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Something Stupid


Technic Tournament Tweak

Posted by Pahrak #0579 , Oct 13 2015 · 16 views

Still holding off just a bit on starting the game, but I was thinking and I had a new idea.

Once per round, after a promotional attempt fails, a player can reroll. As for how exactly that works, I’m still deciding. Maybe the player needs to add a few more Widgets to activate it (10% of what they tried using in the promotion?), or maybe just use the same amount of Widgets. The Widgets received would definitely be lower. The reroll might even guarantee success, but at the cost of very low Widget payout (100 W x result of reroll?).

Any thoughts on this? Or anything else? I’ll probably be starting this soon (I'm gonna say mid-November at the absolute latest), so be on the lookout.


The Shooting Star Strikes Again

Posted by Pahrak #0579 , Oct 12 2015 · 34 views

I was hoping to get Chapter 9 of Shooting Star Sonia done within a month of 8's posting, and thank God, I was able to do just that! ...Cutting it close, of course. But the chapter is up!

The thing is, um...it's long. Like, even longer than Chapter 2 long. Hopefully it turned out better than Chapter 2, though--that one feels like a bit of a mess, with a bit too much crammed in for so early, and me still trying to feel out how I was going to adapt each scenario. There's a lot going on in 9, but by this point there kind of has to be, and I think each thing happening feels more important and tied together than the things in 2.

So, let's see, this one adapts the Ophiuca scenario, with Wolfe briefly involved to cut down on NPCs and another character here to space their arc out just a little more. Things happen a little differently here than in other chapters, and it ends with one of those ominous scenes that reveals what one or two shady figures are up to. It took me a while to feel like I had a grip on Ophiuca's character (*insert snake joke*), but I think I like how she came out in the end.

Now if I can just get Chapter 10 done this month, I'll have 10 chapters in month 10...it sounds weird but that's something that I've been shooting for, don't judge me I'm gonna try to make it work to my advantage. I might even get to 13 in month 12, then I'll be ahead of the game!!


Before the Year Ends (Okoto 579)

Posted by Pahrak #0579 , Oct 08 2015 · 68 views

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Image by Karios

A new Okoto 579 story, Strike of the Hour, will release soon. More details will be revealed when a date is decided.


Technic Tournament Delay

Posted by Pahrak #0579 , Oct 06 2015 · 44 views

Though you probably already guessed, since I said I would give the release date last week.

Due to some Technic-al difficulties...

...Well, actually, I have a certain deadline approaching and figure I shouldn't start up something that will distract me from meeting it. Plus there are a few other things I'd like to kick myself into doing, so it may be just a little longer before an opening presents itself. I will try to start the tournament soon, though!


Procrastination is Weird

Posted by Pahrak #0579 , Sep 29 2015 · 118 views

Hm, I have these projects that I should be working on, things people are actually waiting for me to make progress on.

But what if, instead of doing those, I think up a completely new idea!

…I swore I was going to get more writing done yesterday, and instead I get the bright idea to do a massive crossover story and fixate on the brainstorming process until 2 AM. So now I have to share what I’ve got, partially to see if anyone’s interested and partially to publicly shame myself for it.

Okay, so there were a bunch of series I thought about mashing together to see what happened, but I’m not so good with lots of characters so I narrowed it down to seven universes, which is still a lot but I have an excuse reason. The ones I’ve settled on are The Legend of Korra, Bionicle, Dragon Ball Z/Super, Kingdom Hearts, Mega Man Star Force, Steven Universe, and The World Ends With You. My plot idea at the moment is that Cell and Xemnas cross paths and go to search out multidimensional Dragon Balls (one for each of the seven universes), and as this goes on, Neku, Steven, Korra, (G1) Pohatu, and Geo band together to stop them.

Like I said, publicly shaming myself.

It got worse when I started thinking about who Neku would have to form a pact with and who may or may not get a Keyblade, this is such a terrible idea and I am trash and I want it to happen.

But now that that’s done, I’m going to try to shut up and do some actual work before leaving for work.

…That sounds a little odd, doesn’t it?


Technic Tournament 2 On The Way!

Posted by Pahrak #0579 , Sep 28 2015 · 70 views

Eh, you know, the idea got in my head, I’m impatient, the starting post is already typed up. But, like I said, I want to make at least a few more pre-release entries.

Specifying on some points from my last post, I’m going to go with 13 points for profiles this time, and the headstart for fighters going against the fighter who made the most last round is going to be 500 W.

I’m also considering that, with my next entry on the subject (which will have the release date), I’ll open early sign-ups, and whoever takes advantage of that will start with an extra 500 W, but I dunno?

And of course, any last minute suggestions and such are always welcome. The date will be announced in a few days and the game will open late next week probably!


A New Tournament?

Posted by Pahrak #0579 , Sep 26 2015 · 114 views

So I’ve been thinking I might want to run Technic Tournament 2 soon. My original idea was that future versions of the game would each have a specific theme in what fighters were involved, but now I’m thinking I should hold off on that—TT2 will be more or less the same as the first, just trying out some new system tweaks so that I can perfect the basics before trying any of the theme ideas.

As for what changes will be made, Nevermore gave me two suggestions at the end of the last game: that there should be limits on how many times a player can use each type of promotion, and that there should be more levels of promotion success than just “succeed” and “fail”. I want to implement both of these, probably like this:
-How many times you can use each promotional method depends on your specialty in that method. If you have a 5 or 4 in that method, you can only use it once per round. If you have a 3 or 2 in that method, you can use it twice per round. If you have a 1 in that method, you can try it three times per round.
-Like before, when you promote I’ll roll a die, and if the result is equal to or less than your specialty you will succeed. How much money you raise, however, will be determined by the exact result, with lower results giving more Widgets. So, rolling a 1 will give you the most Widgets no matter your specialty, but if your specialty is 1 than that’s the only way you’ll get any Widgets as opposed to getting at least some if you have a higher specialty.

I’m also thinking of reducing the number of points you can use in your profile. Last time it was 15, and now I’m thinking it’ll be somewhere between 10 and 13—as before, you can distribute these between the four promotional methods however you want, but one individual specialty cannot exceed 5.

Another idea was that, after the four rounds are done, there will be a Title Match where the fighter who won will go against Granite, the Defending Champion from last tournament.

There wasn’t a whole lot else I could think of to try out. Maybe, for the fighter going against the fighter who raised the most money in the previous round, they’ll receive a small amount of Widgets before the round even starts, to give them a headstart of sorts? Though that was just from trying to find a way to work in that cheesy subtitle I wanted to use, eheheh…

For anyone who might be interesting in playing Technic Tournament 2, what do you think of all this? Do you have any other suggestions? I’ll try to make at least a few more posts before I start it—last time didn’t have too many players, so I’m hoping I can do some sort of pre-release campaign to get more attention. :P And, to that end, why not give you the fighter list early?


That already covers all the RoboRiders (and then some), and I only need to do one more to cover all the Slizers, those pre-Bionicle lines are so small it’s such a tragedy


A Sign From God

Posted by Pahrak #0579 , Sep 21 2015 · 220 views

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Go support it now


What a Scream

Posted by Pahrak #0579 , Sep 19 2015 · 152 views

Okay so the Destral Cycle is powered by sound, which probably means that once it gets going it uses its own noise as fuel, and that sounds really efficient and green and cool and all but

How do you start it? It must need some kind of external sound to start, right?

Do you just sit on it and scream for a minute to start the engine?

Imagine Antroz climbing onto this thing, about to ride it into battle, and just going “AAAAAAAAAHHH okay it’s running let’s go”

Or if he got it back from the shop and found out the mechanics reduced the noise it made, so it crawls along at a snail's pace unless he screams constantly.

Makuta Antroz coming down the road on a motorcycle screaming his gaseous lungs out, that would be equal parts hilarious and terrifying.


She's Back

Posted by Pahrak #0579 , Sep 15 2015 · 164 views

Kingdom Hearts II.8 Final Chapter Prologue was just announced for a release in 2016! Man, that's soon!

Now of course the fandom is rioting "ughugh dat means longer kh3 wait they hates usss" (no part of which is correct) but you know I am not going to let those idiots get me down because let's look at what II.8 includes:

1. An HD remaster of KH3D! It doesn't seem there will be any other new features, which is kind of disappointing I'll admit, but I absolutely love this game and this should enable more people to play it and I bet it'll look great.

2. Kingdom Hearts X Back Cover, a movie similar to the previous collections' summaries of Days and Re:coded that will show the story of the Foretellers from X. It's not entirely clear what this will entail at the moment, but if they're including it in a collection like this I can only imagine it will be the most important information from the entire Keyblade War! The only footage shown was of the Awakening platform with the Union symbols, so I have to wonder what it'll look like...maybe it'll look more like the other games than X itself? (To be honest X's style has always been a little "eh" for me but either way it should be good.)

And 3. Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-. If the name suspiciously similar to the fabled Birth by Sleep Vol. 2 isn't enough indication, this is a brand new segment where you will play as Aqua in the Realm of Darkness. After five years Aqua is once again playable, in KHIII-level graphics. Since this was only just announced and is releasing next year, I'm wondering if it might be on the shorter side, but I am not deterred at all because it's Master freaking Aqua conquering the Realm of Darkness in the most advanced graphics we can currently produce. Delay Kingdom Hearts III all you want just give me this.

Something else interesting: recently there was a leak of sorts where a Square employee mentioned a "Kingdom Hearts 2.9" on a profile somewhere. It seems the title was changed to 2.8 (although maybe 2.9 will be something different?), but if this is the same thing, it's interesting to note that this profile mentions Attraction Flow. So either 3D is getting one very noticeable new feature, or Master Aqua is going to charge through the Realm of Darkness on a roller coaster.

Literally the only thing bad about this is that I don't have a PS4.

I Have Approval Now?!

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