: Stories entered into the Fortnightly Flash Fiction contest when that was a thing. For a collection comprised solely of FFFC stories, click here.
: Stories about the Queens. This idea began in an FFFC entry and has since expanded greatly, to the point where I am currently attempting to write an actual novel based around it. For a collection of the Queen stories and relevant blog posts, click here.
: Stories about Generation 1.
: Stories about Generation 2.
: Stories included in the Okoto 579 series. For details on the series and a collection of the relevant stories, click here.
: Reference Roulette stories. I went to BS01, hit the Random Page button, and wrote a story prompted by whatever page I got.
Background: Several stories will have this link sitting next to their title; it will lead you to a blog post where I advertise the story and say a little bit about it.
-The Yesterday Jest: A short comedy poking fun at one of the serials. Guess which one.
-A Mind in Darkness: (Review, Background) One of Turaga Nokama’s Kanohi has gone missing from the Ga-Suva. In order to retrieve it, Vhisola must convince Macku to come along with her, an uneasy alliance at best.
-The Time of the Mask Makers: (Review) A very long time ago, there lived two brothers in the Region of Earth: Ekimu and Makuta. No one knew how these two and their creations would come to shape Okoto's destiny.
-In Our Bones: (Review) Many millennia before the arrival of the Toa, there existed on Okoto a prosperous City, filled with a race thought to be naturally stronger than the villagers and gifted with mystic abilities. This City constantly fought with the villagers, and even sought to wipe them out. They may very well have succeeded…yet, time flowed in a different direction.
-RoboRiders Re:Start: (Review) When a terrible Virus threatens a world adrift in cyberspace, living weapons known as RoboRiders are created to delete it. But is that all they are? Or does their life have just as much meaning as that of those they protect?
-Out of Bounds: (Review) After hearing of a technology that could prove quite beneficial, Vhisola and Ehrye leave New Atero on a journey towards the Northern Frost.
-A Machine’s Philosophy: Mourning the death of the Matoran Universe, Turaga Whenua pays one last visit to Metru-Nui.
-Woe Betide: What was going through the mind of the Av-Matoran building Toa Canisters in Karzahni?
-Bond of Heresy: Stripped of his title, cast out of his universe, and hated by all, Ahkmou must decide what to do next.
-Averted Trial: Kualus and Onua go on a hunt for the Kanohi Dragon.
-Make It Stop: Captured by two Skakdi, a Toa must either endure torture or sell out his allies.
-Abyssal Obsession: Vhisola fears that a classmate is trying to get between her and Nokama, and takes matters into her own hands.
-Risky Acquisition: Hahli takes a swim and finds an unfamiliar Rahi.
-To Those Who Consider Themselves Toa: The conflict between Toa and Bohrok could be seen a few different ways.
-Hint to Greatness: An ordinary day for Ehrye leads to something unexpected.
-Shattering the Mask: When Vakama finally shows up, he has surprising news for Nuhrii.
-Cheatsheet: Vhisola is close--so very close--to the end of her list.
-Opportunity for Ambition: Mavrah drags Tehutti off to see his latest discovery, but things take an unexpected turn.
-Jumping Off of a Perfectly Fine Gukko: Kongu devises a new trick for the Gukko Force to practice. Orkahm is firmly against it.
-The Retelling: A poem about the parallels between 01 and 06.
-The Blade of Valor: (Background) A priestess is called to take up a legendary weapon, and must make her way to Lewa’s temple in order to slay the monster hiding within.
-Broken Kanohi: (Background) A style experiment relating the loneliness of a now-useless mask.
-Taking Home a Stray: Lurker is sent to explore Bara Magna, leading to a run-in with a Vorox.
-The Principle of the Thing: Hahli places her trust in an unlikely place.
-Towards No End: A Toa of Plasma, hunting for an ancient artifact, has a run in with a terrifying enemy.
-The Failure's Claim: The Masters have been repelled from the Ancient City, unable to retrieve the Mask of Creation from the Skull Grinder’s clutches. They have, however, stolen a device they believe will awaken Ekimu, and now all hope rests on the revived Mask Maker being enough to turn the tide against the undead inventor.
-Strike of the Hour: Ekimu’s journey across Okoto has taken him to the Region of Ice, where a fellow blacksmith offers him shelter. The smith has a secret, however, and Ekimu may come to realize that a very shocking change is coming.
-Malleable: The Bone Hunters go to trade off their latest captive.
-Pillar and Pedestal: Toa Phoeba is sent to help one of her many troubled comrades.
-An End Escaped: A villager of the Region of Stone desires to take Destiny into his own hands.
-Slizer Mafia 2.8: A prologue to the game Slizer Mafia 3.
-Second Star: After the Toa return to the stars, a new threat arises, and new heroes are chosen to fight it.
-Toa of Fire: Tahu and Tahu meet up after G2's cancellation.
-The Principles of Flame: Further details on Kardata, a martial arts style practiced in the world of Olkir.
-The Twins of Justice: Introducing the Temple of Justice into Olkir.
-The Gargoyle Knight: In the Melding Universe, Makuta Antroz struggles to accept the discovery of alternate realities, all while figuring out what to do with an important criminal.
-Between Birth and Rebirth: A more pessimistic look at the concept of rebirth.
-A Recluse’s Dilemma: A simple man with a simple problem: though he has two great loves, he can only be with one.
-Magic Hour: Two lovers separated by unfathomable distance reunite on the equinox.
-Preoccupation with Procrastination: A problem we've all faced.
-Despair of the Divine: The Queen of Gravity returns from battle to find her queendom in a shocking state.
-A Recluse’s Dilemma V2: An expanded version of the FFFC entry which delves a little deeper into the Queens’ world.
-Conference of Divinity: Following on the troubling discovery made in “Dilemma V2”, the twelve Queens gather to discuss what must be done.
-Alignment: The alliance of Queens comes together in preparation for whatever lies ahead.
-Divine Strength: Prelude: A rough draft of the beginning of the story of the Queens. The Queen of Light runs her queendom as best she sees fit, all while investigating what might be an old nuisance back to cause more trouble.
-Divine Clash: The Queens of the Land and Gravity attempt to lend aid to the Queen of Fire, but they know not what their opponent is truly after.
-Shooting Star Sonia: (Review) A rewrite of the first Mega Man Star Force game with Sonia Strumm/Harp Note as the protagonist. More has changed than who is in the lead, however—how will events unfold, and what new mysteries are there to solve?
-Mending: The Queen of Gravity crosses a line, and the Queen of the Land finds that she must make things change.
-Tsukumogami Hunter: Tsukumogami: inanimate objects that have come to life, and display various spiritual powers. The Tea Caddy Order is a secret organization dedicated to finding tsukumogami all over the world, taming them, and keeping the public safe. Unfortunately, their newest member is proving to be a bit of trouble...
-Goddess of Evolution: A year after invading Roche, the Queen of War receives an unexpected visitor.
-Beyond Ruin: (Review) The Queens have slain the Ruinous, emerging from 300 years of war to begin forging an age of peace. The effects of their decisions may be felt for a very long time.
-Shooting Star Sonia 2 Tribe: (Review) Two years have passed since Sonia destroyed Andromeda, and Earth has been peaceful ever since. But a darkness from the ancient past has been awakened, and Harp Note must once again fight, or else all of society might crumble away to nothing.
-Glimpse of Horizons: A wandering warrior comes across a kingdom veiled in eternal darkness.
-She Understood: As Kairi prepares to start her training, she takes a moment to reflect.
-Shooting Star Sonia 3: Red Joker: (Review) Earth has advanced rapidly in the year following the failed revival of Mu, but that development has come at a price: ever-rising levels of Noise, which are now being utilized by the nefarious organization known as Dealer. Harp Note has been asked to help WAZA thwart these criminals and control the danger posed by Noise, but it soon becomes apparent that far more is at stake.