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Technic Tournament 3 Feedback


Pahrak Model ZX

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Technic Tournament 3 & Knuckles just concluded with Knuckles acquiring a full set of Super Emeralds and unlocking an epic scene where Hyper Knuckles destroyed the Makuta-possessed Great Spirit Robot in a single punch and then flew around the eight realms distributing magic rings to their inhabitants.

 

Also Umarak became Champion and lost to Pridak in the Title Match. Not the ending I was hoping for.

 

I’m not sure when I’ll host Technic Tournament 4 in 3D, but while this last game is still fresh in your minds I’d like to ask for any suggestions you might have. I’d like to make at least a few significant changes, else it doesn’t really feel justifiable to do another one.

 

The only thing that’s really bothering me right now is that we still have most fights ending up with a character with Widgets vs a character with none. (Though this was averted relatively well in the Title Match, thank God!) The first thing I thought of was a limit on how many times each fighter can be promoted—like, in the first round each fighter can only be promoted by two players, and then they’re closed for sponsorship until round 2—but, I dunno, that feels a bit too restrictive…

 

An alternative I like more: I was considering that players would promote a match rather than a specific fighter. You would of course state which fighter you preferred to win, and then I’d do another roll to decide how the money you bring in gets split between the two fighters. This would make it a bit more luck-based, since I’m tired of how easy it is to predict how the entire tournament is going to play out as soon as the first round gets underway. If I do this, I might also remove the “overpopular penalty” system, since it would probably be more obstructive here, and the bonuses and multipliers determined by type of promotion would most likely activate based on the preferred fighter.

 

Trying to think of more wild cards, I wondered if I could add a “public opinion” system, which has an influence on how well certain lines do. Say G1 has +1 public opinion—if you promote a fight with a G1 fighter, they get an extra 1000 W or so. Meanwhile if Hero Factory has -1 public opinion, and if you promote that fight then that fighter makes 1000 less. (Though I may want to establish a lower limit, I’d hate for a player to bring in absolutely nothing based solely on this system.) I’d need to think of a good way for players to influence these values, of course, and I’m not 100% sure how to work that. My first thought was that it would be based on how many times fights featuring a specific line get promoted, but I also think it’d be more interesting if you could spend Widgets on more than just the promotion, so I might instead provide a set of campaigns players can fund to affect public opinion of certain lines. I think I’d like to randomize where these values start, and maybe add in a few random additions and reductions per round, but right now I’m thinking that for the most part I’d like it to be player-guided. That could change though.

 

I also think I’ll reduce all rounds to 48 hours in length. Now that I’ve played a few more recent Games & Trivia games, I realize the rounds in the Tournaments are absurdly long, and it definitely gets driven home by the days spent watching the topic sit there with no activity because everyone’s already made their actions for the round. So Technic Tournament 4 in 3D should take only 10 days altogether.

 

That’s all I have so far. Anyone have anything else to add?

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Less Pridak Please

 

Promoting matches sounds good, as long as they don't start fires.

 

Public opinion sounds interesting, but I'm not sure how that'd work - people might just promote the player with the highest public opinion. Though, perhaps the lower the public opinion, the more widgets the unpopular fighter gets if they win and vice versa? 

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