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Technic Tournament Spin-Off Idea


Pahrak Model ZX

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(Well, technically, Technic Tournament is the spin-off and this is trying to unspin it a little...)

 

Even if it did die out, I still feel like Technic Coliseum was a bit more popular than Technic Tournament. However, I feel far less able now to keep up with a game that big, and I really do want to continue the Tournament-style games. But I am exploring some options.

 

I’m thinking that part of what made Coliseum so well-liked (in its day) was the level of customization it offered. So, in an attempt to make that work in a smaller game, I ended up with the following idea, tentatively called “Technic Coliseum: Limited League”.

 

A set of fighters will be selected, of course, and then either players will choose them (first come first serve) or be assigned them randomly. You will then have a set amount of Widgets to use to prepare your fighter for a match. You can choose from the available trainers and equipment however you see fit, but you have to keep it within budget. Fighters will then be paired up and fight. Then their slates will be wiped clean and they’ll be rerandomized, or put up for grabs again with whoever sponsored them last round being forced to choose someone else. Your budget is reset, and you now have to prepare that fighter for their match.

 

A big concern I have is what to give the winner of each match. If I give them more Widgets, then they’re going to have an advantage that will quickly leave other players in the dust, and start another arms race like the one that killed activity back in Coliseum. Now, since this game will only go on for a few weeks, this might not be as big a deal, but I still want to try something else. Right now I’m thinking that if you win, you get to keep your fighter for the next round, though I might still put some restrictions on trainers and equipment so that you can’t have the exact same set each time—that would be boring.

 

There’s also the matter of settling matches. Fights like these need to be run like they were in Coliseum: you each post a strategy, I compare them, and I give a judgment on who I think would win. I worry about such subjective criteria. Also it’ll take a lot more of my time and focus that way and I’m not sure I’m up for that. I don’t know, maybe I could have the other players vote? But that’ll require a lot of participation on everyone’s part, and if we don’t hear from people it’ll really, really hurt us. Hmmm.

 

And of course, whoever sponsors the most winning fights by the end of the whole thing wins the game. That part’s probably obvious.

 

I don’t know, I still need to work out the kinks and there’d be a lot of work to do trying to balance everything. If anyone has any comments I’m happy to hear them—this is just a rough idea right now, so I make no promises of it ever going up. I just want to gauge interest before I go through all that work.

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I think this sounds like a very interesting idea. It needs a catch to it, though - something unusual, like an element-type theme.

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Mm, like all fighters being the same element?  That sounds too restrictive.  If they all have the same powers, then there are fewer options in each match, and it might start to become repetitive.

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So, the player that sponsors the greatest number of wins then wins the game: that's the drive for the players. How about you also keep track of how well each individual character does. Some characters will likely win a greater number of times than others. Why not tie this into a Technic Tournament game? Top 3 or 4 characters (as determined by number of matches won, perhaps?) are part of the Tournament done after this game and start with a boost to their reputation for the first round or two? Keeps things equal between each match, but establishes a "reward" of points towards participation in Technic Tournament. Perhaps consecutive wins adds extra points to your standings on the leaderboards?

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I was wondering if there was a way to tie this to the Tournament series.  Using Limited League to partially determine the next Tournament roster sounds like a very good idea, though balancing the boosts they might get so as not to be unfair could be a little difficult.  It's definitely something I'll look into if this gets going.

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