-Core Transfer isn’t quite as big a boost as Energized Protodermis, so I added a new ability bonus. Now 2.0 Heroes have the option to limit themselves to taking just one item into battle in order to force the opponent to do the same. (And no, the price won’t increase.)
-Poor RoboRiders, they’ve been pretty neglected thus far. They need an upgrade! For 30,000 W you can give them an OS Update, transforming them into a RoboRider OS (Optimal Setting). It boosts all stats by one and has the same training bonus ability as Core Transfer and Energized Protodermis. In addition, when a RoboRider OS uses a Wheel Talisman, its power will be calculated based on whichever stat is highest—if you’ve focused solely on increasing your Rider’s toughness, then his Wheel will use the toughness stat to determine its effectiveness.
-I’m not going to leave out the Slizers! The new Meteor Armor (30,000 W) provides the standard stat boost and training bonus, and if your new Cosmic Slizer doesn’t bring any stat-boosting items into battle, you get to boost any one stat.
-Since these will level the playing field, the price of Energized Protodermis will drop to 30,000 W.
-After some Visorak-wrangling, the Coliseum now has a cache of Hordika Venom for sponsors to purchase for 30,000 W. Injecting your fighter with this substance will prevent them from being able to raise their mind stat, but when training for any other stat they’ll earn a bonus stat point!
-If your fighter gets tired of not being able to increase his/her mind or just want to be their old self again, we’ll give them Keetongu’s Cure for 20,000 W.
-New for Toa: Kanohi Suletu! For 8,000 W you’ll be able to remove the opponent’s edge in mind. When this Kanohi is used, both fighters’ mind stats will be added together and then divided in two. The resulting value will be used as the mind stat for both fighters.
-Some new Slizer items: Lava Stone to greatly decrease the agility of flying opponents, Air Pearl to raise resistance to special powers, Liquid Plasma to block one attack per battle, and Electric Atoms to temporarily paralyze the foe once per battle. Each of these costs 7,000 W.
-A few new things for RoboRiders too: Firewall to block one attack per battle, and CreateRoads.EXE, which allows a RoboRider to create platforms beneath their wheels and essentially drive on air. Both cost 7,000 W.
-Heroes will be able to purchase Wing Boosters for 7,000 W, allowing them to fly in battle. Also, for 15,000 W they can pick up a Feral Circuit that, when activated in battle, alters their stats to resemble a specific animal. For those available in the 3.0 line the animal the stats will mimic should be obvious; for the other three, negotiations will be in order.
-We’re also adding items that any fighter can use! The Camouflage Badge (5,000 W) will boost evasion in battle, while the Vahki Staff (7,000 W) will temporarily disorient the opponent and reduce their mind stat. On top of that, we’re also getting our first batch of Rahkshi Staffs! This group includes Slow, Illusion, Darkness, Density Control, Accuracy, Sleep, and Insect Control. (5,000 W for Slow, 8,000 W for Insect Control, 7,000 W for the other five. We won’t be getting all 42 Rahkshi Staffs, but we will get a few more after the next two tournaments to bring the total to 21. I hope you’ll look forward to it!)