For those wanting to check it out, here it is again.
And HERE is a link to (most of) the other games made by the class. I'm quite a fan of Neuro, Leecher, and Gravity Assist myself.
Overall the last day of classes for my sixth semester of college ended on quite the high note. Had a pizza party in one class and won a Pizza Hut gift card in another. And had a ton of fun gaming with my club last night.
The Final Game!
(And for those of you that get frustrated, here's the final level )
I would have loved to have gotten in 10 more levels, but compared to other games in the class, 15 is a lot. And it seemed to get a pretty warm reception during yesterday's demo, too. Looking forward to tomorrow's now, although I'll probably be playing more of the others than watching people play mine.
It's also missing a "ghost vision" feature we tossed around quite a lot during development, but never quite got around to implementing. The hope was phasing would build into it, but alas that never came to be.
EDIT: We've added 5 more levels and tweaked the player controls some.
So here's my game so far!
As of this post, there's only 5 workable levels. I'd especially appreciate some feedback on level 5... Whether it's too hard or anything else you think should be changed.
Oh! And the title screen is horrible, so here are some instructions. xP
Left/Right or A/D to move left and right.
Up/W/Space to jump
P activate phase mode. You can walk through walls 'n stuff.
Instead, I played up the sadness. I acted very morose. Immediately had them asking if I was alright; that I seemed depressed. Played that out for the next half hour; stayed distant, outside the room, like I couldn't be around anyone. Then gave my speech about deciding to disband the club, apparently quite convincingly. They were pretty much speechless. As I closed the door, one of the girls pointed out it was April Fool's Day and they erupted in laughter. All went well if you ask me.
It's somewhat known within the club that I've been frustrated by our current vp because of her recent shenanigans, but that's a story for another time and place. The point is it might be understandable that I could be a little angry.
And I'm counting on that.
I plan on announcing an alternative solution to our vice presidential problem - disbanding the club in a rage and just walking out.
The sad thing is it might be believable coming from me heh... but hey, that should make it a good one. We'll see.
Very, very, very technical.
And as I predicted, my 90 minute interview really was just a smashing together of the two 45 minute interviews most people go through. So it was split into two parts.
I think I did well enough in the first half, but in the second (which was about trees, which I'm not that great with/haven't fully covered yet in classes) I sorta fell apart...
The interviewers seemed really nice though. I guess that's a plus?
And that'd be bit for my first technical interview. I'm surprised I wasn't more nervous during it. But of course now I have to wait for their decision, which is sure to be loads of fun and not anxiety-inducing at all.
Those of you who have travelled great distances just for an internship.
I was offered just an interview with Amazon - after not hearing anything for 5 months! - and can't bring myself to accept, just for the anxiety of going so far away. Being so alone there. But that's if I even get it, of course...
Not to mention I'm only now really learning about the algorithms and whatnot they'd be asking me about in the interview.
Add to that the stress of being given 5 days to decide...
And I'm a wreck right now.
So I'm making a childhood favorite - DugDug!
And last night I chose to get a little creative with the sprites... And am henceforth renaming my game Diggy Diggy Hole.
And one class stood out far, fary above the others.
IST 446: An Introduction to Building Computer/Video Games
Why, you ask?
We are being forced to play Mass Effect, World of Warcraft, and League of Legends.
For a class.
Now, I never wanted to touch LoL and WoW and am actually most disappointed Portal was apparently cut in favor of LoL... But a lot of people have wanted me to get into the ME series and I guess it's about time I did.
We're also going to have to design our own games and do other work, but we're expected to play at least 7 hours of these games. And some other smaller ones will be touched on, like.... Farmville...
It's really looking to be my favorite class of the semester already.
But that's not the awesome part, oh no.
I walked past the guy as he was cleaning up today (I guess I never saw him during his shift before?) and took a look at his cans.
They were Bohrok cans.
So I had to stop and talk about it. Turns out he did collect for a few years but not too long. Still regards them as his favorite LEGO sets of his childhood though.
So yeah. Bionicle stuff. Good times man.
So, to YOU, what would you rank as the BEST and WORST video games that were released this year? You can have multiple games under each category, I'm just looking to see what you all consider the top and bottom.
TLDR version: 1. What does the text [lyrics] mean? 2. How does the music support the text?
In this assignment you will discuss the synthesis of music and text in a work of your choice by analyzing a composer's choices. You may use any piece of vocal music we have not covered in class. Vocal music is any genre that utilizes the human voice, it could be a cappella or accompanied, solo or ensemble, traditional or new. The only criteria are: the work includes text, is not longer than 10 minutes, and that it is interesting enough to discuss in some depth. You may choose a work that is part of a larger work, such as an opera aria or a movement from a large vocal work. If this is the case, be sure to focus your attention on a very specific part of the larger work.
Take your time and be careful in your musical choice. Please choose a work that has both substance and depth. You will need to focus on the music and the text in concert. A work may have interesting text but no solid musical support of the text, this is not a good work to choose.
For this assignment you will not be listing the elements you hear, instead you will be discussing how the composer utilizes the elements including sound, rhythm, melody, texture, harmony, tonality, and form to enhance the meaning and dramatic effect of the text. To start, you should look for evidence of text painting, formal design (repetition, variation and contrast), consonance and dissonance as well as various melodic and harmonic features that emphasize or support the text.
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