Just watched someone (Coestar) play Oxenfree, and I have to say I am very impressed by it. Visually, I get the same impression as I get from FEZ: the base graphics are very simple, but what the game does with and to those graphics make it look very impressive. Story-wise it's a very interesting take on a supernatural plot, and I didn't really know what's going on until the end… and even then not entirely. This isn't really a review because I didn't play it, but I found it interesting. So wh
Recently came into possession of all these. They were all empty, though one had a fun surprise inside. No idea what I'm going to do with them but the possibilities are exciting.
This was that silly BBCC entry I was talking about. Decided against entering it because I've already made something better. (It's awful not having a decent camera anymore.)
Not Botar. Not Matoro. Lhikan. He sacrificed his power, freedom, then his life. So if you're going to remember anyone, leave some room for Lhikan in your mind. And maybe your sig.
[url="http://www.bzpower.com/forum/index.php?automodule=blog&blogid=1047&showentry=28387"][img=http://www.brickshelf.com/gallery/B-f-a-home/Artwork/riplhikan.png][/url]
~Bf
So, I bought it today. My laptop can't run it, but I'm living with some people and one of them is letting me use her computer for it sometimes. I'm not very good at it. Yet! But I did get a play of the game once so that was fun. Orisa and Junkrat are leading in play time, followed by Pharah and Tracer and then a little bit of a few others. also:
Today marks the 10th anniversary of Code Lyoko's first broadcast in the US. The episode was Teddygozilla, and it was weird. I didn't know about it at first. I'm not sure exactly when I discovered it, but I remember the scene that introduced me: Odd was fighting a Blok in the Forest sector. He jumped over it and shot it and it blew up. It was just on TV and it looked cool. I'm really glad I found it when I did. This show was my late childhood. Finding out there was going to be a secon
I've never really had trouble using them. I only really run into problems when I pull the tail directly back parallel to the top of the blaster, but at a steeper angle they work fine. I mean sure they're the weirdest launcher ever but I don't really see what all the big fuss is.
I have a bunch of MOCs that I've made over the past several months that I just haven't posted because I actually like them and I want them to be represented by decent pictures, and my marginally-upgraded Tracfone isn't the standard I have in mind. So I've only shared a couple of pictures of some of them. One of them is Doggo (Brickshelf gallery when public) who I've only posted a few silly images of in other places, but isn't assembled anymore because I decided to take the upper body and use i
Hakann: Grinds his teeth a lot. Fan of the "Kubrick stare", usually while grinning creepily. Makes a low throaty growling sound at random times. voiced by: Ron Perlman Vezok: Usually acts calm, but sometimes starts YELLING FOR NO CONCEIVABLE REASON. Often cackles while doing so, even if he's angry. voiced by: Mark Hamill Reidak: Occasionally finishes talking much quieter than when he starts, then lashes out if the person listening couldn't hear him. voiced by: Kevin Michae
All throughout last [school] year, I put together a list of words that are fun to say or sound amusing, along with their definitions (for context). Here, for your viewing pleasure, is the entire list of 72 words. Please note that this is in .rtf format, and is a download (for me at least).
LINK!
Sample:
squadron
an operational unit in an air force consisting of two or more flights of aircraft and the personnel required to fly them
Just say it slowly a couple of times.
~Bf
Of the sort you'd see on action figures and such. They provide a better range of articulation on, for example, a knee than a single joint would. I guess this could be that in LEGO form. Obviously it's possible to do something equivalent with two ball pieces or the super-short double socket piece, but thanks to the meshing gears this would only have one degree of freedom so the motion is smooth, rather than having to position the two pivots separately. The tradeoff is it probably isn't as easy