Well What Do You Know?
(Sorry to sound spiteful, but I was sick of this 2012 apocalypse thing the minute I heard about it…)
Since Christmas is coming up soon: Merry Christmas. If you celebrate something else, then I hope you enjoy that.
This past Tuesday, December 18th, was the 25th Anniversary of the original Final Fantasy game, and thus the whole Final Fantasy series as a whole! So much for it being Sakaguchi-san’s final game, eh? (Yes, that’s why it’s called “Final” Fantasy.)
So, we’re finally allowed to talk about Hero Factory 2013. First off, my thoughts on the sets:
-When I first saw them, I thought “bland knights vs Piraka controlled by Krana that look like Kraata, woohoo.” Now, I’m a tad bit more optimistic…but still think it’s a bit of a downgrade from Breakout. I also now see the bit of Hordika they’ve thrown in there…
-The Heroes are just all so…similar. And they all have that vanilla silver that I rather detest. Also, now that I’ve seen some close-ups of the faces of their masks, I’m not impressed with those. The visors minimize that, though, so as long as you keep those flipped down they’re okay. By the way, those visors…are they there to protect the heroes from being taken over by the Brains? That would make the most sense, but I’ll settle for any story explanation. I don’t think I’ll go over them individually, but aside from what I’ve already stated: I like the shift to melee weapons (just a personal preference) and for the longest time I thought Bulk was actually Nex…that orange confused me…
-On to the villains, then. The Brains are actually very interesting pieces, and I like the unique way the heads are put together. Also, apparently they actually have functionality?! That’s definitely impressive! Overall I’d say they’re interesting, but I think I’ll only be picking up a few. One question: are those names the name of the Brain, the creature being possessed, or the resulting fusion? Hoping they clear this up…
-It looks like all the heroes are going to be fighting villains with the same color scheme as them. Maybe this was done to make the combiners mesh a little better? I’ve been able to see a few combiner models, and some of them look really nice, so if that’s what Lego intended then it’s working. The heroes seem to be the base of these models, so I’m thinking these are supposed to be what the heroes would look like if they were taken over by Brains. Which, in my opinion, would actually be really cool.
Now, to serve as a transition to Bioni-Lords updates, my plans on turning these sets into Spirits:
-Truth be told, I worked out the Spirits of the heroes from the leaked images, eheheh…I’m sorry.
-I decided to take a cue from Lego and drop the numbers, so these won’t be “(Hero) 5.0”. Right now I’m going with Knight Breez, Knight Rocka, and Knight Bulk (and Furno XL), but I’m not sure if this is so good…suggestions? Anyway, barring Furno, they all have 170 FE and attacks that make the standard damage progression up to 35 damage, plus two status techniques that are the same for all three: Shield (block), and Vanquish Parasite, which removes any and all Parasite Spirits the foe is using from battle (mwa-ha-ha!). They also have immunity to mind control added to their Technic Descendant effect, working off my hunch that the visors are to protect them from the Brains. Furno XL is a Fire/Light 200 FE Spirit with an expanded effect and a standard 200 FE moveset, including a technique that makes him pretty overpowered for a few turns (like Stormer XL’s Alpha Charge). Not sure if I’m going to put them online just yet, or if I should wait until we get more info to see if I want to make any changes…although I probably won’t want to make any changes, and if I do I could always just edit them later…hm…
-For now, I’m just making the villains 140 FE Spirits. Pyrox and Bruizer are more or less done since I was able to pick Elements for them, but I haven’t settled on Elements for Scarox or Ogrum yet. They’ll also have two uniform status techniques: Brain Toss, which is essentially the same as Krana Toss, and Remove Brain, which will turn them into a Parasite Spirit similar to Eternal Secret Character’s Magichange move. Once I pick Elements for Scarox and Ogrum I should be able to get them done really quickly, so the villain Spirits should be up not long after the Heroes are put online.
-Like I said, I’m impressed with the combiners, so I was going to make them into Spirits. However, after giving the villains Remove Brain that would be kind of redundant…but I think I’ll make up for that by giving them special attacks unlocked when combining the right villain with the right hero.
This past week I was able to put up Kako 37 and update the Spirit Index with Mu Survivor and a new team of Exo-Vahki Spirits. Aside from the Hero Factory Spirits, I’m considering making a new Disgaea-inspired Spirit, and since I have some spare time right now that’ll probably happen. Kako 38, the first chapter of Le-Isle, should be up soon—I hope to type it up today, but we’ll have to see. One thing about Le-Isle that I didn’t mention during the 2013 Preview: we’ll finally get to see how one Element-Lord transfers the position to another.
Side note: Chapter 1 of Story of the Violet Rose is complete! The bad news: don’t expect to see it soon. I want to fully write out Violet Rose and Honored Soul before I start typing them so I have a better chance to make them fit together. Plus, this project still takes a back seat to Kako for the most part, so it’ll be slow progress. I’ll keep you guys updated, though!
Guess what’s going on in Japan right now? Jump Festa! If I find any news that piques my interest, I’ll be adding it to this post, right here:
-Lightning Returns: Final Fantasy XIII…why not Final Fantasy XIII-3? I’m just gonna call it XIII-3. Anyway, don’t really have any opinions on this yet, other than I think I preferred Lightning’s XIII-2 armor. Plus, it looks like they may have just given Lightning a sword instead of a gunblade this time? I hope I’m just mistaken.