking about it a little, I think I’ve actually already got things together. I never was good at pacing myself.
-Elemental Monsters will
have randomly generated levels as well as affinities.
-Defeating an Elemental Monsters gives 1000 points. If you both have the same affinity and level, you will tie and receive 500 points. If you tie at Level 8, it is considered a victory.
-There will not
be a bonus for getting Level 8 in all three areas, you’ll already have gotten three bonuses and have a very good chance of succeeding in all battles.
-Round seven part two will have an alternate opponent you can choose to fight instead of the elemental monster. I won’t spoil who it is, but the foe will be guaranteed to be Level 8, and victory will double your score, but defeat will halve it.
Not sure when the game will go up (and still need to decide on title), but keep an eye out for news once Technic Tournament 4 in 3D wraps up!