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Vista Point


Warzone Draft

Posted by Mahou Shoujo Mega Man , Apr 06 2014 · 129 views

(Here's a rough draft of the first post of Technic Warzone.  In several places it will mention links, but I'm not putting any links in just yet, so don't mind those.  You might just be surprised by what you'll find in here...)

Technic Warzone


We all have our favorite characters from Bionicle, Slizers, RoboRiders, and Hero Factory.  We also might enjoy sponsoring them in a fighting league where they get to beat the snot out of other characters.  Or we might enjoy sending them off into a hazy battle where they shoot death rays around blindly.  If any of this appeals to you, then hey, welcome to the Warzone!
Basics: In this game you will choose from a list of Bionicle, Slizer, RoboRider, and Hero Factory characters and sponsor them in a fighting league known as Technic Coliseum (usually referred to just as “the Coliseum”).  You’ll purchase equipment for them, arrange matches with other fighters for them, and enter them into tournaments.  There’s also the matter of providing them some direction in week-long games of laser tag war in the hopes of getting some extra cash.
A note about stats: Strength affects the fighter’s physical attacks, Agility affects the fighter’s evasion and accuracy, Toughness affects a fighter’s resistance to damage, and Mind affects the strength of a fighter’s non-physical attacks.
To join, simply pick an available character from the lists below and post your desire to sponsor them, and then post a modified stat profile for them. (Starting with the profile listed for the fighter, you may add 8 additional points to any stats in any way you wish.) You’re in!  Each fighter has Elemental Powers, most of which are fixed, but some fighters have an unclear affinity; in these cases, you will be allowed to select any Element you wish for your fighter to use.  If the fighter’s profile does not list a basic weapon in their Powers and Items section, you may pick a basic weapon for them to use.
As an added bonus for those of you who played Technic Coliseum last year, you may add 1 additional stat point to your fighter’s stats.  You only have until the end of the week to reclaim your old fighter(s) before they go up for grabs, though!
You’ll have 20,000 Widgets to start out with.  Your Widget count cannot exceed 75,000 W—if you receive enough Widgets to go over this amount, the extra Widgets will simply be lost.  If you’d like, you can sponsor two or even three fighters (you will be given an additional 10,000 W for each), but be warned: having more fighters can make managing your resources more difficult.  At any time, you may drop a fighter you are sponsoring, and you also have the option of PMing another player and attempting to negotiate a trade of fighters. (Extra items can be offered in addition to the exchange.  If the player asks for cash, you may use it, but the Coliseum frowns upon this and will bar you both from matches for a short time.)
Coliseum: The primary method of gameplay is arranging matches with other players.  Just PM a member to ask for a fight, negotiate how many Widgets you will each pay to promote the match, which arena you’ll be using, and any other terms.  Post here informing me of these terms, along with the strategy your fighter will use in the match.  For fairness, post your strategy in spoiler tags, and DO NOT read your opponent’s strategy. (Spoiler tag help.)
I will then review both strategies and determine a winner.  The winner will receive Widgets using this formula: [(Total Amount of Widgets Contributed by Both Players)/2] x 5
So, if Player 1 submits 100 W and Player 2 submits 300, the winner will receive 1,000 W.  This includes the Widgets you spent on the match—so Player 1 in this scenario would have a net profit of 900 W, while a victory for Player 2 would bring them a net profit of 700 W.
You can also arrange 2-on-2 matches, either with two of your fighters against another player’s two fighters, or one of your fighters teamed with the fighter of another player against another two player team.  In the latter case, I highly recommend that you and your partner coordinate your strategy over PM before one of you posts it.  Since these matches take more time to analyze, there will likely be a significant delay between when the strategies are posted and when the winners are announced.  Both players on a winning team will receive the same amount of Widgets, determined by the formula above.
Tournaments: The first Monday of every month begins a new Tournament.  One week prior to that, I will open registration—players must post stating that they wish to enter their fighter (if sponsoring multiple fighters, they must pick ONE to enter) and then provide a list of the items the fighter will have access to during the Tournament.  Each fighter can only have up to 5 items listed; the strategies you use during the Tournament may ONLY use the items from this list.
When Monday rolls around, I’ll randomize the list of entrants and match them all up.  I will also randomly determine an arena for the fight, which will be posted in parentheses next to the match-up.  You will have 24 hours to post your strategy for the match.  If you do not post a strategy by the time the round ends, you will be removed from the Tournament.
When a fighter loses in a Tournament, they will gain Widgets based on how many rounds they participated in (10,000 per round).  The Champion will receive an additional 5,000 W and be able to select any of the regularly available items for free OR obtain one Rare Item. (See below for items) The Champion’s profile will be updated to show their status, their name will be added to the Hall of Fame blog post, and they will be given an additional stat point that you may allocate to any one stat.  This extra stat point will be lost when the next Tournament comes around, so as not to give them an advantage in that Tournament.
Warzone: The Technic Warzone is a deadly game of chance that resets every Friday.  Your fighters are armed with death rays and have very low visibility, but they can take rough aim when they attempt to fire.  When making a post about the Warzone, state which fighter you want your fighter to target, and I will roll a die—if the die lands on 1, the target will be killed.  Anything else, and your fighter misses.  When your fighter is finally killed, or at the end of the week when the Warzone is reset, you will receive 5,000 W for every fighter you successfully eliminated.
If you are sponsoring multiple fighters, only one can be active in the Warzone at a time—you may specify which if you choose, but if you do not specify before someone targets one of your fighters, the fighter targeted will be the one you use. (It doesn’t really make a difference which fighter is in anyway, though.) When that fighter is killed, you will then switch to your other fighter; when that one is killed, if you have a third, you will switch to that; and if they all three get killed, well…that’s it til Friday.  But since that’s essentially surviving multiple hits, you get fewer rewards to keep things fair.  If you have 2 fighters, you will receive 2,500 W per kill; if you have 3 fighters, you will receive 1,500 W per kill.
Arenas: Listed in this blog post.  To liven up your match, pick an arena to fight in!  Each has its own unique features, some of which are hazardous, so be sure to incorporate these elements into your strategy.  If no arena is stated, the match will take place in the default Coliseum Arena.  Arenas are selected at random in Tournaments, so you may wish to prepare yourself for any arena you might end up in.
Rules for Specific Elements: Some Elements have the potential to be overpowered, so fighters wielding those Elements will need to stick to the following rules.  For everyone: Nova Blasts are forbidden.
Light-Users: Light can be used to increase your fighter's speed, but not all the way up to light speed. Your fighter may only blind the opponent once per battle. Your fighter may only use one solid light hologram per battle.
Gravity-Users: No attack can be instant-win (such as erasing gravity and flinging target into space, or increasing gravity so much that they are crushed to death).  Each attack can only be used for a few seconds at a time, and the fighter must leave time between each gravity attack (the longer you manipulate gravity, the longer you have to wait before you can manipulate it again).
Psionics-Users: Only basic illusions can be used, and you may only use one per battle.  You can confuse the opponent once per battle and are forbidden from using mind control.  Telepathy can be used to sense a hidden opponent’s location but will leave you vulnerable, and masking your presence will only have limited success.  Telekinesis may only be used for simple attacks like throwing the target or other objects, and may not disarm the opponent unless you throw another object and knock their weapon from their hands.  You may only hold the opponent in a telekinetic grip for a few seconds. 
Magnetism-Users: No attacks can be instant-win (such as willing an opponent’s armor to crush them to death).  Each attack can only last for a few seconds (you cannot hold an opponent in place indefinitely), and you must leave time between each magnetism attack (the longer you use magnetism, the longer you have to wait before you can use it again).  Magnetism can be used to achieve flight, but this method of flight is very difficult to control.
Iron-Users: No attacks can be instant-win (such as willing an opponent’s armor to crush them to death).  Each attack targeting the opponent or their items/armor can only last for a few seconds (you cannot hold an opponent in place indefinitely), and you must leave time between each non-projectile Iron attack (the longer you use Iron manipulation, the longer you have to wait before you can use it again).  You may not destroy any of the opponent’s items or pull their items out of their hands.  You may create armor, walls, weapons, etc out of Iron, but you will be more vulnerable while creating them, they cannot be made of Protosteel, and they will only be temporary.
Upgrades: Some fighters can be upgraded, granting them a new ability that you may utilize in matches.  When a fighter is upgraded, you may choose a new title/name for them, along with a new appearance and changes to their weapons.
Energized Protodermis: Transforms a Toa into a Toa Nuva.  Able to use timed elemental attacks; 20,000 W
Core Transfer: Upgrades Hero Factory heroes from 1.0 to 2.0.  If you bring only one item into battle, then your opponent will also only be able to use one item; 20,000 W
OS  Update: Upgrades RoboRiders to a RoboRider OS (Optimal Setting).  Wheel damage will be calculated using highest stat; for RoboRiders; 20,000 W
Meteor Armor: Upgrades a Slizer to a Cosmic Slizer.  Can boost any one stat by one point in battle so long as they don't bring any stat-boosting items into battle; for Slizers; 20,000 W
Legacy Gateway: Sends a Glatorian through time to train under Champions and become a Master Glatorian.  Allows the Glatorian to take a Thornax Launcher into battle without it counting against the item limit; for Glatorian; 20,000 W
Illegal Refit: Puts a Hero Factory villain in contact with some underworld mechanics who will outfit them with dangerous technology.  Allows the villain to nullify the opponent's Upgrade abilities (excluding MoC Mocha and Shadow Leech); for HF villains; 20,000 W
Antidermis Infusion: Imbues a fighter with the essence of a Makuta.  Allows the fighter to use the power of a Rahkshi Staff they own in battle without using up an item slot (the Staff itself will not be included) (you must pay 3,000 W to make a Rahkshi Staff compatible with this ability); for Skakdi and Barraki; 20,000 W.
Shadow Leech: Full Drain-change a fighter's Element to Shadow, 10,000 W; Partial Drain-gain Shadow powers in addition to current Element, both Elements will be reduced in power, you may not use Elemental Rahkshi Staffs while this upgrade is in effect, 30,000 W
Klakk's Scream: Undoes a Shadow Leech; 5,000 W
MoC Mocha: A Pahrak Family signature blend, infused with diluted mutagens that will allow your fighter to slightly alter their form and relocate the 8 stat points you arranged when you first sponsored your fighter (accompanying waiver must be signed before you will be served); 15,000 W
Equipment: To save space, the items available for purchase are listed in this blog post.  When you want to buy something, post your intent here in the topic, and I will add the item to your fighter(s) inventory and adjust your Widget balance accordingly.
Fighters may only take 2 pieces of equipment into battle with them.  Their basic weaponry does not count towards this limit.  Slizers can bring in a Disk without it counting towards this limit, RoboRiders can do the same with Wheel Talismans, and Master Glatorian have the same option with Thornax Launchers.  For items that require additional items as ammunition: the “launcher” item takes up a slot, but the ammunition does not. (In the case of the Rhotuka Launcher, you may only bring two types of Rhotuka into battle.)
You may return items to the shop to receive half the price you paid for them.  Multi-use items with less than their maximum number of uses may not be returned.
Trainers: These friendly faces will spend some time with your fighter to increase one of their stats by one point…for the right price.  There is a different Trainer for each stat.  The first time you hire that specific Trainer, it only costs 3,000 W.  The second session with them costs 6,000, the third costs 12,000, the fourth costs 24,000, and the fifth costs 48,000.  After that, your fighter has hit their limit in that stat.
-Ninja: Training with Ninja will raise your fighter’s Strength by 1.  Those Wheel Talisman types are actually the RoboRider villagers, remember?
-Kapura: Training with Kapura will raise your fighter’s Agility by 1.  Sadly, five sessions will not be enough to master how to cross long distances quickly by moving very slowly.
-Hiker Mike: Training with Hiker Mike will raise your fighter’s Toughness by 1.  What?  You don’t remember the original Fan-Created Content?  Check Brickipedia.
-Mr. Makuro: Training with Mr. Makuro will raise your fighter’s Mind by 1.  Hope you like puzzles.
List of Bionicle fighters can be found here.
List of Slizer, RoboRider, and Hero Factory fighters can be found here.
For quick reference, here are the fighters currently in need of sponsors:
Player List: Over here you’ll find your name, which fighters you sponsor (and the collective inventory of items you have bought for all of them), and your Widget count.


Brave, Brave, BRAVE!

Posted by Mahou Shoujo Mega Man , Apr 05 2014 · 78 views

Well, after getting the short ending and setting the game aside for a few days, I picked Bravely Default back up again and trudged my way through Chapter 6’s sub-quests and everything in Chapter 7.  When I got to Chapter 8 I cleared one of the sub-quests, but…good gosh, that was difficult, there were going to be so many more, and I’ve been told that after clearing the True End I’ll be sent back to Chapter 8, so I’ll just do that later.
So, I made it to The End!  The Chapter entitled The End, that is.  Progress has been…well, it’s had its ups and downs.  As soon as you arrive in this chapter, you have to fight the two-stage final boss of the short end, which wasn’t too tough (seemed tougher than it did in Finale…might’ve been my Job setup), then unlocked Dimension’s Hasp and ventured in to fight powerful foes and gain powerful weapons.  That all went pretty well, barring those darn Guzzlers that I have yet to successfully defeat.  After that I headed back to the Dark Aurora and fought that one character’s final form…and lost miserably.  Rearranged my Jobs and fought a few more battles before trying again, used Bravely Second to help out and I was able to win!  Barely.  Now I have a break before fighting the true final boss, which apparently has, oh…five stages?
While that doesn’t sound quite as obnoxious to the 10+ stages of killing Ansem back in Kingdom Hearts, it doesn’t sound like something I’m ready to face right now.  I’m thinking I’ll select a place to grind, get the hang of some advanced tactics, and build up as much SP as I can before giving that a try.  In the meantime, I decided to go ahead and unlock the Special Movie the quick way (using the Konami Code, bless you Square-Enix), which didn’t really spoil anything unless you count it a spoiler that one of the characters is confirmed to survive.  It uses the gyroscope and requires you to swing the 3DS around a lot, so my sister was kind of weirded out by my behavior, but eh.  Worth it.  I love secret movies.
Party’s current set up and Mastered Jobs, all Lv 81:
-Tiz, currently Dark Knight Lv 10 with Hunting; Mastered Ranger, Summoner, Valkyrie, Performer, Ninja
-Agnes, currently Red Mage Lv 11 with White Magic; Mastered White Mage, Salve-Maker, Swordmaster, Spiritmaster, Templar, Conjurer
-Ringabel, currently Conjurer Lv 12 with Black Magic; Mastered Black Mage, Thief, Vampire
-Edea, currently Knight Lv 12 with Sword Magic; Mastered Spell Fencer, Pirate, Swordmaster, Dark Knight, Conjurer


How Prominent is One Piece?

Posted by Mahou Shoujo Mega Man , Apr 03 2014 · 122 views

My Japanese textbook just used it in a grammar example.
Here's the Tumblr post for details.
I'll let you draw your own conclusions.


Oh, April Fool's Day...

Posted by Mahou Shoujo Mega Man , Apr 01 2014 · 99 views

I was thinking that maybe I was too hard on April Fool's Day and that maybe I should give it a chance.
Then I see these people crafting the most heart-destroying "there's a TWEWY sequel" prank they can possibly come up with.
And I remember why I hate this holiday.


End One Path, Resume Another

Posted by Mahou Shoujo Mega Man , Mar 27 2014 · 102 views

Well, I did the thing that one guy suggested near the end of Chapter 6, which took me into the "short ending."  That's as vague as I have to be without spoiling it.  It wasn't all too difficult, I think...but, then again, I have been playing on Easy for a while. :P This ending does seem pretty open-ended, but there's still a sense of accomplishment.  Plus, now I can have Agnes wear her vestal garb all the time!  Worth it.
The save file then spit me back into Chapter 6, so now I'm going around doing all the new sub-quests before ending the chapter the proper way.  I've seen enough online to know that it's going to be one long haul to the true end, but I shall not waver!
...Although I might take a bit of a break once I get the Steins;Gate visual novel which I think is allowed since they have the same writer but I digress
Also I finally tried out Conjurer.  Good gosh it's amazing.  Once you get Steady MP Recover, that combined with MP After Battle (or whatever it was called) removes any worry over the MP cost of Invocations, plus once you get your hands on Obliterate you can farm weak enemies like there's no tomorrow!  Plus Edea finally mastered Swordmaster, netting her the Free Lunch ability that nullifies all MP costs for two turns, and doesn't cost any MP or extra BP itself.  Totally broken.  Totally awesome.
But Tiz is still bland.


Turning Point Reached

Posted by Mahou Shoujo Mega Man , Mar 25 2014 · 114 views

After a lengthy side-quest to get the Vampire asterisk, I restored the Earth Crystal and stuff went down.  I won't spoil anything.  I do, however, want to go on record as saying that I was right about who wrote D's Journal!
...It's actually really, really obvious when you read the Enigmatic Writings so I don't deserve that much credit.
It really is a lot easier to get JP now.  I've even managed to master a few Jobs!  Also, I was able to hunt down all the Genomes for Vampire, so I think I'm in pretty good shape going forward.  I'm near the end of Chapter 5, and I can only imagine what waits beyond that, since things are already so...drat, anything I say will be a spoiler at this point...
Anywho.  Whole party is at Lv 62.  Tiz has mastered Performer; Agnes has mastered White Mage and Spiritmaster; and Edea has mastered Spell Fencer.  No Jobs mastered for Ringabel yet, though he is close on Black Mage (Lv 12) since I want to cast Level 6 Black Magic, as well as Vampire (Lv 13) since I used him as my main Genome gatherer.  The complete Job histories are way too long to list now, so I'll just leave it at that.
Current set-up:
-Tiz as Summoner Lv 11 with Singing
-Agnes as Salve-Maker Lv 11 with White Magic
-Ringabel as Black Mage Lv 12 with Vampirism
-Edea as Templar Lv 11 with Sword Magic
All of which will see frequent change as I move forward.  I know I'm going to be getting some more JP for Edea's Dark Knight job soon, at least; everything else is sort of up for grabs.


Inconsistent Spell Naming

Posted by Mahou Shoujo Mega Man , Mar 23 2014 · 113 views

All the spells in Final Fantasy, Kingdom Hearts, and Bravely Default follow the same pattern: the first tier has a normal name, the second tier ends in -ra, and the third ends in -ga.  Except for Bravely Default's Cure spells.  Those go Cure, Cura, Curada, Curaga.
I certainly have nothing against a fourth tier Cure spell--I'm sure it'll be very helpful, and a precedent for that was set way back in the original Final Fantasy.  Of course, the spells in that game went Cure, Cura, Curaga, Curaja.  You know, consistent with the third tier spell ending in -ga.
But...literally every other spell family in Bravely Default uses -ga for the third tier.  This one stands out, and it's weird, because the first two follow the pattern, then they change, then they use the name that should be third tier for the fourth tier, and...
It bugs me.  Like, is Curada supposed to be a "second and a half tier" or something?  What even is that?
Also I think this game's equivalent of Blue Magic does involve some fourth tier spells ending in -ja, so it's even more inconsistent and arrrrrgh


Tales of Grinding

Posted by Mahou Shoujo Mega Man , Mar 22 2014 · 153 views

I made it through Chapter 3 in Bravely Default.  It wasn't easy.  Still, quite an interesting piece of the story--don't want to reveal too much, but between Tiz's mental state showing signs of deterioration and Edea coming face-to-face with her former master, needless to say it drew me in quite effectively.  I'm starting Chapter 4 now, but I'm still doing terribly, so I've resorted to grinding to gain levels and Job Levels.  Also, something interesting that struck me, but it's spoilers for Chapters 3 and 4!

This isn't really a spoiler, but I actually sat down and read through the Enigmatic Writings in D's Journal finally.  I think I have a theory of who wrote it, and possibly who Ringabel may actually be...
Also I finally got the pun in Edea's name after seeing that both her parents have pun names.  I like her even more now!
So, Job Report:
-Agnes: Currently White Mage Lv 10 with Singing; other Jobs include Freelancer Lv 5, Time Mage Lv 9, Summoner Lv 9, Salve-Maker Lv 9, Performer Lv 9
-Tiz: Currently Salve-Maker Lv 6 with Summoning; other Jobs include Freelancer Lv 2, Monk Lv 2, Black Mage Lv 9, Thief Lv 9, Merchant Lv 9, Time Mage Lv 9, Summoner Lv 9, Red Mage Lv 9
-Ringabel: Currently Spell Fencer Lv 3 with Hunting; other Jobs include Monk Lv 9, Knight Lv 9, Thief Lv 9, Ranger Lv 9, Valkyrie Lv 9, Pirate Lv 3, Ninja Lv 9
-Edea: Currently White Mage Lv 7 with Sword Magic; other Jobs include Freelancer Lv 2, Knight Lv 9, Spell Fencer Lv 9, Valkyrie Lv 9, Red Mage Lv 9, Pirate Lv 9, Swordmaster Lv 9
I think I may keep grinding until Agnes learns White Magic Lv 5, since I kinda really need that...but that could take awhile.  Everyone is Level 51 (except for Ringabel, who dies the most and is stuck at 50), but I'm not sure if that's good or bad at this point in the game.
As for Norende, using my previous tactics and adding in the fact that I spent today driving up to a small anime convention where I gained 20 more villagers, I actually completed reconstruction as I was typing this entry!  I was kinda hoping I would get a special thing, or at the very least a message box telling me I'm done, but oh well.  It's still neat.
I'm beginning spring break now, so hopefully I can clear Bravely Default before the Steins;Gate visual novel releases at the end of the month.  That's going to take most of my attention then.  For now, I'm jut going to grind like heck until I get impatient and try moving on.



Posted by Mahou Shoujo Mega Man , Mar 17 2014 · 174 views

Hm, now seems like a good time to update y'all on my Bravely Default progress.  Spoiler-free as possible.
Made it to Chapter 2, where I'm finding much irritation, but at least I got the satisfaction of killing that wretched Red Mage in the sub-quest.
Not to mention said quest gave me the first sign that Ringabel isn't a complete son of a brakas!  Character development!  Anything else I'd have to say about him, well...let's not and say we did.
Tiz is...boring?  I mean, all I've seen of him thus far is a set of pretty common Hero tropes.  He's nice.  But...eh.
I like Agnes, though.  She's very driven and dedicated, so I have a lot of respect for her.
Edea's probably my favorite at this point.  She's hot-tempered, but still really friendly and has a strong sense of right and wrong.  Mrgrgr...!
Oh, I should probably mention Airy too, maybe?  I don't find her annoying like some other fairy guides.  She's humorous and helpful, but I don't know that I've seen any actual character yet.  Though, voicing her disapproval of going out of the way rather than just doing the thing with the Water Crystal has earned her a special spot in the "calling out their genre" region of my heart.
On to jobs!
-Agnes is on White Mage Lv 9.  It'll be a while before she reaches Lv 10, it seems...aside from that, she has two levels on Freelancer, but that's all--you gotta have a White Mage, so she's only been in that role.
-Tiz is currently set as Red Mage Lv 4 with level 3 Time Magic as his ability (though I can't purchase the third tier spells yet).  Previous efforts leave him with Summoner Lv 6, Time Mage Lv 7, Black Mage Lv 7, Monk Lv 2, and Freelancer Lv 2 Jobs.  He's primarily functioning as my offensive mage, so I'm changing him around a lot.  Still working on getting it quite right...
-I just got my hands on the Valkyrie asterisk and equipped that on Ringabel, but I have yet to fight any battles with it.  His extra ability going into this is Thievery, which should be pretty effective since he was a Lv 9 Thief.  Prior to that he was a Monk, which advanced to Lv 5 so I could equip him with Knuckle Lore so he could still kick butt as a Thief.  One of my two physical attackers, previously designated as the "agile attacker", though that's clearly out with Valkyrie now.  I didn't want to mess up Edea's set-up!
-Speaking of Edea, when she joined the party, I left her as Freelancer for a while (she made it to Lv 2).  Once we got the Knight asterisk, though, I was sure to give her that so she could learn the Two-Handed support ability.  After equipping that and netting her Knight Lv 7, I switched her to Spell Fencer because, as in Final Fantasy V, a Two-Handed Spellblade/Sword Magic is painful as karzahni.  She's currently sitting at Spell Fencer Lv 8, and I don't imagine I'll be switching her any time soon.
...Well, I have been thinking about spending a little time grinding so that Agnes and Edea can learn some support abilities and commands from other jobs.  Agnes only has Examine and Treat aside from her White Magic--I use both, but letting her get some more Miscellany skills (and the Dungeon Master support skill) might be nice.  As for Edea, I don't think I've used any of her Chivalry commands since changing her to a Spell Fencer.  I'm not sure if I should get her some more Chivalry commands or go for another job...Two-Handed Sword Magic is really all she needs, to be honest.
It's interesting to acquire Jobs by fighting bosses.  Hooray for Megamanning!  Provides some real satisfaction, and eliminates the mixed feelings and, to a degree, plot spoiling that came with Final Fantasy V granting Jobs through Crystal fragments.  Although I'm hoping they go more into what the asterisks actually...are.  The journal just says "semi-precious stones" that grant you Jobs.  But...why?!  I need details!  Though it could end up being something...horrifying...
So anyway.  Norende Village.  Using the internet, some Streetpass, and that glitch from the demo, I currently have 45 villagers!  Even those imposing 99 hr tasks take less than 3 hours to complete!  I've been leaving it on during class and while I'm at work, so I've made a lot of progress on everything, including unlocking all the special moves.  Now I just need to get the hang of customizing them...
Overall, I like the game so far.  I'm at the stage where I want to accumulate a ton of knowledge on it, but, well, even only a quick glance at Final Fantasy Wiki ended up spoiling something for me, and I refuse to let anything else be spoiled!  This is my time to practice patience, I suppose.  I could never get the hang of that Job.


I've Been Reading Too Much Poetry Lately

Posted by Mahou Shoujo Mega Man , Mar 14 2014 · 104 views

These literature classes have me analyzing poems and stuff, which made me want to write a poem.  So I did.  Figured may as well share it, since it's been a while since I've posted...anything, I guess.  Hope you like it.

November 2014

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