Mann vs machine
All this gametype is doing is increasing my love of the pyro even mooooore! So much fun! I luckily got into a server that had a max of 6 people so that we had no people complaining in the spectator. Not only that though, but we managed to do an 8 round and a 6 round without losing a single wave. We also managed to constantly get all the money.
Here's some of my personal tips.
If you do have an engineer (Which is probably a very good idea), a pyro is almost a necessity. His ability to airblast sentry killers is a life saver. A heavy is great to have for fairly obvious reasons. A spy is very useful for sapping everything and backstabbing uber medics before they can uber. A medic is always ridiculously useful as well. Scouts are actually amazing at this. I haven't used one, but I've seen them doing amazing things. They can be an amazing distraction especially since they can gain health when they get money. A demoman is very useful for huge sticky traps. I don't see much use for the sniper though. Damage is nice I guess, and jarate is really the only good thing about him IMO. I soldier is good too, but he's one of my least favorite classes. The buff is useful I guess.
Also, I suck at using airblast on anything but stalling an enemy. I can block a rocket now and then, but I cannot blast back 10. A major league scout is easily one of your biggest threats. A massive amount of health combined with his bomb delivering speed has destroyed our chances at winning multiple times. And as a pyro, the normal scouts are my favorite enemy. BURN BABY BURN!
TL;DR HUDDA HUDDA HUDDA
~U_K~
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