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Mann vs machine


Ultimate_Kardas

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All this gametype is doing is increasing my love of the pyro even mooooore! So much fun! I luckily got into a server that had a max of 6 people so that we had no people complaining in the spectator. Not only that though, but we managed to do an 8 round and a 6 round without losing a single wave. We also managed to constantly get all the money.

 

Here's some of my personal tips.

 

If you do have an engineer (Which is probably a very good idea), a pyro is almost a necessity. His ability to airblast sentry killers is a life saver. A heavy is great to have for fairly obvious reasons. A spy is very useful for sapping everything and backstabbing uber medics before they can uber. A medic is always ridiculously useful as well. Scouts are actually amazing at this. I haven't used one, but I've seen them doing amazing things. They can be an amazing distraction especially since they can gain health when they get money. A demoman is very useful for huge sticky traps. I don't see much use for the sniper though. Damage is nice I guess, and jarate is really the only good thing about him IMO. I soldier is good too, but he's one of my least favorite classes. The buff is useful I guess.

 

Also, I suck at using airblast on anything but stalling an enemy. I can block a rocket now and then, but I cannot blast back 10. A major league scout is easily one of your biggest threats. A massive amount of health combined with his bomb delivering speed has destroyed our chances at winning multiple times. And as a pyro, the normal scouts are my favorite enemy. BURN BABY BURN!

 

TL;DR HUDDA HUDDA HUDDA

 

~U_K~

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A scout. With near max stats on the Scattergun. Is effectively god-mode in this mode.

 

I'm serious; I played a complete round as a Scout today alongside Canama(Aside from a few waves where we kept losing due to only having three players on the server. -_-), and as soon as I got my Scout's Scattergun decently upgraded, and actually learned how to aim with the thing, I was pulling a lot of the weight, alongside the Engies and Heavies. Sure, you die sometimes, but that is just a small inconvenience with instant respawn, and the ability to run half the map in a second.(And the fact that with the enemies on Coal Town's first mission being almost exclusively Scouts, they're more likely to meet you halfway or so, saving you even more time. Defending the bomb when it's near the point is a matter of running out, shooting until you're outta Scattergun, surviving until you're killing, and just simply running back out. =P)

 

And the Medic, once you upgrade his resistances to max and upgrade auto-healing, is almost entirely invincible. I think it took either an upgraded Heavy, or a Charged Soldier or something to kill me once. It was jaw dropping.

 

Pyro is also amazing, and I'd guess would be even more so on Coal Town, with about two or three Sentries backing you up, so that you can basically set the whole group on fire as they pass, and just watch as they drop like flies between the fire and sentry shots. =P And given that you can just keep it up, you're bound to gain as many kills as assists. I always seem to be in the wrong place for reflecting and pushing stuff as Pyro, though. >_>

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