Pahrak Plays the Star Force Trilogy
I recently ordered the three Mega Man Star Force games off Amazon so I could play through the whole trilogy. In case you’re wondering: Dragon, Berserk X Dinosaur, and Black Ace.
Important things that I learned/was reminded of include the following (forgive the disorganization):
-Harp Note is awesome.
-If you’re feeling lonely, an alien will possess you.
-If you like being alone and are descended from an ancient civilization, you can get your own sentai/magical girl transformation without needing the aforementioned alien.
-Jammers are cool. So are Murians.
-The prototype design for the Fire Leo transformation looks cooler than the final version.
-Playing Dragon version makes Gemini Spark MUCH easier to handle.
-The whole Pat/Rey thing is really heavy for a kids game.
-Zack should have had more character development, and maybe a Wave Change.
-The Real and Wave worlds are steadily blended together as the series goes on, which is a very nice way to show technological advancement.
-Getting all transformations in one version is cool. Waiting for a specific Battle Card to initiate a transformation is not.
-Getting an ability that lets you start every battle transformed is cool. Especially when it doesn’t take up Link Power to equip it.
-Libra Scales SP is, for whatever reason, harder to find than the other SP bosses.
-Geo X Sonia and Geo X Pat are awesome ships.
-Luna is bossy and takes the fun out of tsundere…but it’s not her fault.
-Mr. Shepar is a perfect teacher.
-Plesio is adorable.
-Burai is Vegeta.
-The endings are all pretty similar, so it gets a bit repetitive.
-“Whazzap” is probably THE worst name for a country ever.
-Wave Command Codes are broken. Incredibly fun to use, though.
-Noise Kaizou Gear is less broken, but for some reason they still took most of it out of the English version of SF3.
-Pat should’ve had more importance after SF1. He also should’ve been able to form a Brother Band with Geo at some point.
-What’s really cool about the final chapter of Star Force 1 is that it involves you doing things in the Real, Wave, and Cyber Worlds. SF2’s finale keeps you in the Wave World, and SF3 ends with a Cyber Core.
-Several characters could’ve used more development, especially specific EM bodies *cough*UMAs*cough*
-Burai Noise makes me glad I don’t have friends.
-There should have been more work put into justifying FM-ians changing sides (Lyra, Taurus, apparently Cygnus and Wolf…)
-Harp Note should’ve gotten the second Noise Control Program (you get Ace Program, she gets Joker Program and vice versa). And then you can fight her when she’s Noise Changed, and half-way through she’ll Finalize. It would’ve been awesome.
-It would’ve been neat to have a bonus for beating a boss while in the Noise Change based on them, but not all of those bosses are in this game, and I can understand there being concerns about having too many bosses.
-Ace is awesome.
-More interplanetary travel would’ve been cool. But maybe they’ll do more of that in the next series…if there is a next series…
-I wish there was a way to influence what Noise Changes and Illegal Data you get.
-It frustrates me to no end that V3 bosses can pop up ANYWHERE in SF3.
-The name/title “Crimson Dragon SP” kinda falls flat in comparison to “Andromeda Infinity” and “Ra Mu Xa” (whatever that means). Probably because every boss from SF1 and 2 had SP forms.
-It infuriates me that Vista Point was removed in 2 and 3. It was such an important location in SF1!
-The end of SF3 is a satisfying conclusion to the series. It also leaves it open enough for fanficition!
-Something I’m a little unclear about…during the battle with Crimson Dragon, Mega Man Finalizes for a scripted battle. Is that the only canon instance in which he Finalizes? It would make sense—Noise builds up over time, and at that point he’s IN the Meteor Server. Maybe he was always in Form Out at first, then switched to Color Out at some point in the story, until Finalizing in that battle? Hm…
-I may dislike Luna as a person, but as a character I feel she has very steady development over the series.
-Geo also has really good development. SF1 shows him learning to reach out and let people in. SF2 deals with him getting comfortable with his role as Mega Man and finding out just what that role is. SF3 shows him confidently settling into that role and leaving behind the last remnants of his tendencies for isolation.
-Jack, despite only being around for the last game, also has some pretty good development.
-As I understand it, SF2’s bonus chapter and all the bosses you have to fight in it are all in one area, which is very convenient. It’s annoying to reach a gate or satellite and have to pulse out, find something, and come back only to hit another gate/satellite. At least SF3 doesn’t require you to hunt down random encounter SP bosses…
-Before and during SF1, FM-ians = Skakdi.
-Checking up on Planet FM in SF3's bonus chapter was really neat.
-I really, really want to know the remaining members of Project-TC.
-Also, the Mega Man Star Force Official Complete Works is an awesome art book.
It was fun, and I’d definitely recommend the series. Except maybe SF2. But I’d recommend at least watching some videos about it between playing 1 and 3. I can't say which is my favorite, but I think SF3 is the most fun to play thanks to Noise Change. Anywho, still want to look up some videos on the bonus chapters of 2 and 3 and try to beat Dragon Sky in SF1.
Wave Battle!!
Ride On!!
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