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Portrait Of An Apology


Kopaka's Ice Engineering

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^The song I've got playing in the former KexPod. "Could you stay for a while?"

 

Funny email time!

"A slipping gear could let your M203 grenade launcher fire when you least expect it. That would make you quite unpopular in what's left of your unit."

 

- Army's magazine of preventive maintenance.

 

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- Instruction printed on US Rocket Launcher

 

"Aim towards the Enemy."

 

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"When the pin is pulled, Mr. Grenade is not our friend."

 

- U.S. Marine Corps

 

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"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground."

 

- USAF Ammo Troop

 

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"If the enemy is in range, so are you."

 

- Infantry Journal

 

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"It is generally inadvisable to eject directly over the area you just bombed."

 

- U.S. Air Force Manual

 

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"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons." - General Douglas MacArthur

 

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"Try to look unimportant; they may be low on ammo."

 

- Infantry Journal

 

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"You, you, and you ... Panic.

The rest of you, come with me."

 

- U.S. Marine Corp Gunnery Sgt.

 

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"Tracers work both ways."

 

- U.S. Army Ordnance

 

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"Five second fuses only last three seconds."

 

- Infantry Journal

 

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"Don't ever be the first, don't ever be the last, and don't ever volunteer to do anything."

 

- U.S. Navy Swabbie

 

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"Bravery is being the only one who knows you're afraid."

 

- David Hackworth

 

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"If your attack is going too well, you're walking into an ambush."

 

- Infantry Journal

 

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"No combat-ready unit has ever passed inspection." - Joe Gay

 

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"Any ship can be a minesweeper... once."

 

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"Never tell the Platoon Sergeant you have nothing to do."

 

- Unknown Marine Recruit

 

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"Don't draw fire; it irritates the people around you."

 

- Your Buddies

 

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"If you see a bomb technician running, follow him."

 

- USAF Ammo Troop

 

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"Though I Fly Through the Valley of Death, I Shall Fear No Evil.

For I am at 80,000 Feet and Climbing."

 

- At the entrance to the old SR-71 operating base Kadena, Japan

 

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"You've never been lost until you've been lost at Mach 3."

 

- Paul F. Crickmore (test pilot)

 

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"The only time you have too much fuel is when you're on fire."

 

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"Blue water Navy truism:

There are more planes in the ocean than submarines in the sky."

 

- From an old carrier sailor

 

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"If the wings are traveling faster than the fuselage, it's probably a helicopter -- and therefore, unsafe."

 

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"When one engine fails on a twin-engine airplane you always have enough power left to get you to the scene of the crash."

 

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"Without ammunition, the USAF would be just another expensive flying club."

 

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"What is the similarity between air traffic controllers and pilots?

 

If a pilot screws up, the pilot dies;

If ATC screws up, .... The pilot dies."

 

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"Never trade luck for skill."

 

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"Weather forecasts are horoscopes with numbers."

 

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"Airspeed, altitude and brains.

Two are always needed to successfully complete the flight."

 

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"A smooth landing is mostly luck;

Two in a row is all luck;

Three in a row is prevarication."

 

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"Mankind has a perfect record in aviation; we never left one up there!"

 

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"Flashlights are tubular metal containers kept in a flight bag for the purpose of storing dead batteries."

 

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"Flying the airplane is more important than radioing your plight to a person on the ground incapable of understanding or doing anything about it."

 

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"The Piper Cub is the safest airplane in the world. It can just barely kill you."

 

- Attributed to Max Stanley (Northrop test pilot)

 

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"A pilot who doesn't have any fear probably isn't flying his plane to its maximum."

 

- Jon McBride, astronaut

 

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"If you're faced with a forced landing, fly the thing as far into the crash as possible."

 

- Bob Hoover (renowned aerobatic and test pilot)

 

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"Never fly in the same cockpit with someone braver than you."

 

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"There is no reason to fly through a thunderstorm in peacetime."

 

- Sign over squadron ops desk at Davis-Monthan AFB, AZ, 1970

 

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"If something hasn't broken on your helicopter, it's about to."

 

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Basic Flying Rules:

"Try to stay in the middle of the air.

Do not go near the edges of it.

The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space.

It is much more difficult to fly there."

 

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"You know that your landing gear is up and locked when it takes full power to taxi to the terminal."

 

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As the test pilot climbs out of the experimental aircraft, having torn off the wings and tail in the crash landing, the crash truck arrives, the rescuer sees a bloodied pilot and asks "What happened?".

The pilot's reply: "I don't know, I just got here myself!"

 

- Attributed to Ray Crandell (Lockheed test pilot)

My computer case arrives Thursday. I'll find time to take pics with a camera here at the office, and post an entry.

 

 

-KIE

8 Comments


Recommended Comments

"If your attack is going too well, you're walking into an ambush."

Oh so true. GRAW 2 had quite a few of those, which made the game more fun :sly: .

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"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons." - General Douglas MacArthur

 

= amazing quote.

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I believe the man who said

"When one engine fails on a twin-engine airplane you always have enough power left to get you to the scene of the crash."
was William (Bill) Lear.

 

 

 

legoguy14 :silver:

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The flashlight one is so, so true... and if you don't use them, to save the batteries, the batteries always seem to die faster.

 

Basic Flying Rules:

"Try to stay in the middle of the air.

Do not go near the edges of it.

The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space.

It is much more difficult to fly there."

Yep. :P

 

 

Turakii

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"When the pin is pulled, Mr. Grenade is not our friend."

Poor Mr. Grenade! :(

 

"Any ship can be a minesweeper... once."

Too true.

 

Basic Flying Rules:

"Try to stay in the middle of the air.

Do not go near the edges of it.

The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space.

It is much more difficult to fly there."

I still don't get it. Can you make it more basic? :P

 

-QPCT

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Basic Flying Rules:

"Try to stay in the middle of the air.

Do not go near the edges of it.

The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space.

It is much more difficult to fly there."

 

That one is my favorite. And it is very true.

 

Kohaku

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Pilots say every landing you walk away from is a good landing. But I would personally like to see them set their standards a little higher. Because in my opinion, if we crash, even if I walk away, I will rate that landing as 'subpar'.

 

Takeoff...

Check.

 

Flying...

Check...

 

Landing...

 

...

 

Needs improvement. Try less fuselage shredding.

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