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Mt. Coronet



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"Mary Sue" is a Meaningless Term

Posted by OctoPahrak Traveler , Sep 16 2018 · 59 views

Now that the English dub of Dragon Ball Super is getting into the Tournament of Power arc I can’t help but feel it’s only a matter of time before people renew their complaints about new characters Caulifla and Kale. These two are new Saiyans introduced to serve as opponents in said tournament, and are the first female Super Saiyans shown in the series main canon. (Prior there were a handful of games that offered female Saiyan player avatars who could achieve the form, but that’s it.) They quickly became somewhat divisive additions, and of course, many of those who despise them go around calling them Mary Sues. This is something that annoys me.

Dragon Ball has never and will never be a literary masterpiece—there’s plenty of bad writing and I won’t try to tell you otherwise. And though I like these characters, I can see (and in some cases maybe even agree with) some of the issues people have with them. Criticism is healthy. But calling a character a Mary Sue isn’t criticism, it’s just dismissive, and always inconsistent. What one person considers a Mary Sue is different from what the next person considers a Mary Sue, and more than that, the same person can point out a “Mary Sue trait” in one character and totally ignore its presence in another. People rattling off reasons why Caulifla’s a Sue don’t seem to realize she actually has a lot in common with the main character, Goku, and saying that Kale is only ever written poorly when she has one of the most realistic character arcs in the franchise (unlike her predecessor Broly, who is now infamous for his stupidly petty motivations) just isn’t true. But okay, if we’re going to use reasons x, y, and z to define a character as a Mary Sue, do you know what Dragon Ball character fits the ever-changing mold surprisingly well?

Future Trunks.

Easily one of the most popular characters in the franchise, yes, but let’s review:
-Showed up literally out of nowhere after the Frieza Saga
-Immediately and effortlessly transforms into a Super Saiyan, mere chapters after the form had been introduced, and that was after immense build-up, thinking there could only be one (and that it was main character Goku), and seeing Goku go through a lot of anguish to achieve it
-Kills Frieza, the biggest, baddest villain in the series at that point, who main character Goku took forever to beat, by either one-shotting him (in the manga) or toying with him in a curb-stomp battle (in the anime)
-Then proceeds to effortlessly kill Frieza’s father, who was stated to be somewhere near Frieza’s level
-Gets to spar with main character Goku for a bit
-Reveals he is the son of Vegeta, another exceptionally popular character, and Bulma, a long-time staple who at this point has little interaction with and no visible interest in Vegeta
-He came from the future, because only time travel makes that parentage work
-In the future he was trained by the son of main character Goku
-Said future is basically an apocalyptic wasteland
-Later on he gets a unique transformation that makes him exceptionally more powerful (even if it does turn out to be functionally useless)
-Gets temporarily killed in the final battle with Cell to spark very sudden character development in popular character Vegeta, and then is immediately revived
-Gets an entire episode at the end of the Cell Saga dedicated to going back to the future and effortlessly defeating his timeline’s incarnation of the saga’s three major villains
-Also he carries a sword he rarely uses in a series that typically doesn’t use weapons (swords are cool)

Now if you were reading a fanfic and saw a character like that, what would you think? And that’s all just in Z: Trunks is made a main character in GT and Future Trunks is brought back in Super solely because of this character’s popularity, and that’s not even scratching the surface of how central he is to dedicated fanservice games like Xenoverse and Heroes. He’s so popular he can be shoehorned into anything and people rarely complain. He ticks so many boxes common on Mary Sue trait lists, and…nobody notices? How weird is that?

And just to be a complete hypocrite: I also like Future Trunks. It’s almost like even a character with tons of “Mary Sue traits” can still be entertaining depending on how they’re handled, and that calling a character a Mary Sue means nothing other than “I don’t like this character and choose to blame the writer and insult anyone who thinks differently.” Imagine that.

I still can’t really figure out why people are perfectly fine with Future Trunks but have such huge problems with Caulifla and Kale. Huh, though now that I think about, out of those three Trunks is the only one that’s a guy…nah, that couldn’t possibly be it, right?


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14 Years

Posted by OctoPahrak Traveler , Aug 18 2018 · 63 views

Man, fourteen whole years on BZPower. As is now tradition, a look back at what I did in the most recent of these years:

-I almost forgot about Slizer Mafia: The Final Refrain. Uh, I think it was alright? Maybe? Not sure it was my best run as a Mafia host, but at least it finally gave real closure to Slizer Mafia’s story.

-While it, ah, hasn’t actually gotten off the ground yet, I did do a bit of work on the concept of the world of Olkir. The Principles of Flame and The Twins of Justice are, eh…okay. Olkir Tournament was fun. Kinda wish I had gone on to actually do a full story set in this world, but unfortunately it’s warming a shelf right now as I focus on other projects. Hopefully someday I’ll get back to it.

-I also wrote Out of Bounds, posting all five parts back during last October. I’d been wanting to do another Vhisola-centric story for quite some time, and I’m actually quite pleased with the results! It could definitely use improvements of course, but I’m kind of proud of how deep I was able to dig into Vhisola, a one-off character we haven’t seen since around when I joined this site. I never expected her to become one of my favorite characters, but here we are.

-Finally truly got started on Shooting Star Sonia 3: Red Joker, which is already longer than the first story in the series and still has quite a ways to go. Honestly it feels a bit daunting to think of how much work remains, but y’know, it also feels like I’m really getting a good handle on this story, how to pace it, how to handle the characters, and that it’s coming together better than the first two did. Like it’s a more complete story somehow? I dunno, it’s a good feeling, I’m going to keep at it.

-I participated in the Fanfic Exchange and wrote The Gargoyle Knight, which led to me starting Right of Law, my biggest Bionicle undertaking thus far and the first time since the FFFC that one of my stories has been featured on the home page! I had way more fun than I expected just thinking about what could happen in the Melding Universe, and it’s been great fleshing many of those ideas out! It’s taken a while to really get into the thick of things, but hopefully the wait has been worth it—big things are on the way, and I’ll continue to strive to make this story as entertaining as I possibly can!

So I guess it’s mostly been a select few rather large projects. I’m okay with that. Rounding out 2018 and heading into 2019, I will of course be continuing Red Joker and Right of Law, but other than that I don’t really have any plans. I’m already putting a lot of work into those stories, as well one or two off-site projects (if I can motivate myself I could actually maybe write something original), and with the way Right of Law is, I’m kind of focusing any and all Bionicle-related thoughts I have into it in the hopes of working out all the details and polish I need to really make it shine. But who knows, I always have liked indulging in random ideas that pop up with little warning. Those such stories from this past year have mostly been absent from BZP since many haven’t been Bionicle-related, but…who knows, if I come up with something I really like I might see how it fares in OTC. Stay tuned!


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A Massive Change in Roman Numerals

Posted by OctoPahrak Traveler , Aug 11 2018 · 72 views
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Right of Law, Section IX, is live in the Epics Forum!

This Section introduces several things, some of them big, some of them subtle, some of them things that were alluded to previously but are now begin somewhat expanded on. I want to shift focus for the next few Sections: the characters have won a moment to really sit down and process everything, though even now they're still working to prepare for what comes next, and I want to take advantage of that. The site of the next major conflict is picked out, but that's off in the distance still--more pressing is a much smaller antagonistic force currently on its way.

What you won't see in this Section is Krika, whose exploits in Civitas Magna demanded a bit of extra time to contemplate. I think that time is already paying off. So for now, enjoy Section IX! And then, look forward to Section X!


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"And I Took the Octopath Less Traveled"

Posted by OctoPahrak Traveler , Jul 30 2018 · 59 views

I’ve logged roughly 72 hours on this game, beaten the eight main stories, found all twelve jobs, explored every dungeon, and cleared all sidequests with the exception of two that have unusually tough bosses and one that is the Absolutely Final Test of True Power and Strategy. So I can say with confidence: Octopath Traveler isn’t exactly what I thought it would be, but I’d still say it’s a very good game. (Vague spoilers ahead.)

Leading into this game, what I was expecting was that as the game went on, the eight characters would gradually come together over the course of the story, joining forces as their goals naturally aligned and eventually it would all culminate in one final battle. This sounded like a very interesting narrative, so I got pretty set on wanting to see it. But, that’s not the kind of game that Octopath is. While you can (and are encouraged to) gather together all eight travelers to form your battle party, each chapter of a given character’s story plays out as if the other seven are absent, with the exception of a few optional banter scenes depending on who is in your active party of four. At first, I was a bit disappointed—while some of the banter scenes do reveal bits of information or show enjoyable interactions between the characters, it still didn’t feel like enough, and the gameplay story segregation really puzzled me. Why have everyone traveling and fighting together if the cutscenes portray these events all happening in parallel?

But, having read many comments from the creators of the game, and now having much more experience with the full product, those feelings have shifted. The creators wanted to give the player complete and total freedom to watch these stories play out in any order they chose. So, you can go and do all eight Chapter 1s in any order you feel like, then do a couple of the Chapter 2s, maybe try out a Chapter 3, or heck, just try to clear one character’s story using only that character. Prioritizing player freedom is a design choice that I can respect, and I can easily see why that precluded letting the characters’ affect each other’s stories. What if I do Cyrus’s Chapter 2 with Primrose there, how does she affect that story? What if I replaced her with Olberic, what would be different? What if they’re both there? How would those changes affect Cyrus’s Chapter 3, and if I decide to go off and have everyone help Tressa do her Chapter 2 in between, what changes will that bring to each of these different Cyrus Chapter 3s? The many, many different possible ways you could go through these stories would necessitate writing hundreds of potential scenarios for every possible sequence of events the player selected, only getting more and more complicated as things progress. Thinking about it that way, it’s an easy decision to tell eight specific stories broken into a few acts that can be strung together in any order. And honestly, once I really got into the game, I cared less and less about the divide between the gameplay and the story.

The point is, Octopath Traveler is less about telling one grand story, and more about telling several individual stories within the same connected world. There could perhaps be more obvious points of connection between the tales, but there are quite a few subtle ones that make the continent of Orsterra feel rather alive. This is illustrated especially well with how NPCs and sidequests are handled: though there are a few faces you can’t interact with at all (mostly in large cities), any NPC you can talk to can also be interacted with through the characters’ various Path Actions. Every one of them has a bit of backstory you can learn using Cyrus or Alphyn, most have a couple items that Tressa can buy or Therion can steal, and many have battle data so that you can challenge them to a duel with Olberic or H’aanit, or bring them along to aid you if you have Ophilia or Primrose. The backstories especially help flesh out these otherwise generic entities, since some of them refer to other characters’ and their backstories, allowing you to slowly piece together a general idea of how a certain family or town functions as a whole if you want to invest the time. NPCs have more personality and leave more of an impression than we’ve typically come to expect from them in a game like this. And when one of them gives you a sidequest, it always feels somehow meaningful, especially if you’ve taken a look at their backstory or sparred with them and have developed some history with this person. More than that, they’re not always very specific on how to solve them—you’re usually just presented a problem, and then you need to figure out how you might go about fixing it. Virtually every sidequest involves some sort of Path Action, but since two characters can achieve the same end using their similar Actions, you have some freedom in how to accomplish the solution when you discover it, and even better, some sidequests have multiple possible resolutions depending on what Path Action you use! For example: in Sunshade, you speak to a dancer who is ready to quit, but wants to put on one last show. The most straight-forward way to go about it is to find another, more accomplished dancer in town, buy/steal her favorite dress, and deliver it to the quest-giver so she can give one last memorable performance and call it quits. But! In the same town is a sickly girl who mentions how much she loved seeing the quest-giver perform. If you use Primrose or Ophilia’s Path Action to lead the quest-giver to her, a touching scene plays out where the quest-giver realizes her performances do still have an impact on people, and she uses this chance to inspire the girl to follow her dreams and not give up just because she’s having a difficult time right now, before going on to continue her career. I only discovered the first solution after reading about it online, but I adamantly believe it an unacceptable method because the second one is such a better resolution, and dang it, this game has made me legitimately care about NPCs who don’t even have actual names and wanting to see their stories play out in the best possible way. How often does that happen?

Speaking of Path Actions, they’re…good. The thing is, you can use them on NPCs whenever you want, and this is great, but there are also some instances in every character’s story where you need to use their Path Action to progress. Unfortunately, the story-relevant uses almost always just feel like busy-work. Oh, you need to get this person to stop bothering that other person? Use Provoke on them, then we’ll continue the scene. Oh, you need to access this chapter’s dungeon? This NPC will get you in, but you need to do three fetch quests, one at a time, Stealing items with a 100% success rate and running back and forth all over town. Oh, that merchant will only trade this treasure map for a legendary shield rumored to be in town? Run over and Purchase it from this other merchant just to run back and make the swap. Starting to see what I mean? And yet, when there are chapters that don’t require you to use your Path Action at all, it still manages to seem like a missed opportunity. Mostly because there are a few shining instances where your Path Actions do carry actual weight, and I love how they’re done. Cyrus’s investigations come close (falling short because they’re more about reading comprehension than actual deduction), but I can think of only three really great examples off the top of my head: one instance where Therion can steal any of four items to advance his story, but the one closest to where you are has an abysmal success rate while the ones a bit of a walk away are decent and the one way back in town has 100%; when Olberic finally finds the person from his past he’s looking for, you’re sent straight into a Challenge sequence rather than a standard boss battle; and in Ophilia’s ending, you are tasked with Guiding someone to a specific place. (Therion’s final chapter tries to replicate the first instance in his final chapter, but both options had 100% success so I’m not counting it. And you could probably argue that the one in Ophilia’s ending is quite easy, but I still loved that the game let me take that character where they needed to go rather than doing it in a cutscene—Ophilia, and by extension the player, was asked to take an active part in the very last action of this particular story.) Should any sort of sequel or successor come about, I really hope the developers are able to find a way to make the Path Actions a more engaging element of the stories.

The endings, similarly, are a bit of a mixed bag. I don’t think I’d call any of them bad, some are just more satisfying than others. Tressa’s in particular has both really good elements and really bad elements, and I think it might be my least favorite of the bunch. Ophilia’s is probably my favorite simply because it has the best presentation of all eight: in addition to having one of the best uses of Path Actions mentioned earlier, there are several instances throughout her final boss where she steps forward and the two of them have fully-voiced dialogue, arguing their points of view and what they hope to accomplish from their victory as we’re all fighting for our lives, and it really pulls you into the moment and underscores the weight this confrontation has. Therion’s final boss also has dialogue like this, but it isn’t voiced for some reason, plus I was hoping it would let me actually Steal the treasure I went in search of and was disappointed when it didn’t. Primrose’s is…interesting. It left me feeling a bit uncertain, but I think this was done intentionally to put us closer to what Prim herself is feeling. Anyway, I’m not going to go through ‘em all, this is already way too long.

Now, there is technically a point where the stories come together in the post-game. Remember that absolutely final test thing I mentioned earlier? (Bigger spoilers in this paragraph.) After clearing all eight stories and a few specific sidequests, you unlock a true final dungeon, and though I’m definitely not ready to take a stab at it myself I did go ahead and watch someone else conquer it to see what information it held. I won’t go in-depth here, but basically you fight a series of boss rematches Mega Man style, and after each one you get a little snippet of thoughts from an important character in this world. Through these, you find out that the conflicts or inciting incidents of all eight stories were the results of a certain person’s previous attempt to achieve their own evil goal, and after this you face off with them as they make a new attempt. This is…interesting. (The one relating to H’aanit’s story is horrifying, even though I kind of saw it coming.) I mean, it definitely helps the world feel connected, and the scenes finally show all eight travelers at once (which is really satisfying to see), even asking you to split them into two parties for the final encounter so that they can all contribute, and I definitely like that. But, I dunno, maybe it just hasn’t fully sunk in yet. None of the travelers speak in this dungeon so there’s still no truly “canon” interactions between them, just the banter scenes and what you get in gameplay. I think I need more time to piece together the overall narrative of Orsterra and judge how it works.

The creators set out to make Octopath Traveler a unique and personal experience for each player, giving them vast amounts of freedom to explore and interact and learn however they please. I think this is illustrated best by the credits, which only play after you beat the final chapter of whichever character you chose to start the game as and who will be in your party permanently (until beating their final chapter). As the names go by, you see in the background a sort of highlight reel of your adventures, showing brief snippets of every single chapter of story you’ve completed in the exact order that you completed them. It even shows very short clips of each and every boss, showing exactly what you did to finish them off. (Two funny instances in mine: one where I defeated the boss but his summon unit was still on the field, so the clip showed me killing the summon; and one where the boss died to poison damage, so the clip shows us all just standing there when the boss suddenly pops into smoke.) I had no idea the game was gathering these clips as I went along, until it surprised me with this scrapbook of memories at the conclusion of my chosen character’s journey, and it was enough to make me wish I had saved that particular boss for last so that I could’ve relived the memories of finishing off the other six bosses I’d yet to face. It was like the game telling me it cherished the time we spent together, that my experience was a unique one that deserved to be documented and remembered. I forged my own path and the game was validating the decisions I’d made. Such a simple, easy little trick, but boy did it leave a heck of an impression.

Octopath Traveler is not a perfect game, not that such a thing exists. But I think the creators achieved their goal of creating a fun, free, and very personal experience for whoever chooses to pick it up. If you’ve got a Nintendo Switch and are looking to lose yourself in your travels for a few dozen hours, I highly recommend getting your hands on a copy of Octopath.


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An Update At Long Last

Posted by OctoPahrak Traveler , Jul 26 2018 · 68 views
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Right of Law, Section VIII, is now live in the Epics Forum!

Sorry this one took so long. (Octopath Traveler is good.)

Velika’s assault on Bitil’s outpost continues, and his new method of attack proves quite devastating. Zaekura is hard at work on her plan, but even if she can pull it off, there’s still the question of if the others can hold out until it’s ready.

Hopefully Section IX won’t take as long…


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I Guess I'm Using Twitter Now

Posted by OctoPahrak Traveler , Jul 11 2018 · 106 views

Nearly four years ago I joined Twitter so I could enter a giveaway for the 2015 Toa sets. (I didn’t win.) Now I’m thinking maybe I should actually use that account and see if I can better promote my writing or something.

So if you’d like, you can find me @ExoPahrak. I’ll be posting about what I’m writing, when you might be able to expect to read it, and whatever’s distracting me from doing it in a speedy manner.

And on that topic, probably don’t expect much in the near near future because Octopath Traveler releases Friday and I don’t see myself escaping that for a while.


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Octopath Traveler Demo Impressions

Posted by OctoPahrak Traveler , Jun 20 2018 · 123 views

I don’t think I ever said anything about the early demo, but it was something I picked up as soon as I got my Switch. I had already watched someone play through it as one of the available characters, but even if I hadn’t, I probably would’ve gone for this right away—a free demo of a JRPG with gorgeous pixel art from a big name like Square? Yeah, doubt I’d miss that. Anyway, I don’t think that original demo is available now that the new one has gone live, but it really grabbed my attention. Not just because it had an interesting, engaging battle system, but because after completing your chosen character’s story, not only can you keep playing, not only can you recruit the other character to start getting a feel for how they work together, but there’s also a hidden dungeon you can only access after “beating” the demo. A free demo with a post-game dungeon. That impressed me.

Anyway, I’ve also picked up the new Prologue demo: on the plus side you can choose from any of the eight characters, the game has some nice improvements since its original showing, and the save data will transfer to the full game once you get it! On the down side, there’s only one save file, and once its time reaches 3 hours you won’t be able to play any more. You can just keep doing New Games with the other characters and just not save (or rely on the separate autosave file), but still, I feel like that time limit is a bit unfortunate. (I mean, if you wanted to do the full 3 hours with all 8 characters, that’s still 24 hours of gameplay, but…anyway.) Now that I’ve checked everyone out, here are my thoughts.

-Ophilia: Seeing as she’s a Cleric, and even has an action for bringing NPCs along with her to aid her in battle, I wasn’t expecting Ophilia to dish out much damage, but she really surprised me. Granted her first dungeon is catered specifically to her, but I was shocked by how much damage her light magic does. And on the healing side of things, she starts out with an AoE heal, and can immediately learn an AoE revival skill if you so choose, so, yeah, she’s pretty good on that front. She’s an endearingly sweet character, though I could see someone saying she’s about what you’d expect for a Cleric—a matter of opinion, I guess. But either way, she gets top marks for starting off as one very good healer. Also her starting town is the most gorgeous place in the game thus far.
-Cyrus: After trying everyone out, this is the character I’m starting with. He’s smart, he’s likeable, he’s got just a dash of arrogance, and he firmly believes that knowledge is meant to be shared and that keeping it to oneself is a terrible crime. In short, just an all-around delight. Really, the main reason I want him in the party is because he’s very practical: he begins with AoE fire and ice magic and can immediately learn thunder, and can also learn multi-hit AoE spells of those same elements (very useful for the way the battle system works). More than that, upon entering battle he will automatically uncover one weakness of every enemy on the field, which really sets you up for success without the risk of trial-and-error you usually go through, plus his ability to scrutinize NPCs turns up all sorts of useful bonuses. Definitely recommend giving him a try.
-Tressa: Going into this, I didn’t have much of an interest in Tressa. I’ve developed an appreciation for her now, but honestly, she’s not really in the running for “favorite” status, and since her goal is so vague I’m not really sure what to expect. Her field action lets her buy items from NPCs, sometimes giving you access to better things than you can find in the shop, and that can be handy. She’s the only character who learns wind magic, and can collect money from enemies in battle—not to mention occasionally finding money on the ground as you travel. (For some reason I find that a little funny, maybe because it’s phrased as being “left behind by some unfortunate soul”.) What’s really nice is that she gets a skill that restores her HP and SP at no cost other than using your turn, so she’s very efficient. She left a positive impression…if not necessarily the strongest one.
-Olberic: One of the characters available in the original demo, Olberic is an all-around solid choice by virtue of being a knight. Knights are always good in a JRPG. Plus he starts with two weapon types and possesses a physical AoE skill, and his unique field action allows him to challenge NPCs to a duel, allowing you to gain EXP, money, and items at a much faster rate if you’re thorough. One could argue he’s a bit vanilla, but it’s worth trying him out.
-Primrose: The other character from the original demo. Her story is incredibly dark, not sure I can really go into it here, but if you want a JRPG with serious and mature themes in its narrative she’s the woman you want to go to. She’s the only character who learns shadow magic, and she also learns a variety of buff skills, but the real focus is on using her field action to charm an NPC into following you, and them summoning them in battle as a temporary extra party member. A very neat character, looking forward to seeing where her story goes.
-Alfyn: Okay, so…Alfyn’s the character of this bunch that just doesn’t really excite me. I mean, there’s nothing wrong with him, and he has a noble goal and all, but…I dunno, he just doesn’t seem as interesting for some reason. Of course, the one time I used his Concoct skill it did nothing, so that certainly didn’t help matters. And he has only a single-target ice spell, and a single-target heal spell, which doesn’t compete well with Cyrus and Ophilia respectively. (He and Cyrus also have more or less the same field action.) He learned a nice support skill that restores a little SP with every attack made, and a status-healing move that also makes you immune to status for a short time, but…eh. Currently my least favorite of the eight.
-Therion: An edgy thief, yes…but he pulls it off very well. He’s far more entertaining than obnoxious. Stealing NPCs blind is ridiculously fun, and gets you a lot of nice stuff (supplemented by the loot in special treasure chests only Therion can open), making it very easy to prepare yourself for the enemies in this chapter. Plus, he learns powerful double-hit skills that restore his HP or SP by a certain amount of the damage done, making him a very efficient character after only a few upgrades. Quite a tempting choice actually.
-H’aanit: Kind of a mixed bag. She’s a neat character, to be sure, but it’s difficult to take her seriously when her and her people use Old English to the point that it isn’t even funny. She’s basically a revamp of the classic Beastmaster job from Final Fantasy: she can catch monsters and then release them in later battles to unleash attacks on enemies, but she can store several monsters this way and they each have multiple uses before disappearing. (She also has a snow leopard named Linde who is always with her, so you’re never totally without an animal friend to call on.) Since these monsters all have different attacks that hit a variety of attributes, H’aanit is the most versatile character when it comes to targeting weaknesses—assuming you’re catching plenty of monsters and seeing what they can all do, that is. And the game does encourage you to do this by giving her a field action similar to Olberic, where she can challenge NPCs, but can only use the animals she has with her, none of her other skills. H’aanit is truly a devastating hunter and seemed a little OP at first…but the thing is, she does her best work fighting single foes. You can’t aim any of her animal friends, hampering the versatility they offer, and the only skills she learns that can potentially hit multiple targets are random as well. I like H’aanit, and definitely enjoyed her opening story, but as I gathered party members with her and faced more and more groups of enemies, I found myself using her unique abilities far less. Hopefully this is just down to my inexperience with the Beastmaster job, but I can’t help but wonder.

A criticism I have is that there’s no interaction between the characters. They’ve said there will be at least some in the full game, but right now, you just run to the other characters’ starting areas, meet up with them, and then watch their cutscenes play out without anything changing. Really feels like a missed opportunity, but I guess this is to motivate you to buy the full game.

Also I was bummed we couldn’t mess around with the jobs in the demo. They’ve already shown that in addition to a character’s main job, they can equip another character’s job as a secondary job, plus now we know that characters earn support skills they can equip no matter what jobs they have equipped, and you know I love me some job-mixing! Can’t believe I have to wait a whole month to make Cyrus a Scholar/Dancer…

But anyway, I’m really looking forward to Octopath Traveler even if there are a few things I’m hoping are done better in the full package. If you have a Switch and this game sounds like it’d be up your alley, I’d highly recommend downloading the demo and giving it a shot!


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Killer Vahki vs Mutant Rahkshi

Posted by OctoPahrak Traveler , Jun 15 2018 · 104 views
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(Yeah, that title is definitely gonna grab attention, heheheheh…)

A new update for Right of Law is up, but before I get to that: in the time since the last update, this story was actually featured on the home page! This really floored me—it’s a huge honor to know that someone on the staff read this story I’ve been working so hard on and thought it was worth letting other people know about it! I’ll continue doing my best to make this story a good read, and hopefully I won’t drag my feet about it since this is looking so, so much longer than I was originally planning…

Which brings us to Section VII! The drones finally reach Bitil’s outpost, and the battle to defend it begins! I wanted to do this all in one chapter, but it’s already decently-sized and there’s a good amount more I want to do, and combining that with how long it’s been since Section VI went live, I think I’m going to go ahead and post what I have right now. With any luck, this means Section VIII is not far away!


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So, BS01's New Contest

Posted by OctoPahrak Traveler , Jun 03 2018 · 174 views

(Link if, like me, you somehow missed the announcement.)

>.>

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<.<

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!!!

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(...at least that would be the case if I could MoC hahaha)


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New Mega Man 11 News!

Posted by OctoPahrak Traveler , May 29 2018 · 144 views

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nice

After a recent leak of the release date (October 2nd), Capcom has gone ahead and provided a huge new update on the upcoming game, with a new trailer, cover art, several gaming news outlets getting a hands-on demo, and man I am PUMPED.

The new trailershows off some new footage and explains the Double Gear system we previously caught glimpses of: you can either activate a Power Gear to enhance the strength of the Mega Buster, or a Speed Gear to slow down time around you. Using these abilities too much results in the system overheating for a short time, and apparently when your health is low you can activate them both to achieve incredible power for a short time before suffering an even stronger backlash. Sounds like a lot of fun!

We also get the official name for the Robot Master previously teased, Block Man, and get to see footage of Mega Man battling him and new reveal Fuse Man! Both of their weapons are also seen in action, and seem quite useful in different ways.

There was also information released on collector's editions for both Japan and the states, including a brand new Mega Man amiibo featuring his MM11 design! Hopefully that won't be required for anything too cool...

This was nice, I needed something to lift my spirits and this definitely did the trick. Now if only they'd tell us what's going on with that Star Force costume seem in an early screenshot...






Recent Works and Writing Collections

Shooting Star Sonia 3: Red Joker: Chapter 20 (9/22)
A Mega Man Star Force fanfic where Sonia takes the lead role.

The Gargoyle Knight (12/26)
Fanfic Exchange gift for Nick Silverpen, focusing on Melding Antroz.

Right of Law: Section XI (9/19)
A continuation of Melding Antroz’s story, where she is forced to question the Great Beings and live with the consequences.


Full Library
One big collection of everything.

Unsorted Works
What doesn't fit into the following three collections.

Okoto 579
A few connected G2 stories.

Divine Strength Collection
An original idea I'm trying to build.

FFFC Collection
Flash fiction from when we had contests for that.

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