Jump to content

  • Log in with Facebook Log in with Twitter Log In with Google      Sign In   
  • Create Account

Welcome to BZPower!

Hi there, while we hope you enjoy browsing through the site, there's a lot more you can do if you register. Some perks of joining include:
  • Create your own topics, participate in existing discussions, and vote in polls
  • Show off your creations, stories, art, music, and movies
  • Enter contests to win free LEGO sets and other prizes
  • Participate in raffles to win LEGO prizes
  • Organize with other members to attend or send your MOCs to LEGO fan events all over the world
  • Much, much more!
Enjoy your visit!

Mt. Coronet


I'm Glad That Video Game Concerts Are a Thing

Posted by Pahrak of Roxtus , Aug 12 2016 · 154 views

The Kingdom Hearts concert just started up in Japan and we got this masterpiece to commemorate it

Posted Image

It makes me feel happy, which is good because very soon now JA KHX is going to get its final story update and that's going to be rough.


Alovely Alola

Posted by Pahrak of Roxtus , Aug 11 2016 · 216 views

There’s been a decent batch of new reveals for Pokemon Sun and Moon over the past few days! Let me see if I can round it all up.

Before we get to that though, we have a window for Volcanion’s US distribution! We’ll be hitting 721 in October, and it’ll be a GameStop event. So I’ll have a complete Dex for about a month! Cool!

Anyway,there have been several new Pokemon revealed:
-A family of two Ghost/Ground Pokemon, one a mound of sand and the evolution being a sand castle, English names not currently available. Seems a little silly…though it does include an image of the sand castle Pokemon freaking devouring a Pikachu, so there’s that.
-Bewear has a pre-evolution, but I don’t really be-care-ing.
-A new fish named Wishiwashi, with an interesting ability. Apparently, when it reaches a certain level, it transforms from one fish into a school of fish shaped like one massive fish, but will revert when enough damage is taken. It sounds sort of like evolution done in a new way, which sounds really interesting!
-There’s also Pewkumuku Pyukumuku, a…thing…that extends its insides out of its mouth…to use as a fist…? And its ability deals damage upon being knocked out. This is weird, right?
-There’s also the Grass/Fairy Pokemon Morelull, but it doesn’t really do anything to stand out. It’s just kinda there.

Plus, a few new Alola Forms!
-Alolan Meowth is Dark type and can have Technician or Pickup, just like regular Meowth. Seeing as it’s basically Team Rocket’s mascot, Dark makes sense, though it does seem just a tad redundant with Purrloin. It’s even purple.
-There had been a hint that Alolan Marowak would be Fire type. It is now revealed to be Fire/Ghost (HAHA). It has darker skin and its body and limbs are a little thinner (the only thing about this design I’m unsure about), and its bone has two green-blue flames on the ends, making it look like a fire dancer. It looks super-rad and I kinda want one.
-And then there’s Alolan Raichu! It’s Electric/Psychic and uses its tail as a surfboard…so I’m not sure why it isn’t part Water, but still pretty cool. It has a new ability called Surge Surfer that doubles its speed when Electric Terrain is active.

Lastly, we’re starting to see the villainous team: Team Skull! They are dark and edgy. There is a scene where the boss talks to Kukui and says something about them failing to become Trial Captains, though, and that sounds like something that could be worth looking forward to. And on a smaller note, it appears that some of them use different types of Poke Balls, meaning there might be some variety in the balls we see NPCs using. If that interests you.

Alolan Marowak is the stand-out for me, though Alolan Raichu is also rad. Can’t wait to see more!



Posted by Pahrak of Roxtus , Aug 08 2016 · 232 views
game advert


We’re about to play some Mafia.

I’m hosting a Mafia game for the first time! Come play if you want!

The bad news is that this means Slizer Dome US is getting delayed. If I tried running both at the same time, it would probably negatively affect them, so I’m going to do this Mafia game first and then decide when to do Slizer Dome after that. Hopefully it’ll be worth the wait!


Slizer Dome US Incoming!

Posted by Pahrak of Roxtus , Aug 02 2016 · 182 views
game advert
It’s decided: Slizer Dome US will be posted in G&T on Wednesday, August 10th!

Come by next week and you can throw yourself into the Throwbot Slizer world! Choose any of the eight planets to live on, work to enhance your abilities, and battle fierce Elemental Monsters to prove that you are worthy of being named the Champion of the Galaxy! Signups will remain open for only 48 hours after posting, so don’t miss it!



Posted by Pahrak of Roxtus , Aug 01 2016 · 198 views



The Original One

Posted by Pahrak of Roxtus , Jul 31 2016 · 190 views
Pokemon, distribution, reminder
August isn’t a fun month, is it? Usually means back to school, if you’re in school.

But this August, you can get your very own Arceus just by going to GameStop! That’s right, just stop by your local game store, ask the employee at the counter for a neat little card with a serial number, and you get the Pokémon who created the Pokémon world (or maybe just Sinnoh)!

I won’t lie to you, part of me’s still angry this doesn’t involve the Azure Flute in some way. But you probably guessed that.



A New Chapter, and Maybe Some New Titles

Posted by Pahrak of Roxtus , Jul 30 2016 · 102 views

First things first, the fifth part of Beyond Ruin is up! Land, Sky, and Knowledge all make appearances, dealing with a new threat that has arisen due to the forces of magic reacting to the beliefs of the people. I mentioned this concept before and wanted to test out how it might apply to folklore.

I’ve been thinking more about it, and I think this sort of mechanic could have a big thematic impact. I feel like I might be getting a better idea of what this novel will be about! (If I ever finish it.) To go with this, I think I might use a different title for the novel. Originally I thought the major question brought up would be “What makes a person strong?”, which is why Divine Strength seemed like a good title. But now, that doesn’t really seem quite as fitting. I’m not 100% sure, but for the time being, the next working title for the novel is Divine Judgment. I’m not going to change the tags on the stories and collection just yet though—it might be confusing and I don’t want to do that until I’m more committed to this title.

On another note, I’ve been thinking more about the Queen of War and…well, I’m wondering if I should call her something else. I guess I’m concerned about what implications people might read into if I have a prominent world leader literally named War, and that might just be me overreacting, but I never am sure about that.

While most of the Queens embody elements, War and Knowledge are more like concepts, but War doesn’t necessarily have to be…well, war. The most basic form of what she represents is “growth through adversity”. You develop, change, and grow stronger by facing and overcoming hardships. War seemed like a natural manifestation of this for a medieval fantasy, and Queen of War just has a nice ring to it, I think, but I want to explore some other options.

Maybe Queen of Adversity? I kind of like that full title, but the shorter version might get weird. (“Adversity drew her sword,” “She turned to Adversity,” “Hey look at what Adversity did can you believe her?”) There was also that short story I did examining her titled Goddess of Evolution, maybe I could use that for her name as well? Queen of Evolution? Hm…Queen of Challenge? Queen of Resilience? I don’t know, I’ll keep thinking about it.

As always suggestions/feedback is appreciated. Hopefully I’ll have another part of Beyond Ruin up for you soon!


Technic Tournament 4 Feedback

Posted by Pahrak of Roxtus , Jul 29 2016 · 122 views

Avak ended up winning Technic Tournament 4 in 3D, and even wrested the Title away from that wretched sharkface Barraki! At least one thing had a satisfying ending today!

Since there was even less demand than usual this time, it’ll probably be a little while before I run Technic Tournament 5 Ocarina of Majora’s Twilight. However, while this game is fresh in your minds, I want to get an idea of what can be improved on, since I’d like more than just a new roster to justify another game.

Tournament 4 introduced a second roll determining how the money brought in by promotion gets split between the fighter a player wants to sponsor and their opponent. While I wanted a random element, I feel like this might have gone a bit overboard, so I’m thinking of a few possibilities for changing it:
-Providing a reroll on the split. This would be separate from the reroll offered in the case of failure, so each round you’d have 1 Reroll A and 1 Reroll B. In the event your reroll ends up giving even fewer Widgets to your preferred fighter, it will be disregarded and the original split will be finalized.
-Altering how the split is determined. Right now the system is: 1 gives 1/6 to your fighter, 2 gives 1/3 to your fighter, 3 is an even split, 4 gives 2/3 to your fighter, 5 gives 5/6 to your fighter, and 6 gives all to your fighter. I thought a better way might be that rolling a 1, 2, or 3 gives all the Widgets to your fighter, while rolling a 4, 5, or 6 splits it evenly. (Or maybe 6 will give only 25% to your fighter, so there’s still one chance of critical failure?) This is the option I’m favoring at the moment.
-The ability to purchase an “upgrade” that affects split rolls. The split roll would remain the same as in Tournament 4, but you will also have the option of spending some Widgets to buy this upgrade, and then your next promotion (or all promotions that round?) either uses the method listed above, or we skip the split roll altogether and give all the profits to your fighter.
-Or, if players feel the system is alright as is, then there’d be no need to change it I guess. I haven’t actually been told anything specific about it.

Something else I considered adding is a Bribe system. What I’m thinking is that, when a player signs up, I’ll do a roll and determine a secret Charisma stat for them, but not tell them what it is. Then, each round, they can attempt to Bribe the management to add money directly to a specific fighter’s pool. If successful, a portion of the amount offered (25%?) would simply vanish as a small ”fee”, while the rest is given to the fighter in question. If unsuccessful, the management issues a reprimand and all the money offered just vanishes. It’d be a more controlled way of adding money to a fighter, but you wouldn’t be able to multiply it like with promotion, plus you have no idea what your chances actually are. Not entirely sure about this, but hey, it can’t hurt to give it a try, right?

Any suggestions you have on anything are welcome!


A Request

Posted by Pahrak of Roxtus , Jul 26 2016 · 155 views

So I don't know if I've said it over here, but I have a pet parakeet! His name is Zazu and he is beautiful and smart and I love him.

He's been limping for about a week so I took him to the vet this morning, and it appears he has little to no feeling in his left leg. The doctor says this is likely a sign of a tumor. We have some medicine for him, though I doubt he's going to enjoy taking it, but unfortunately there really isn't a whole lot to be done and tumors apparently get parakeets after a few months.

If anyone has any spare emotional support lying around I'd really appreciate if I could borrow it. Also prayers, if you have those. Please.


Another Slizer Game

Posted by Pahrak of Roxtus , Jul 25 2016 · 124 views

Earlier this year I ran Slizer Dome, a game where the players assumed the role of Slizers and battled each other in a tournament to decide who was the very best. After having set it aside for a while, I think I’d like to start up a sequel sometime during the next month or two.

“Sequel” might not be the most accurate—I do hope to eventually do a game in this series inspired by the Slizers 2000 story, but this next game will actually be based on the multiple planets version of the Slizers story. So it will either be called “Slizer Dome US”, or “Throwbot Dome”. (Take your pick!) I think I’m also going to ditch the tournament aspect, meaning a winner won’t be decided by number of fights won anymore. I think this game will instead use a point system and proceed as follows.

Each of the seven rounds will still be divided into two parts, and the first part will stay the same: players choose to Train their physical ability, Forge a disk, or Gather a resource. I’ll RNG a number 1-8, and the resulting weapon will be added to their inventory (Disk 3, Physical 7, etc). This time, if you pursue a weapon you already have at least one of, numbers lower than the level you already have will be removed from the list. So, if you have Physical Level 5 and elect to train, I’ll RNG a number 5-8 rather than 1-8. This should increase your chances of actually increasing your weapon level rather than being stuck with what you’ve already got. You will then receive points based on what level of weapon you received! If you get a Level 1 weapon, you get 100 points. Level 2, 200 points, and so on. If you fail to increase the level of your weapon, you will receive only 100 points regardless of level. When you receive a Level 8 weapon, you will receive a point bonus based on how early in the game you got it: in round 1, a 700 point bonus; in round 2, a 600 point bonus; and so on. There will probably also be a point bonus for reaching Level 8 in all three areas, though I’m not quite sure how much.

The second part of each round will then be a battle against the Elemental Monster of the planet you’ve chosen. You pick one of your weapons, and I’ll RNG an affinity for the monster, and then we see how they match up rock-paper-scissors style. I’m not sure yet if I’ll also RNG levels for the monster, or if you’ll get a tie from both having the same weapon (in which case weapon levels are really only a concern of points). Obviously you’ll get points for defeating these, though I haven’t decided how many, and if a tie is a possible result you’ll probably get half that amount as a reward for not losing.

I’d like to do something special for the final round again, but now that the second part of every round basically functions the same as Slizer Dome’s Millennia battle, I feel like I should try to think up something even more different. We’ll see how that goes.

So would anyone be interested in playing this? I’d love any suggestions you might have!

EDIT: After thinking about it a little, I think I’ve actually already got things together. I never was good at pacing myself.
-Elemental Monsters will have randomly generated levels as well as affinities.
-Defeating an Elemental Monsters gives 1000 points. If you both have the same affinity and level, you will tie and receive 500 points. If you tie at Level 8, it is considered a victory.
-There will not be a bonus for getting Level 8 in all three areas, you’ll already have gotten three bonuses and have a very good chance of succeeding in all battles.
-Round seven part two will have an alternate opponent you can choose to fight instead of the elemental monster. I won’t spoil who it is, but the foe will be guaranteed to be Level 8, and victory will double your score, but defeat will halve it.

Not sure when the game will go up (and still need to decide on title), but keep an eye out for news once Technic Tournament 4 in 3D wraps up!

Recent Works and Writing Collections

Shooting Star Sonia 2: Tribe: Chapter 20 (3/13)
A Mega Man Star Force fanfic, with Harp Note as the protagonist instead of Mega Man.

Second Star (6/1)
Entry for The Legend Continues, showing my take on the G2 iteration of a certain Toa team.

Toa of Fire (6/22)
"Cancelled themes stick together!"

Full Library
One big collection of everything.

Okoto 579
A few connected G2 stories.

Divine Strength Collection
An original idea I'm trying to build.

FFFC Collection
Flash fiction from when we had contests for that.

Unsorted Works
What doesn't fit into the above three collections.

I Have Approval Now?!

Posted Image

July 2017

1617181920 21 22

Recent Entries

Recent Comments

1 user(s) viewing

0 members, 1 guests, 0 anonymous users